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Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
A bit'o fluff



Titan; The Academy of Titan; Department of Philosophy; Ethics Committee

Earth. The birthplace of humanity and its original home. Nowadays, home to little more than overpriced real estate, preying on the overtly sentimental. Now, the planet and its system were nice enough to live in of course, but were in no way particularly notable for anything but their history. The Academy of Titan, too, was a fairly august institution, claiming to have its roots in the first manned research station on the moon in the ancient past. And while the Academy itself took a certain amount of pride in this, competition often liked to claim that it was old fashioned. And no other institution was pointed at more often as proof for this claim than the Ethics Committee of The Academy of Titan, an edifice that most other academic institutions had long since disposed of.

Censor Ramírez cared not about such derision. As far as he was concerned, no study without sturdy moral grounding could ever be justified. And by The Ten, he would never allow such a study to be undertaken, not when he still drew breath. Which, as a tenured professor with access to rejuvenation treatments, he would likely do for a long, long time. Having rejected yet another study with an imperious press of a button, Ramírez wasted no time in projecting a hologram of the next one on the list.

"Study Submission by: The Department of Applied Transdimensional Kinetics Manipulation"

Ramírez frowned. The very same department had sent a proposal for a study to test large scale applications of their Kinetic Anchor technology by using it to draw all angular momentum from a planet in order to cause tidal lock. Tidal locking an entire planet just for the sake of some study? What were they thinking? Looking the submission over a bit more, Ramírez saw that it was in fact a suggested fix to the problems of that particular, horrible study.

"... and thus, in order to fix the problem of waste, the Department of Applied Transdimensional Kinetics Manipulation suggests that the test planet be changed from Huikola II to Pararan IV. Since the latter is populated by an irrelevant native population of early industrial era natives, the Department of Experimental Sociology would be interested in studying the effects of sudden tidal lock on a society having evolved on a planet without one."

Ramírez mulled the suggestion over. Yes, while the procedure was unjustifiably expensive for a single study, even a very prestigious one, it might be considered for two. And indeed, after running the numbers by the committee's accountants, the expected profit margins were indeed positive. The bottom line of the Academy and its investors thus within acceptable parameters, the study could finally be morally justified, and thus approved.

Yes, Ramírez held ethics to be very important. And from this position he would never budge.

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paper bag with a face
Jun 2, 2007

Just gonna leave the Walking Eye's actions here for now. Will flesh out sometime tomorrow.

[1. Oo-ray (Juliet): 1d20+1 5]
[2. Walking Eye Stuff: 1d20+5 14] Switching to x-ray vision to avoid spikes.

Nothingtoseehere
Nov 11, 2010



Mr Black

11/18 HP
3 Mobility
1 Attack
0 Armour
4 Corp point
13 Racer point
Parts: Red.Paint, Escape.Bike,Photo.Synthesis


Mr Black fiddled with the phasors' proximity sensor, setting it to automatically fire if his bike detected a incoming spike.
Phasor Skill: 1d20+5 16

He then took the opportunity to shoot at the racer who had stolen his lead and damaged his bike: Juliet

Attack Juliet: 1d20+3 14

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Juliet the Post Doc
HP: 7/18
Mobility: 1
Armor: 0
Attack: 2
Parts: Junk shield (5 extra armor against next attack)
Corp points: 7
Racer points: 28
Gifted points (racer): 1
Special cooldown: 0/4


Hah. It worked. Well of course it did. Juliet was, after all, very good. Taking some time to readjust the Graviton Spinners to attempt and salvage those metal spikes to repair her battered craft, she diverted power into the deflector shields once again to mitigate the incoming volley, and the spike traps as well.

Schwarzschild’s vacuum: 1d20+5: 8
[Defend]


[1. Skill: Schwarzschild’s vacuum: 8] A heal! My position for a heal!
[2. Defend]

Theantero fucked around with this message at 21:34 on Feb 8, 2016

Kyyp
Jan 14, 2007


Corp Points: 6


Current Racer: Alloy Roy. Health: 7/18. Mobility: 0. Armor: 1. Attack: 2. Weapons: [Vent Excess Charge | No Status | Only Attack Adjacent/Must Use At Least Every Other Round/Random Target], [Eject Spent Cores | No Status | Only Attack Behind].
Skills: Electrician, Steady Hands. Special: Too Much Power!. Special Recharge: 2 rounds
Parts: Point.Blank, Razzle.Dazzle. Current Points: 2.


Alloy Roy had just one opportunity to do something impressive at this point. All it had to do... was survive! That was new!

[1. Steady Hands: 20]
[2. Defend]

No mobility rolls. Razzle.Dazzle active. Any attacks against Alloy Roy must be rolled twice, and use the lower result.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


As you coast away from the city, you spare a glance backwards - [Capital Angonveld] burns, it's tall structures tumbling from the assault laid upon it by your race. Your HUD helpfully, dispassionately updates the city population in real time.

You shrug and turn back to your task. Driving away from the city, you watch a group of nameless grazers roll themselves across the plains. Do they have any sense of the impending terror to be visited upon them? Probably not!

One of them suddenly explodes, a metal spike spearing it from below and hoisting it into the air. The group scatters, blessing in terror. A further handful dies the same way. Your HUD chirps cheerfully, alerting you to hundreds more of those spike traps. Your path leads right through the densest cluster.

Of course it does.




Your rumbling journey away from the city sets off several other traps around you, twelve foot spikes slamming into the air like a deadly forest. Your proximity alarm blares a solid strident tone - but you keep your eyes on the road ahead, tongue between your teeth as you concentrate.

quote:

GEN (The Cloud Synch Boys)
Shill: 20
Attack: ‘Random/The Environment???’ [Sucidially Devoted Fanbase +1, Random Target, DT4 Random Detrimental Effect] - 5
No Mobility, No Defend - Are you insane? Pay attention! Hit 2d4 Spike Traps!
Attack ‘Traps’ <10 - The traps are hair trigger sensitive - even your clumsy efforts disable them. Disable 1 Spike Trap
A click, and a trap springs. And reverse. A click, and a trap springs. And reverse. Back and forth, through slick editing, the sounds of the Run spliced seamlessly into a counterpoint beat to underwrite the mournful tones of the Boys. Already, pirated copies of the [[A$TRILIA REMIX]] streamed onto the Undernet, woven directly from raw camera feeds. The few dozen people anywhere that hadn’t at least heard of the Cloud Synch Boys would surely know of them in the coming hours.

On the other hand, the cameras carefully omitted the numerous close calls - advertising their two dimensional hearts out didn’t leave much time for driving. Their pathing software tried its damndest, but there were simply too many traps. The software sent out a hail-mary cry for aid without disturbing the Boys, and recieved a swift - if unexpected - response. A ship came streaking out of the sky, trailing flame from orbital defenses (exterior lights frantically blinking ‘WE-LOVE-YOU’), and slammed into the sod. The vicious thump set off a handful of traps, and the ensuing detonation set off more still. The Party Wagon swerved to avoid the impact and enter the cleared zone.

The Boys worked the sudden change of momentum into their dance routine.
([3+([1d4]=3 from Holo.Banner) = 6 Points for Shilling! Party Wagon hits [2d4] = 5-1 = 4 Spike Traps!
([[‘Spike Trap’ 1d20+5=10] vs [The Cloud Synch Boys 1d20+2=10]/d4 = 0 Damage)
([[‘Spike Trap’ 1d20+5=10] vs [The Cloud Synch Boys 1d20+2=14]/d4 = 1d4+1d2 = 5 Damage)
([[‘Spike Trap’ 1d20+5=8] vs [The Cloud Synch Boys 1d20+2=4]/d4 = 1d4 = 1 Damage)
([[‘Spike Trap’ 1d20+5=13] vs [The Cloud Synch Boys 1d20+2=12]/d4 = 1 Damage)

quote:

Ultrasafe (Karaz Volkov Kalashinovovich)
Defend [+5 Armor, Protective.Scaffold heals 1d4 HP]
Mobility: 19
Mobility >15 - You weave easily through the traps, making up for lost time! Gain 1 Position!
Defend AND Mobility >0 - Spike traps slam into your Vehicle but don’t manage to pierce your armor or slow you down! Nothing
As the armored plates locked themselves into place once again, Karaz heard himself whistling a jaunty tune. And why not? He was doing pretty drat well, if he did say so himself! Not only was he not dead, he wasn’t in last place! He swerved the Taurus close enough to a trap to set it off, then rocked the Vehicle away before it speared him. What a rush!

quote:

Escutcheon Armor Technologies (Walking Eye)
Attack: Juliet [Oo-Ray, DT8 Melting] - 5
Skill: Walking Eye Stuff - 14
No Mobility, No Defend - Are you insane? Pay attention! Hit 2d4 Spike Traps!
’Search’ >10 - You spot several of the traps - hopefully it’s enough! Avoid 1d4 Spike Traps!
The Walking Eye raked its Oo-Ray over Juliet’s flank as it ran, nearly spearing itself in the process.
([[Walking Eye 1d20+1=5] vs [Juliet 1d20+0+5+5 (from Junk Shield)=18] = MISS!)
And all that for nothing - the ray scattered harmlessly over the shield of Junk she had raised! It scanned the area ahead, flagging several traps - and then found itself lifted clear off the ground by one it had missed!
([Walking Eye hits ([2d4] = 5) - ([1d4] = 3) = 2 Spike Traps!
([[‘Spike Trap’ 1d20+5=19] vs [Walking Eye 1d20+1=4]/d4 = 3d4+1d2 = 5 Damage)
([[‘Spike Trap’ 1d20+5=18] vs [Walking Eye 1d20+2=2]/d4 = 4d4 = 5 Damage) (Wow, yikes!)
It struck the ground in an awkward roll, pierced in several places and dragging hooked spikes along in its chassis. It felt no pain, of course, but its awkward, broken legged gait drew gasps of sympathy from those above in the Betting Hall.

quote:

Delta Solutions (Mr. Black)
Skill: Phasor - 16
Attack: Juliet [Front Machine Guns +2, Fire Forward, Fire Every Other Turn] - 14
No Mobility, No Defend - Are you insane? Pay attention! Hit 2d4 Spike Traps!
’Dodge’ > 15’ - You easily slip past the traps - they are terribly primitive things, after all. Hit No Spike Traps
Mr. Black swept straight through a field of spikes, neither slowing nor indeed setting any of them off. Laser-focused, he opened up on Juliet with his machine guns.
([[Mr. Black 1d20+3=14] vs [Juliet 1d20+0+5=6]/d4 = 2d4 = 3 Damage)
She raised her shields just in time to deflect the brunt of the attack - almost. A line of smoking holes ran up the side of her Vehicle as the last of her garbage shield fell away. Not a kill, but it would have to do for now.

quote:

The Academy of Titan (Juliet the Post Doc)
Skill: Schwarzchild’s Vacuum - 8
Defend
Defend AND No Mobility - Spikes can’t pierce your shields, of course - but they CAN impart momentum! You are flung high into the air like a billiards ball! Lose 1 Position
Juliet threw up her hands in absurdist frustration - you pass a couple people at near lightspeed and suddenly everyone wants to kill you! Her shields caught the worst of it, and the last of her junk shield was being repurposed into repairs as she thought.
(Juliet heals 1d4 = 3 HP)
She was so engrossed in watching her repair percentage tick up - and so confident in her shields (that, in all fairness, had served her well thus far) - that she didn’t notice the Gamma drive square over two closely packed traps. The traps, sensing the weight of her Vehicle, slammed upwards with killing force. Encountering kinetic fields, they slowed, but the stored energy could not be denied - if the field could not be pierced, it would be moved. Juliet felt her stomach lurch as the Gamma shot into the air, tumbled, and landed a dozen metres away. Long enough to allow the others to pass.

quote:

Arcturus Celestial Development (Alloy Roy)
Skill: Steady Hands - 20
Defend
No Environmental Effects
Defend AND No Mobility - Spikes can’t pierce your shields, of course - but they CAN impart momentum! You are flung high into the air like a billiards ball! Lose 1 Position
’Driving’ >15 - You weave easily through the traps, making up for lost time! Gain 1 Positions!
Alloy Roy was sick of being the brunt of jokes. It saw his chance and it took it. It raised its shields and blazed a path through the field of spears. Roy knew it didn’t need to drive fast here, it needed to drive smart. The path wasn’t a straight line by any stretch of the imagination, but it was the optimal path. Roy went through it expertly, mechanical in its precision. In the end, his Vehicle passed through without a single scratch.

With the sound of the spears fading behind them, and most of them worse for the wear, they took a glance down at the countdown. Four hours left until the nova. RAMA hovered far above them, visible on their HUDs as an abstract icon. They’d just have to trust that they’d be extracted in time - usually the Racers weren’t made to race through fusion fire... but there was always the chance that RAMA wanted things different this time.

[[...]]
[[NO TAKEDOWN THIS ROUND! BONUS POINTS STAND AT +2. SHILLKILL ACTIVE]]

Last Round Positions_____________________New Positions
1st - Juliet________________________________1st - Karaz (+2 Points)
2nd - Mr. Black__________________________2nd - Mr. Black
3rd - Walking Eye________________________3rd - Alloy Roy
4th - Karaz_______________________________4th - Juliet
5th - Alloy Roy___________________________5th - Walking Eye
6th - Cloud Synch Boys_________________6th - Cloud Synch Boys (-1 Points)






You drive out of that crazed thornbush of a deathtrap and find yourself in a sparse, stony forest. Small, leaping creatures dive out of the way - most of them too slowly. After the flame and destruction of the city, this is far more relaxing. Strange, spiky trees grow tilted from slabs of weathered stone, and spongy moss squelches as you pass over it. Several times, you pass groups of pack predators clustered around shredded bodies of immense grazers. You whistle quietly as you consider its size - even in death, the beast approached your vehicle in size.

Your whistle trails off as you notice the massive bite taken from its flank.

You further consider how unusual it was that the Rounder city had wall mounted cannons and minefields, given their peaceful nature.

You accelerate, a bad feeling crouching on you like a predator.

Dog Kisser fucked around with this message at 23:02 on Feb 9, 2016

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
[[PART GIVEAWAY: HEARTBEEP - RANKINGS II]]

HEARTBEEP Subsidiary-Branch 231Δ is happy to provide an up-to-the-minute ranking of this contest. It is a difficult thing to quantify pain or damage, especially across the full spectrum of nerve analogues across the varied races. As such - as always - we shall abstract this into Health Points (HP), where each point is a discrete unit of discomfort.
  • The Cloud Synch Boys lead with 15 HP of damage, inflicted first through high wattage static discharge, and most recently through traumatic puncture wounds.
  • Walking Eye joins the standings with 10 HP of damage, also inflicted through traumatic puncture wounds.
  • Mr. Black follow with 7 HP of damage, inflicted by gravitic wakefields.
  • Karaz is next, with 4 HP of damage - though mitigated by Not.Now.Later - from the same source.
  • Juliet is last, with 3 HP of damage - though mitigated by healing - from machine gun fire.
That's all for now, stay tuned for more information as the situation develops!

(Reminder - the Corp whose Racers take the most damage over the next 1 Round gets the part. Adaptive.Regen, by the way, heals 1d4 HP each turn you aren’t being attacked.)

Dog Kisser fucked around with this message at 03:40 on Feb 16, 2016

Kyyp
Jan 14, 2007


Corp Points: 6


Current Racer: Alloy Roy. Health: 7/18. Mobility: 0. Armor: 1. Attack: 2. Weapons: [Vent Excess Charge | No Status | Only Attack Adjacent/Must Use At Least Every Other Round/Random Target], [Eject Spent Cores | No Status | Only Attack Behind].
Skills: Electrician, Steady Hands. Special: Too Much Power!. Special Recharge: 1 round
Parts: Point.Blank, Razzle.Dazzle. Current Points: 2.


Roy was not about to be eaten by some dumb giant monsters on a dying world. Maybe it wasn't too exciting, or maybe it was predictable, but it went well last time, so...

[1. Vent Excess Charge: 18]
[1. Vent Excess Charge: 11]

No mobility rolls. Razzle.Dazzle active. Any attacks against Alloy Roy must be rolled twice, and use the lower result.

Kyyp fucked around with this message at 04:23 on Feb 16, 2016

Nothingtoseehere
Nov 11, 2010



Mr Black

11/18 HP
3 Mobility
1 Attack
0 Armour
4 Corp point
13 Racer point
Parts: Red.Paint, Escape.Bike,Photo.Synthesis

While others felt the danger around them, Mr Black just saw a opportunity to take the lead

Mobility: 1d20+3 16

At the same time, he fired his magno-nets, trying to finish off the wounded walking eye

Attack Walking Eye: 1d20+2 7

Turns out, catching people in a net while speeding through a forest is hard.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Juliet the Post Doc
HP: 7/18
Mobility: 1
Armor: 0
Attack: 2
Parts: -
Corp points: 7
Racer points: 28
Gifted points (racer): 1
Special cooldown: 1/4

Juliet had no intention to be consumed by the local wildlife, and increased the throttle accordingly.

Mobility: 1d20+1: 15

There, that ought to suffice. After all, the chances that some mere creature could outrun science was completely preposterous. The rest of the power was used to maintain the shields, since the construction vehicle in front of her was exhibiting some very worrying energy signatures and Juliet did not want to take chances.

[Defend]


[1. Mobility: 15]
[2. Defend]

paper bag with a face
Jun 2, 2007


Escutcheon Armor Technologies (3 20 points)
What do you mean, what does it do? It's a walking eye!



Haglund's thumb hovered over the Walking Eye's self destruct button. In the fast paced world of dying world death races, it was already yesterday's news. But perhaps it could have a last hurrah. He mashed the 'Berserk' button instead.

Down far below him, the Walking Eye accepted its new orders and began to emit a series of VERY angry beeps and boops. It unleashed a ray barrage at the last thing that attempted to cause it harm.

[1. Oo-ray (Mr. Black): 1d20+1= 7]
[2. Oo-ray (Mr. Black): 1d20+1= 14]

Hmph, how (potentially) disappointing. Haglund moved to finally press the self destruct, but was interrupted by a notification!

code:
AK: just finished cloning
AK: watching my footage and wtf!!!!
SH: Escutcheon cannot be held accountable for user error. And I had better not hear any complaints about your pay.
SH: You were paid a modest sum for modest work.
AK: I want a second chance. I'll even do it for cheap. I've got my brand to think about after that bullshit.
SH: . . .
SH: That can be arranged. Meet me on the ship. Take the shuttle out of Dock 17.
AK: one thing though
AK: We do things my way.
SH: Deal.
Haglund pressed the self destruct. The Walking Eye stopped in its tracks, let out a mournful beep and fell over. Escutcheon's patented No-Trace system activated, leaving only a pile of dust.
[* SELF DESTRUCT]

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer


Racer(s): The Cloud Synch Boys
Race: Kar'Tun.
Skills: Singing, Posing
Special: Undernet Fanbase

Vehicle: Party Wagon
Health:2 Mobility:1 Armour:2 Attack:0
Current HP: 3/18
Offence:
Suicidally devoted fanbase [Dt 4] [Status: Random Detrimental Effect] - [Random Target]
Wall of Sound: [Dt 6] [Wild Shaking!] [temporary - to all rolls]
Parts:
Party.Wagon (Mobile.stage) +4 shill
Prominent.Logo (Holo.Banner) +1d4 points for shill rolls
Hit.Me.Baby.One.More.Time (Punishment.Glutton[) +5 to shill if hit last round
Self.Destruct +10 free attack to adjacent but kills your racer
Corp Points: 6
Racer Points: 4+6-1= 9


Spiketrap after devastating spiketrap hit the Party Wagon before the stagehands could be wrangled into fixing the faulty wiring, sending the ravaged vehicle on a somewhat more coherent course.
'Unknown Predator Warning' flashed helpfully on the GENeral monitor backstage, but there was only so much they could do since the Boys never ever stopped singing. Right now it was some ditty about 'finding the path to your heart'.

The lead stage-hand couldn't stop tapping his foot to the beat, even as klaxons where going of around him and the situation looked more and more hopeless.
He wanted desperately for GEN to authorize the experimental undernet pattern re-vectorizer, but no such command was forthcoming.
They just had to get creative, then. With the party wagon undertaking massive damage on all fronts, and some unseen danger lurking in the forest, he would do his best to steer the vehicle clear of any and all obstacles this time.

With a bit of elbow grease, a group of talented singers with the best audio-equipment money could buy could be quickly and haphazardly turned into a giant echo-location device.
He just hoped it would be enough to find shelter, or at least to get away long enough for the ambushing monsters to turn their attention to somebody else.


Shill to sing!: 1d20+4+5 = 17
Singing to Echo-Locate a Garage or at least away from danger: 1d20+5 = 11

paper bag with a face
Jun 2, 2007


Escutcheon Armor Technologies (20 0 points)

Anton was lost. At some point he had taken a wrong turn and ended up in the convention hall (Your source for all things Escutcheon!) section of the Escutcheon battlecruiser instead of the repair and modification bays. It was just as well; he had asked for, "the heaviest fuckin' thing you got" and Haglund hadn't gotten back to him - wait hold on a sec.

SH: I think I got just the thing for you.
SH: Tell me what you think of this little number. I had to ask the Council for permission for this one.
SH sent you a picture!



Anton looked at the picture in disbelief. No loving way, an Escutcheon Vanquisher, 5 time winner of Treads magazine's "Warcrime on Wheels" award! Each one was custom made, and at very least cost as much as the combined GDP of several planets! Just being seen in one would make him look great!

SH: Turns out the guy who ordered this one had an unfortunate accident before he could sign the deed of ownership and arrange for delivery.
SH: Is it to your liking?
AK: is that a loving grinder on the front
SH: Yes, yes it is.

Anton broke into a run, pushing past a guy cosplaying as a Dragoon suit. Haglund promised him that he would be allowed to pimp out whatever he picked, and he could have some fun with a tank that big!

Spending 20 corp points on 4 extra stat points.

Character Creation - Racer

Name - Anton Kalinin-2
Species - Clone (Human)
Stats -
Health - 2 (2 points) -> 18/18 HP
Mobility - 1 (0 points, +1 from Leopard.Print)
Armor - 5 (5 points)
Attack - 2 (2 point)
Special Cooldown: ORBITAL BOMBARDMENT IMMINENT
Racer Points: 0

Description - OH poo poo MOTHERFUCKER THIS TANK IS HUGE!
, only bigger. Much, much bigger.
Weapons:

A Gratuitous Amount of Guns +3
*Status: N/A
*Restrictions:
Reload! : Can only be fired every other turn.
Echoing Boom: Shilling is impossible the turn after it is used.
DAKKA DAKKA DAKKA: If this weapon is fired, all other actions must be used to KEEP loving FIRING

Grinder +3
*Status: Health Leech (DT 4)
*Restrictions:
Forward Facing: Can only be used on racers ahead of tank.
Melee Weapon: Can only be used on racers adjacent to tank.
Hilariously Impractical: Jams on a crit fail and cannot be used without a skill usage or visit to garage.

Skills - ROLL OVER IT IT'LL BE FINE, Drone Assist
Special - Orbital Bombardment - While the RAMA referees are busy counting the large sums of money that mysteriously appeared in their pockets, the Escutcheon battlecruiser blasts the area with its rail guns and mass drivers. Ruins the day of one racer at random, while inflicting minor damage or a status effect to everyone else.
Parts - Leopard.Print (Reskinned Red.Paint; +1 mobility), Ammo.Manager(if two attacks made, make 3rd at -3), Kidney.Shot (attack bonus against shill nerds doubled), Punishment.Glutton(+5 to shilling turn after getting hit), Hydra.Serum (Reskinned CPU.Overclock; +1 action, will blow up eventually), Try.Again
AI Action - REVENGE

paper bag with a face fucked around with this message at 20:38 on Mar 29, 2016

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"


quote:

Karaz Volkov Kalashinovovich and the Taurus Transport Mk. 2
2 Health - 7/18
1 Mobility -
2 Armor -
1 Attack -

Weapons -
Twin Mounted Crowd Dispersers +2 | No Status | Inaccurate, Gets Hot! - (Getting Hot! - 9/20)
Special Mix Moonshine +3 | DT 4 - Burning | Only Attack Adjacent, Every Other Round, Whoops! - (Ready)
SMOOTHBORE Big Bertha +4 | No Status | Forward Only, Non-Adjacent Only, Random Target, SMOOTHBORE Shilling

Special - Military-Grade Duct Tape - Add 2d6 temporary hit points to the vehicle, which will fade off the turn after next. - (Ready)

Parts -

Offense -
SMOOTHBORE Weapon.Mount | Passive | Gain a weapon, if this part is lost the weapon is lost (Big Bertha)
Defense -
Not.Now.Later | Passive | Attacks hit you one turn later then they should. (Active)
Protective.Scaffold | Passive | Heal 1d4 HP while using Defend
Mobility -
Red.Paint | Passive | +1 Mobility
Oiled.Gears | Passive | When you drive twice in a turn, you may drive again with a -3 to your roll
Utility
Junk.Magnet | Passive | Roll for dropped parts even from racers behind you

Points -
Racer: 18
Corp: 1

I'll fluff it later.

1. Mobility +1 - 1d20 + 1 = 8 (7+1)
2. Mobility +1 - 1d20 + 1 = 3 (2+1)
3. Oiled.Gears Mobility -2 - 1d20 - 2 = 4 (6-2)


The transport is being very cantankerous today.

TheNabster fucked around with this message at 08:49 on Feb 12, 2016

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


You drive out of that crazed thornbush of a deathtrap and find yourself in a sparse, stony forest. Small, leaping creatures dive out of the way - most of them too slowly. After the flame and destruction of the city, this is far more relaxing. Strange, spiky trees grow tilted from slabs of weathered stone, and spongy moss squelches as you pass over it. Several times, you pass groups of pack predators clustered around shredded bodies of immense grazers. You whistle quietly as you consider its size - even in death, the beast approached your vehicle in size.

Your whistle trails off as you notice the massive bite taken from its flank.

You further consider how unusual it was that the Rounder city had wall mounted cannons and minefields, given their peaceful nature.

You accelerate, a bad feeling crouching on you like a predator.




You keep one eye on your radar - no hostiles nearby, but that corpse looked terribly fresh. You drummed a free hand against the pleasant solidity of your Vehicle. In truth you couldn’t really imagine any beast posing much of a threat to you. Surely not!

quote:

Arcturus Celestial Development (Alloy Roy)
Attack: ‘Random Adjacent’ [Vent Excess Charge +3, Only Adjacent, Must Use at Least Every Other Round, Random Target] - 18
Attack: ‘Random Adjacent’ [Vent Excess Charge +3, Only Adjacent, Must Use at Least Every Other Round, Random Target] - 11
Any action - You take in the sights with something like loss - this is one of the last quiet moments this planet will ever have. Take a deep breath. Heal 1d4 HP
The forest at night seemed quiet enough, but Roy had no intention of taking chances. Spinning up the reactor, it vented a storm of electricity into the surrounding forest. Roy watched dispassionately as the trees and moss flashed into steam and dozens of living datapoints flickered out. That ought to keep it safe for a while. And with any luck, it would fry some of the others!
([[Alloy Roy 1d20+3=18] vs [Mr. Black 1d20+0=20] = MISS!) (wow, critblock!)
([[Alloy Roy 1d20+3=11] vs [Juliet 1d20+0+5=7]/d4 = 1d2 = 1 Damage)
(Roy heals [1d4]=2 HP!)

quote:

Delta Solutions (Mr. Black)
Mobility: 16
Attack: Walking Eye [Magno-Nets +1, Fire Backwards, DT4 Slowdown] - 7
Any action - You take in the sights with something like loss - this is one of the last quiet moments this planet will ever have. Take a deep breath. Heal 1d4 HP
Multispectral field sensors flicked a warning, and Mr. Black instinctively activated his phasor - in the dim half-world’s light, he perceived a powerful bolt of electricity obliterate the landscape around him - and then he was back. He peered behind him at the limping Walking Eye and let fly a spinning net of magnetic fibres - hopefully he’d tangle it up. Best case scenario, a Takedown. He didn’t have high hopes.
([[Mr. Black 1d20+2=7] vs [Walking Eye 1d20+1=4]/d4 = 1d3 = 2 Damage! Walking Eye is Taken Down! Any Points it has gained transfer to the Corp!)

The fibres hooked their way into the Eye’s damaged components, constricting and tugging at already wounded structures. As it fell, it readied a barrage of shots against its attacker - but then it hit the ground and detonated, Oo-Rays drifting into the atmosphere.
(Mr. Black gains 1 Points for the kill and 2 Points for the Deathklok Initiative along with a commendation from RAMA themselves!)
Mr. Black’s eyebrows may have shot up in surprise, but it was impossible to tell.
(Mr.Black heals [1d4]=1 HP!)

quote:

The Academy of Titan (Juliet the Post Doc)
Mobilty: 15
Defend
Any action - You take in the sights with something like loss - this is one of the last quiet moments this planet will ever have. Take a deep breath. Heal 1d4 HP
Juliet gritted her teeth against the Antecedent’s assault - but her shields held once again, and she managed to avoid all but the most cursory of damage. She ignored the others and kept her speed up - let them squabble, she didn’t want to meet whatever had done that to those grazers. She had a terribly bad feeling about it…
(Juliet heals [1d4]=3 HP!)

quote:

GEN (The Cloud Synch Boys)
Shill: 17
Skill: Singing - 11
Any action - You take in the sights with something like loss - this is one of the last quiet moments this planet will ever have. Take a deep breath. Heal 1d4 HP
The Cloud Synch Boys continued their Astrilia-wide tour with the 175th song of their set “Girl Your Heart Is Like This Jungle We’re In And There Might Be A Beast Out There, Yeah.” Many in the Betting Hall had muted any and all audio coming from their feed at this point, but many powerful and influential people were rabid fans. Other boy bands came and went, but the Cloud Synch Boys were here to stay, baby!

Down below, they kept raking in the Points, even with their stage falling apart around them - not a problem as long as they had pyrotechnics to disguise the sparking wires. Still, probably better to keep a good thing going - they needed a Garage, and fast. Even with redirected-musical-Sonar, there simply wasn’t anything out there to find! The stage-hands desperately worked to patch things together - taking their few spare moments to watch the forest under the night sky. For a while it was almost… peaceful.
(Cloud Synch Boys heal [1d4]=4 HP! CSB gains 3 Points + 2 Points for Shilling!)

quote:

Ultrasafe (Karaz Volkov Kalashinovovich)
Mobility: 8
Mobility: 3
Mobility: 4
Any action - You take in the sights with something like loss - this is one of the last quiet moments this planet will ever have. Take a deep breath. Heal 1d4 HP
Karaz didn’t gently caress around. Big monster? Hell no. No, no, no. Getting shot, sure. Getting blown up, fine. Getting eaten? No chance in hell. He drove straight through the slanted trees, crushing plants and animals stupid enough to stay in his way. Pretty fun, actually!
(Karaz heals [1d4]=1 HP!)

Just under three hours left until nova. Don’t think about it, don’t think about it. Keep driving!

[[...]]
[[TAKEDOWN THIS ROUND, CONGRATULATIONS! BONUS POINTS STAND AT +0. SHILLKILL ACTIVE]]

Last Round Positions_____________________New Positions
1st - Karaz________________________________1st - Karaz (+2 Points)
2nd - Alloy Roy___________________________2nd - Mr. Black
3rd - Mr. Black___________________________3rd - Juliet
4th - Juliet________________________________4th - Alloy Roy
5th - Walking Eye________________________5th - Cloud Synch Boys
6th - Cloud Synch Boys__________________6th - VACANT

[/b]
(Smart.Shocks falls off the Walking Eye![1d4=3] It Bounces! [1d4=4] It Survives! Roll 1d100 to claim it - using Last Round Positions, the closest behind him gains +5 to their roll, the next closest gains +4, and so on. New Racers, slot yourselves in order according to Last Round Positions.)
(Kidney.Shot falls off the Walking Eye! [1d4=4] It Survives! Roll 1d100 to claim it - using Last Round Positions, the closest behind him gains +5 to their roll, the next closest gains +4, and so on. New Racers, slot yourselves in order according to Last Round Positions.)





The stony plains have given way to a hilly, heavily forested trail. Your console chimes in with an informative historical overlay of glacier activity in the area folding the land like fabric to form it so. You wave it away, irritably - it doesn't matter WHY it looked like that note, the fact remained that it was a crap drive. And you couldn't quite shake that dread...

Up ahead, the trees rustled and fell. Klaxons blared in the cabin: [FAUNA ALERT]!!! Something broke through - an immense beast, with legs the size of tree trunks, like a monstrous Rounder. Four legs arranged around a flat, circular body, three furious eyes on either side, each limb tipped by gnashing, razor teeth. It moves far faster than it has any right to - hauling itself onto sequential limbs in a continuous cartwheel, it's catching up! On a flat plain, you'd easily pull away, but here? In this terrain? It's all you can do to keep ahead of it! Still though, it's only an animal - if you can't escape, shoot it in the face! That'll work, right?

Right!?

Dog Kisser fucked around with this message at 03:54 on Feb 16, 2016

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
[[PART GIVEAWAY: HEARTBEEP - RANKINGS III]]

HEARTBEEP Subsidiary-Branch 231Δ is happy to provide an up-to-the-minute ranking of this contest. It has at last come to the moment of deliberation! The winner is hardly a surprise, for the magnitude of their suffering was truly great!
  • The Cloud Synch Boys win with 15 HP of damage, inflicted first through high wattage static discharge, and most recently through traumatic puncture wounds!
GEN's Part is waiting for them in the Cargo Bay, whenever they wish to make use of it!

(Congratulations, GEN! You have gained Adaptive.Regen, which heals 1d4 HP each turn you aren’t being attacked. You can save it, give it to your Racer, or grant it to another as you wish!)

Dog Kisser fucked around with this message at 03:38 on Feb 16, 2016

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

[[...]]
[[ANOTHER CHECKPOINT HAS COME AND GONE]]
[[...]]
[[PARDON OUR TARDINESS, WE HAVE BEEN OCCUPIED WITH]]
[[...]]
[[...]]
[[...]]
[[FUTURE PLANS]]
[[...]]
[[WHAT NEW INITIATIVES DO YOU PROPOSE, HONORED GUESTS?]]

Kyyp
Jan 14, 2007


Corp Points: 6


Current Racer: Alloy Roy. Health: 9/18. Mobility: 0. Armor: 1. Attack: 2. Weapons: [Vent Excess Charge | No Status | Only Attack Adjacent/Must Use At Least Every Other Round/Random Target], [Eject Spent Cores | No Status | Only Attack Behind].
Skills: Electrician, Steady Hands. Special: Too Much Power!. Special Recharge: !Charged!
Parts: Point.Blank, Razzle.Dazzle. Current Points: 2.


That giant carnivorous bastard finally shows its face! If someone was gonna be eaten today, it drat sure wasn't gonna be Roy! It flipped a brightly colored switch with numerous warnings around it and...
[1. SPECIAL, Too Much Power!: 4]:siren:
... you coulda sworn the nova came early! Maybe a giant monster doesn't care too much about an EMP, but Roy didn't need to outrun the monster. Roy just needed to outrun the other racers. They probably cared a little more about the EMP.
[2. Mobility: 11]

Nothingtoseehere
Nov 11, 2010



Mr Black

12/18 HP
3 Mobility
1 Attack
0 Armour
4 Corp point
16 Racer point
Parts: Red.Paint, Escape.Bike,Photo.Synthesis

The trail may have been too ragged for most racers to outspeed the monster: But Mr Black wasn't most racers, and most racers didn't have a hoverbike.

Hoverbike Skill: 1d20+5 25
Mobility: 1d20+3 19 Messed up modifier when I rolled this: fixed it here

Nothingtoseehere
Nov 11, 2010




Delta Solutions propose the Initiative Initiative

Actions will be done in posision order, from 1st place to last

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

nothing to seehere posted:

Delta Solutions propose the Initiative Initiative



The Academy of Titan is AGAINST this initiative, and votes to continue all current initiatives.

Theantero fucked around with this message at 23:41 on Feb 17, 2016

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer


Racer(s): The Cloud Synch Boys
Race: Kar'Tun.
Skills: Singing, Posing
Special: Undernet Fanbase

Vehicle: Party Wagon
Health:2 Mobility:1 Armour:2 Attack:0
Current HP: 7/18
Offence:
Suicidally devoted fanbase [Dt 4] [Status: Random Detrimental Effect] - [Random Target]
Wall of Sound: [Dt 6] [Wild Shaking!] [temporary - to all rolls]
Parts:
Party.Wagon (Mobile.stage) +4 shill
Prominent.Logo (Holo.Banner) +1d4 points for shill rolls
Hit.Me.Baby.One.More.Time (Punishment.Glutton[) +5 to shill if hit last round
Self.Destruct +10 free attack to adjacent but kills your racer. [On Condition: Takes fatal damage.]
Corp Points: 6
Racer Points: 9+5=14

With but a few moments of rest, the stage-hands get to work on fixing the most grievious damage to the Cloud Synch Boys ride.
Material scavenged from the crashed ship full of admirers is incorporated wherever it can be, and the rest is patched together with ducttape.

Suddenly, lights all over the Party Wagon start going haywire, the Prominent.Logo flashing in some hypnotic pattern and the Boys themselves switching outfits in an instant.
Instead of their normal, carefully market-researched stereotypical teenage-hearththrob wardrobe they now all sport various hideous prosthetics, turning them into some sort of FASHION MONSTERS!

The effect is amazing, exhilerating and pretty confusing since the costumes muffle most of what we will have to assume is a very deep and meaningful song about getting along despite our appearances.
Either way, thus protected from the worst of the predators onslaught, they are free to continue their journey throughout ASTRILLA in relative peace! Maybe!

---

¡GEN! Votes to end the Shillkill Initative
¡GEN! Votes to back the Initiative Initiative
¡GEN! Holds onto the Adaptive.Regen part for now.
Claiming Smart.Shocks: 1d100+5 = 42
Claiming Kidney.Shot: 1d100+5 = 9
Singing to Charm Monster: 1d20+5 = 23
Always Shill: 1d20+5 = 12

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Juliet the Post Doc
HP: 9/18
Mobility: 1
Armor: 0
Attack: 2
Parts: -
Corp points: 7
Racer points: 28
Gifted points (racer): 1
Special cooldown: 2/4

Juliet kept her pace, not wishing to get eaten by a monster.

Mobility: 1d20+1: 18

Of course, Juliet had always been a person who liked to be well prepared, and was unwilling to trust merely her speed. Some additional toughness would be welcomed as well.

Vortex Inductor: 1d20+5: 18

Might as well try and borrow some from her competitors.

[1. Mobility: 18]
[2. Attack: Vortex Inductor against The Cloud Synch Boys 18] DT8 - Life Drain

paper bag with a face
Jun 2, 2007

It's been long enough, I'm takin' that vacant spot.


We will bury them.

Escutcheon had encountered an interesting problem in getting the Vanquisher down to the planet. It was just too big and heavy for the RAMA sanctioned drop pods used by all the other racers. Thankfully, the company managed to get permission to use its own equipment.



The Vehicle Assisting Heavy Lifter raced through the skies of Astrilia, effortlessly carrying the massive, garishly painted tank. The pilot smirked to herself; a squadron of Rounder fighter jets that had been tailing him had finally decided to give up on trying to scratch the lifter's paint job. If only all jobs were this easy. She spoke into her comm unit, "Mr. Kalinin, we're nearing the drop site." The pilot glanced at the clock on her HUD, "I think we're just in time for the fireworks too!"

[1. Orbital Bombardment: 1d4 4]

- - -

Aboard the bridge of the Escutcheon battlecruiser, the crew waited anxiously for their orders. Scottie Haglund sat in the Commanding Executive's chair, finalizing some clandestine arrangements. With a final, triumphant push of his datapad's SEND button, he began barking orders, "All crew at attention! Our window opens in..."

"3!"

The cruiser's railguns began to power up and torpedo tubes were loaded.

"2!"

All RAMA cameras pointed at the battlecruiser decided to point somewhere else.

"1!"

Doctored videos of other corporate ships bombarding the planet were leaked onto the Undernet.

"FIRE ALL GUNS!"

- - -

The combined crews of the Vanquisher and the Heavy Lifter watched with delight as death rained from the sky ahead of them. "Haha! Good poo poo! Let's get you touched down before the dust clears!", the pilot said, directing the lifter closer to the ground. "Now I've never dropped anything this big this fast. That tank should be able to handle it, but uh. You'll probably want to buckle up." The lifter's maglocks disengaged, setting the Vanquisher free. "Good luck out there, sir!"

The ground trembled beneath the weight of the tank. Inside the cabin, Anton Kalinin maxed out the tank's throttle. He decided against going on camera for now; the company set him up with such a kickass entrance that talking would ruin it, he felt.

[2. Drive: 1d20+1 8]

Bit of a slow riser, this tank. Even with a bitchin' purple leopard print paintjob.

Voting against the Initiative Initiative.
Salvage: Smart Shocks 10
Salvage: Kidney Punch 80

paper bag with a face fucked around with this message at 21:04 on Feb 18, 2016

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"


quote:

Karaz Volkov Kalashinovovich and the Taurus Transport Mk. 2
2 Health - 8/18
1 Mobility -
2 Armor -
1 Attack -

Weapons -
Twin Mounted Crowd Dispersers +2 | No Status | Inaccurate, Gets Hot! - (Getting Hot! - 9/20)
Special Mix Moonshine +3 | DT 4 - Burning | Only Attack Adjacent, Every Other Round, Whoops! - (Ready)
SMOOTHBORE Big Bertha +4 | No Status | Forward Only, Non-Adjacent Only, Random Target, SMOOTHBORE Shilling

Special - Military-Grade Duct Tape - Add 2d6 temporary hit points to the vehicle, which will fade off the turn after next. - (Ready)

Parts -

Offense -
SMOOTHBORE Weapon.Mount | Passive | Gain a weapon, if this part is lost the weapon is lost (Big Bertha)
Defense -
Not.Now.Later | Passive | Attacks hit you one turn later then they should. (Active)
Protective.Scaffold | Passive | Heal 1d4 HP while using Defend
Mobility -
Red.Paint | Passive | +1 Mobility
Oiled.Gears | Passive | When you drive twice in a turn, you may drive again with a -3 to your roll
Utility
Junk.Magnet | Passive | Roll for dropped parts even from racers behind you

Points -
Racer: 20
Corp: 1

Karaz decided that on the long list of places that he really didn't want to be, here was not that place.

First though seeing the walking eye blow up in the distance, Karaz pushed the Junk.Magnet button and prepared for the gravy train.

Smart.Shocks - 32
Kidney.Shot - 25


Karaz reached for the pedels, and felt the EMP hit the vehicle as every system went haywire at once. Well okay then tone for plan Blow through this terrain and unleash the dozer blade. This might sting a little.

1. Bulldoze - 1d20 + 0 = 9
2. Bulldoze - 1d20 + 0 = 14

TheNabster fucked around with this message at 08:45 on Feb 18, 2016

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

[[...]]
[[!]]
[[...]]
[[A TIE]]
[[...]]
[[WHETHER TO CONTINUE SHILLKILL]]
[[...]]
[[WHETHER TO INITIATE THE INITIATIVE INITIATIVE]]
[[...]]
[[THE NEXT VOTE ON EACH SHALL DECIDE THE TIE]]

(Tiebreaker vote! If you haven't voted, vote to break it! If you HAVE voted for one or the other, don't vote for the same one again you dork)

Nothingtoseehere
Nov 11, 2010


Delta Solutions votes to Continue Shillkill

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Ultrasafe to Repeal Shillkill
And to Deny the Initiative Initiative

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

[[...]]
[[SHILLKILL CONTINUES, FOR NOW]]
[[...]]
[[INITIATIVE INITIATIVE IS DENIED, FOR NOW]]
[[...]]
[[THE RUN CONTINUES, HONORED GUESTS]]

(Update today if I can get my poo poo together!)

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


The stony plains have given way to a hilly, heavily forested trail. Your console chimes in with an informative historical overlay of glacier activity in the area folding the land like fabric to form it so. You wave it away, irritably - it doesn't matter WHY it looked like that note, the fact remained that it was a crap drive. And you couldn't quite shake that dread...

Up ahead, the trees rustled and fell. Klaxons blared in the cabin: [FAUNA ALERT]!!! Something broke through - an immense beast, with legs the size of tree trunks, like a monstrous Rounder. Four legs arranged around a flat, circular body, three furious eyes on either side, each limb tipped by gnashing, razor teeth. It moves far faster than it has any right to - hauling itself onto sequential limbs in a continuous cartwheel, it's catching up! On a flat plain, you'd easily pull away, but here? In this terrain? It's all you can do to keep ahead of it!




Helpful, almost sarcastic notations appeared on the beast’s camera feed. Twelve thousand kilograms, carbon fibre keratin armor plating, teeth as hard as tungsten carbide. Trillions of children across the galaxy were flash-polled for a name, which dropped down into your HUD letter by letter - Sillyfoot. Sillyfoot the Grinder!

quote:

Arcturus Celestial Development (Alloy Roy)
SPECIAL ACTIVATION [Four Rounds Until Recharge]
Mobility: 11
Mobility >10 - Not fast enough! Sillyfoot whips a tree at you! Sillyfoot attacks once!
The reactor at long last reached criticality - and not a moment too soon. Sillyfoot half rolled, half pushed itself through the trees, tearing them out of the rocky ground as though they were a field of flowers. The reactor pulsed once, then stopped its incessant spin. Everything went silent for a moment… and then.
Boom. (Seriously, best sound effect ever)
Sillyfoot shied away from the bright light and deep pulse of sound, swiping blindly at Roy’s Vehicle as it pulled away. With a rolling leap, the beast dove back into the forest to hunt another.
([[Sillyfoot the Grinder 1d20+5=18] vs [Alloy Roy 1d20+1=11]/d4 = 1d4+1d3 = 4 Damage)

quote:

Delta Solutions (Mr. Black)
Skill: Hoverbike Skill - 25
Mobility: 19
Mobility >10 - Not fast enough! Sillyfoot whips a tree at you! Sillyfoot attacks once!
’Dodge’ CRIT - You easily befuddle the fool beast’s tiny brain - not only does it utterly miss you, it strikes itself in confusion! Take no damage from the beast; Sillyfoot attacks itself - gain 2 Points!
The beast pulled up beside Mr. Black’s Vehicle, improbably keeping pace with even its immensely powerful engines. Focusing on the tiny figure on the hoverbike with its three whirling eyes, the Grinder rolled aside to crush him to the ground. The hoverbike simply stopped dead in its tracks, inertialessly, and Sillyfoot crashed into the forest beyond, sprawling out in a tumble that took down several trees.
([[Sillyfoot the Grinder 1d20+5=18] vs [Sillyfoot the Grinder 1d20+5=11]/d4 = 4d4+1d2 = 11 Damage! 89/100 HP remain!)
The Grinder tried to haul itself to its feet - but a spire of rock had punctured it through one tentacular limb. Bellowing with four gullets, it ripped the spire out and crushed it in its jaws. Mr. Black wasn’t watching - he was long gone. What a badass.
(Mr. Black gains 2 Points!)

quote:

GEN (The Cloud Synch Boys)
Salvage Rolls: Smart.Shocks - 42 / Kidney.Shot - 9
Skill: Singing - 23
Shill: 12
No Mobility - Sillyfoot pins you to the ground, slamming you over and over with a boulder! Sillyfoot attacks four times; -10 to next Mobility Roll if you survive!
’Beast Calming’ > 15 - You partially calm the beast’s rampage, redirecting its rage towards your competitors! Redirect one Sillyfoot attack to random adjacent target
The Smart.Shocks slammed into the Party Wagon without fanfare, any impact drowned out by thumping songs blasting out of burning speakers. Even with a deathbeast on the rampage (and a strangely bright constellations of lights in the sky streaking toward the field) the SHOW. MUST. GO. ON! Even with the Funny One’s projection burning and fizzling under a jet of plasma, the Boys sang their Kar’Tun hearts out into the Astrilian night. That is, until the pulse swept through their systems. All at once, the songs stopped, the lights flickered out... and the influx of Points dried up. Their attempt at Shilling simply was not up to the standards required by the Shillkill Initiative. Up in the Betting Hall, GEN’s representatives threw their hats to the floor in rage.

Matters became much worse when the Grinder reared it’s ugly… head. It slammed its fist into the nearly stationary Party Wagon, tearing off strips of the Vehicle.
([[Sillyfoot the Grinder 1d20+5+5=23] vs [Cloud Synch Boys 1d20+2=11]/d4 = 2d4+1d3 = 4 Damage)
Faced with certain death, the Boys looked at one another and sang a beautiful ballad about friendship and love. Sillyfoot dropped the Wagon abruptly, gnashing the jaws of two of it hand-mouths and bellowing a strange song. Suddenly, it grabbed a chunk of broken metal, swung it about, and threw it into the distance.
([[Sillyfoot the Grinder 1d20+5=13] vs [Alloy Roy 1d20+1=14] = MISS!)
Still screaming its cacophonous song, it slammed the Party Wagon again and again.
([[Sillyfoot the Grinder 1d20+5+5=11] vs [Cloud Synch Boys 1d20+2=10]/d4 = 1 Damage)
And again.
([[Sillyfoot the Grinder 1d20+5+5=28] vs [Cloud Synch Boys 1d20+2=4]/d4 = 6d4 = 14 Damage)
And again and again and again and again and again. Until the Party Wagon lay in fragments, until the Boys themselves lay smeared, technicolor, on the rocks. The Cool One turned to face the omnipresent cameras, lifted his glasses, and winked. Then Self.Destruct activated, blasting the landscape around them to smithereens.
([[Cloud Synch Boys 1d20+10=18] vs [Sillyfoot the Grinder 1d20+5=11]/d4 = 5d4+1d2 = 13 Damage! 76/100 HP remain!)
As Sillyfoot was sent rolling - flaming - into the distance, the blast burned its way even further, striking at Alloy Roy and Anton’s Vehicles!
([[Cloud Synch Boys 1d20+10=16] vs [Alloy Roy 1d20+1=5]/d4 = 2d4+1d3 = 7 Damage! Cloud Synch Boys gain 1 Point for the Kill! )
([[Cloud Synch Boys 1d20+10=16] vs [Anton Kalinin-2 1d20+5=5]/d4 = 3d4 = 2 Damage! )
(Alloy Roy is Taken Down! The Cloud Synch Boys are Taken Down! Any Points they have gained transfer to the Corp!)

quote:

The Academy of Titan (Juliet the Post Doc)
Mobilty: 18
Attack: Cloud Synch Boys [Vortex Inductor +3, Not Adjacent, Precision Weap, Mobility Loss on Miss, DT8 Life Drain] - 18
Mobility >10 - Not fast enough! Sillyfoot whips a tree at you! Sillyfoot attacks once!
Juliet’s Vortex Inductor spun down as she saw the insane conflagration coming from the Cloud Synch Boys’ sector. Too slow by half. Whatever - two down, in any case. She kicked the Gamma into higher gear, making her way through the forest as fast as she could. A pattering of impact alerts brought her attention to the rear - somehow the Grinder was still up! And… throwing rocks? She took evasive action as another rock shattered a tree to her left.
([[Sillyfoot the Grinder 1d20+5=12] vs [Juliet 1d20+0=14] = MISS!)
Silly beast.

quote:

Escutcheon Armor Technologies (Anton Kalinin-2)
Salvage Rolls: Smart.Shocks - 10 / Kidney.Shot - 80
SPECIAL ACTIVATION [Four Rounds Until Recharge]
Mobility: 8
Mobility >0 - Sillyfoot strikes you three times before you escape its grasp! Sillyfoot attacks thrice!
The VAHL dropped the leopard print tank only seconds before the orbital bombardment would hit. Ideally, it would have looked like the world’s biggest light show. In practice, the Vanquisher dropped through a show in progress - The Cloud Synch Boy’s detonation stripped away a layer of paint, but otherwise left it unscathed. The massive tank slammed into the ground like a meteor, splashing into a shallow pool of liquified stone. Anton himself peeked his head out of the top hatch and laughed uproariously, firing several cannons at random at any surviving trees or animals.

And then Sillyfoot elbowdropped the tank, slamming Anton back into its confines.
([[Sillyfoot the Grinder 1d20+5=10] vs [Anton Kalinin-2 1d20+5=11] = MISS!)
([[Sillyfoot the Grinder 1d20+5=17] vs [Anton Kalinin-2 1d20+5=15]/d4 = 1d2 = 1 Damage!)
([[Sillyfoot the Grinder 1d20+5=22] vs [Anton Kalinin-2 1d20+5=23] = MISS!!) (...holy poo poo)
Sitting with a bloody nose within the Vanquisher, Anton kept laughing. And laughing and laughing!

:siren:[ORBITAL BOMBARDMENT IMMINENT]:siren:
([[Anton Kalinin-2 1d20+10=21] vs [Sillyfoot the Grinder 1d20+5=14]/d4 = 1d4+1d3 = 5 Damage! 71/100 HP Remain!)
([[Anton Kalinin-2 1d20+0=20] vs [Mr. Black 1d20+0=16]/d4 = 1d4 = 4 Damage!)
([[Anton Kalinin-2 1d20+0=5] vs [Juliet 1d20+0=15] = MISS!)
([[Anton Kalinin-2 1d20+0=15] vs [Karaz 1d20+2=13]/d4 = 1d2 = 2 Damage! Karaz takes damage next turn!)
The trees burned away. The animals burned away. The hills burned away. The sky blazed the colour of flaming ash. The Vanquisher’s leopard print utterly did not camouflage it in any way, and Anton wouldn’t have it any other way.

quote:

Ultrasafe (Karaz Volkov Kalashinovovich)
Salvage Rolls: Smart.Shocks - 32 / Kidney.Shot - 25
Skill: Bulldoze - 9
Skill: Bulldoze - 14
No Mobility - Sillyfoot pins you to the ground, slamming you over and over with a boulder! Sillyfoot attacks four times; -10 to next Mobility Roll if you survive!
’Attack’ - You strike the Grinder with all your might, and manage to startle it! Prevent one Sillyfoot attack!
The Taurus plowed its way through a twisted hellscape, and Karaz began to be less and less certain that it was such a good plan. The Grinder pulled itself out of a pile of ash, limbs twisted into impossible angles - but then, it didn’t have bones, did it? Bloodied and shattered, it rose, and came for Karaz. So Karaz loving hit it. It staggered backwards as though surprised - and then pounced, flailing with fists like metal hammers.
([[Sillyfoot the Grinder 1d20+5=9] vs [Karaz 1d20+2=14] = MISS!)
([[Sillyfoot the Grinder 1d20+5=17] vs [Karaz 1d20+2=12]/d4 = 1d4+1 = 4 Damage! Karaz takes damage next turn!)
([[Sillyfoot the Grinder 1d20+5=12] vs [Karaz 1d20+2=9]/d4 = 1d4+1 = 2 Damage! Karaz takes damage next turn!)
Not.Now.Later blazed a frantic warning, but Karaz spit on his screen and pushed past the beast. He sure as gently caress wasn’t going to die to some drat animal!

One and a half hours until nova.

[[...]]
[[TAKEDOWN THIS ROUND, CONGRATULATIONS! BONUS POINTS STAND AT +0. SHILLKILL ACTIVE]]

Last Round Positions_____________________New Positions
1st - Karaz________________________________1st - Mr. Black (+2 Points)
2nd - Mr. Black___________________________2nd - Juliet
3rd - Juliet________________________________3rd - Anton Kalinin-2
4th - Alloy Roy____________________________4th - Karaz
5th - Cloud Synch Boys__________________5th - VACANT
6th - VACANT_____________________________6th - VACANT


(Point.Blank falls off the Reactor! [1d4=2] It Bounces! [1d4=1] It Smashes Into Dust!
(Razzle.Dazzle falls off the Reactor! [1d4=2] It Bounces! [1d4=2] It Bounces! [1d4=4] It Survives! Roll 1d100 to claim it - using Last Round Positions, the closest behind him gains +5 to their roll, the next closest gains +4, and so on. New Racers, slot yourselves in order according to Last Round Positions.)
(Mobile.Stage falls off the Party Wagon! [1d4=4] It Survives! Roll 1d100 to claim it - using Last Round Positions, the closest behind him gains +5 to their roll, the next closest gains +4, and so on. New Racers, slot yourselves in order according to Last Round Positions.)
(Holo.Banner falls off the Party Wagon! [1d4=1] It Smashes Into Dust!
(Punishment.Glutton falls off the Party Wagon! It Bounces! [1d4=3] It Bounces! [1d4=4] It Survives! Roll 1d100 to claim it - using Last Round Positions, the closest behind him gains +5 to their roll, the next closest gains +4, and so on. New Racers, slot yourselves in order according to Last Round Positions.)





You've escaped for now, but it's not dead - not by a long shot. It looks like you just pissed it off! And now you have other problems - the terrain is still crappy, but the beast's rampage has scared off a bunch of the local fauna. They smash against you in their efforts to escape a known predator, stampeding out of the way.

Your terminal pings unhelpfully, letting you know that there are those among the audience that would pay handsomely for a sample of these unique looking creatures. No problem - just have to grab one of them while avoiding a giant beast while driving through rough terrain and being shot at!

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
[['SILLYFOOT THE GRINDER']]

FUN FACTS ABOUT SILLYFOOT THE GRINDER
  • 31,021,788,332,021 juvenile sophonts were queried for the moniker, narrowed down from an initial one million choices.
  • Astrilian Grinders share many phenotypical similarities to Rounders, but vary in a number of important respects.
  • Tough, armored shell protects its central body - even the lenses of the eyes have a durability comparable to sapphire.
  • Limbs are expected to produce torque in excess of 2500 Nm - expected to be sufficient to remove durasteel plating.
  • Redundant organs located in each limb, along with regenerative abilities, grant it strong durability.
  • CLASSIFIED:Typically non-aggressive, this specific instance has been given deep brain stimulation to incite battle lust and overbearing hunger.
  • CLASSIFIED:Astrilian Grinder viscera is likely to be highly sought after by both pharmecutical and military industries. Bagging a kill (or at very least taking a solid sample) will likely come with rewards!



(Hiya, that was a big huge wacky post! Multiple Specials going off plus a big monster made me do lots of rolls! I think I did everything properly (I deemed that the EMP basically affected all rolls except Defense, or else there'd be lots more people dead!) but if I didn't, oops! Let me know. Now, with several people dead (and Karaz literally dying immediately unless he heals somehow!) people will need to fill in slots - go ahead and make new characters! Those who have alive characters and want new ones - keep in mind you can just detonate your current Racer and slot a new one in.

You can either take an action with your old Racer, kill them, and bring a new one in with no actions, or kill your old one with no actions and bring a new one in with full actions. Capiche?)

Dog Kisser fucked around with this message at 06:15 on Feb 19, 2016

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Well alright I was intending to drive away from the creature with Demolish not towards it, but I'll roll with it.

Doktor Per
Feb 26, 2007

Look guys, I'm a lady!


The Chairmen of the Board are going absolutely bananas over Anton Kalinin's performance, and have voted to... award him with our most coveted point.

Character Creation:
Corp:
Company Name - Miller Solutions
Motto - Just solve it with bullets.
Logo - It's always a baboon. It can be wise looking, or aggressive. It really depends on the market environment.
Aesthetic - It's monkeys and apes with guns, ok? By not fielding human troops, but simians, Miller Solutions has a unique advantage over others in the mercenary business.
Colors - Grays and yellows.

Doktor Per fucked around with this message at 15:56 on Feb 19, 2016

Doktor Per
Feb 26, 2007

Look guys, I'm a lady!




"Mister Miller... uhh.... welcome back in after the surgery. How are you feeling?"


"Absolutely superb, the procedure couldn't have gone better. This new body is much better than the old one, it's just as I always said Margareth, God made one big mistake and that was to make man the lord of earth and not apes."


"Very true."


"Truly inspirational."


"I feel much better after the brain transplant."


"So where are we standing on Project O?"


"There's still many bugs we've yet to iron out, and the driver hasn't been... OW!"


"It's going great. The driver has shown all of the traits we value and I believe him to be ready for the field."


"If I may sir, I would suggest further field testing, perhaps we can put him on the Sundown Run. The project hasn't been announced for market, so there will be no backlash if things turn bad."


"Excellent Margareth, intelligent as always, I don't know why I keep you other two monkeys around."


"you made me this way"


RRRRRRRACER


Name: Slugger "Project O" O'Callahan
Race: Augmented Orangutan
Stats
10 Health
3 Mobility
1 Armor
1 Attack

Description: A heavily armored recreation of the 1975 Cadillac Fleetwood limousine (brought to you by the APS), with some added surprises. It's the only vehicle Project O will drive. Slugger also requested through a series of screeches, machine gun fire and poopflinging that it better not run low on bananas. So that's what the passenger's section is full of.
Weapons:
<Banana peels out the rear (+3) | DT4 - Slipping | Only Fire Behind / Only Every Other Turn / Only After Driving>
<Front mounted machine gun (+1) | DT8 - Armour Piercing | Only Fires Ahead>

Skills: Shilling, A consumate professional.
Special: Peeldriver - Project O is uniquely gifted in driving on bananapeel and capable of doing impossible maneuvers. Leaves very difficult terrain behind as well.
Parts: Red.Paint & Smart.Shocks
AI Action: Defend and Drive

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Doktor Per posted:

Cool monkey poo poo

Hey, since you're a new guy and all, you get in basically by definition. So feel free to drop in and make your actions!

Doktor Per
Feb 26, 2007

Look guys, I'm a lady!



"Erm... Sir, Project O has escaped."


"What do you mean escaped."


"He and the Cadillac are missing."


"Wait, look..."


"On the telecast!"


"Atta boy."


Dropping from a helicopter in a Miller yellow parachute, the limousine gently lands on the track, tires spinning and the flies ahead on down the track. Slugger lets out a series of aggressive shrieking and honking the horn as he swerves around the larger fauna, using the smaller ones as a safer, bumpier path.

Mobility: 1d20+4 7
Defense
Razzle.Dazzle: 1d100+4 24
Punishment.Glutton: 1d100+4 6

He was in for one bumpy ride!

Doktor Per fucked around with this message at 20:43 on Feb 19, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Doktor Per posted:

Monkeying around

Just a reminder: Since you dropped in, you get to roll for all the loot that dropped from the destroyed racers this turn. You get a 1d100+4 for all the parts that dropped, since you are the second closest to them (behind Anton). Might want to edit those rolls in since you lose nothing by trying, and Razzle.Dazzle in particular can be a really nice part to have.

Doktor Per
Feb 26, 2007

Look guys, I'm a lady!
Thanks :)

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"


quote:

Karaz Volkov Kalashinovovich and the Taurus Transport Mk. 2
2 Health - 8/18 (DANGER, 8 Damage Incoming)
1 Mobility -
2 Armor -
1 Attack -

Weapons -
Twin Mounted Crowd Dispersers +2 | No Status | Inaccurate, Gets Hot! - (Getting Hot! - 9/20)
Special Mix Moonshine +3 | DT 4 - Burning | Only Attack Adjacent, Every Other Round, Whoops! - (Ready)
SMOOTHBORE Big Bertha +4 | No Status | Forward Only, Non-Adjacent Only, Random Target, SMOOTHBORE Shilling

Special - Military-Grade Duct Tape - Add 2d6 temporary hit points to the vehicle, which will fade off the turn after next. - (Ready)

Parts -

Offense -
SMOOTHBORE Weapon.Mount | Passive | Gain a weapon, if this part is lost the weapon is lost (Big Bertha)
Defense -
Not.Now.Later | Passive | Attacks hit you one turn later then they should. (8 Damage Incoming)
Protective.Scaffold | Passive | Heal 1d4 HP while using Defend
Mobility -
Red.Paint | Passive | +1 Mobility
Oiled.Gears | Passive | When you drive twice in a turn, you may drive again with a -3 to your roll
Utility
Junk.Magnet | Passive | Roll for dropped parts even from racers behind you

Points -
Racer: 20
Corp: 1

Yeah that didn't work, time for plan OH poo poo OH poo poo OH poo poo.

1. Using Special
Rolling for Special: 1
Like, five 1s on 10 dice, fuckin' seriously Orokos?


2.DEFEEEEEEEEND
Protective.Scaffold 1d4 = 3


And loot.

Razzle.Dazzle = 72
Mobile.Stage = 26
Punishment.Glutton = 27

The other ones don't matter, Razzle.Dazzle might just save my rear end.

TheNabster fucked around with this message at 02:14 on Feb 20, 2016

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Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer



¡Gen! Knew that the last few moments of Astrilla had to be captured, somehow, preserved. From even more angles and by even more methods than even RAMA could provide.
Sure, RAMA had dispersed nanocameras into most of Astrillas atmosphere, something which would have wrought havoc on the fragile ecosystems, if the system wasn't so imminently doomed.
But ¡GEN! Had something they didn't.



A lifetime contract with the galaxies foremost nature-documentarian.




---


Hello, I am Sir William Getchem, and this, is Our Beautiful Universe.

Today, we are going to be exploring the Vast Richness of the Astrillian Ecosystem, as it approaches its final hour.
In less than a day, all you see around will be as dust, and it is my contractually obligated pleasure to document it all.

We begin by following this magnificent mega-predator, (dubbed Sillyfoot in a recent galaxy wide poll), as it goes about its daily routine.
To spice things up, our intrepid team of field biologists and xenophotographers will fire a huge net gun in its general vicinity.
Let's see what they pick up!


---

Racer(s): Sir William Getchem
Race: Human
Skills: Wildlife Photography, Capturing
Special: – The Voice of our GENeration – Upon death, automatically narrates one full round of events, generating a free shill-roll to all living participants as their glory is humbly described by the beloved celebrity,
and giving ¡GEN! A number of points equal to the sum of roll totals as that glory is reflected back on the parent company. - Cannot be used in any other way –



Vehicle: The Sensor Ship
Health:2 Mobility:2 Armour:1 Attack:0
Current HP: 18
Offence:
Giant Net Gun: DT: 4 Status: Catches something and puts it in the Big.Cage!
Cageapult: +1 Dt: 4 Status: Random Effect determined by loadout. [Can only fire when loaded]

Parts:
Adaptive.Regen (heals 1d4 hp every round you have not been hit) (free from RAMA)
Big.Cage (passive) (Stores something, anything really!) (free on chargen)
Camera.Crew (adjacent get +2 to shill) (free from RAMA-research)
Not.Now.Later (Get hurt one turn after you are hit.) Passive.
Razzle.Dazzle (gain advantage on attacks against you on rounds where you don't roll mobility)
total cost: 10 points. (Corp Points: (21-10 = 11)

Ai Action: Capture The Beautiful Death of Astrilla.

---
Giant Net Gun to capture any and all monsters nearby, including SillyFoot? : 1d20 = 5
Wildlife Photography to photograph all of this wildlife!: 1d20+5 = 11
Who cares about driving?

Swedish Thaumocracy fucked around with this message at 22:41 on Feb 22, 2016

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