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Ceraph
Feb 26, 2013

Say, "fuzzy pickles."


The year is 1998, it has been two years since the launch of both the Nintendo 64 and Super Mario 64. Gamers all across the globe loved Mario 64’s 3D worlds and were eager for another game that evokes that sense of exploration and adventure. I was only 10 years old at the time, but I can’t recall any 3D games that really hit those notes quite the same way Mario 64 did. That is, until Banjo-Kazooie came along.

Rareware, a company that had made a name for itself in the heart of Nintendo gamers everywhere by making the Donkey Kong Country series on the SNES, decided to blow everyone’s minds out the back of their skulls. My 10 year old self could not handle this game, it was like Mario but everything seemed so much grander. Spiral Mountain, the area of the game you start in, seemed so much bigger and livelier than Peach’s Castle in Mario 64. The worlds have so much character to them and the characters are exciting and memorable. They took the genre that Mario 64 invented and expanded it to the next level. And so I present to you, one of the greatest 3D platform adventure games of all time: Banjo-Kazooie.

Videos:
================

Episode 01 - Welcome to My Lair


Episode 02 - Gold for Gold


Episode 03 - Creepy Clanker


Episode 04 - Grunty's Band


Episode 05 - Second Best


Episode 06 - Magical Snow Land


Episode 07 - Bratty Sisters


Episode 08 - Grunty's Phases


Episode 09 - Too Spoopy


Episode 10 - Pantsless


Episode 11 - Seaworthy Vessel


Episode 12 - Silent Hill 64


Episode 13 - Platforming


Episode 14 - Autumn


Episode 15 - Bees and Cicadas


Episode 16 - Board Game of Death


Episode 17 - For Real This Time (Finale)


Super Bonus - Wishywashy


================


The Story So Far...
================

Being the first game in a new franchise there really isn’t a whole lot to cover that isn’t included in the game, but for the sake of completeness I’ll recap the setup.

The game follows our titular characters: Banjo the bear and Kazooie the breegul (a completely made up kind of bird, trust me I checked) as they attempt to save Banjo’s sister from the clutches of the evil witch Gruntilda. Grunty has kidnapped Banjo’s sister, Tooty because her magic cauldron informed her that Tooty was prettier than Grunty. In her rage Grunty kidnapped Tooty and is attempting to use a machine to transfer Tooty’s beauty to herself.

================

Characters:
================

The Heroes



It’s Banjo! He’s a honey bear and half of our titular dynamic duo. Banjo's a pretty easy going bear, but when Grunty kidnaps his sister it's time for our hero to rise to the occasion! Banjo is much more personable than his counterpart…



Kazooie! Kazooie is a red-crested Breegul, which until recently I had always assumed was a real bird that I was not familiar with. Alas, it seems Rare has been pulling my leg for the better part of two decades. Hot headed and snarky, Kazooie is the perfect foil to Banjo’s calm and collected demeanor. It’s also worthwhile to note that she spends the entirety of this game inside Banjo’s iconic blue backpack. It is not until the sequel, Banjo-Tooie, that she is able to split from Banjo and leave the backpack.



Tooty is Banjo’s younger sister and, apparently, the only person in the world more beautiful than Grunty? Which is kind of disturbing to think about… Anyways, Tooty is minding her own business doing… little sister stuff when Grunty shows up and kidnaps her!



Bottles the Mole is a resident of these parts (and apparently many other parts given how far his network of molehills spans) and is curiously quite knowledgeable in the art of being a platformer protagonist. Bottles teaches the player all the moves they need to traverse the various worlds of the game. He also loves to tease Kazooie, who is more than willing to trade insults.



Mumbo Jumbo is a mysterious shaman who helps Banjo and Kazooie on their journey by shape shifting them into various animals and objects. In order to do so though he requires the aid of a set number of Mumbo tokens, which are scattered around the world. He seems pretty content to stay out of Banjo and Kazooie’s quest aside from this minimal interaction, and I often questioned just how much Mumbo was on our side.

The Villains



Gruntilda, or Grunty as she is often referred to, is the resident of, you guessed it, Gruntilda’s Lair. She is a witch that is obsessed with her image (in case the fact that her lair is shaped like her face didn’t tip you off to that). Upon learning that there is someone more beautiful than her she promptly kidnaps poor Tooty and attempts to steal her beauty.

Supposedly her character was inspired by the character Grotbags from the aptly named British TV show “Grotbags”. I always got kind of a Wicked Witch of the West vibe from her.



Klungo is Grunty's lab assistant and surprisingly something of a technical genius. He creates the machine that would allow Gruntilda to steal Tooty's beauty. His ogre-like stature and slurred speech hide the cold, calculating mind that lies within...
================

Ceraph fucked around with this message at 18:20 on Jan 16, 2016

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Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 01 - Welcome to My Lair


Hey everybody, welcome to my Banjo-Kazooie LP! I'll be joined by my good buddies Alden (A440V) and Vince. In a somewhat a-typical manner I'm going to be taking a back seat on this one and let Vince take the reins, as he is an even bigger fan of this game than me.

I am super excited to kick this off, so without further ado let's jump into it!

Ceraph fucked around with this message at 02:19 on Dec 10, 2015

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 02 - Gold for Gold



It’s time to hit up Treasure Trove Cove! It’s in this level that we unlock the flight pad, one of my favorite mechanics in this game. I love flying in games, but when you add it to a platformer you run into the problem of making all the platforming after that point trivial if you’re not careful. Banjo-Kazooie executes this really well with the combination of the red feathers, the actual flight mechanics, and the flight pads. The flight pads serve to limit the areas which you can fly in, as you cannot go through doors etc while flying. This means they can have discrete platforming segments in levels that have flight pads. The red feathers serve as a deterrent to using flying as your only means of transportation, but you get them frequently enough and use them slowly enough that it doesn’t feel debilitating, you just kind of put it in the back of your head that maybe you shouldn’t fly all the time. The flight mechanic itself is hard enough to control that it can often times be harder to fly through a platforming segment than just do it normally. I don’t fault them for it and in fact it works very well because the actual segments that do require you to fly are designed with the controls in mind, giving them just the right amount of challenge.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 03 - Creepy Clanker



It's time to go to Clanker's Cavern, which was always one of my least favorite levels, though I do also feel like it gets a bad rep. It is by no means poorly designed and it's still fun to play, but as a kid the dark, grungy environments and the amount of time I had to spend underwater were both super unsettling. That combined with Clanker's actual design made me want to never come back to this level. I guess that means they really nailed the aesthetic they were going for in this level. I do have to say though, I really like the fact that they made Clanker a nice guy, even though he looks really gnarly. Teaching the younguns important life lessons and all that jazz.

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted
That level was not so fun, through its not the worst. I hate that note system they have in this game, its so hard to get all the notes in one go.

dscruffy1
Nov 22, 2007

Look out!
Nap Ghost
I remember being too spooked as a kid for Clanker's Cavern and a world later on, so I had my older brother do it.

Fiendly
May 27, 2010

That's not right!
Banjo-Kazooie was my first LP, and if I could enforce one rule upon all LPers, it'd be that everyone must LP this game at some point. It can only bring joy to the world. Don't watch my LP of it, though. It's a technical disaster.

dscruffy1 posted:

I remember being too spooked as a kid for Clanker's Cavern and a world later on, so I had my older brother do it.

This came up in my LP as my co-commentator (who was the one playing the game) has a life-long fear of aquatic monsters. Unfortunately, the effects of his fear turn out to be pretty subtle.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

grandalt posted:

That level was not so fun, through its not the worst. I hate that note system they have in this game, its so hard to get all the notes in one go.

It can be pretty frustrating for the completionist when you're missing FOUR notes and you have no idea where they are and you waste like an hour aimlessly roaming around the level. Though I do very much appreciate the fact that you don't need to collect all the notes in every world to beat the game. They do have some nice bonuses if you tackle that extra task, but it is by no means necessary, and I think they work well as a nice little Pavlovian reward for exploring the level.


Fiendly posted:

Banjo-Kazooie was my first LP, and if I could enforce one rule upon all LPers, it'd be that everyone must LP this game at some point. It can only bring joy to the world.

I'm not gonna lie we had so much fun recording this. The more Banjo there is in the world the more it will be a better place. We're definitely going to do Banjo-Tooie at some point as well, it's just gotta happen now. These games are just bursting at the seams with personality, it's impossible to be in a bad mood while playing or watching them.

DMorbid
Jan 6, 2011

Hello! I see you.


grandalt posted:

That level was not so fun, through its not the worst. I hate that note system they have in this game, its so hard to get all the notes in one go.
They changed that in the 360 release. Now, any notes you collect stay collected if you die or exit the level. Makes the later parts of the game so much less frustrating.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 04 - Grunty's Band


We hit a bit of a note related snag in today's episode, not unlike what you guys were just talking about. Luckily, thanks to the wonders of video editing, you'll hardly know the difference!

We also hit up Bubble Gloop Swamp in this episode, which I remember having a much harder time with when I was younger. The swamp water that you can't touch without getting hurt was always really intimidating, but it's really not that hard to deal with. I really like the aesthetic here, how they took the swamp theme and made it colorful and upbeat instead of dank, depressing swamp times. I am especially thankful for this choice after having just come from a level like Clanker's Cavern which actually is just dank and depressing.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 05 - Second Best


I guess it's never explicitly stated, but it's certainly heavily implied that Tooty is the only person higher up on the beautiful ladder than Grunty. That's nightmare fuel, right there.

Also we get to the mini game as the crocodile where you have to eat more yumblies than Mr. Vile. I always found this extremely difficult as a kid, as I was way too dumb to realize that you could just come back later with the running shoes and make your life a lot easier.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 06 - Magical Snow Land


It's time for Freezeezy Peak! This was always one of my favorite levels. I always loved the fact that they took the ice world trope and turned it into a bright and upbeat Christmas themed level. Plus you get the beak bomb! Aside from flying itself this is one of my favorite moves that you learn. Not only does it let you attack while flying but it gives you a nice speed boost too.

Roro
Oct 9, 2012

HOO'S HEAD GOES ALL THE WAY AROUND?
I'm glad to see a Banjo Kazooie LP, it seems like everyone wants to LP the sequel instead. Brings back nostalgic memories of watching my older cousins playing it and loving up in the swamp level over and over...

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Roro posted:

I'm glad to see a Banjo Kazooie LP, it seems like everyone wants to LP the sequel instead. Brings back nostalgic memories of watching my older cousins playing it and loving up in the swamp level over and over...

Thanks, I'm glad you're enjoying it! The swamp tripped me up a lot as a kid as well, though playing through it now it's not so bad. I definitely get how an impatient 8 year old would have trouble with it, though haha.

Roro
Oct 9, 2012

HOO'S HEAD GOES ALL THE WAY AROUND?
I think they were teenagers, which made it even funnier to child me because they had to censor their frustrated cursing.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 07 - Bratty Sisters


We came to an interesting realization in today's episode, but Brentilda really is just kind of a brat. She has no reason to believe that telling you all these facts about Grunty will be useful and she's just being a huge gossip. Maybe we've been on the wrong side of this confrontation the whole time?

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

The reason you didn't make it in the flooded pyramid the first time was because the timer ended as you fell in and the door closed upwards, breaking your fall and pushing you back out.

Ceraph posted:

We came to an interesting realization in today's episode, but Brentilda really is just kind of a brat. She has no reason to believe that telling you all these facts about Grunty will be useful and she's just being a huge gossip. Maybe we've been on the wrong side of this confrontation the whole time?

I think that all this could have been avoided if miss goody two shoes had played board games with her little sister instead of going out with the "good" witches. Grunty just wants to be popular like her sister!

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 08 - Grunty's Phases


When you think about it, it really is kinda strange that Grunty would have all of these different themed worlds strewn about her lair. Sure, some of them make sense, like Mad Monster Mansion being her actual house, and Clanker's Cavern being her garbage disposal, but what functional purpose does Gobi's Valley serve? I'd like to think that Grunty was just really into Egyptian stuff and decided to make one of the wings of her lair Egyptian themed.

Ceraph fucked around with this message at 18:26 on Dec 27, 2015

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
Gobi's Valley is right across from Freezeezy peak. Clearly that area is her kitchen. Freezeezy is the fridge, Gobi's is the oven.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Technical Analysis posted:

Gobi's Valley is right across from Freezeezy peak. Clearly that area is her kitchen. Freezeezy is the fridge, Gobi's is the oven.

:stare:

By god, I think you're on to something.

Does that mean that Bubblegloop Swamp is her indoor swimming pool? Mumbo's Mountain is her garden / orchard. Treasure Trove Cove is the beach, 'cause I mean why wouldn't you. Rusty Bucket Bay would be the port... y'know, for all that overseas trading Grunty does. And Click Clock Wood is... a tree? I got nothing there.

PixoPoxo
Dec 11, 2006
Am get!
Banjo-Kazooie is pretty awesome, but I find the development of it to be a rather fascinating tale. Luckily, Rare uploaded a video that gives some interesting details about the game's early days. I suggest giving it a watch if you're a fan of the game.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 09 - Too Spoopy


It's time to hit up Mad Monster Mansion! This was always one of my favorite levels, I love the theme of this world and I also like that it's a lot bigger than it seems at first. There are a lot of buildings you can go into that have the "bigger on the inside" thing going on.

Also as luck would have it we talk a little bit about the history of Banjo Kazooie in today's episode that is discussed in the video that SGR linked to (Thanks again for dropping that in the thread!). We slipped up on the name of the antagonist, though, his name is BlackEYE, not Blackbeard.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 10 - Pantsless


It's time to wrap up Mad Monster Mansion as we showcase one of my favorite transformations, second only to the one in the final world. Can it do anything special? No. It's a pumpkin. But it's a jack-o-lantern and it's adorable and I love it.

Zain
Dec 6, 2009

It's only forever, not long at all
With all the musical interludes you all do I sorta expected the title to be "Getting Jiggie with it."

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Zain posted:

With all the musical interludes you all do I sorta expected the title to be "Getting Jiggie with it."

Argh, that's a great idea. I only wish I'd thought of it haha.

ephphatha
Dec 18, 2009




All the transformations in this game are great, but that pumpkin is definitely my favourite. That little sound it makes when you're hopping around is hilarious :3:.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 11 - Seaworthy Vessel


It's time to hit up Rusty Bucket Bay, which was never one of my favorite levels. It's fine from a design standpoint, but the oily water mechanic drove me nuts as a kid. It's perfectly manageable and it's really not that hard, but its mere presence made the underwater segments really stressful. It works really well from a design standpoint to introduce some tension and difficulty at this late stage of the game after you've acquired your entire arsenal and probably upped your health bar considerably, but it definitely took years off my life.

Also as a side note, we have an encounter with Boss Boom Box, one of the only bosses in the game outside of the final boss at the end (three guesses who that ends up being). He's pretty easy and there's a number of tactics you can use to beat him (aside from the method of cheesing him we tried to show off). The walls are lined with extra eggs you can use to pelt him and his spawn from afar if you're not into getting up close and personal. You can also make judicious use of the gold feathers to make it easier as well.

Roro
Oct 9, 2012

HOO'S HEAD GOES ALL THE WAY AROUND?
I'll be honest, the highlight of my day is seeing an update from this thread. :allears: Thanks yet again for doing this LP Ceraph!

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Roro posted:

I'll be honest, the highlight of my day is seeing an update from this thread. :allears: Thanks yet again for doing this LP Ceraph!

And that post just became the highlight of MY day! I'm glad you're enjoying it!

Senerio
Oct 19, 2009

Roëmænce is ælive!
This thread is good and enjoyable. I give it the Charles Atlas Seal of Approval.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 12 - Silent Hill 64


It's time to tackle the dreaded engine room today, which features some of the tightest and most precarious platforming in the game. The only thing that waits below is the sweet embrace of death. The ambience in the engine room is really nice, though. They really nail the old and dingy engine room feel.

We also pick up the last of the cheato codes, which to no one's surprise, can double the amount of gold feathers we can hold. The Cheato codes are a neat mechanic in that they give you some optional upgrades, but the gold feathers are the only ones that I feel like get anywhere close enough to running out to warrant entering the code.

Senerio
Oct 19, 2009

Roëmænce is ælive!
That room is the bane of my existence in the N64 era. I eventually just beelined it to get the 100 notes.

In other news I found a bunch of Banjo-Kazooie themed Mario Maker levels on the tumblrs and they're pretty great::

http://xenodora.tumblr.com/post/129894153447/super-mario-maker-levels-for-banjo-kazooie-fans

Super Mario Maker Levels for Banjo Kazooie fans posted:

Mumbo’s Mountain: 5C65-0000-004D-9C10.

Treasure Trove Cove: 97E8-0000-0063-8499.

Clanker’s Cavern (I admittedly did this one quickly so it’s not that great, since I don’t really like this level in the game): FBC8-0000-006A-9AB3.

Bubblegloop Swamp: FDE5-0000-006E-A151.

Freezeezy Peak: A8A4-0000-0080-53EE.

Mad Monster Mansion: 16A8-0000-0083-0CE4.

Gobi’s Valley: 2C66-0000-0089-C5FB.

Rusty Bucket Bay: AFE7-0000-008E-B30F.

Click Clock Wood: D3F3-0000-0090-B3C8.

Grunty’s Furnace Fun (don’t look at the map! And have comments on): 0A63-0000-0092-DFBF.

Final Boss fight: D2D1-0000-0098-843A.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Senerio posted:

That room is the bane of my existence in the N64 era. I eventually just beelined it to get the 100 notes.

In other news I found a bunch of Banjo-Kazooie themed Mario Maker levels on the tumblrs and they're pretty great::

http://xenodora.tumblr.com/post/129894153447/super-mario-maker-levels-for-banjo-kazooie-fans

That is awesome! Thanks for the find, I am going to have to check these out :D

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 13 - Platforming


Oh boy, you guys! Today we get to hit up Click Clock Wood! I know I've said this a lot, but this level has always been a contender for one of the top level spots. First off, the music is catchy as all hell and I love the fact that they change it in every season. Speaking of the seasons, that's another reason I love this level. The seasons mechanic is really cool and I like how you can go back and forth to different points in time and affect things that happen at later points. We don't really do a whole lot of backtracking because there's not much need to, but if you're playing this level for the first time you might have to go back and forth a few times and it's fun noticing the little changes. For example: the little goblin enemies change clothes in every season. In spring they wear sleeveless vests, but in the summer they're shirtless.

The other reason I love this level is because of the Mumbo transformation, but unfortunately we're going to have to wait until next episode to see it in action.

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted
Top level? Top level. Top Level! :argh:

This is the worst level in the game for me. Because of those season, you have go through a much trickier place to get all the notes, and you need to get all the notes.

ephphatha
Dec 18, 2009




Yeah, I've never been a fan of repetitive levels. This game has a nice gimmick to try keep things interesting but it's not enough to really make it a good level in my mind.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
That's fair. I can certainly understand where having to traverse what is essentially the same level 4 times would get annoying, but I think for me I found the environments and the music so charming that I didn't really care.

Senerio
Oct 19, 2009

Roëmænce is ælive!
I don't have much of an issue with this level, because every fuckup requiring me to climb all the way back up was my fault.

Roro
Oct 9, 2012

HOO'S HEAD GOES ALL THE WAY AROUND?
If you're a big fuckin' loser like me, you might enjoy listening to https://www.youtube.com/watch?v=aS40K53JQIg the entire soundtrack, in one video, on Youtube. Click Clock Wood is the best song, sorry haters.

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FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Roro posted:

Click Clock Wood is the best song, sorry haters.

That's not how you spell Rusty Bucket Bay!

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