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Monday might be a little sketchy for me, but until we're in the weekend I won't know. All the other times are fine for me.
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# ? Jan 21, 2016 02:26 |
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# ? Apr 26, 2024 13:08 |
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pre:[ ] Fri, Jan 22 [ ] Sat, Jan 23 [X] Mon, Jan 26 [X] Wed, Jan 27
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# ? Jan 21, 2016 02:51 |
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gradenko_2000 posted:I'd like to try and do a make-up session, so please let me know of your availability on the following days: I am sorry I did not see the news of the potential Wednesday session before now - I could have made it. I expect to be free for any of the sessions listed and will F5 the thread to be sure and be there once a session is set.
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# ? Jan 21, 2016 23:42 |
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I'll make whatever work.
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# ? Jan 22, 2016 22:47 |
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Let's target Wed, Jan 27, which means we'll have back-to-back games!
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# ? Jan 23, 2016 06:20 |
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Alrighty! see you then. I'll probably be 15-20 minutes late on Thursday, I have to feed my parent's dog and run her around the block a few times while they're out of town. So feel free to start without me on that one.
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# ? Jan 23, 2016 08:44 |
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Game tomorrow, folks!
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# ? Jan 27, 2016 07:12 |
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See you all today! I went back and filled in the cheat sheet correctly , I forgot to reflect everyone's new hp and such. Discovered I forgot to update my max hp on Shenk's pog too, whoops!
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# ? Jan 27, 2016 18:55 |
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Loot! Hobgoblin booty: 121gp Ambush booty: 380 gp Shard gets a Gambler's Suit +2 posted:Level 6-1800gp Shenk takes Shard's old armor! Repulsion Leather +1 posted:Level 2-520gp Loot for the Pile Vicious Short Sword +1 posted:Level 2-520gp Some bottles of wine? I missed what these were haha! Successful Businessmanga fucked around with this message at 04:38 on Jan 28, 2016 |
# ? Jan 28, 2016 04:00 |
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Sorry, y'all, I'm still trapped at work.
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# ? Jan 28, 2016 04:14 |
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Bleu posted:Sorry, y'all, I'm still trapped at work. We just finished up , nothing plot important happened though! Just some hobgob combats that nearly killed me several times over! The basics of the session. We're still on for tomorrow too! So hopefully you can make it. Successful Businessmanga fucked around with this message at 05:18 on Jan 28, 2016 |
# ? Jan 28, 2016 04:28 |
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Post-session book keeping: 1. Updated map: 2. You all get to take an Extended Rest - all dailies come back, health comes back to full, full healing surges, all that jazz. At no cost, since you've handled lots of encounters without stopping, you've discovered safe spots for resting, and particularly you've been beating encounters that are technically overtuned for the party. 3. ADP posted about loot! Thanks ADP!
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# ? Jan 28, 2016 04:29 |
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Got called into work, going to have to miss tonight's session.
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# ? Jan 28, 2016 23:30 |
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On my way, late as usual. Don't wait up for me, but I'll be there in about 40 minutes, tops?
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# ? Jan 29, 2016 01:54 |
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Bleu posted:On my way, late as usual. Don't wait up for me, but I'll be there in about 40 minutes, tops? We'll have to wait for you (no pressure!) because with Sinistral out I don't want to continue with just 3 people. gradenko_2000 fucked around with this message at 02:01 on Jan 29, 2016 |
# ? Jan 29, 2016 01:56 |
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God dammit train I don't care about your SIGNAL PROBLEMS I have to KILL THE HOBGOBLINS
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# ? Jan 29, 2016 02:20 |
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Map update:
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# ? Jan 29, 2016 04:50 |
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Loot! Golds! 380gp 121 2 gems worth 100g 270gp Nando gets a Phylactery of Divinity posted:Level 6-1800gp
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# ? Jan 29, 2016 04:58 |
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Game tomorrow, folks!
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# ? Feb 4, 2016 04:07 |
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Since the cathedral battle was our second encounter in a row don't forget to take an action point! Gold: 1 gem worth 100gp 176 gp 180 gp in blood money. Magic Items: The group got a (Shenk is holding it) Bag of Holding posted:
out of a gross gore filled room. Shenk picked up a pair of Hedge Wizard's Gloves posted:Level 4 840 Off of the corpse of Kalarel's priestess after stabbing her in the spine for 30 feet away. Successful Businessmanga fucked around with this message at 07:23 on Feb 5, 2016 |
# ? Feb 5, 2016 01:52 |
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Loot Tally moved forward
Successful Businessmanga fucked around with this message at 05:48 on Feb 26, 2016 |
# ? Feb 5, 2016 04:34 |
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Oh yeah! A brief recap for Bleu: We fought A LOT of zombies and then moved off into a cathedral looking area with some rivers of blood draining into a giant pit where we fought one of Kalarel's Orcus priestesses and a handful of vampires and their hella ripped berserker boyfriends. We made good use of pits again and one of the berserkers got teleported half to death. In an attempt to murder the priestess Shard nearly got washed down the pit , but we managed to kill the priestess and the blood river dried up. Next session looks to be us going into the final confrontation with Kalarel!
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# ? Feb 9, 2016 08:38 |
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Game tomorrow, folks!
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# ? Feb 11, 2016 05:27 |
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Thank you all for playing through Keep on the Shadowfell with me. You all get to level up to 4! The relative peace and tranquility you experience is not to last though, and with time Adar calls you all back together after he notices that Kalarel's wand is now humming with activity. "Hey, where's Shenk?" So we're taking a two-week break, but on Thu, Feb 25, we start on: Promotional poster: gradenko_2000 fucked around with this message at 05:07 on Feb 12, 2016 |
# ? Feb 12, 2016 04:39 |
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Good game everyone! Congratulations on killing a cult of murderous squatters! Bookkeeping Loot this session 981 gp and Shenk picks up a +2 magic dagger posted:Level 6- 1,800 gp More Bookkeeping! Bacon mentioned interest in a magic dagger offhandedly at the end of session[s], since we're level 4 now Nando will probably be picking up enchantment/Transfer enchantment rituals in addition to a myriad of others I should assume, so for 25 gp he could easily get the vicious short sword enchantment swapped onto a dagger and have a backup throwing weapon. The bag of holding can likewise pass into the group's possession. If you make any purchases I'd like to hear them here so I can subtract it from the spreadsheet or you can go in and edit yourself! We have a small pile of things that need to be decided on. At present we have the following just sitting around doing nothing that we can sell for 1/5th value or hold on to in case we need to arm some peasants/melt into residium for later enchantment use once we reach level 6 and can melt things down. Shield of Protection: Sells for 136gp Magic wand +1: Sells for 72 gp Oathblade Longsword +1: Sells for 168gp Symbol of battle+1: Sells for 200gp Vicious Shortsword: Sells for 104gp might be used to make a backup weapon for Shard Art Objects with functions Candles that glow with darkness instead of light sell for 250gp GPS Tabbard which shows where we've been for the last 24 hours and sells for 250gp We can probably sell the lot but I'd like the group's input on that before I attribute the gold out to everyone. If no one peeps up I'll executive decision it and sell everything but that viscious short sword so that Shard can have a backup throwing dagger, and then I'll tag the extra cash onto everyone in the spreadsheet. Successful Businessmanga fucked around with this message at 12:16 on Feb 12, 2016 |
# ? Feb 12, 2016 05:32 |
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Aaaaaaaand here's your new pal! I imagine Shenk escorts Douven Staul back to his archaeologist buddies and meets Claramond at some point while he's there. Sheet: Claramond Gaspard Class: Avenger (Censure of Pursuit) Race: Wood Elf (I get to roll perception as my initiative, if you roll under my d20+15 result you get to add a +2 racial bonus to your result .) Array: Str:14 Con:13 Dex:15 Int: 10 Wis:16 Cha:8 Post Racial and Level 4 bump: Str:18 Con:13 Dex:16 Int: 10 Wis:19 Cha:8 Starting Gold(Shenk's Remaining): 1684 This assumes we sold all the magic gear except the Vicious short sword. Equipment Swaps from Shenk: Level 2 magic item Repulsion Leather Swapped for Robe of Eyes +1- Can't be blinded and +1 perception Level 3 magic item Luckblade +1 Swapped for Vanguard Craghammer +1- Bonus damage on a charge the ol' craghammer is a brutal 2 weapon. Level 4 magic item Hedge Wizard's Gloves Swapped for Holy Symbol "Icon of the Silver Flame +1"- Minor action set a dude on fire for extra damage. Level 6 magic item Dagger +2 for Iron Armbands of Power- +2 melee damage bonus Purchased Equipment: Level 2 Item Neck: Badge of the Berserker 520gp- Don't draw OAs when charging Level 4 Wondrous Item: Guardian's Whistle 840gp- Move action daily power: Close burst 10 that teleports one ally in the burst to a square adjacent to me. A Bundle of Wolfsbane 5gp: I'm really just looking for excuses to spend all my cash haha, Lycanthropes with a fort of 17 or lower can't step adjacent to a square with wolfsbane in it. Adventuring gear(Backpack, Belt Pouch, 50' rope, trail rations): 9gp Flotation Bladder 2gp: Blow into it and when failing swim checks by 5 or more tread water instead of sinking. Grappling Hook 1gp: For to grapple things with mine rope. Gray Rain Cloak 20gp: a cloak that can be turned into a puddle consisting of 2 gallons of pure water, the cloak gets shorter as it is drunk from. Identification Papers with Portrait 5gp: Gotta appear proper in front of the Wizard Cops Investigation gear/Inquistive's Kit 40gp: +2 to perception when searching an area for specific details. Iron Manacles 10gp: Can shackle a helpless or incapacitated creature, until it escapes it is restrained. Acrobatics check DC to escape is a hard DC based on the creature's level. Strength check to break the manacles is DC24 Listening cone: .8gp- Grants a +2 bonus to perception to hear through doors and walls Map case 15gp: For verisimilitude of having what she has on her portrait. Pixie Music Box 50gp: Stops natural beasts from approaching a 20 square radius for 6 hours. Potion of Spectral Form 50gp: Become insubstantial and gain phasing until end of next turn. Thieves Tools 20gp: +2 to thievery checks to open doors and disarm traps. Travel Papers .2gp: GOTTA BE REAL OFFICIAL FOR THE WIZARD COPS! Vial Bandoleer 6gp: Don't have to dig through my backpack to get at my potions mid combat(still requires a minor action to draw.) Woundpatch x3 90gp: Minor action to apply, next time the target uses a healing surge before the end of the encounter they heal an additional 5hp. Remaining Gold: 0gp This assumes we sold all the magic gear except the Vicious short sword. Background Bulletpoints: • Born in Cormyr in the capital city of Suzail • Youth spent fascinating over lost and ancient civilizations • Attends schooling in Corymr and attains a degree in • Works freelance for many years until being approached By Sector 11 who assigns her as an aide to Douvan Stahl • Meets Shenk on his return with Douvan Stahl and looks into the halfling's background, which is not difficult as Shenk is insistent on bragging about all of the loot the group found. • Clara's employers intercept Adar's note to Shenk and smelling profit/goods send Clara in his place. e: If anyone really wants one of the items Shenk had I'm happy to hand it over or trade for something of similar value so that Claramond doesn't come out behind the curve. Successful Businessmanga fucked around with this message at 23:50 on Feb 25, 2016 |
# ? Feb 12, 2016 12:12 |
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I'm good with selling everything except the Vicious weapon. Also I'm probably actually swapping out my Daily. Actually standing next to party members in a position where I'd want to use my current daily happens less than anticipated. I'd either pick up Foretaste of Death (Hit for damage, then Effect: Target can't flank or gain CA, grants CA (save ends), with Aftereffect: 10 psychic damage) or Recursive Emotions (Hit for damage, then Effect: Ongoing 5 Psychic (save ends). Whenever the target makes a save vs this an enemy I can see takes 3 (con mod) damage and an ally I can see heals the same.)
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# ? Feb 12, 2016 16:34 |
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Tentatively doing the sale math on the gear brings us each an additional 215.2gp leaving the totals before any purchases are made at: Adar: 1691gp Balasar: 1213.20gp Claramond: 1684gp Nando: 1692gp Shard: 1700.65gp + vicious shortsword that Nando can turn into a dagger maybe. Group stash: 0gp + a bag of holding. Not a huge difference but it should let everyone fill some item slots. Again if anyone is against selling everything/particular items just pop in and I can adjust the totals. There's one other thing I wanted to touch on, specifically about setting up a tithe into the party slush fund for Nando and any emergency costs we might have; Nando is going to be our primary ritual dude and it isn't super fair to expect him to pay out the nose for all the rituals and component costs he'll have. Since we're going into the mid-point of heroic I expect the amount of treasure we're going to find will probably kick up in value, if we tithe off like 5% of everything we find until we have a good coin buffer it would alleviate any money stress on Nando so he can keep up gearwise. Just for example's sake if we found 2500gp worth of stuff that'd be 125gp into the party fund and everyone would still get 475gp. Successful Businessmanga fucked around with this message at 03:47 on Feb 13, 2016 |
# ? Feb 13, 2016 00:36 |
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Balasar has been updated. I sold my Dwarven Chain +1 (+104 gp) and bought Verve Scale Armor +1 (-840). This leaves Balasar with 477.2 GP. I'm assuming we're following the PHB1 rules for buying and selling, rather than the Essentials/Rules Compendium rules. Also I ended up picking Foretaste of Death to be my level 1 Daily.
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# ? Feb 22, 2016 20:12 |
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I did assume that since we're using inherent bonuses and aren't reliant on magical gear/not actually supposed to be receiving as much of it that we'd be using the 1/5th rule over the tiered prices system from the compendium. If we'd been able to sell at compendium prices it's like another 860 odd gold to split which isn't an insane amount, but that quickly spirals out of control once we start finding more and more level 6+ items and rare items that we can sell for 15+thousand gold while having no need to spend it on the typical required neck/armor/weapon items. It becomes a bit of a balancing issue when we're able to buy well above our weight class in the non-essential equipment slots and load up on daily item powers and properties.
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# ? Feb 22, 2016 21:02 |
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That was pretty much my assumption as well. And as a benefit it cuts out the "No, you can't buy Uncommon/Rare items without a long drawn out quest" assumption that Essentials introduced and I personally dislike.
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# ? Feb 22, 2016 21:04 |
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New module! New module! Gettin' excited for tonight! See y'all soon. Just gotta restrain myself from remaking my character into something else for the next 5 hours . Successful Businessmanga fucked around with this message at 21:22 on Feb 25, 2016 |
# ? Feb 25, 2016 21:18 |
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Updated my sheet and bought claw gloves and a cloak of the walking wounded which leaves me with about 11 gold to my name. No I don't have a problem leaving things to the last minute, why do you ask?
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# ? Feb 26, 2016 01:57 |
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Documenting my other houserule: Feel free to change your trained skills in-between sessions. For whoever is going to take me up on the new recruitment: The OP's character creation guidelines stand, with an additional: * Start with 1692 GP * Start with a level 3 item * Start with a level 4 item * Start with a level 5 item Any other questions or clarifications, just post here or PM me! gradenko_2000 fucked around with this message at 05:10 on Feb 26, 2016 |
# ? Feb 26, 2016 05:07 |
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The current loot tally! Treasure Hoard by character. Adar Gold: 11gp (I was totally wrong and looking at the wrong person! Forgive my snarky comment in game ) Weapon: Architect's Staff +1 posted:Level 5-1,000gp Armor: Bloodcut Hide +1 posted:Level 4-840gp Hands: Claw Gloves posted:Level 4- 840gp Neck: Cloak of the Walking Wounded posted:Level 4-840gp Balasar Gold: 477.2 gp Weapon: Manifester Greatspear +1 posted:Level 2-520gp Armor: Verve Scale +1 posted:Level 4-840gp Head: Skull Mask posted:Level 5-1,000gp Arms: Couters of Second Chances posted:Level 5-1,000gp Misc: Potion of Healing posted:Level 5-50gp Nando Gold: 1692 gp Weapon: Orb of Unlucky Exchanges +1 posted:Level 3-680gp Armor: Darkleaf Armor +1 Cloth (Level 4) Darkleaf Armor +1 posted:Level 4-840gp Phylactery of Divinity posted:Level 6-1800gp Misc: Potion of Healing posted:Level 5-50gp Shard Gold: 1730.66 gp Weapon: Aecris Longsword +1 posted:Level 5-1,000gp Armor Gambler's Suit +2 posted:Level 6-1800gp Neck: Amulet of Health +1 posted:Level 3-680gp Misc: Potion of Healing posted:Level 5-50gp Claramond Gold: 0gp Weapon: Vanguard Execution Axe+1 posted:Level 3-680gp Holy Symbol: Icon of the Silver Flame +1 posted:Level 4-840gp Armor: Robe of Eyes +1 posted:Level 2-520gp Neck: Badge of the Berserker +1 posted:Level 2-520gp Arms: Iron Armbands of Power posted:Level 6-1800gp Wondrous Items/Potions: Guardian's Whistle posted:Level 4-840gp Potion of Spectral Form posted:Level 5-50gp The Pile We should pay someone to turn this into a dagger so Shard has a backup magical throwing weapon. Vicious Short Sword +1 posted:Level 2-520gp Misc Bag of Holding posted:
Any offensive enhancements on those items of +1 are null as we picked up our inherent +1 to attack rolls/damage rolls at 2nd level. Any defensive bonuses on armor/neck items was invalidated by inherent bonuses now that we're level 4.
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# ? Feb 26, 2016 05:48 |
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Interest post in the recruitment, as well as a couple of questions: What does the party need, rolewise, if anything? How is the new character going to be introduced? Should we focus our efforts around the start of the Scales of War stuff, do our own thing? EDIT: Thanks for the fast reply Gradenko, some sort of Thri-Kreen ranger will be here at some point today. PurplieNurplie fucked around with this message at 20:24 on Feb 26, 2016 |
# ? Feb 26, 2016 19:10 |
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PurplieNurplie posted:Interest post in the recruitment, as well as a couple of questions: Our current make-up is a Druid Controller, an Ardent Leader, a Swordmage Defender, and an Avenger Striker. I think almost any other class/role would work, since we have all the bases covered. The party does seem to be rather friendly to melee, or alternatively you could be the ranged shooter of the group. We're pretty flexible with newcomers to the group, so feel free to go with a backstory you like - we'll just slot you in in media res
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# ? Feb 26, 2016 19:19 |
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Story notes for the newest of players Keep on the Shadowfell: • Group is hired to find Douvan Stahl an archaeogist looking for dragon bones in the region • Group arrives in Winterhaven and after gently acosting the locals picks up a job to take care of the local kobold problem as well as some info on the dragon boneyard. • Kobolds are swiftly eliminated and the group picks up some plot by dealing with the Kobold's leader Irontooth who is in posession of a note pointing us toward the aforementioned Keep on the Shadowfell and the ringleader of the whole shebang Kalarel. • We return to town and report about and are paid for our duties in wiping out the Kobold Menace and proceed to the dragon pit to find Douvan • A crafty and clearly evil gnome attempts to trick us on our arrival and our warlord at the time picked him up and tore him in half, combat with the villains in the pit ensued. • After rescuing Douvan we found out the occupants of the pit were carting dragon bones off to the Keep for nefarious purposes. • After confirming the history of the keep with a local sage we made our way there to proceed in our quest for BLOOD. • Group works tirelessly to clear the Keep of monsters (For serious we did like 14-16 encounters in a row without taking an extended rest ) • The group had no qualms about murdering a precious fat goblin as he slept in his bed. • Nor did the group have any worry about delivering all the dead goblins we'd murdered to a group of Kruthik squatting in the Keep in exchange for cash. • We make our acquaintance with a small shrine to Bahamut and are introduced to a ghost knight who reveals he was brain whammied into serial killing the old occupants of the keep and his own family. • We find the Knight's family inside of a mass grave and as the Kruthik were out of money at this point we refrain from feeding them the bodies and give them a proper burial outside of the evil Keep. • Descending deeper into the keep we find a priestess of Orcus and a pile of Vampires whom we handily chewed through • Going EVEN DEEPER we finally found Kalarel who appeared to have opened a portal to the Shadowfell and was summoning something through it, he was summarily executed. • Kalarel being a load bearing villain the keep began to collapse, but not before we grabbed our precious maguffin, a creepy wand, and fled to safety to be lauded as heroes of the backwater town of Winterhaven! Umberforge! • Clara the replacement striker is wandering into Winterhaven and notices she's being followed • Clever subterfuge(Jumping behind a market stall and then bushwhacking a dude) leads to her dragging one of her pursuers into an alleyway where he gets his skull caved most of the way in. • After the group meets and the wand the group recovered is discussed, it has been glowing creepily, the spooky stalkers get double ambushed as we draw them into the stables and proceed to beat them half to death and turn those still alive into the constabulary. • With the info we gathered from multiple sources we make our way to Overlook the town where all this nonsense appears to be originating • In Overlook we start seeking out information about Modra whom we learned was the one who sent the stalkers after us and was involved in illegal weapon manufacturing in Overlook • We take the passive approach and allow the villains to come to us by getting rooms in The Happy Beggar, once we notice the swaggering villains approaching the inn Shard fake-drunkenly stumbles out into the street whilst the rest of the group is in ambush positions. • After combat we learn that a pair of the attackers were actually staying in the inn and with permission from the owners(Ausma and Prashant a retired paladin power couple) we search the offender's rooms to find a creepy passage that was hidden behind an area that was disguised as natural deterioration.
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# ? Feb 27, 2016 03:19 |
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Interest post. e; hybrid's okay? slydingdoor fucked around with this message at 14:23 on Feb 27, 2016 |
# ? Feb 27, 2016 14:17 |
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# ? Apr 26, 2024 13:08 |
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slydingdoor posted:Interest post. Yup, that's okay.
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# ? Feb 27, 2016 14:28 |