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Wait, are we seriously at the point in time where people talk fondly of their parents getting PS3s?! My first system was an Atari 2600
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# ? Dec 17, 2015 03:02 |
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# ? May 8, 2024 10:01 |
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Nah my dad's pretty old, he's a huge gamer though so he used to buy himself a new console every generation for Christmas. e: like it was specifically his PS3. I was allowed to use it and all but he always had dibs. Lady Naga fucked around with this message at 03:07 on Dec 17, 2015 |
# ? Dec 17, 2015 03:04 |
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Lady Naga posted:Oh poo poo really? I never played that far into it. Anyway, this is a "play all the RE games" lp, and aside from games I can't get to because of tech issues (Mercenaries 3D) we're playing them all. We'll give Survivor 2 the usual thirty minute view while we talk about other things. Well I certainly admire your resilience if you really do plan to give Survivor 2 a shot. I don't think it actually requires much more than 30 minutes to see through to the end though, unless I'm getting average playtime mixed up with the first Survivor. Now that was a disappointing rental. Literally 45 minutes after paying the fucker at the register, I was looking at the end screen. Bitterness flowed through my veins for at least twice as long. I definitely won't spoil Dead Aim for myself though.
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# ? Dec 17, 2015 04:07 |
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Honestly Survivor 2 is fun and arcadey in the way a brainless lightgun shooter should be; it mostly exists to take up arcade space. Survivor 1 though yeah, woof.
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# ? Dec 17, 2015 06:05 |
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Wait, why fight Yawn in the attic? You can slip right in and out instead of wasting time, ammo and health, and you only have to fight it again later.
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# ? Dec 17, 2015 18:22 |
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To avoid a mysterious inconsistency with Yawn's appearance later, I'm guessing. That and to show off the 'Bazooka' (along with Jill's laughable fragility compared to Chris' near-insurmountable wall of health).
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# ? Dec 17, 2015 18:34 |
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ZogrimAteMyHamster posted:To avoid a mysterious inconsistency with Yawn's appearance later, I'm guessing. Inconsistency how? You have to fight it twice whether you drive it off or run around it, so I figure you may as well save yourself the trouble the first time. Unless as far as inconsistencies you mean something like: "Oh well it was in the attic, but now it's in the fireplace in the piano room? How does that make sense?"
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# ? Dec 17, 2015 19:34 |
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Also because I'm not a super great player and finagling trying to get past the snake and to the emblem will probably get me bit once or twice, so at that point I might as well commit.
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# ? Dec 17, 2015 20:05 |
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Tofu Survivor posted:Inconsistency how? You have to fight it twice whether you drive it off or run around it, so I figure you may as well save yourself the trouble the first time. Unless as far as inconsistencies you mean something like: "Oh well it was in the attic, but now it's in the fireplace in the piano room? How does that make sense?"
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# ? Dec 17, 2015 21:22 |
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Lady Naga posted:Also because I'm not a super great player and finagling trying to get past the snake and to the emblem will probably get me bit once or twice, so at that point I might as well commit. Fair enough. I'm not a "kill everything in every game with the knife without getting hit and also get the highest score" Resident Evil player, but I guess I'm slightly above average? I still have a lot of trouble with Code: Veronica bosses, though. I hate you, Code: Veronica. ZogrimAteMyHamster posted:I mean it's literal appearance, as in how it looks. During the second encounter, Yawn has patches of skin missing. Just another trivial detail that I've picked up on after nigh-on 20 years of playing this game, over and over and over again! Gotcha. I guess even though I noticed the difference I just kind of chalked it up to decomposition or something. My own ~17 years of RE and survival horror experience just compels me to hoard everything and take no unnecessary risks.
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# ? Dec 17, 2015 21:26 |
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Tofu Survivor posted:Fair enough. I'm not a "kill everything in every game with the knife without getting hit and also get the highest score" Resident Evil player, but I guess I'm slightly above average? loving useless waste of space in RE2 though. Holy hell I hate the knife in RE2 so much. ZogrimAteMyHamster fucked around with this message at 21:44 on Dec 17, 2015 |
# ? Dec 17, 2015 21:42 |
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Yeah I mean this is a casual LP and we're all about having fun so I'm most likely not going to take the most optimal or easiest path through the game. It's also my first LP, and while I've done streams and stuff before I'm still getting a bit used to the whole "playing and talking for public consumption" thing. I also forgot to add to the update post, but our series-wide death counter is now at 2 (one onscreen, one offscreen).
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# ? Dec 17, 2015 21:46 |
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ZogrimAteMyHamster posted:Ah, Code Veronica. The one entry in the classic series where the knife isn't generally considered as completely poo poo (although I am also partial to the knife in the original, since it's roughly as damaging as a Beretta shot and can make short work of zombies or a Cerberus early on), and is in fact a recommended weapon on some bosses! Such as "Doctor Zombie", and Nosferatu. Not that I even dare use it on the latter, videogame RNG has a history of just dicking me over at every opportunity and getting me killed. Oh gently caress that, I'm not going anywhere near Nosferatu with the knife. His stunlocking attack (which i guess Capcom loved adding in CV almost as much as Retro Studios loves ground attacks) is bad enough already. ZogrimAteMyHamster posted:loving useless waste of space in RE2 though. Holy hell I hate the knife in RE2 so much.
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# ? Dec 17, 2015 21:53 |
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Tofu Survivor posted:Oh gently caress that, I'm not going anywhere near Nosferatu with the knife. His stunlocking attack (which i guess Capcom loved adding in CV almost as much as Retro Studios loves ground attacks) is bad enough already. And RE2 is a loving fantastic game, with my only general complaint being how easy it is compared to those either side of it. REmake 2 however is going to be worth the wait, because Capcom dare not gently caress that up and will do anything and everything to make it nothing short of absolutely perfect. I hope.
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# ? Dec 17, 2015 22:00 |
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So apparently this is going to be a thing? I've literally never heard of it before. Apparently it's going to be released on the 20th anniversary which really blows. Fuckin' Run Button gets Sonic Generations and we get this to play. Lady Naga fucked around with this message at 10:43 on Dec 18, 2015 |
# ? Dec 18, 2015 10:39 |
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Lady Naga posted:So apparently this is going to be a thing? I've literally never heard of it before. Oh, I heard about that a few months back, sounds like Capcom really wants to make Call of Resident Evil work.
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# ? Dec 18, 2015 11:43 |
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Well I'm sure the Tenchu people will make a very well balanced, fair and fun competitive multiplayer shooter, what with their stellar track record and all.
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# ? Dec 18, 2015 11:46 |
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Ha, forgot all about that thing. I'm just dumb enough to want to give that a go, however, as long as it's cheap. Not shelling out more than a tenner for it, and I'm certainly not going to expect some sort of masterpiece either way, but it could be a surprise heap of dumb fun and pubbie tears. And there goes my weekend quota of optimism.
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# ? Dec 18, 2015 12:34 |
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Oh yeah, I remember seeing a Gamespot article for that trainwreck. All I can hear when I see it is Capcom saying waaaaay back that RE was headed more towards action with RE6 because "that's where the money is." Operation Raccoon City was bad enough, and now we have this steaming turd. Lady Naga posted:Well I'm sure the Tenchu people will make a very well balanced, fair and fun competitive multiplayer shooter, what with their stellar track record and all. I'd prefer it if the Tenchu people actually worked on Tenchu. I haven't played a Tenchu game since Tenchu Z.
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# ? Dec 18, 2015 14:47 |
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Tofu Survivor posted:Oh yeah, I remember seeing a Gamespot article for that trainwreck. All I can hear when I see it is Capcom saying waaaaay back that RE was headed more towards action with RE6 because "that's where the money is." quote:I'd prefer it if the Tenchu people actually worked on Tenchu. I haven't played a Tenchu game since Tenchu Z.
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# ? Dec 18, 2015 21:43 |
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The only good part of RE6 is playing Mercenaries as Coach from L4D2.
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# ? Dec 18, 2015 21:45 |
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ZogrimAteMyHamster posted:Goddamnit I legitimately like RE6 as a game, and gently caress it all to hell I like it as a Resi game too. Maybe it's because I was/am fortunate enough to not have to put up with mindless AI partners getting killed all the time in the stupidest ways, but something about the way RE6 plays just makes it all work for me. But then I'm also one of those weirdos who had some fun with Operation Raccoon City, although that was probably down to drinking a lot while playing through it with a certain group of like-minded friends. ORC is a mercifully short game given how simple and repetitive it is (not to mention often aggravating; seriously, what the gently caress is with all the non-human enemies refusing to flinch no matter what you loving hit them with?), and all that booze could easily have made something far worse (such as Survivor 2) seem fun. Ayyy, easy there. I never said I didn't like RE6. I really enjoyed the gameplay, but I did find Chris' story incredibly weak compared with everyone else's. Leon's wasn't that great either, but it was a drat sight better than Chris'. I think out of all the campaigns, Jake/Sherry's was probably the strongest storywise and actually felt like it could've made a decent RE game if it had focused entirely on the pair. That said, Lady Naga posted:The only good part of RE6 is playing Mercenaries as Coach from L4D2. Mercenaries was where I spent most of my time. The revamped combat system in 6 was fantastic, so running around and trying to shoot everything up with a pal within the allotted time was a blasty blast. It also helped that the music was great. RE5 mercs music was godawful, especially coming off of 4 and its individual tracks for each character.
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# ? Dec 18, 2015 22:58 |
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Tofu Survivor posted:Mercenaries was where I spent most of my time. The revamped combat system in 6 was fantastic, so running around and trying to shoot everything up with a pal within the allotted time was a blasty blast. It also helped that the music was great. RE5 mercs music was godawful, especially coming off of 4 and its individual tracks for each character. You say that but, a few of the character themes in Merc mode in 4 were ripped straight from PN-03 and slapped into 4, not that it means its any less good but it's not unique music.
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# ? Dec 18, 2015 23:04 |
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Hey at least something good came from PN-03.
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# ? Dec 18, 2015 23:05 |
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Tofu Survivor posted:Ayyy, easy there. I never said I didn't like RE6. Lady Naga posted:The only good part of RE6 is playing Mercenaries as Coach from L4D2. ...before actually playing it for myself that I was about ready to write it off almost immediately. Then I bought it... played it... "holy loving hell this game's not bad at all what in gently caress's name has the internet been smoking?" Instant addiction. Co-op probably played a huge part in this but now I just mindlessly leap in to shout "IT'S NOT A BAD GAME" almost immediately whenever I see it mentioned. Tofu Survivor posted:I really enjoyed the gameplay, but I did find Chris' story incredibly weak compared with everyone else's. Leon's wasn't that great either, but it was a drat sight better than Chris'. I think out of all the campaigns, Jake/Sherry's was probably the strongest storywise and actually felt like it could've made a decent RE game if it had focused entirely on the pair. Tofu Survivor posted:That said, Mercenaries was where I spent most of my time. The revamped combat system in 6 was fantastic, so running around and trying to shoot everything up with a pal within the allotted time was a blasty blast. It also helped that the music was great. RE5 mercs music was godawful, especially coming off of 4 and its individual tracks for each character.
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# ? Dec 18, 2015 23:31 |
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RE6 plays really well but it's so tone-deaf and antithetical to what people liked about these games to begin with to the point where I devised a rating cartesian chart based on it and 0. For example, Lady Naga fucked around with this message at 00:09 on Dec 19, 2015 |
# ? Dec 18, 2015 23:50 |
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Seems about right. 0's partner system was such garbage, I don't know what they were thinking.
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# ? Dec 18, 2015 23:57 |
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RE 0 isn't even the best example of a game that hits the tone perfectly but just sucks to play but it's the closest I could get.
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# ? Dec 19, 2015 00:08 |
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Why do I feel like RE4 is a better representation of good gameplay and tone? I mean yes RE2 was really good but RE4 is where they decided to really take the piss and that is why we love Resident Evil. Also always nice to see Shattered Memories in a place that isn't "this is the worst Silent Hill ever made argh, gently caress "
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# ? Dec 19, 2015 00:58 |
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The idea is good sequels, not just all around good games. RE4 is fun and cool but it doesn't at all fit the honest horror tone they were trying to go for right up until that stopped being profitable. Right now there are more genuine horror RE games than there are goofy comedy ones so it's not very emblematic of the series as a whole. I definitely like Shattered Memories more than most people but honestly its placement is more because of how much Downpour, Origins and Homecoming skew the gently caress out of the results.
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# ? Dec 19, 2015 01:03 |
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Aces High posted:and that is why we love Resident Evil. Hey man, speak for yourself. I loved RE4 and I've bought and 100%'d it for literally every console it was released on, but it sure isn't why I love Resident Evil.
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# ? Dec 19, 2015 01:04 |
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Lady Naga posted:RE6 plays really well but it's so tone-deaf and antithetical to what people liked about these games to begin with to the point where I devised a rating cartesian chart based on it and 0.
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# ? Dec 19, 2015 01:40 |
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ZogrimAteMyHamster posted:RE4 fits exactly on top of RE6 on that graph. Not really, though it's interesting in how much of a departure it is from the original quadrilogy being the first post-9/11 RE game (RE 0 was in development for years).
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# ? Dec 19, 2015 02:02 |
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Lady Naga posted:Not really, though it's interesting in how much of a departure it is from the original quadrilogy being the first post-9/11 RE game (RE 0 was in development for years). Wasn't it originally supposed to be released for the N64? I think I read that somewhere.
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# ? Dec 19, 2015 02:04 |
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Tofu Survivor posted:Wasn't it originally supposed to be released for the N64? I think I read that somewhere. Yeah, I'll talk about it more during the game but it was supposed to be for the N64 DD (like a million other projects).
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# ? Dec 19, 2015 02:05 |
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Oh poo poo I just noticed Dead Aim on the graph! (I know, I'm probably going blind considering there are only four games on said graph to begin with). Wow, now I am double-interested in seeing that one unfold in some sort of hideously comical fashion. Like if it was a Paul W. S. Anderson game.
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# ? Dec 19, 2015 10:59 |
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ZogrimAteMyHamster posted:Oh poo poo I just noticed Dead Aim on the graph! (I know, I'm probably going blind considering there are only four games on said graph to begin with). Wow, now I am double-interested in seeing that one unfold in some sort of hideously comical fashion. Dead Aim is so unbelievably terrible that it's impossible to believe anyone on the dev team was taking it seriously. I dunno if Lady Naga is going to be covering it since it's not on the list in the OP, but I don't want to give away too much just in case. But basically, Bruce McGivern is Not!Leon in much the same way that his partner character is Not!Ada. The big bad is obsessed with beauty and the virus Macguffin of the day sort of... grants his wish to be as beautiful as possible in the most roundabout way? Beauty is in the eye of the beholder though, as they say. ZogrimAteMyHamster posted:Like if it was a Paul W. S. Anderson game. Let's not talk about that waste of space.
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# ? Dec 19, 2015 19:01 |
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ZogrimAteMyHamster posted:Oh poo poo I just noticed Dead Aim on the graph! (I know, I'm probably going blind considering there are only four games on said graph to begin with). Wow, now I am double-interested in seeing that one unfold in some sort of hideously comical fashion. Like if it was a Paul W. S. Anderson game. Honestly though all things are relative. Gameplay-wise as far as lightgun shooters go Dead Aim is one of the better ones, but I don't exactly play Resident Evil to experience better-than-average lightgun games.
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# ? Dec 19, 2015 20:16 |
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Dead Aim is the greatest thing in the series (for certain definitions of great) and absolutely should not be spoiled for anyone. When I played it back in college neither me nor my roommate could stop laughing at it.
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# ? Dec 19, 2015 20:34 |
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# ? May 8, 2024 10:01 |
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ZogrimAteMyHamster posted:I mean it's literal appearance, as in how it looks. During the second encounter, Yawn has patches of skin missing. Just another trivial detail that I've picked up on after nigh-on 20 years of playing this game, over and over and over again! That was supposed to be decayed skin? If so, that could've easily come about just by time due to T-Virus. It wouldn't have to correlate to damage done by a bazooka.
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# ? Dec 20, 2015 12:05 |