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ThisIsNoZaku
Apr 22, 2013

Pew Pew Pew!
I make an Animal Domain cleric for straightforward cheesy bullshit. As if 24-hour summoning spells weren't broken enough already.

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ThisIsNoZaku
Apr 22, 2013

Pew Pew Pew!

Poil posted:

Which animals can you use in this game? In the sequel you only have a few boring ones, a bear and in the second expansion a sweet dinosaur.

From Summon I to IX was badger, boar, wolf, spider, bear, tiger and then three tiers of elemental. I want to say the epic rules added a spell that summoned a dragon? There was one for a mummy.

ThisIsNoZaku
Apr 22, 2013

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MaterialConceptual posted:

Okay thanks for clearing that up, I'll try to spread out my enhancement bonuses more.

I'm almost certain the game actually logs a warning when multiple non-stacking modifiers are applied to a character, so watch for that.

ThisIsNoZaku
Apr 22, 2013

Pew Pew Pew!

MechaCrash posted:

I don't know what the point of that would be in a D&D campaign, though, which is supposed to be a multi-person experience. I guess have the occasional locked door that your dabbling wizard (or whatever) can open up while the rogue is otherwise busy? The problem is having it be a common enough thing that the team wizard doesn't feel like a schmuck for spending points, but not so common that you wonder why you bothered bringing a specialist at all. Finding the middle ground between "go big or go home" and "eh, nobody has this as a class skill but who cares" is tricky.

Almost like many of those games weigh themselves down with ridiculous ideas about "realism."

ThisIsNoZaku
Apr 22, 2013

Pew Pew Pew!

Mordaedil posted:

After all, the rest mechanic just is kinda annoying in how it keeps taking longer the higher level you are. But my favorite part of this game is how customizable it is.

Wait, really?

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