Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
xian
Jan 21, 2001

Lipstick Apathy


Continued from the Recruitment thread, here: http://forums.somethingawful.com/showthread.php?threadid=3752832

Charcandre explains the status of the fleet with the finality of someone who's hands are tied, "We are holding the majority of our fleet back in order to combat the Titan when it makes landfall along the Long Path. Fighting it while it's still in the water is a losing proposition for us, and I do not see a reason that you should lose time waiting for it to make Landfall. When it makes Landfall, we are confident our munitions will be sufficient."

"Our fleet is not numerous enough that we can spare both a transport and scouting vessel to escort and ferry you around the continent, especially to ferry one with the stature of Teutobochus. However, we will provide air support when there is a clear objective." Charcandre continues, "And as there is no reason that you should lose time waiting for the Titan in our harbor to make landfall, you should also be in position to help as quickly as possible. One of Zug's heavy lifters will transport you to Riverhill. I am swayed by Rose and Xerra's arguments. Riverhill Valley is centrally located to receive refugees and its food industry is integral to the continent.

"Eliminating the remaining roving giants and restoring stability will provide a safe place for refugees of all nations and would have a unique impact. Rallying Oni to the fight and obtaining a Seer Stone to lead you to the Elemental Keys you speak of seem prudent courses of action, though whether they are secondary to what can be accomplished in Riverhill and other direct confrontation with the Titans remains to be seen."

Charcandre then turns to Weda, "I agree with Nasan, young one. More heart in your body than something a hundred times your size. But, I canno advise your plan, and urge you to redirect this courage. Just as I will not trust that a Titan to continue walking straight because it has not yet turned around, I would not counsel a course of action that seems, on its surface, so risky. You would ride a titan in the deep, freezing water of the bay...what if you fell?" She taps her staff to her mechanical leg, and then gestures it to Xerra's massif foot bone, "Anything can lose a leg. And anything can die."

"But these are no longer my decisions to make, as I am not a member of your Fellowship. At the moment, I can only offer advice and a fast trip from the Harbor to the Valley."

"I imagine that Elna Deadfall will want to collect on her bottles of Ol' Tujim's Fiercest, and that the rest of you might have unfinished business in the Harbor. You now have three hours to finish that business. The Highwind will depart at noon. You'll be in the valley in time for second Supper."

"Miss Burrows, I will entrust you with this." She hands a thing to Rose, the size of a large compass, "It is a Leligraph. Something that, now, everyone in attendance has. It is communication, carried by the ley lines. The speed and reliability depends on how close to a ley line you are, but I can receive a message from you in as little as three hours. We will share any information we learn and expect the same."

"Finally, I recommend you all select a name for your group. Either songs will be sung about you for eons, or we will all be dead."

"Should anyone have specific or general business to pursue within this Guildsmeet, speak now, or the meet will end."

What does the Leligraph Charcandre handed to Rose look like?

Adbot
ADBOT LOVES YOU

xian
Jan 21, 2001

Lipstick Apathy


OVERLORD SHEET STILL TO COME

HOUSE RULE/MOVE: "Take On!" Roll appropriate stat to your action as with Finish Them! But for the purpose of mixing it up and getting the upper hand: On a 10+ You deal damage and create an advantage. On a 7 to 9: Choose two of: a) You create an advantage. b) You deal damage. c) You do this without complications. On 6-: Complications.

xian fucked around with this message at 10:07 on Jan 5, 2016

Robodog
Oct 22, 2004

...how does that work?


The huge bone club is firmly affixed to the Warlord's back. "I am glad to see some reason prevail." Xerra commends Charcandre and the direction their assault will be taking, though still not at all supporting simply waiting out the massif in the bay. "Little one." She directs to Rose. "These are your lands and your people. Any suggestions for our attack?" The Supreme Warlord asks.

pre:
Name
Supreme Warlord Xerra Thirstslaker



Looks
Burning Eyes
Damaged Body
Traditional Uniform
Intricate Scars

Agenda
Be Brave, Take Risks
	This is not supposed to be a boring adventure. It will be dangerous
Tell Us Of Your People
	No one knows your people better than you do
Improve The World Around You
	The Fellowship was formed to save this world
Born Rebel
	Fix the system, by any means necessary

Stats
Blood	+2
Courage	+2
Grace	-1
Sense	+1
Wisdom	+0

Orcish Core
The Fires of Industry
	As long as you have enough time and destroy something in the process, you can always craft an
	orc-made weapon of your own design. Orc- made weapons are Clumsy in any hands but an Orc's, and
	they are ugly to all but Orcs. The weapon is Melee. Weapons you make are not added to your Gear
	- they are temporary and must be replaced if lost or damaged
Dishonour Before Death
	When you strike out against an enemy with the intent to kill them, you may roll to Finish Them
	using +Blood without holding an advantage over them. If you do, break your weapon

What Is An Orc?
Daughters of Chaos
	Your people are born free, determined to follow their hearts and choose their own destinies.
	When someone attempts to enslave, control, intimidate, terrify, or command you, you can always act
	as you please. The Overlord cannot use the moves Twist the Knife, Fear Me, or
	An Offer You Can't Refuse on you, and your people are immune to the Heir's Core move Yes, My Liege

Orcish Gear
Strange jerky	(Food) ☐☐☐
Goliath’s Bone	(+Foe-Smelling, Orc-Made weapon as per Fires of Industry)
Pole Cleaver	(Orc-Made weapon as per Fires of Industry)
A junk cannon	(Ranged, Orc-Made, 0 Ammo)
	You can Use anything as Ammo for this weapon, including Orc-Made weapons
Your best friend(Brains, one Bond)
Orcish Moonshine(Food only for Orcs) ☐☐
	Drunk: Grace + Wisdom. Vigor: Blood/Sense.
	If you stuff a rag in the bottle and set it on fire, replace its tags with Ranged and Dangerous
Strong as an ox	☐☐
	Use this to smash through a wall or door
Tough as nails	(Armour) ☐☐
Scary as hell	☐
	Use this to Talk Sense without a reasonable argument, and you can roll at +Blood instead of +Sense or +Wisdom

Orc Custom
The Sweat of Your Brow
	When you create a weapon for yourself, choose an enhancement for the weapon from this list:
		+Destructive: This weapon is Dangerous, great for causing massive damage
		+Foe-Smelling: This weapon burns to the touch when in the presence of those who mean you harm.
		To you, this heat is only a warning, but it will harm others who try to touch it.
		+Spiked: This weapon is Piercing, and Armor cannot be used against it
Self-Orctualized
	Choose two options from the final list of your Gear. Both of those options are added to your Gear permanently
Shaman
	When you draw upon the hidden power of the orcs, choose a spell from below, then mark it. You cannot use
	a spell while it is marked. When you Fill Your Belly, you may use 1 Food to remove a mark from one spell. When
	you Recover, remove all marks on your spells.
		+Séance: Ask a single question about anything, and immediately receive two answers - one is true, one is false,
		and you know not which is which <MARKED 20.12.15
		+Smell Danger: Use this when you become ambushed or surprised to react just before that happens
		+Bound by Blood: Leave your bloody mark upon someone's skin. You can remove that mark at any time to
		appear at their side instantly, leaping out of the mark

Companions
Elna Deadfall (Brains)
	Clever Plan	☐
	Tear it Down	☐

Bonds
1. The Overlord caused great harm to my people
2. Elna is my sister, and has saved my life more times than I can count 
3. I shall take Rose under my wing, and teach her all that I know.
4. I have destroyed something that Teutobochus loved.
5. I have been defeated by Nasan and she has never let me forget it.
6. Anhaelid has much to learn about the ways of the world.

Robodog fucked around with this message at 08:25 on Apr 22, 2016

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Level: 1
Blood: +2 | Courage: +1 | Grace: -1 | Sense: 0 | Wisdom: +2

"It will be but a moment's reprieve. They will come back, things made before the dawn of time do not die so easy." He said listening to the comments made before shifting his weight, "It will allow us time to close the gate to their realm at least, yes. Yes. Names are of no importance to me, I have had many during my time alive. The attack is more important, we should find a defensible location and lure it into it. If not, we will need to ambush." He shifted his weight and got to one knee no longer wanting to waste time in the moment.

pre:
Name
Teutobochus of the Stone 

Looks
Commanding Eyes
Bald with a Big Braided Beard
Old Fashioned Practical Outfit
Muscled Body

Agenda
Be Brave, Take Risks
	This is not supposed to be a boring adventure. It will be dangerous
Tell Us Of Your People
	No one knows your people better than you do
Improve The World Around You
	The Fellowship was formed to save this world
Needlessly Aggressive
	Pick a fight. And be a real jerk about it too.

Stats
Blood	+2
Courage	+1
Grace	-1
Sense	+0
Wisdom	+2

Giant Core
Toss Aside (Blood)
        You are strong enough to easily life anyone, and an ally can ride on top of you if you let them.
         When you pick someone up and throw them, roll +Blood. On a 10+, choose up to three.
         On a 7-9, Choose one:
                + They land safely on their feet.
                + They go exactly where you want them to.
                + They crash through something or into someone.
                + You can immediately throw a second person after them.
Larger Than Life
        You are at least twice as big as anyone else you're traveling with. You are too large to fit through
        small doors or into places made for littler folk. You can never hide or blend into a crowd, and you are
        easily found anywhere you go. When you try to use normal-sized items with the tags Food, Healing
        or Drunk, it takes three uses of that item to do so.

         You are strong enough to uproot trees, smash doors off their hinges, break through wooden walls and
         supports, and lift just about anything. Your Melee attacks always have the tags Area and Dangerous.
         When you deal damage, you always cause collateral damage - something breaks, you damage
         the environment, an ally is caught in the attack, or you get yourself stuck somehow. You have trouble
         acting with finesse: the first time you must pay a price each scene, you must pay another price.
Natural Hermits
        The Giants are not a plentiful people, and do not make friends easily. The fact you even joined the
         fellowship is a surprise at all. Your people's population is in the double digits, and you know all of them
         by name. A Giant community is actually just a single Giant, and earning their Fellowship grants you their 
         personal assistance.
         
         You can never have more than one Bond with a non-Giant, and non Giants can never have more than one
         Bond with you.

What Is An Giant?
Giants of Myth
        Your people come from between realms. The Astral plane of existence is where you call home, 
        and your relationship with our reality is tenuous. Add Feats of Legend (1 Use) to your Gear. 

        You can Use this to perform a completely unreasonable feat of strength or size: Drinking an entire lake,
        or picking up a castle and carrying it on your back, or plucking the moon out of the sky, or something
        similar. When you Destroy Them, you may do so using Feat of Legend without spending a Use.
        You could throw them into space, slam them down so hard they make a deep hole in the outline of 
        their body, or grind their bones into break, or other such things.

Giant Gear
Food,  Giant-Sized  ☐☐☐
Fists, Wild and Strong - Melee
Giant Archaic Iron Sword - Giant Sized, Melee
Stone Javelin - Giant-Sized, Ranged, Dangerous, Reload
Feats of Legend - ☐
Love unreasonably:
        Being Worshiped! You have a honor guard following and protecting you. 
Supernatural Powers:
        Skin like Iron: Lesser blows simply bounce off you, and you are not harmed by low quality weaponry.
        You can never take damage from combat with weak enemies.

Giant Custom
God of War
        When you fight against them yourself, you can Keep Them Busy no matter who they are, how 
        outnumbered you are, or how poor your position is.

Companions
Honor Guard
      Many ☐
      Experienced ☐
      Fanatical ☐
Bonds
The Honor Guard have sworn to defend me and my cause with their life.
Anhaelid managed to keep up with me in a contest of skill or strength, and I am most impressed with them.
I know nothing of Rose or their people.
Teutobochus knows the details of the Overlord's previous defeat. 
 

Axe-man fucked around with this message at 07:41 on Dec 5, 2015

slydingdoor
Oct 26, 2010

Are you in or are you out?
Weda Valei

Either never existed or

quote:

The royals and warlords plot how to assassinate the amphibious colossus, and the boy knows at this part of the
Guildmeet he might as well not exist. "We are holding the majority of our fleet back..." he hears Chacandre
mention. Just the majority, they must have scouts overhead reporting the colossus's path and speed when it
gets close enough to the surface. In fact, an adviser was keeping her updated on it by whispering into her ear.

That adviser must get the information from the aeronauts, who must fly out in shifts to keep the colossus under
constant watch. Weda follows the adviser and possibly some more engineers down the chain of command until he finds
the next crew preparing for takeoff. Then he leaves his steed behind to stow away on the vessel.

Remembered By History: Whenever anyone near the Squire goes anywhere, they can always follow along even if
doing so should be impossible.


Augudo stamps her hoof, sensing the boy's plan, and gives him one of those looks. The "you're crazy" look.

Charcandre did mention that he could fall and be hurt, even though he was young, small and light. Mono too used to
be afraid when he fell from climbing, especially when he landed on a rock and broke a horn, but he rose up
afterwards all smiles. "Actually, you bounced." She later said, embarrassed by her overreaction
characteristic of new mothers.

Still, the old mare had a point. He could do more. So he takes her red white and black quilted saddle blanket and
tells her not to worry, he'll use it to slow his fall from the airship, like a magic carpet, airy enough to float
so even if he misses and hits the water he'll be safe. She seems unconvinced. Too bad. He'd have to prove her
wrong, like all the others.

Traveler's Gear, 2/3 uses remain.

The poncho keeps him warm from the battering wind on the rigging of the airship where he hides. Away from prying
eyes, he draws the ancient sword and raises it to the sunlight that pierces the clouds above. As he turns it, the
wide beam converges into a beam, allowing him to know before even the eagle-eyed lookouts on the prow where the
colossus will be--behind them. It must be underwa--Weda gapes as it breaches, and the crashing of white foam. The
colossus is a sea turtle, eyes wholly glowing gold, shell and flippers covered in kelp and barnacles. The boy
shuts his mouth. Good, he thinks. Handholds, and saddle horns.

The airship crew circles back and flies lower for a closer look, and Weda braces himself for the leap of faith. As
he glides down to the titanic shell, lying on his blanket like a flying squirrel, and crawls on the shell against
the wind and spray of the sea water, ever closer to the ear of the great beast, his heart fills with hope: this
was his chance to prove to everyone that people or colossi or both could give the each other wide enough berth
that there needn't be a violent clash between them--well, the beastlike colossi at least. The fellowship's
responsibility was to save as many lives as possible. Sometimes that demanded a narrower path, harder to find and
fraught with blind corners. Uncertain and obscure, not like the wide, straight well-worn path of war, slick with
blood.
Just in case, I did some googling to check if a giant sea turtle's speed would be close at all to an airship's:
a late 19th century airship cruises at about 42km/h and an early 20th century fast battleship would go about 37.

Which was not to say that blood played no part in Weda's path. When he arrives at the head of the turtle, the
glyphs that mark its weak point begin to glow, and the black blood of the imprisoned demon flows under its
eyelids, frightening it. Weda speaks, lest it dive, "Wait, I mean you no harm! I only want to talk. We don't have
to fight!"

Speak Softly: 2d6+2 10
What do they want, and how could we help them get it?
What should I be wary of when dealing with them?
What would they have us do next?

slydingdoor fucked around with this message at 06:41 on Dec 6, 2015

Disproportionate Orphan
Apr 17, 2009
Nasan the Last

Nasan nods at Charcandre, "Then it is settled. We will head to this Riverhill Valley and provide the aid that they need." She speaks with a confidence, as if it was her plan all along. She remounts Baiju. "So, Xerra- are you still sore from the last Clanmeet? I had..."

Then, just as suddenly as all this happened, Weda took off. The boy was a member of some obscure tribe of the Darkhunites, but that meant he was still of her people. "That fool is going to get himself killed! I have horses. We can catch him before he does anything that will ruin any attempt we make."

pre:
Name
Nasan the Last



Looks
Cropped Hair
Scarred Face
Determined Eyes
Simple Clothing

Agenda
Be Brave, Take Risks
This is not supposed to be a boring adventure. It will be dangerous
Tell Us Of Your People
No one knows your people better than you do
Improve The World Around You
The Fellowship was formed to save this world
A Better World
Make the world a better place. Mitigate harm, and maximize stability and growth

Stats
Blood: 1
Courage: 2
Grace: 0
Sense: -1
Wisdom: 2

Heir Core
Royal Treatment
When you visit the ruler of a place  and  introduce  yourself, you and your friends are all given a room for the night and a hot meal to Fill Your Belly, free of charge.
Yes, My Liege
When  you  issue  a  command  to  someone  below  your  rank, they'll do it immediately, no questions asked. Someone is below your rank if they  are  of your People,  if  they are  a  Companion,  or if  they 
serve or follow someone who has shown you Royal Treatment. You
never need to Talk Sense to someone who is below your rank. When  you  give a  command  that directly  harms  the person you  gave  the  command  to,  they  become  immune  to  this  move forever.

What Is the Heir?
The Lost Line
Your kingdom has fallen and your family and fortunes are lost, but  you  still remain.  Some say  you are  cursed,  others say  you  are lucky  to  be alive  at all.  Once per  scene, you  may  re-roll one  die, 
yours  or  another's.  Tell  us  how  your  curse  changed  the  outcome, 
after seeing the new result.

Heir Gear
Food (mutton, sheep's milk, yogurt, cheese, tea) ☐☐☐
Poultices (Healing, Slow) ☐☐
The Spear of the First (see character pic) (Melee, Precious)
A warhorse (bond)
A horsebow (Ranged, 2 Ammo)
A horse for everyone in the fellowship
An adviser (bond)
A bodyguard (bond)
A map to the location of a Source of Power the Overlord does not yet have

Heir Custom
Foraging (Wisdom)
When you forage for herbs or food, roll +Wisdom. On a 10+, you gain some healing herbs (2 Uses, Healing, Slow), or some berries and meat (3 Uses, Food), your choice. On a 7-9, choose one:•  Supplies are scarce - 
you only gain 1 Use of herbs or food.•  The supplies are a little poisonous - they gain the tag Drunk (all stats).
How Dare You
When someone insults you to your face, you may choose to lash out or remain stoic. If you lash out, roll to Finish Them with +Blood if you lash out with a weapon, or +Grace if you lash out with your tongue. If 
you remain stoic, ask three questions from the Look Closely list without rolling. Their outburst tells you everything you need to know.
Quiet! Don't Move...
When you duck aside and stay silent and still, enemies will never spot you until you leave your position. You may hide an ally as well, so long as you hold up a hand, warning them to silence, and they do not 
speak.

Heir Companions
Baiju (Warhorse)
Mounted Combat ☐
Chanda (Adviser)
Consultancy	☐
Orbei (Bodyguard)
Watch Out! ☐

Bonds
1. I raised Baiju from a foal.
2. Only I know who Chanda loves.
3. Orbei opens up to me, though she is closed to the world.
4. I shall take Weda under my wing, and teach them all that I know.
5. Teutobochus thinks me an arrogant fool. Feh.
6. Xerra's forefathers and mine knew one another.
7. Anhaelid has insulted me, and I have not forgotten.
8. The Overlord secretly admires me and the things I do. 

Disproportionate Orphan fucked around with this message at 10:46 on Dec 5, 2015

Robodog
Oct 22, 2004

...how does that work?


"Catch 'ho?" Elna Deadfall asks while her sister was busy with Rose. "The other little one? Probably just off to catch second breakfast or whatsit, you know how halflings are." The very clever orc dismisses with a wave of her hand. "Speakin' of," She cups a hand to her mouth. "Oi! Supreme Warlord!" She hollers to Xerra, ruining the serene mood of the meeting. "Don't think I can get through all that Ol' Tujim's Fiercests by meself. Come on." She near enough demands Xerra take the invitation. "You too Horsey, you look like you can hold your drink." She tosses out to Nasan, who definitely looked like she could use a drink. "An' bard, if you can't think of a good name for us in a pub over hooch then I don't know what!" Elna laughs. "Come on!"

Rauri
Jan 13, 2008





B: -1 | C: 2 | G: 2 | S: 1 | W: 0

Rose could scarcely believe her good fortune. Her people had needed her to come through for them, and she had. And not only had they agreed with her plan to fend off the giants first, but the Lady Charcandre had even given her a Leligraph! She holds the intricate clockwork device aloft, to better behold it in the sunlight - the clockwork contraption's precisely manufactured cogs and jems and wires gleaming as she does. "I thank you - don't worry, I'll report back all the time!" Grinning at Charcandre as she bows in thanks, Rose carefully places it into a breast pocket, gently patting it a few times to make sure it's going to sit there well. All that accomplished, she takes her place back around the water's edge.

No sooner has she than Xerra asks for her opinion! Beaming at her friend, Rose quickly offers two, mostly to try and impress those assembled. "We might head straight for Riverhills - news in the Valley travels to Riverhills first and everywhere else after, and the Lord Mayor will likely lend us aid if he can." Producing her pipe out of a pocket and carefully packing some pipeleaf into it as she talks, Rose uses a tiny tindertwig to light up and begins to blow smoke rings to punctuate her words. "But we might instead head straight for the northern frontier, to find my brother Percy and the warriors that follow him. They'll know where the giants are, I'm sure of it." She was sure Xerra would know which option she preferred. Riverhills may have more amenities, but Percival was her brother - one of her favorite brothers, even! Of course she wanted to make sure he was alright first.

Truth be told, the halfling hoped the council would end soon. She'd so many thing to purchase in High Pass Harbor before heading back to Riverhills, and a scarce few hours to manage it all in! More strings for her mandolin, spices and seafood and meats and tea for her carts kitchen, more parchment and ink, hey is that Weda on that airship, some new silverware, a... wait. Weda on an airship, what's Weda doing?!

So distracted is Rose by the young (but nonetheless irritatingly tall) human's behavior, she inhales a massive amount of pipeweed and ends up exhaling a truly ridiculous amount of smoke, in the shape of cloud of smoke. How daring Weda was! Foolhardy yes probably, but that didn't make it any less brave. Absolutely certain that the boy would neither hear her nor heed her words even if he could (thus justifying her lack of shouting to try and stop him), Rose was sorely tempted to start writing a song up about him on the spot.

quote:


Name: Rose S. Burrows
Playbook: The Halfling
Look: Twinkling Eyes, Luscious Curls, Travel Clothes, Rotund Body
Agenda: Be Brave, Take Risks / Tell Us of Your People / Improve the World Around You / Have Fun!

Stats
Blood: -1
Courage: 2
Grace: 2
Sense: 1
Wisdom: 0

Halfling Moves
The Little Folk
When you do something clever or sneaky when nobody is looking, roll +courage. On a 7+, you do it, and no one will notice what you did until later. On a 10+, they won't even think to blame you unless they know you quite well or you personally told them you did it.

Sting Like a Bee
When you keep them busy by getting in close and and get a 7+, choose one. You can only Sting Like a Bee against those larger than you.
  • You get them to chase your around, and you both leave the scene.
  • You steal something small from them, and they don't notice until they need it or you taunt them with it.
  • You get them talking - ask them a question from the Speak Softly List.
  • You think fast - ask a question from the Look Closely list.
A Friendly Face (Custom)
You are small and easily trusted. So long as you show a friendly face, anyone not actively hostile towards you will treat you as a friend, until proven otherwise.

Talk Nonsense (Custom)
When you Talk Sense by telling grandiose lies with a straight face, roll +Courage. When you Talk Sense and get a 10+, you may also Sting Like a Bee.

What does it Mean to be a Halfling?
Clever Storytellers
Your people love to collect stories from afar, and they love to share. You know just how to get someone to tell you what you want to hear. When you Speak Softly over stories and games, you may take the 7-9 result without rolling. If you also used Halfling Pipeleaf, take the 10+ result instead.

Rose's Gear
Burrows Family Sword - Melee
Halfling Packed Breakfasts - 2 Uses, Food, each use feeds three people.
Burglar’s Gear Stuffed Pockets - Useful, Two Uses ONE USE
A Traveler's Carriage - One Bond (See Companions, below)
Halfling Pipeleaf and heirloom pipe – 2 Uses, Slow, Drunk: Blood
An Address book, filled with Burrow family friends - You can Use this item to find a friend in any town you go to - you have a Bond with them.
Leligraph - Used to contact Charcandre and the other Guild Leaders.

Rose's Companions
Traveler's Carriage

When she's not living in taverns, a performer (and now hero!) of Rose's stature can't be expected to rough it. That's why she sank so much gold into having this cart built. It's luxurious, comfortable, and was made to her exact specifications. It's usually pulled by a pair of ponies, and she tends to practice with her mandolin as she steers it from place to place.
Home sweet home
□ Travel in comfort
□ □ □ Kitchen

Rose's Bonds
1. My traveling cart is my true home and favorite possession.
2. Xerra dragged me from my home and on the road to adventure!
3. I once told a lie so good that Weda STILL thinks it's true!
4. I'll never be as good at this adventuring business as Nasan is.
5. I don't think Anhaelid has noticed how much I like them.
6. Chanda was the first person to request a song from my new mandolin!

Rauri fucked around with this message at 08:00 on Jan 13, 2016

Auraboks
Mar 24, 2013

...huh?
Tendra

So they were going to save the halflings first, then. That was ok — Tendra liked the little buggers. They may not be strong, but they were quick and clever with their hands. She'd seen Rose do some things with cards that seemed practically magical.

Oh, and the kid human was running off. Well. He sure had spirit. Not a lot of brains, but spirit.

At Nasan's outburst, she shrugged. "Yeah, he's probably gonna die. Unless those horses of yours can outrun an airship?"

Would they be taking a detour through Long Light Bay after all?

pre:
Name: Tendra
Playbook: The Giant
Look: Vacant Eyes, Very Long Hair, Fancy Robes, Tiny Body
Fourth Agenda: Gentle Giant

Stats
Blood		+1
Courage		+0
Grace		-1
Sense		+2
Wisdom		+2

Moves

Toss Them Aside
You are strong enough to easily lift anyone, and an ally can ride 
on  top  of  you  if  you  let  them.  When  you  pick  someone  up  and 
throw them, roll +Blood. On a 10+, choose up to three. On a 7-9, 
choose one:
*  They land safely on their feet.
*  They go exactly where you want them to.
*  They crash through something or into someone.
*  You can immediately throw a second person after them

Larger Than Life
You are super huge, and also
You  are  strong  enough  to  uproot  trees,  smash  doors  off  their 
hinges, break through wooden walls and supports, and lift just about 
anything.  Your  Melee  attacks  always  have  the  tags  Area  and 
Dangerous.  When  you  deal  damage,  you  always  cause  collateral 
damage - something breaks, you  damage  the environment,  an  ally is 
caught  in  the attack,  or  you  get yourself  stuck  somehow.  You  have 
trouble acting with finesse: the first time you must pay a price each 
scene, you must pay another price.
     This move cannot be shared.

Natural Hermits
The  Giants  are not  a  plentiful  people,  and do  not  make friends 
easily.  The  fact  you  even  joined  the  fellowship  is  a  surprise  to  all. 
Your people's population is in the double digits, and you know all of 
them by name. A Giant community is actually just a single Giant, and 
earning their Fellowship grants you their personal assistance.
      You  can never  have more  than one  Bond with  a non-Giant,  and 
non-Giants can never have more than one Bond with you.
     This move cannot be shared.

This Is The Part Where You Run Away (custom)
When you make a show of force to scare them, roll +Sense. On a 10+, 
lesser foes will run away or surrender, and they will never willingly face you 
again. On a 7-9, they still run away, but they will also lay a trap or ambush 
for you later.

What is a giant?
Giants of Spirit
Your people are not physically large, they just have the strength 
as  if  they  were.  Famously known as  Oni  or Goliaths, your  people 
may  even  be  considered  small,  but  your  size  hides  incredible 
strength, far more than anyone else would expect. Choose a second 
option  from  the final  list  of Giant's  Gear,  and cross  off  the first 
paragraph  of  the  move  Larger  Than  Life  -  it  doesn't  apply  to 
you. 

Gear
Fists! (Melee)
A solid, dented rod of iron, five feet long and almost a hand thick (Giant-Sized, Melee)
A rock. Big one. (Giant-Sized, Ranged, Dangerous, Reload)

A sack full of Healing Herbs (1 Use, Giant-Sized, Healing)
...and another sack full of other plants (Food, Giant-Sized, 3 uses)

* Regeneration (2 Uses, Healing). Your limbs grow back and your 
wounds heal rapidly. You can only Use this to heal yourself.
* Skin like iron. Lesser blows simply bounce off you, and you are 
not harmed by low quality weaponry. You can never take damage 
from combat with weak enemies

Bonds
Rose managed to keep up with me in a contest of skill or strength, and I am most 
impressed with them.
I know nothing of Nasan or their people.
I killed someone important to the Overlord. 

xian
Jan 21, 2001

Lipstick Apathy
The Overlord

Xerra, Elna, and Nasan and the Last's retinue (if they are so inclined), relocate to a tavern called the That Blasted Canary. On the outside, The Blasted Canary conforms to the look of the surrounding buildings of High Pass Hold, which is to say, mostly bamboo framing and construction with bright blue stucco--similar to the shade of Zug's pajamas--and a sign that depicts an explosion with yellow feathers floating around it. On the inside, the tavern was definitely designed by an Orc. It comes close--but not that close due to concessions for High Pass Harbor's building codes--to passing for something in Bahia. It's quite early, so the place is pretty empty, save for a few members of the raw materials guild, Orcs, and a group of green clad dwarves. Zug, already there, sitting on the floor on plush leather cushions, beckons them. There are a few jugs of Ol' Tujim's Fiercest on the floor in front of him. One is opened and the smell of the finest Naphtha in the world hits you at the door.

Xerra: So, what does an orc designed Tavern look like?

~~~

Rose bounces around the massive circular market surrounding the Guildsmeet Woods. She really could spend days, if not weeks, exploring every nook and cranny of this market. But, given her time constraints, she knows she has to move fast and triage the most important items in front of the least. The market smells of grilled meat, fry-grease, sweat, and too many spices and minerals to name. It's a cacophony of gossip, salesmen barking their wares, musicians playing, laughter, children screaming, and so on.

Rose winds her way through the teal tinted tents of the Guild of Morale's stores and stands. It's sort of a catch-all guild for entertainers, festivities, theatre, music, artists, culture, morale, and anything that isn't covered by another guild and makes people happy. She's already found a spice kit, a couple sets of very nicely illustrated cards where each set draws from a different culture, dwarven made dice, and some of the spices her caravan was currently out of or running low on. Moving into the Musicians Cluster, she knows she's looking for something special, but won't know it until she sees it. And then she sees it.

Rose: What is it that catches your eye about this specific Mandolin? Why is it special?

~~~

Teutobochus, Tendra, and Anhaelid are still at the Guildsmeet and can ask anything they'd like of the assorted Guildmasters, save for Zug, who has departed to 'make preparations' with Xerra and Elna. Or they can go out into the city and explore, or to the Great Library, or they can go to the piers and embark Zug's Heavy Mover that's been seconded to this task.

What do you do?

~~~

Out in the bay, the enormous says answers Weda's question, it beams directly into his head. It feels like a migraine. "Home. This was. Home. Don't want noise. Want home back. Loud wood and metal in my bay. I want quiet."

And then, without warning, the beast submerges. No one knows Weda is out here. Not even the ship he stowed away upon.

The water rushes up to meet Weda and it's cold. It's so cold. He tries to swim, but struggles, his soaked poncho is tangling him up and it's... so... easy... to... go... to... sleep... instead...

My apologies for the delay. Weda is no longer with us.

xian fucked around with this message at 07:54 on Dec 7, 2015

Disproportionate Orphan
Apr 17, 2009
Nasan the Last

If the kid was of her people, surely he would be fine, "I will take you up on your offer, Xerra."

Chanda gently touches the horselord on her arm, "Nasan, if you don't mind I have some business I must attend to. I'm afraid I will not be joining you for drinks."

Nasan pauses, "Fine. But if you must go out on your own, I insist you take Orbei with you. I wouldn't want you to be hurt or lost." There is a twinkle in her eye when she says this.

Chanda and nods, "As you command." She goes off towards the city, and Orbei follows her very closely.

---------------------

When Nasan gets to the bar, she leaves Baiju hitched outside. She gives him a little pat and some hay to keep himself occupied. "You be a brave one, Baiju. I will be right inside." When she gets inside, she immediately sits at the bar and orders a pint of Old Nag's Head and a shot of Wargblood to get her in the mood for travel.

She turns to the orc, "So, Xerra, I haven't seen you since the games. If the behemoths didn't ruin them this year I would have kicked your butt again." She gives her a slap on the back and laughs.

Rauri
Jan 13, 2008





B: -1 | C: 2 | G: 2 | S: 1 | W: 0

In high spirits after getting to both explore the bustling market and having made so many quality purchases in a row - Rose made her way through the crowded place, doing her best to not get caught underfoot by any of the tallfolk trampling about. It was such a delightful atmosphere! If only she'd brought her mandolin with her, Rose was sure she could have re-earned what she'd spent on her new toys and trinkets in a matter of hours, at most. Still, time was of the essence; she was moving as quickly as she could towards her destination, a stall purported to sell halfling-made musical instruments.

Eventually reaching it, Rose was in for two surprises. Firstly, the merchant wasn't even a halfling! They seemed to be in scarce supply around here - no doubt the place was too noisy and crowded for her kind - but she certainly hadn't expected a larger human. Secondly, after examining his wares for some time (unnoticed, the merchant hadn't thought to look down) she spotted a work of art hidden among plain instruments. It wasn't made of fancier materials or anything, though there were a few features on it that were definitely useful and atypical. It was clearly made with loving care, every bit of the wood carved and honed for acoustic perfection. As she studied it, it was becoming apparent to her who'd made it, just what it was. But no, it couldn't be!

She could scarce believe it, but the markings on the back of the headstock confirmed it. Merimas Proudcotton had made it! All her favorite bards and entertainers from when she was little had used instruments of his, but he'd passed before she'd had a chance to meet him or buy one for herself. They were treasured back in the Valley, she'd hardly be able to hope to afford one there without selling her luxury cart... and this merchant just had it sitting out with the others? Did he not know how valuable it was?

Grabbing her prize and heading towards the counter, Rose ahem'ed a few times to get the portly man's attention. Beaming at him as if she'd just been reunited with her oldest friend in the world, the bard began her swindle. "I'd like this mandolin, please." She leans up to place it on the counter, and then indicates that her pockets are empty. Two of them are, the rest are bulging with knicknacks and trinkets and purchases, which is why she picks those two. Before he could tell her no, she continued her pitch. "You see, I'm about to go on an important adventure, sanctioned by all the High Guilds, and I'll need to keep people entertained. And I'll be able to tell everyone I got the mandolin from your shop, just one I picked off the shelf at random even, and think of how much fame that'll bring to your fine establishment!" Er, cart. "So, give it to me for free, and we both win! Whadd'ya say?" She reaches up with both hands - one to shake with, and the other to grab the mandolin as quickly as possible after he does.

Talk Sense to mandolin merchant: 2d6+2 9
Ugh so close to being able to sting like a bee. He'll give Rose the mandolin she wants, but she owes him a favor.

xian
Jan 21, 2001

Lipstick Apathy
The Overlord

"Eh, ye're one of them was picked to fight the Massives?" Micael of Micael's Specialty Instruments asks, but he already knows the answer. He's a human, mispronouncing massif, and he's big and wide even for a human. Rose isn't sure how he maneuvers through his shop, instruments practically crammed into every empty crevice without his belly knocking everything over. His wide grin is a mixture of yellow teeth, missing teeth, silver teeth, and gold teeth. He rubs his chin.

Then he grabs her hand with his. Larger than hers, and his grip is strong, befitting a musician or a craftsman, or both. He's not squeezing to hurt her, but he doesn't let go."Mandolin is yours, but nothing's free. See, I'm nothin' but a simple fella rents a room on a slow-mover, finds an instrument here, repairs it, sells it there. Nobody's gonna remember me but my kin and their kin after them."

"So ye'll do more 'n tell people where you got it, because those people won't remember. But goin' down in history with ye and yer lot doesn't sound bad to me. Sounds mighty nice, even. Might even say I'd be getting the better side of the deal. It's yers if you include my name, Micael, in as many songs ye write about this journey ye're embarking on as ye can. I understand there might be a song here or there where my name doesn't fit, but, a hundred years from now, when people are singin' these songs about you, I want 'em to be singing about me the-" with the hand that isn't encircling Rose's, Micael holds thumb and forefinger an inch apart, "littlest bit, too. We got a deal?"

~~~

Nasan knew that Chanda's 'business' in the city was merely an excuse to steal some time away with Orbei, though Orbei was none the wiser. Chanda is a native of High Pass Harbor, and wanted to show Orbei her city. So Chanda took Orbei to the markets--the best place to see the most of the city in the littlest time. She led Orbei to the Guild of Morale's segment of the market, specifically to the mouse races, in the Cluster of Chance, just past the Musicians' Cluster . Though Orbei, a country woman, was out of her element in the Harbor, and specifically in the market, she knew more than a thing or two about training animals.

Chanda explains to Orbei that the mice are racing through a maze for food, and that some races are fixed and some aren't. She explains that the trainers--which in some races is a more legitimate title than in others--know which mice are tired and which are hungry, which ones like cheese, which ones like sausage, etc, and that can make the difference. When she offhandedly mentions that those mice that don't race well can find their way onto kebabs, Orbei snorts and turns away from the races. Chanda realizes the mistake she made before Orbei says it, quietly, like she says everything. "That is... that is the wrong way to put an end to a trained animal. Once trained, even a mouse deserves rest in death."

It's all Chanda's diplomatic training put to use that she manages to keep a straight face and say, "You're right. That was a bad idea. I... I forgot myself. I'm sorry. Follow me. Over here is the Musician's Cluster, there are performers from all around the continent..."

xian fucked around with this message at 07:56 on Dec 7, 2015

Robodog
Oct 22, 2004

...how does that work?


Being utilitarians at heart, orcs don't simply have bars to get drunk in. But bars are important for morale and important for people to be able to relax in. Wood is easy to build up and break down, and to reclaim from what has broken and reuse for something such as drinking. They are comfortable, though it may surprise some. But how else do you relax if a room is not comfortable? Leather, pelts and down stuffed cushions adorn the room and lay on wooden benches. Games are played there, testing skills over drinks and deafening those around them with laughter.

And this is exactly what meets Xerra and Elna when they enter That Blasted Canary. "Well," Xerra says, her eagle eyes appraising the room. "I suppose this is a passing resemblance to a drinking den in Bahia." She admits with great reluctance, getting an elbow in the gut from Elna for her troubles. "That's the spirit." She beams, nodding to Zug. "Now, we got your pride all sorted we got some drinks to tend to!" She drags Xerra to where Zug was sitting (on pelts and cushions) on the ground. And the booze.

Ol' Tujim's Fiercest was transported to far away places like these in metal cans. It was the only way to ensure it didn't leak and evaporate away while in transit. And being proper orcs, Xerra and Elna both drink the naptha straight from the can. Elna was keen and took the first can, drinking from it deep. She was little compared to her sister, but drunk like she was the size of a giant. More than half empty, Elna wipes her mouth on her sleeve and hands the can to Xerra. Who takes even less time to finish the last of the can of Tujim's. "Haven't had this in years." Elna beams, nudging Zug in the arm. "If this is wat orcs can get outside the League maybe I've been bustin' my arse the wrong way round these years." Xerra has to interject at this point. "No kin of mine is going to stay in a city like this." She warns.

Nasan returns with her drink. "A mug of milk?" Xerra raises an eyebrow. "I did not know you were still a child." She chides, getting a smirk from Elna. "The games are no true contest of skill." She retorts, a hint of fire in her belly. "The way to lay a horse lord low is to kill the horse and dig up the plains. But this is not with the 'spirit of the contest'." Xerra clearly doesn't put much stock in that at all. "In a true fight, we both know who would stand tall." Xerra smirks.

"'cept you didn't, did ya?" Elna needles.

Robodog fucked around with this message at 08:26 on Dec 7, 2015

Auraboks
Mar 24, 2013

...huh?
Tendra

The meeting was winding down, and people were leaving. Some of the guild leaders were beginning to talk strategy among themselves, and others were leaving. Basically, nothing interesting was going on there.

"Well then. I'm going to go pack," Tendra announced to nobody in particular. She turned to leave, gave a half-hearted wave over the shoulder to Teutobochus and Anhaelid. "See you at the ship."

'Pack' was perhaps too strong a word for what she was going to do, given that she owned only three things and was already carrying one of them. Still, she had to retrieve her stuff. It wouldn't do to leave it lying around where just anyone could take it.

Just outside the southern gate leading toward Long Light Bay, Tendra had dug a hole. In that hole, she had put the two giant sacks containing the most useful parts she could salvage from her garden. On top of that hole, she had put the biggest rock she could find on short notice. Now, she pushed that rock aside and dug up her sacks.

She tied one to each end of her staff, and somehow managed to balance the whole thing over her shoulders. A bit unwieldy, but managable. Edible roots and leaves on the left; various helpful barks, seeds and leaves on the right. Everything a traveler could possibly need.

Although, come to think of it, that was a pretty nice boulder. Very round. Aerodynamic, even.

...oh, what the hell. Why not.

---

Traffic in High Pass Harbor suffered minor disruptions that day, as a woman carrying two enormous, bulging sacks walked down the street while casually kicking a two-ton boulder in front of her. Some pedestrians did have to make panicked dives to the side when Tendra's aim was a bit off, and a few walls did get dented, but overall she managed to get her four possessions to the Highwind without issue.

Rauri
Jan 13, 2008





B: -1 | C: 2 | G: 2 | S: 1 | W: 0

Perhaps Rose had impressed him too much. He'd been surprisingly well-informed about their expedition already, and his request... Rose wasn't a huge fan of him having the name he had (would be hard to rhyme it with much), but still sympathized with his motive. To be remembered in story and song... it was pretty much what her plan had been, so she could hardly fault him for trying the same thing. Plus, free priceless mandolin!

"Deal!" Rose exclaims, shaking the man's giant hand as vigorously as she can, quickly clutching the mandolin with her other. "Your great-children's great-children's great-children's children will sing stories of Micael the ever-helpful, and draw pride from your poetically true accomplishments!" Beaming at the merchant that she still felt she'd gotten the better of, the wonderstruck bard wandered out the his shop, her new treasure in-hand and a new name for extras and bit-characters in her songs acquired. She couldn't help but wish he'd been named something like Rob or Sam or something simple like that, easy to rhyme and equally easy to fit into a line.

The halfling had barely made it fifty feet before she ran into two friendly faces* - the Horselord's companions, Chanda and Orbei! Quickly jumping closer to avoid being trampled by an ox-cart, the non-plussed Rose beams at the pair of them, as if it's all of their lucky day at once. "Did you two come all the way here for a performance from me?" From the way she beams at the pair of them, it'd be an act of pure cruelty to tell her she wasn't incorrect.

"Here, look what I just bought!" She holds her newest prized possession towards them, careful to not let either of them put their giant clumsy hands on it. After they've marveled at it for a bit (Rose certainly joins them) she pulls it back, almost as if she's afraid it being looked at might hurt it.

"To commemorate, a song?" It's not really a question, since she wants to play a song to test her new mandolin and they're a somewhat captive audience. "Any requests? Bet I'll know it, or something close enough you'll love it just as much."

*A bard defines friendly faces differently than most. To a bard, a friendly face is "anyone that'll give me coin if I perform for long enough."

Rauri fucked around with this message at 09:15 on Dec 8, 2015

Disproportionate Orphan
Apr 17, 2009
Nasan the Last

Nasan takes a generous gulp of the "It's Old Nag's Head. Airag is fermented. You know that and you've DRUNK it before, as I recall. Besides: it's tradition. When you're going on a journey where you might die, you drink airag and something with blood in it. Wargsblood is the best you've got here." She slams it down. "Love the kick. Blood, peppers, and honey. I shouldn't be the only one." She shouts, "A round of Wargsblood for my comrades, and for any who want one. We will drink like heroes!" She claps Xerra on the back even harder than last time, "By the by, I will take you up on that offer sometime. Preferably after we do what we need to. We wouldn't do any good injured." She thinks for a moment. "I'll tell you what, Xerra. A bet: whoever can fell more foes through surrender, death, or injury, wins. I hear you have a two hundred year old barrel of Tujim's stored away. I know I have something you want as well. From one of your ancestors. All you have to do is ask, and I'll put it up for bet." She spits in her hand and holds it out for the orc to shake.

When something is won from conquest or otherwise, it cannot be given away as it is rightfully yours. It has to be won back. Nasan knew she won either way- getting a rare keg of booze, or giving someone she respected a part of their ancestor's history.

Chanda and Orbei

Thank the Ancestors. Diplomatic as she might be, she wasn't sure how to salvage her time with Orbei. She cared about her very much, and didn't want to ruin everything just because of a few mice. This was supposed to be a nice diversion so that she could share her culture, but it turned out to be a total disaster. She would have to calculate another time. She beams at Rose as if absolutely nothing is wrong, "Ah, a pleasure to see you! We would love to hear a song. Let me just think for a moment, and I'll think of a good one." Something romantic? Something lighthearted to take her mind off of the mice slaughter? Something bold and adventurous?

Orbei's eyes light up, "'The Glorious Resurgance of the Ninth and His Rest After the Battle with the Hordes of the Now Destroyed Elucians.'"

Chanda smiles softly, "Umm... maybe something like 'The Miller's Wife's Lover' or 'Garden of Love?' I'm not trying to disappoint you, Orbei, but most people can't do the native songs of your people."

The bodyguard's face returns to normal. "Oh. Any about hawks?" Her hawk screeches in seeming agreement, eyeing the halfling with intent.

Robodog
Oct 22, 2004

...how does that work?


"Fizzy milk, then." Xerra corrects herself. "And that's not saying much, I'll drink drat near anything." Elna has to chime in here. "I'll say. Seen her drink war vehicle fuel before. Mixed with rocks." Xerra groans. "Syphoning. I was syphoning the fuel." She corrects, but to no doubt no avail. But she wasn't one to turn down a free drink, so as soon as the blood is given out she downs it in one. As does Elna. No way would she let Xerra get one up on her.

"Once we do the impossible and defeat all these massifs you'll take me up on my offer." Xerra scoffs. "Always looking to excuse yourself. Fine, fine. First, we kill the giants. Then we settle this between us. And tell you what, you can keep the surrenders and injured. I'll only count my kills." But idle boasting was one thing, what Nasan brings up next was something else entirely. "The Black Axe?" All joviality is gone, Xerra is deadly serious now. "For my naptha?" Without wasting even a second more, Xerra spits in her hand and grabs Nasan's. The orc's grip could crush stone.

Rauri
Jan 13, 2008





B: -1 | C: 2 | G: 2 | S: 1 | W: 0

Rose looks confused at Orbei's request, but grins and recovers when Chanda suggests actual songs. Garden of Love was immensely popular in the Valley after all, she'd probably performed it a million times. She was just about to start into it when Orbei asks about hawks. A quick perusal of her mental musical inventoy and yeah, no, hawks do not feature prominently in Halfling musical tradition. She'd personalized plenty of songs before... though, admittedly, it was usually easier to insert some tavern owner's wife or the local mayor than it was a hawk into a story about two lovers in a garden. Still, she was a bard, and a good one too. The Valley's third best, at least.

"Well, let's just say I have both of you covered, esteemed companions!" Flattering your audience never hurts. Strumming on her mandolin for the first time - oh, the sound it made, Rose could scarce believe it's timbre and natural intensity - the bard began her (heavily adapted) version of the 'Garden of Love'.

"♩There was a hawk in a garden,
and oh what a maiden it saw♩..."


-------

Finishing the inaugural performance of her new instrument, Rose probably looked the most delighted of the three of them. It was as if the mandolin was magic, so pure was its sound. Even still, she was a bard. Always watch your audience's reaction, it was an important rule. And besides, she wanted to see their reaction to her impromptu alterations to the song. It'd been easy to write the Hawk in, actually - it was clearly symbolic. A sharp eyed, proud and independent hunter? Clearly Orbei! The fair and wise maiden it spied in the garden before driving off the human coming to court her with talons, to keep her for itself? Chanda, of course.

"Well, what did you think?" Rose asks, looking from tall person to tall person with just the most adorable expression on her face.

Rauri fucked around with this message at 17:21 on Dec 9, 2015

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Level: 1
Blood: +2 | Courage: +1 | Grace: -1 | Sense: 0 | Wisdom: +2

The group splits up quickly and it was obvious that they all had to prepare for their journey north. Gaining a footing on the stone, he walks toward the tent with a swift movement only moving a few steps. "Á athygli ! Fara og fá ákvæði !" He said in the old tongue, the honor guard had been trained in it. It had been a ceremonial tradition until they had actually had a mythical lord to be commanded. The order a mystery to the others, caused them to start unpacking camp and a few drew straws who would take the wagon to get provisions and prepare for the trip. It had to be a simple matter of logistics and thankfully that was to his bannermen.

One of his honor guard removed her helmet revealing long red hair to spill out of it like a wound from the back of her head. He stroked his beard at this new development, "Shield maiden, you have not the markings of one. No, another thing vanishs into the mists of the past." He mumbles remember the vivid and terrifying painting faces of the shield maidens, whose curses and blades were more lethal than any black arrow.

"Ser." She spoke up her fist to her chest in salute her head bowed.

"Speak, Bannerwoman." He said no letting this new develop vex or even disturb him.

"We are gathering provisions and preparing to disembark, but do you really intend to travel... with that green monster." She said almost spitting toward the direction Xerra had gone. It was obvious she had been absorbed from the death of the survivors that had been ambushed.

"Yes, I heard reports of the loss of the regiment. You will learn young one that war allies and enemies are sometimes only a handshake breath. Make sure the me-guard does not approach her. I will have to have a talk with her, but the emerald ones are ferocious in battle. As for you, what is your name." She nestled her helmet in the crook of her arm and looked up almost blushing with pride. "Ser Feuerherz, Ser." He looked her over and decided something.

"You will be responsible in making sure they do not make a rabble. I want Sarmatia to live up to their name. Now, I am going to go about the square. I do not need an escort." He said without looking at her as she saluted and went back to the other soldiers, telling them quickly of the orders.

Deciding something, with a thundering stomp, he had left toward the markets. The implements to kill a thing made before the dawn of creation were not likely to be there, but they might be useful. Yes. useful.

Disproportionate Orphan
Apr 17, 2009
Nasan the Last

Nasan gripped just as hard, causing her knuckles to become white, then she clasped in with a hug (as is tradition). "Nothing is impossible, Xerra. Not with us. We will solve this crisis or die. If I do, tell my consort. He is taking care of my son while I am away. He may have to be the next Last." Silence. "Not that it will come to that, yet."

Chanda and Orbei

Chanda blushes, thinking that she wasn't being quite as subtle as she had hoped. "Ve...very well done, Rose. I haven't quite heard a version like that."

Something got in Orbei's eye for a second. "Good song about a hawk and her lady. Like Nohai." The hawk bobbed his head in approval.

The adviser explained, "Err... Nohai is the hawk. It means dog. She wanted to name him Shonkhor, which means hawk. They told her they couldn't, so she named him Nohai." She laughs. "She's had him since she was twelve. She might seem really tough, but she can be ridiculous and sentimental, sometimes. Err... sorry, Orbei."

Orbei taps Chanda lightly on the shoulder as if to admonish her, but looks amused.

xian
Jan 21, 2001

Lipstick Apathy
Two hours have passed. Departure in one hour. The time for unfinished business in High Pass Harbor is now.

xian
Jan 21, 2001

Lipstick Apathy


The sun climbs higher in the sky. Drinks are finished, songs are sung, a boulder is kicked down the street like children's ball, and jugs of Ol' Tujims are carried toward the loading and unloading pier controlled by the Materials Guild.

~~~

Building sized clockwork apparatuses move large palettes of raw materials from ship to dock and from dock to ship. Hammered metal surfaces and wood scaffolding look precariously over burdened, but hold their weight. The Fellowship sees guild members manning machines and lugging things manually. Its the choreographed chaos of an anthill; a bunch of blue clad movers (mostly Orcs and Dwarves in the materials guild) intersecting at will, carrying multiple times their weight, all doing their individual tasks to keep the pier running how it should be. You hear the grinding of gears, some machinery sounds that you can't identify, and a constant racket of shouted communication from the guild members. The pier smells of grease, saw dust, and coal fires.

They know who you are when you walk up, but there's no fanfare. Guild members point at a metallic blue heavy-mover, the guild's equivalent of a cargo ship and then go back to their tasks. The ship bobs in the air, kept aloft by two turbines, its seven enormous rotors idling. The bridge hangs down below the main body of the ship. It hovers next to the pier, tethered by rope, and the rudders at its rear--currently unpowered--flap in the wind. The hull is hammered sheets of steel, stained a metallic blue, and bolts the size of halflings hold the ship together. Up close, an air ship like this is a very impressive sight--not the newest or the sleekest, but one of the biggest ships in the Harbor's fleet.

Rose can take a bond with Chanda or Orbei. We will embark soon but I wanted to get this post up

xian fucked around with this message at 19:06 on Dec 12, 2015

Robodog
Oct 22, 2004

...how does that work?


The Warlord returns the hug, slapping her on the back almost hard enough to cause international incident. "Your consort? That horse-faced fool? No, I refuse. You take your message to him yourself once we come back from putting these beasts down."

~

Xerra has only one question when she gets to the dock.

"What's with all the blue?" She asks anybody really, hoping one of her compatriots would have an idea. "It is hardly a fitting colour." But then she has understood little that went on in High Pass Harbour. Or why so many of her kin would be labouring here. But this wasn't her job or why she was here. If she had serious questions, it could wait until cities were safe from these fiends.

"Little one," Xerra directs to Rose. "Direct the navigators to where your brother is fighting."

Rauri
Jan 13, 2008





B: -1 | C: 2 | G: 2 | S: 1 | W: 0

The best part of being a bard was free meals. Rose had managed to guilt Chanda into buying her a handful of kebabs - a method of eating she was unused to but found to be delightful - for her impromptu rendition of "Hawk in the Garden of Love." Probably out of embarrassment, but as long as some of it was an appreciation of her musical talents, Rose could enjoy the food in good conscience. And mhhmmm! It was amazing! Rose was usually a breakfast food person - she mostly loved putting sugar on things, which breakfast dishes supported - but grilled meat and vegetables on a stick was brilliant! She munched on them all the way back to the airship pier, having polished them all off by the time she, Chanda, and Orbei arrived.

-------------------------------------------

Arriving at the pier, Rose was practically bursting with questions. And kebabs. How'd the airships stay in the air? How many were there? They'd given her a big room, right? The whole place was like the opposite of the Valley. It smelled like machinery, hard work, and very big people. Too much activity, not enough frivolity!

Xerra - Rose waves the second she sees her - is asking about all the blue on their airship, and for her to tell the navigators where to head. It almost stunned her that she'd be directing something that big, but the chance to explain symbolism prevented her from remaining silent for too long. "It's up in the sky, Xerra - the great big blue!" Rose murmurs appreciatively, fully aware she's roughly as big as one of the countless bolts that adorn the thing. "Of course they use blue, it's the most fitting!" Thank goodness they hadn't used white, they'd inevitably crash land somewhere cold and snowy if that'd been the case.

"As for where Percival is!" The halfling bard was clearly enjoying being the one that got to declare where the fellowship was headed. "It's due north, just past the northern limits of the Heavyhills."

Robodog
Oct 22, 2004

...how does that work?


Rose explains the colour. But the Warlord still seems unconvinced. "Perhaps such stealth works in your people. If a little flower such as you wishes it I doubt any could see you if you tried hard enough. But for those my size, and this size?" Xerra slaps, no, punches the hull of the mover. And the mover rattles just a little bit. "Such stained stealth seems… somewhat superfluous." She pauses. "And before you say anything, bard, the alliteration was unintentional."

A nod. "Then to the Heavyhills we will head."

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Level: 1
Blood: +2 | Courage: +1 | Grace: -1 | Sense: 0 | Wisdom: +2

Walking down the Market, people dive out of the way, several shrieks from store owners and a few horses giving panicked whinnies. The crowd wasn't exactly going to be welcoming to the large runed giant with skin more akin to a dark hard rock than anything else. That didn't bother the giant much as it was fairly obvious that no one around him seemed to see him as fitting in. It was another town though it was large, most of it was inspecting the various curios rather than the people around him. He knew the reaction that would bring and that in the end it would bring no benefit.

Instead he looked at the new advances and shook his head at the strange and odd customs of the place. He had not traveled far in his own land as it was too urgent to fight. Battle is where he was born and forged, the peaceful parts had always been uncomfortable. Even his worshipers were not companions, but rather servants as was proper. In his own hall, that would have been twice the size of the entire market, could he relax. The matters of duty however were pressing, and continous, another matter was the matter of this flight. He was use to a ship on the sea, and he was curious about a ship that would sail through the air.

His honor guard was to one side of the pier as they gathered the many supplies to support themselves and their King. There was no crown on his head, and that suited him just fine. "Hoist it aboard." He commanded without a thought and lumbered slowly to the platform. His eyes on the hold which he assumed they would try to fit him, but instead he wanted to focus on the upper deck.

"Not sure it will be much comfort but it was do for a Warrior." He said mostly to himself, of course his mumble came out more like a normal man's shout.

xian
Jan 21, 2001

Lipstick Apathy
The Overlord

"Heavyhills by night fall, mark it." A dwarf wearing strongly dyed blue and red leathers, colors intersecting in swirling patterns, steps up to the Fellowship, flanked by an Orc and another dwarf, both in all blue. "Chief Engineer Onar Skylugger," he says confidently, "Let's load up. Welcome to a not so smooth ride on the Size Isn't Everything. Hope you don't get air sick.'"

"Dinner in the Valley don't hurt," the other dwarf says to the Orc, who agrees, "Not one bit, it does not." They both make themselves available to the retinues of Nasan and Teutobochus, helping calm the horses as they embark and assisting anyone else who needs help loading their gear onto the Size.

Chief Engineer Skylugger walks up to Teutobochus and looks him up and down, "We're not a fast ship, so having you up there won't slow us down too badly. I don't know who's going to stop you, anyway. Don't fall off and don't kill us all messing with any of the rotors. If it's not smooth steel hull, don't touch it."

-----

You've been flying for nearly five hours. Chief Engineer Skylugger wasn't lying; flight on the Size Isn't Everything isn't smooth. After you were in the air, he explained that it's especially rough when the cargo compartments are this empty. A full compliment of cargo often as not acts as a shock absorber.

As it is there's a rhythmic juddering coming from the movement of the hundreds of gears and pistons responsible for turning the rotors keeping the ship in the air. It's a lot louder than a ship on the ocean, but getting your sea-legs on an airship is not that different than on one that's on moderately rough water.

You fly over the grasslands of the Northern Approach, High Pass Harbor controlled lands dotted with trading outposts, branching rivers, and farming hamlets. After that, the unsettled shrublands that mark Riverhill's boarder, and finally over the slate topped peaks of the Heavyhills, clearing the hills by only around a hundred feet.

The sun is nearly set and bathes everything in bright pinkish light that makes the clouds seem metallic and the grass seem fluorescent.

It's not until you clear the Heavyhills that you see signs of damage. There are farm houses on fire, others are collapsed into rubble. Fields are torn up. Carts and caravans are tipped over or broken in half. Trees are broken and smushed against the ground. At the same time, some buildings and farms and patches of woods look unscathed. The destruction is all over the place and incomplete, yet devastating. There are two major paths of destruction, a couple hundred yards apart and equally wide. It looks like two tornadoes tore through, then instead of going away, they kept tearing.

You can see the Pair of Hill Giants from here. Through a spyglass, you have more detail. The giants are humanoid, between 50 and 60 feet tall, covered in shaggy dark tan hair that has a pink tint from the sunset. They are approaching a medium sized (by Halfling standards) town Rose knows is called Willowford.

A few minutes after the Hill Giants appear on the horizon, Chief Engineer Sobong appears in the midst of the Fellowship, "Can't risk the ship. So we can't get too close, and we're less than ten minutes from being as close as I'm going to go." He says firmly, "But I want to drop you in the best place to hack down those apes. Let me know what that is, and we'll put you there, hold onto your supplies, give 'em back to you after you're done, and then hopefully eat some dinner."

For reference, you're about 2500 feet up.

xian fucked around with this message at 21:40 on Dec 18, 2015

Robodog
Oct 22, 2004

...how does that work?


Unlike some others onboard the airship, the Supreme Warlord had no retinue. Xerra and Elna were just two more orcs among a crew of orcs, only distinguishable because they were not wearing any blue. While Elna was out marvelling at the engines, Xerra sequestered herself away in a small storage room off the cargo deck. She needed to centre herself before the fight with the giants.

And then there is a knock on the wall.

"Psst. Hey. Sister. I need a favour." It was Elna, who already looked like she was up to no good before she said anything. "I tried asking these engineering lot about their flight systems but none of them want to talk." She explains, leaning in the doorway. "But we don't need to ask them, do we?"

"We?" Xerra opens an eye, otherwise remaining sitting in her meditative state on the floor. "You. You can just ask the spirits!" Elna corrects herself with a smile, her fangs showing through. "Let me get this straight, Elna." Xerra sighs, getting up to her feet. "As a shaman, a guardian of the very core and culture of our people, you want me to abuse my powers and responsibility to reach out to the spirits of this place so you can steal the mechanics of flight and tinker with it back home?"

Elna waits precisely two point five seconds. "That's what I'm asking, yes."

Xerra sighs. "…get the knife and incense." And her sister beams. She could never say no to Elna, not since they were little kids on the streets together and not now. "I do not know what sort of spirits this machine will have, but if I contact any you do remember that one answer will keep you on the right path and one will see you fall?" Lighting the sticks and handing the bone knife to Xerra, Elna waves a hand. "Yeah yeah, I remember and it doesn't matter. Xerra, do you know how good a 50/50 guess is for science? All I have to do is try both and see which one doesn't explode!" Xerra is stone-faced, carving runes into her forearms that begin to slightly glow as the blood oozes out. "Whatever the spirits say through me, just don't do anything until we've saved the halflings. I don't need you blowing yourself up when I need your help." The condition laid down, Xerra sits in the lotus position and holds her fists together. From there, only shamans know what happens.

~

Runes are still raw as the Supreme Warlord peers over the side of the airship. "I've slain beasts as big as this before." Xerra comments, not particularly impressed by the size. "Just land us as close as you can get to the two. The faster we act the more chance we have of protecting that village."

Using shaman - seance for industrial espionage! marking it off my sheet

Rauri
Jan 13, 2008





B: -1 | C: 2 | G: 2 | S: 1 | W: 0

It takes Rose about half the trip to get over being up in an airship. They're so tall! They're taller than everything, even the mountains, and its sort of helping her comprehend why the big races are so bigheaded about their height advantage. The view from high up was amazing! Rose was sure to pen her thoughts down in a small, doodle-stained notebook as she watched the landscape jerkily pass by. Having never been sailing on anything larger than a skiff across a river, the heavily vibrating airship was nearly making her lose her lunch.

A little over halfway through the trip, though, and she was getting restless. Her carriage had been stowed securely, she'd checked, and Xerra was off being all serious and Rose didn't want to disturb her. The Horselord's companions likewise seemed to be favoring her with their attention, and the bard didn't feel close enough to the rest of the Fellowship to go and bother them. She'd need to come up with a better name for the group. And the airship - the current name was terrible for songs, much too long! But not right now. No, now was the time to explore this amazing airship she was on!

While uncharitable tallfolk would probably describe Rose's behavior as "sneaking about", nothing could be further from the truth. She was just touring the ship without getting interrupted. From the storage holds and landing docks to the kitchens and pantry, the halfling bard explored the wondrous and huge contraption with a giant grin plastered on her face and an eye for detail. Like the ornately stamped envelope she found in what she was pretty sure was an Officer's room. What, it'd been unlocked, it wasn't like she was trespassing or anything. It looked super interesting, so Rose grabbed it and it seemed to disappear as if by magic.

Using The Little Folk to purloin Chief Engineer Sobong's Orders
<Rauri> !r 2d6+3
<Krysmbot> Rauri, 9+3 = 12
<Rauri> hooray
Success + On a 10+, they won't even think to blame you unless they know you quite well or you personally told them you did it.
EDIT: Should've only been at +2, didn't end up mattering luckily.


With the documents carefully secreted away in her coat-pocket, Rose scurries on out of the room, back towards the sunlight of the main deck. She whistles a merry tune as she skips on back, totally allaying any and all suspicion!
--------------

Rose hasn't actually bothered reading the letter by the time they reach the edge of the devastation. Seeing some of the crew looking over one edge, the slightly chubby Rose hustles from the opposite side of the ship, only to gasp in horror. She'd never seen halflings lands like this, with buildings stomped and shattered, carts toppled and flocks scattered. It looked worse than even the most bitter descriptions of the Orc Wars! Oh gods, was Percy alright?

By the time they could spy the two giants, Rose was practically trembling. She couldn't believe how huge they were! It was insane, how was she supposed to fight things that big? The other in the Fellowship might be great heroes, but she was just a performer. Sure, the Valley's third best, but... she was no mighty warrior, last queen in a noble line, titan out of legends. She was just... Rose.

And her brother was down there, in harms way, she reminded herself. And lots others too, even if they weren't kin of hers. When Chief Engineer Sobong comes around, Rose has steeled herself. If Percy can fight them, then so can she! "Between here and Willowford," Rose suggests. "So we don't have to cross the river."

Looking up at Xerra with a hand on her sword, the little bard can't help but grin nervously. "I'll try to leave one for you Xerra."

Rauri fucked around with this message at 11:36 on Dec 20, 2015

Robodog
Oct 22, 2004

...how does that work?

Xerra smirks. "I'll keep the way clear for you so that no allies get caught in your wrath."

Disproportionate Orphan
Apr 17, 2009


Nasan laughs at Xerra's suggestion, "No, no. My consort has good blood, but he doesn't have a head for ruling. He'd panic the first time there was a fight. I mean my son." She finishes up her drinks, and leaves it at that.

--------------------------------

Hours later, Nasan had gathered up her crew and brought horses in. Many horses. Enough for the fellowship (minus Teutobochus; though there are legends of horses his size, she wouldn't even want to know how much it would need to be fed). Each one is the pride of her people, as were most horses. She also brought some cheese, sheep's milk, and dried mutton. She would have liked to bring livestock with her, but she was told that she could either bring horses or livestock and she could find food. She could find it easily. She leads a pony gently, with an apple in one hand. She sees Rose on the deck, and walks up to her.

"Rose!" She beckons for her to come over. It seems more like a command than a suggestion, but that may be because of Nasan's position. "I wanted to thank you for helping out Chanda earlier. She told me everything. A unique take on an old song." She smiles briefly, her head tilting towards the horse, "I have horses who will accompany each of you. This one, will be helping you." She tosses the apple to Rose. "Go ahead. You can feed her. She's very well behaved."

Nohai and Orbei are running drills on the deck. Occasionally, the hawk disappears for a long while and comes back, sometimes with nothing. Sometimes with a mouse or even a small bird. Each time, the hawk receives nothing more than a small nod of approval from Orbei, and there are no vocalizations. Someone who was watching them for a long time might notice subtle gestures using both her head and hands, but only an expert would be able to determine what they meant. It wouldn't matter, because it wouldn't work for them, anyway. Sometimes, you can hear a faint tune being hummed.

Chanda is leaning off the bow by herself, looking as green as any orc. "Ohhhh... please let this end soon. I shouldn't have eaten those Gods damned kebabs. Oh... oh no...." The sounds of her vomiting can be heard throughout the ship.

Rauri
Jan 13, 2008





B: -1 | C: 2 | G: 2 | S: 1 | W: 0

Despite the seriousness of the situation and the audience they have now that they're on the deck of the ship, Rose hugs Xerra for believing in her, even if she's kinda joking about it. It mostly amounts to Rose wrapping her arms around Xerra's leg due to their height difference, but it's still touching. Xerra had inspired her to seek adventure to begin with... having her along on the journey felt incredibly natural to the bard.

Snapping to attention when she hears Nasan call to her - the Horselord speaks with more authority than all the mayors and tavernkeepers she's ever met, and she's used to listening to them - Rose scurries over at her instruction, half-hoping that Nasan wants to request a song. Royal patronage was never a bad thing! Instead, she gets thanks on Chandra's behalf... and a super cute pony! "Aww!" Rose says immediately upon being presented with the chestnut colored animal, catching the apple Nasan tosses her with aplomb.

Striding to the front of the animal - her new mount, apparently - the halfling looked more than delighted to be making its acquaintance. The speed with which she offers it the apple she was provided (instead of eating it herself), petting the side of its head with her other hand, is proof of that. "Hahaha!" Rose starts to laugh, the pony having moved from eating the apple to licking her hand. "She's so sweet! What's her name?"

Disproportionate Orphan
Apr 17, 2009


Nasan looks confused, "Its name? The name is found by the rider, as with all horses. She is not a dog or a falcon. You will know her name after you have ridden her."

xian
Jan 21, 2001

Lipstick Apathy
The Overlord

The answers to Xerra's question are: "the ship is kept aloft by shards of hardened wind" and "the tubes and gears of this ship keep it aloft using alchemical fluid with unique hydraulic properties."

Chief Sobong's orders are unopened in one of Rose's many pockets.

~~~

Sobong wishes you luck before heading back to the bridge to start the descent. Other members of the Materials Guild lead you to the cargo hold.

The Size Isn't Everything descends to a few dozen feet over the ground on the other side of the river, as Rose specified. The descent is sharp and the hold of the Size feels not unlike being inside a rock tumbler. It leaves the Fellowship to wonder whether all airships were this rough, or just this one, today, doing combat maneuvers it was probably never built for.

The Materials Guild members arrange a large cargo net with straps hanging off it in the cargo hold of the Size. They instruct the Fellowship members on how to strap in, and then move to, under Nasan's watch, harness the horses separately.

After that, Guild members begin turning cranks that lower the net, with everyone strapped on, slowly, out of the Size. This part of the descent to the ground, in contrast, has a smoothness born out of being done thousands of times.

After the Fellowship is on the ground, the Materials Guild members lower the horses down steadily, but swiftly.

The group is between 500 and 1000 yards from the two furry, simian giants. They see one heave a boulder at the city wall (which it could step over, anyway) and then see a portion of wall shatter. The other jumps into the air and comes down hard on a farm house outside of the walls, crushing it into nothing.

What do you do?

xian fucked around with this message at 08:54 on Dec 24, 2015

Robodog
Oct 22, 2004

...how does that work?


Elna makes diligent notes of everything Xerra and the spirits say. Either by hardened wind or hydraulic fluid, the Supreme Engineer was going to make something fly.

~~~

Xerra hates the wait. In any other battle she would have lead the charge from the front by now, but the nature of the airship meant a painstaking wait before they were even in position. Fully armoured and ladened with weapons, the Supreme Warlord paces. Elna has no problems though, leaning against an interior wall and chewing something that vaguely looked like dried meat. Science was all about patience.

As the battle approaches, Xerra gets more active. "We are strong to protect the weak." She recites, looking to each member of the Fellowship in turn. "We stand as bulwarks against the tide because we can weather it. We fight so that others need not." Her hand was on her spear now. "What is happening down there is something we can end right now. We needn't let another innocent die. We must have courage."

The orc doesn't take the time to strap herself in, she had more important things to take care of than her own safety.

"FOUL BEASTS!" Xerra roars, her bellow louder than even the airship above them. "YOUR TERROR ENDS HERE!" Grabbing the club off her back, she smashes it into the ground. The sound and shockwave are fierce. "FACE ME!" She demands from the two giants, pounding her club into the ground again. "FACE ME AND DIE!"

Using Keep Them Busy (Courage) to get the Giants to pay attention to me and not the civilians.
Robodog: !r 2d6+2
[04:41am] Krysmbot: Robodog, 9+2 = 11

Disproportionate Orphan
Apr 17, 2009


Orbei and Nasan rode in the standard two rider formation. The hawked one rode beside her ruler to make sure she was safe. Chanda stood back with the rest of the noncombatants, biting her nails.

Nasan rides forth on Baiju at full speed, charging towards the furthest giant. Xerra can distract the nearest one, and she can get the other one just fine. She lets fly an arrow from her horsebow, and it looks like it's going to whiff. All of a sudden, a stiff breeze pops up and guides the arrow straight into the second giant's big toe, an especially sore spot for the beasts. She makes sure to whoop loudly and pump the bow in the air so the bastard knows it was her: "Бохир төрөлхтөн үхэх ёстой!"

Of course, the ancestors caused the wind to blow favorably. Xerra would know this. Her curse wasn't strictly a negative thing in the immediate sense, but it diminished her glory to know that her own shot would have missed if not for them. She would have to thank them vigorously later, lest they turn against her.

Now she has 1 ammo.

<genericangst> !r 2d6
<Krysmbot> genericangst, 4 = 4
<genericangst> ...poo poo
<genericangst> I could reroll the other one, but
<genericangst> hmmmmmmm
<genericangst> !r d6
<Krysmbot> genericangst, 5 = 5
Keep them busy - 2+5+2 = 9

Disproportionate Orphan fucked around with this message at 03:59 on Dec 29, 2015

xian
Jan 21, 2001

Lipstick Apathy
The Overlord

The stone throwing simian giant turns towards Xerra and lets out a deep, screeching, bellowing challenge before lumbering towards the Orc, crushing bushes, uprooting crops, and splintering trees in its wake.

~~~

The farm crusher unleashes a baying howl and thrashes in pain when the arrow hits his toe. It gropes at the arrow, but the fletching is too fine for the beast to grasp. Instead, it grabs debris from the farm, nailed together planks of wood that, moments earlier, was supporting a roof, and hurls it at Nasan. The giant needs no assistance from the winds or its ancestors. The hurled beams crash into the ground about 30 yards away at Nasan's 10'clock, and skid past as The Last rides toward the giant.

~~~

Willowford is very temporarily safe. Each of the ape monsters laying siege to it are now focused on one of Nasan and Xerra.

What do you do?

Rauri
Jan 13, 2008





B: -1 | C: 2 | G: 2 | S: 1 | W: 0

It took them forever to get to the ground, the thundering footsteps of the giants and devastation they were causing doing their best to make Rose doubt her courage. Still, when Xerra, Nasan, and Orbei all set off towards the monsters attacking her homeland... she knew what she had to do.

Patting the neck of the pony she'd been given a few times, she grabs the reins and yells "Yah!" It takes off, and Rose is nearly so confused to be racing towards danger instead of away from it for the first time in her life to remember the important details about the occasion. She'd need to commemorate the occasion in song later!

Still, with no sling or ranged weapons, merely some buttons and loose change and thieves tools and cooking equipment, and a blade that was roughly as long as one of the giant's toenails, Rose was not going to charge herself and her pony in just to get crushed right at the start of the adventure, oh no. Instead, she was making a beeline towards what looked like the remains of a brewer's house. There was a wagon outside, filled with straw but otherwise empty. Suddenly, a plan was forming...

<Rauri> Look Closely
<Rauri> !r 2d6+1
<Krysmbot> Rauri, 3+1 = 4
<KittyEmpress> owned
<Rauri> :x
*** MobileWorserer [~androirc@704074DF:48409C23:CDE5D578:IP] has joined #swampthings
<Rauri> my poor halfling

Adbot
ADBOT LOVES YOU

xian
Jan 21, 2001

Lipstick Apathy
The Overlord

Rose urges her pony towards the Brewer's house. When she gets there she dismounts her as yet unnamed pony. Rose knows her way around wagons and the like from maintaining her own Caravan on her travels; looking over the wagon, everything looks road-worthy until she checks the rear axle, which is cracked in half and splintered.

  • Locked thread