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Inexplicable Humblebrag
Sep 20, 2003

game sounds fine, and invite-only pokerish thing works fine (hint: send Logic-users in as your players, because none of you can Sleight of Hand enough to cheat), and bizarre retinue is fine, and whole-party gathering is considerably easier for everyone concerned, but just so you're aware, you're not gonna be able to pokerplay your way into meeting Cizneros here.

you will, however, be able to pokerplay your way into meeting a Deculon of high enough involvement that may directly know where Cizneros is.

depending on your performance in games and in whatever else you get up to, you may be able to just straight-up trade kudos (e.g. donate your considerable winnings under their name to a big pauper party), or you may need to barter some actual services. it depends how it plays out - if you fluff your rolls then maybe Bulworth has to fight a leopard in some pit of acid, whereas if you do well then maybe you get some Influence bonuses.

you're gonna have a couple days of effective downtime in which to Requisition stuff, follow up any other leads you're after, and gently caress about with the boat or craft stuff (party favours). small XP bomb is coming your way - normally i wouldn't offer one so early but the roleplaying's been really good

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AcidRonin
Apr 2, 2012

iM A ROOKiE RiGHT NOW BUT i PROMiSE YOU EVERY SiNGLE FUCKiN BiTCH ASS ARTiST WHO TRiES TO SHADE ME i WiLL VERBALLY DiSMANTLE YOUR ASSHOLE

DOWN JACKET FETISH posted:

.

you will, however, be able to pokerplay your way into meeting a Deculon of high enough involvement that may directly know where Cizneros is.


This is what I had in mind. I think it's best if you come up with the specifics since you know what your trying to do. you can add "my" explanation in the next 'everybody in the warehouse' update

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

DeathSandwich posted:

thatbastardken: Let's pow-wow a bit on our Adept since we've got a little bit of liberty to play around with. DJF has given us High Strung as her GM defining feature but left other details to us. I'm thinking her easily identifiable feature could be a bionic hand. Maybe set her up as having lost her original hand in an industrial accident. She paints the bionic replacement loud colors and refuses to hide it as she views it as a personal mark of character. She gets shouty at the construction bosses because underneath the bluster is some level of care for the safety of the underlings, she wants to avoid needlessly mangling people and putting them what she's been through.

All that seems pretty good. While the Imperium generally isn't big on OHS it wouldn't be strange for a sort of noblesse oblige to build up in management culture - even if workers are expendable cogs, misusing them is wasteful.

Of course, given that the adept is an Inquisition asset everything about her personality could be entirely fabricated/installed via hypnosis so :shrug:

Inexplicable Humblebrag
Sep 20, 2003

the Deculon family was identified as a friendly asset

doesn't say anything about the adept

e: unless i've posted otherwise elsewhere

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
uh...

I may have made some assumptions about things I thought I read that were incorrect.

Inexplicable Humblebrag
Sep 20, 2003

anyway yeah i'm gonna move this on tomorrow now that everyone's back at the warehouse. update won't really be much - just sketching out what you'll probably be up to next if you want to pursue Eadian's major lead.

you're gonna get 300xp so make plans to spend that, and you're gonna have time for some requisitions/downtime work/crafting. anything else you want to get up to will probably be encompassed in a single skill roll, or sequence of skill rolls; i don't have patience to do another mini-investigation stage

if you want help spending your XP please shout. acidronin in particular, this will allow you to buy charm (100xp), deceive (100xp), or Fel +5 (100xp) if you want to muscle in on the social niche like you apparently wanted to. this is, of course, by no means obligatory - if the party's together you can generally use the strengths of the best socialiser in the group, but equally, if you split up, then redundant skills become useful

of course, if you as a party decide you don't want to pursue the lead offered by eadian that's perfectly fine. you have been presented with a social opportunity to get info on Cizneros, but if you wish to ignore that and e.g. sneak into the Deculon family estate, or torture criminals until they give you what you want, that is also an option. probably not a particularly efficient option, but an option

finally, it's coming up to carnival season, as the black ships draw nearer. what do you know about carnivals?

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
the expansion books (Enemies Within, Without and Beyond) are half price on drivethrurpg atm.

Inexplicable Humblebrag
Sep 20, 2003

ok, so:

1) i'm not saying don't bring Aperta and Gamma; just have a vague explanation if queried on "hey cool a techpriest" or "your dwarf looks weird". bulworth is easy to skin as a bodyguard or something, eadian's noble already, ignatius can easily fit in

2) i would prefer if the whole party were present in the same place in the next bit, but remember, you don't all actually have to be part of the same gang that never leaves one another's side. you don't even have to show up together, or appear to be working together.

3) assuming your plan is "get Iseppo to tell you things", there are three objectives noted - get the hangers-on out the way, get the bodyguards out the way, get him talking. the idea is that these be reasonably involved challenges - not a single skill test to go "hey look over there it's a mutant". if you can come up with a package of stuff you want to get done (e.g. find corrupt enforcers via underworld contacts, bribe enforcers to stage a raid next door, so you can go "holy poo poo come check this out!!"), then that's great. otherwise if you take a simple approach i'm gonna throw complications at you until you've had enough.

preparation, big plans, and use of resources will make your life easier. i really want you to get into the mindset of resourceful individuals rather than bullet-counting dh1 peons who can't do anything 66% of the time - if you want to e.g. find the bodyguards and poison them ahead of time, i'm gonna let you do that. i don't know what you'll be hoping to achieve, but i'm gonna let you do that.

4) this is the subtle approach. going noisy is still very possible, but will not necessarily be a walk in the park.

5) this is gonna be a big noisy bustling boozy drug-fuelled hedonist party in a private brothel/club. it will remain tastefully sexless.

Who What Now
Sep 10, 2006

by Azathoth
Spent my XP to improve a skill and pick up another.

Edit:

For boat names I vote for The Iko-Turso.

Who What Now fucked around with this message at 03:58 on Feb 28, 2016

Inexplicable Humblebrag
Sep 20, 2003

i maintain that the U.S.S Sperg has potential

Who What Now
Sep 10, 2006

by Azathoth
What's the "U.S." stand for?

Inexplicable Humblebrag
Sep 20, 2003

Unbelievably Spergy

AcidRonin
Apr 2, 2012

iM A ROOKiE RiGHT NOW BUT i PROMiSE YOU EVERY SiNGLE FUCKiN BiTCH ASS ARTiST WHO TRiES TO SHADE ME i WiLL VERBALLY DiSMANTLE YOUR ASSHOLE
So how do I spend xps......... Oh god save me

Inexplicable Humblebrag
Sep 20, 2003

basic smuggling compartment - +0 Scrutiny check to spot if explicitly searched for; -20 Awareness if not.
decent smuggling compartment - -10 Scrutiny check to spot if explicitly searched for; -20 Awareness if not, will auto-pass on either specialist knowledge or serious zeal/competence on the part of the searchers, but not both
exceptional smuggling compartment - -20 scrutiny check to spot if explicitly searched for; will auto-pass on both specialist knowledge and serious zeal/competence on the part of searchers, and will require a sweep with an auspex or something to catch on a casual inspection

basic engine refit - +10% speed
decent engine refit - +10% + DoS x 5 speed increase

basic auspex rig - counts as normal quality auspex
boosted auspex rig - counts as normal quality auspex with double range, thanks to stability and extra power afforded by boat frame
basic voxcaster rig - counts as normal quality voxcaster. can act as microbead hub but requires operator.
boosted voxcaster rig - counts as good quality voxcaster. can act as microbead hub but requires operator.

> explicit search is defined as "i know you've got something, where the gently caress is it!?"; regular pass is just, like, customs giving the ship the once over and you've given them no reason to suspect anything
> voxcaster operator needs tech-use to act as microbead hub

Inexplicable Humblebrag fucked around with this message at 18:27 on Feb 28, 2016

Inexplicable Humblebrag
Sep 20, 2003

AcidRonin posted:

So how do I spend xps......... Oh god save me

how far have you got in the process

Who What Now
Sep 10, 2006

by Azathoth
Acidronin I sent you a PM with info on spending your XP and some suggestions as well.

Leperflesh
May 17, 2007

Some stuff I'd be interested in getting:

-Security
-Improved competence with the dagger
-Improve my skills at pretending to be nobiility
-Improve my Int or Fel by 5 points?
-Anything cool and good that I might not have thought of?

Inexplicable Humblebrag
Sep 20, 2003

i have updated the only war charactergen spreadsheet into a dark heresy 2 version.

if you update this with your aptitudes, it will tell you how much skills and talents will cost. it will not account for skill prerequisites, like preceding skills or minimum stats, so keep the rulebook on hand if you're looking to buy poo poo.

it should be protected, so work off a copy. shout if you can't use it. it's sunday and i don't much feel like loving around with excel logic, so it's fairly barebones.


Leperflesh posted:

Some stuff I'd be interested in getting:

-Security
-Improved competence with the dagger
-Improve my skills at pretending to be nobiility
-Improve my Int or Fel by 5 points?
-Anything cool and good that I might not have thought of?

  • security is 200xp for basic competency, so middle-of-the-road, and is based off Agility which again, is middle-of-the-road cost for you to increase. aperta already has the party covered on this with Sec +10 and a higher Agility, but maybe you want it too.
  • dagger is not gonna get much better. you can either use it or you can't. increased melee competence would come from increasing WS for 250xp; Strength would have you do more damage, but you need 750xp to see benefit there
  • you already have Charm and Deceive; the +10 versions of those skills are 200xp each, you're getting them as cheap as is possible. Peer (Local Nobility) is also 200xp - more flexible for your money when dealing with the nobles, whereas the skills are more flexible when you're not
  • Int and Fel increases are 250xp; you're better at increasing Fel than you are at Int, but you've already taken the Simple Fel advance.
  • others can cover this last bit off, or you can plug your aptitudes into the character advancement guide and see what's cheap

Who What Now
Sep 10, 2006

by Azathoth
^^^^^^^
:argh:



Leperflesh posted:

Some stuff I'd be interested in getting:

-Security
Security +0 (200xp)

-Improved competence with the dagger
Weapon Skill +5 (250xp)
Dodge or Parry +0 (300xp/each)


-Improve my skills at pretending to be nobiility
Peer [Nobility] (200xp)
Interrogate +0 (100xp)
Charm, Deceive, Inquiry, or Scrutiny +0 -> +10 (200xp/each)


-Improve my Int or Fel by 5 points?
Fellowship +5 -> +10 (250xp)
Intelligence +5 (250xp)


-Anything cool and good that I might not have thought of?
Sound Constitution (200xp)

Those are what you can afford ATM.

I think Peer [Nobility] could be good for you in the next part of the game, considering you've got a lot of the interaction skills down already.

Who What Now fucked around with this message at 22:02 on Feb 28, 2016

Inexplicable Humblebrag
Sep 20, 2003

sound constitution is not good

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
I will probably pick up basic training in Stealth and Acrobatics for 200 and 100 respectively.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
I'm going to be boring and take an intermediate willpower advance for 250 and save the rest for later. I did think about picking up a new psychic power but I figure that can wait.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

DOWN JACKET FETISH posted:

sound constitution is not good

I hear this said quite a lot, but surely more wounds=better than? Is it just not an efficient investment?

Who What Now
Sep 10, 2006

by Azathoth
In general it's better to not take damage at all than to tank hits. And Sound Constitution can only be taken a number of times equal to your Toughness bonus, which is probably going to be an extra 3-4 wounds, or about the low-end of a crapass pistol shot to the gut.

Still, I'm of the opinion that you can never be too safe, and thus, yes, more wounds equals better than.

Also, DJF doesn't want his players less killable because he is a jerk and also probably smells bad.

Leperflesh
May 17, 2007

If Ignatius is taking wounds from deadly weapons, he's probably already massively failed, so I don't think buffing that up is the way I'll go anyway.

Right now I'm leaning towards the Peer [Nobility] for 200, and either Interrogate, or banking the other 100 for a future upgrade.

Inexplicable Humblebrag
Sep 20, 2003

thatbastardken posted:

I hear this said quite a lot, but surely more wounds=better than? Is it just not an efficient investment?

It is an amazingly inefficient investment

Extra point of TB soaks another point of damage per hit, and costs about three times as much while coming with a comparably ridiculous suite of side-benefits.

Plus an average shot to an average guy does 5.5 damage without armour. So 1 wound is not hugely impressive. If it were two wounds it might be worth it.

Inexplicable Humblebrag
Sep 20, 2003

anyway once you decide on your exp buys, put them on your charsheet. talents in the talents section, skills in the skills, stats in the stats, and everything in the XP Spent section down at the bottom.

and post in the gamethread re: what details you want on the place you've got to go play poker in, and what you're gonna spend your three days preptime in doing

AcidRonin
Apr 2, 2012

iM A ROOKiE RiGHT NOW BUT i PROMiSE YOU EVERY SiNGLE FUCKiN BiTCH ASS ARTiST WHO TRiES TO SHADE ME i WiLL VERBALLY DiSMANTLE YOUR ASSHOLE
So would buying Inquiry, and sleight of hand be smart? i only have 300 to spend right?

Inexplicable Humblebrag
Sep 20, 2003

300xp awarded from last checkpoint. however, please check your charsheet - you've not got an "xp spent" section (have a look at Aperta's sheet) but it looks like you only spent 900 at character creation. if that's the case you'll have 400 to spend in total, as long as you put an XP spent bit in your sheet.

  • inquiry is something you'd be good at as a character due to ease of buying fellowship upgrades but it's duplicated in the party already by Ignatius who is better at it than you are if you're rolling. you also have the option of auto-passing Inquiry tests by spending a fate point, of which you have four (which is a huge number).

  • sleight of hand is not something the party currently has, but would be something you're not great at due to your low agility and the stat's high cost to increase; SoH is basically the "thieving" skill, and requires theify aptitudes. if you're thinking of it for the poker game, you're already a pretty drat good gambler due to high Int and the fact that you're trained in Logic - SoH would just be if you want to cheat rather than play legit. actually your guy's a really good legit gambler, bizarrely - high perception and Awareness + Keen Intuition (and auto-pass Awareness in dire straits) to stop cheats, high Logic to win properly

if you want to play to your strengths, Eadian seems to specialise in 1) knowing things, 2) noticing things, 3) acquiring things via Influence, and 4) influencing people via... Influence.

that last one is quite important - it comes into play in situations where Charm won't get you what you want and Intimidate would be socially undesirable, such as persuading planetary governors to reveal records, demanding to see the local police evidence lockup, or getting appointments with nobles. you can charm a receptionist all you want but you won't bump someone out of an appointment if you're a nobody - on the other hand, if you're a weighty figure you can just sweep your way into the schedule and let the lessers go gently caress themselves, regardless of your actual social skills. Influence is very flexible in formal situations; not very useful in informal, and it doesn't necessarily impact Subtlety unless you explicitly go HELLO YES INQUISITION HERE.

it depends what you want to make your character into, really.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Yeah, being good at gambling in my minds eye would be an option of picking one of the following - Logic to play by the numbers, deceive to bluff opponents into folding or the equivalent, or Slight of hand to cheat like a sonofabitch. Awareness or Scrutiny would be a good secondary to keep other people from cheating or deceiving you back. Theoretically, depending on how the game is laid out, I could potentially throw scrutiny checks to make sure someone isn't slipping cards from their sleeve.

AcidRonin
Apr 2, 2012

iM A ROOKiE RiGHT NOW BUT i PROMiSE YOU EVERY SiNGLE FUCKiN BiTCH ASS ARTiST WHO TRiES TO SHADE ME i WiLL VERBALLY DiSMANTLE YOUR ASSHOLE
So im gonna go Inquiry, Deceive, and fellowship for now, thoughts?

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
because you can auto-succeed at inquiry, spending xp on it is kind of a waste. hold on to the XP and spend it to jack your fellowship higher imo.

Inexplicable Humblebrag
Sep 20, 2003

Don't you already have decieve

Leperflesh
May 17, 2007

Leperflesh posted:

If Ignatius is taking wounds from deadly weapons, he's probably already massively failed, so I don't think buffing that up is the way I'll go anyway.

Right now I'm leaning towards the Peer [Nobility] for 200, and either Interrogate, or banking the other 100 for a future upgrade.

I'm gonna go ahead with Peer [Nobility] and Interrogate. Will update my character sheet shortly.

e. I think Interrogate is a skill - what stat is it based on? And I think Peer [Nobility] is a Talent, right?

Leperflesh fucked around with this message at 20:43 on Mar 4, 2016

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Leperflesh posted:

I'm gonna go ahead with Peer [Nobility] and Interrogate. Will update my character sheet shortly.

e. I think Interrogate is a skill - what stat is it based on? And I think Peer [Nobility] is a Talent, right?

Interrogate is generally based off willpower.

Make note that while my Arbites background allows me to auto-reroll failed interrogation checks, my willpower is kind of poo poo to begin with. So if you (and Gamma) are throwing interrogation assists at me that statistically helps my chances of successfully Jack Baurer-ing a guy extracting actionable information from them by quite a bit.

Leperflesh
May 17, 2007

My WP is 30. I'm mostly taking the skill to complete Ignatius' character concept, actually, and not for party charopt reasons. I think Ignatius would be practiced at harsh questioning techniques, and sometimes he hares off on his own to do that kind of thing anyway (although it's better for us to stick together as a party for RP and story purposes).

But yeah he can definitely be the good cop or whatever.

Who What Now
Sep 10, 2006

by Azathoth

Leperflesh posted:

I'm gonna go ahead with Peer [Nobility] and Interrogate. Will update my character sheet shortly.

e. I think Interrogate is a skill - what stat is it based on? And I think Peer [Nobility] is a Talent, right?

Peer [Nobility] gives you a +10 on social interactions (possibly only Fellowship based skills and tests) with the chosen group of people. It can almost be seen as being a cheap way to upgrade a wide range of skills if you're going to be interacting a ton with that group.

Leperflesh
May 17, 2007

Yeah, I was only asking which category it belongs to on the character sheet, but I looked at DJF's spreadsheet and that confirmed what I was asking. Thanks, though. :)

sheet updated

Inexplicable Humblebrag
Sep 20, 2003

reminder that an interrogation is a long ordeal; hours, usually


Who What Now posted:

Peer [Nobility] gives you a +10 on social interactions (possibly only Fellowship based skills and tests)

Fellowship and Influence tests

plus Peer gives +1 influence, i just realised, so eadian should be on 46. except you can't go over 45 on your stat buy at the start of the game!! so he should have +1 to another stat i guess

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Leperflesh
May 17, 2007

Should I bump up my Influence now, since I just bought it?

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