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Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
You can disable Nathyrra's spellcasting by right-clicking her, picking the top-left option on radial menu and picking disable spellcasting and instead have her cast her buff spells via the conversation window. Leads to less time wasted on stupid casting. Also, you could have talked to her to tell her to stop advancing as a wizard.

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Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
There aren't all that many great spells past level 7 for clerics as they were originally designed with that as highest spell level in mind (in original D&D). Preparing a resurrection spell can always be done after the fact anyway, as long as you can rest (unless you play multiplayer, where people will insist you prepare at least 3 of them because people are going to be dying.

Also, there is a file you could put into your override folder to reduce resting times if it is too annoying or whatnot. After all, the rest mechanic just is kinda annoying in how it keeps taking longer the higher level you are. But my favorite part of this game is how customizable it is.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

ThisIsNoZaku posted:

Wait, really?

http://nwn.wikia.com/wiki/Restduration.2da_(contents)

Measured in milliseconds or some such.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
Defensive Casting isn't a waste because of Defensive stance, but because NWN emulates a turn-based combat into real-time, making it completely worthless as consequence.

In Pen and Paper, a spellcasting action is a standard action, which means on your own turn you aren't in any danger of being interrupted. They added Attacks of Opportunity as a counter to this, so casting spells in melee became dangerous. Defensive casting was implemented as a way out assuming you could concentrate(roll) well enough. In NWN, however, while defensive casting gives you no attacks of opportunity, you can still lose the spell simply because it takes a few seconds of standing in place casting the spell, during which the enemy can attack you and it is even worse if he has more than one attack per round. And worse off, you'll just have passed one concentration check to be forced to make an even harder check. That is why Defensive casting is useless.

Luckily Combat Casting was implemented into NWN before Defensive casting was an ability and just straight up gives you +4 to concentration checks, unless they changed it later. It used to be that only counter-spelling was an ability, but counterspelling was rendered useless after they disabled it from being quick-slotted, as there was a bug with it where you could stack spells and use counterspell to fire the spells instantly, so Bioware just deemed it "fixed" by disabling the ability to quickslot it. You can still sort of use it to buff yourself at least.

Also, I concur with earlier posters, buffing as a cleric is key, albeit a tad boring to watch perhaps. Consider getting a sequester robe to store your buffs on and switch in and out of it to do some quick buffing.

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