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In honour of the Legend of Zelda LP Try Jumping This is doubly apropriate given what happens when you leave Firelink :p Trap ring of sacrifice. Veloxyll fucked around with this message at 10:51 on Dec 31, 2015 |
# ¿ Dec 31, 2015 00:25 |
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# ¿ Apr 27, 2024 17:48 |
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I never got the hang of kicking. So I'd only end up doing it by accident. Edit: also, LIZARD BATTLE Veloxyll fucked around with this message at 00:14 on Jan 3, 2016 |
# ¿ Jan 2, 2016 23:52 |
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I could just never reliably do it. even practicing half the time it wouldn't happen. Which obviously lead to many deaths when I did it by accident when I wanted to swing/blockBMS posted:This is exactly why if you're looking for hatemail now, you should always record the main game while paying ZERO attention to story, and item descriptions and such in the game. Find Spider lady's sister for the first time? KILL HER AND USE HER SOUL FOR YOUR FLASK. And just say something about "well, how important could she be anyway, big whoop." I both love and hate this. Which I feel is the true Dark Souls experience
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# ¿ Jan 3, 2016 03:10 |
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What the heck happened to that drake? This is a good game for a lot of reasons. There is no One True Way to dark souls. providing you aren't putting points in resistance, you're good.
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# ¿ Jan 3, 2016 06:13 |
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But then he wouldn't get his sword! I wonder if the next star on the LP will be shown taking the plunge.
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# ¿ Jan 4, 2016 03:35 |
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Aside from naturally poisoning or bleeding weapons, the big thing is going to be attack styles, and those you more need to actually feel and use to really know if you'll like them or not. basically: screw stats, bet on style.
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# ¿ Jan 10, 2016 11:00 |
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with the Tomb though, you're generally better equipped to deal with its challenges. Blighttown is set up as the next logical destination, and you will be much less prepared for it. Unless I'm forgetting and the light items were easily missed.
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# ¿ Jan 14, 2016 01:32 |
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ZeeToo posted:This LP inspired me to play Dark Souls, which I bought some time ago but which my last laptop couldn't handle (current one can). It's a little slower going than you make it look! My most embarassing/annoying death was dying to those 3 hollows just before Andre. The real Dark Souls starts here. LPers make this game look a lot easier than it really is.
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# ¿ Jan 17, 2016 00:37 |
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ZeeToo posted:My most embarrassing death so far was probably about the 20th to the Taurus Demon. Or else the one right after I beat him, where I took a wrong turn and got killed before I could reach a bonfire and spend those souls. Or maybe the one after that, where I died before I could retrieve said souls. You will lose a lot of souls to that. And cry. bitterly.
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# ¿ Jan 17, 2016 03:03 |
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RickVoid posted:I've only missed my soul sign once this playthrough, to Capra. It was only 4000 some-odd souls... and like six liquid humanity. Hint: it's 5 minutes before you did.
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# ¿ Jan 17, 2016 03:54 |
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So satisfying. You've played for hours to progress. To open a 30 second elevator ride. 'These guys are not that dangerous' *goes down to low health* I also like how you can see the 2nd living gargoyle if you're paying attention. (one is pink, the other is stone grey) Veloxyll fucked around with this message at 01:39 on Jan 26, 2016 |
# ¿ Jan 26, 2016 01:25 |
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Wayne posted:No, I think you're on to something. Patches is the troll, Petrus is two-faced, Lautrec does to Firekeepers what most speed-runners do, etc. Siegmeyer is absolutely the guy who bashes his head against a stage and over and over until finally summoning someone to get him through it, until in the end he gets to return the favor. The tail is also very nice for visiting Blight Town. Delicious poison resist. Though it does take some stats to wield. I was sorta wondering why Vicas was grinding through it with a sword when a reinforced club from the Undead Merchant can pretty much 2-hit them. And doesn't require that much strength. I don't recall any other enemy in the game having such a marked resist/vulnerability. Except maybe bone wheels. But eventually you can get two wheels and have a wheely good time.
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# ¿ Jan 26, 2016 09:17 |
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Golbez posted:Is there any lore explanation for why the Capra Demon is so small? The other boss demons we've met so far are huge (Asylum Demon and Taurus Demon) and I think that continues on for the rest, so it makes me wonder if it's notable that Capra Demon is tiny compared to the others. Well, if he was bigger he wouldn't be comfortable in his bossroom.
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# ¿ Jan 31, 2016 07:07 |
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Mazed posted:So, Vince of Thorolund illustrates one of the biggest issues I've got with the art direction in Souls games. There is also the Onion Bro helm to give your character some more 'human' proportions.
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# ¿ Feb 4, 2016 05:40 |
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In honour of the Depths: Always more rats.
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# ¿ Feb 13, 2016 21:45 |
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Speedball posted:So, I totally missed this myself when I first played Dark Souls. Petrus is evil and straight-up abandoned the princess in the catacombs, huh? I guess you never finished Petrus's quest line then? Even if you miss this bit, later events will not provide anything to paint him as 'good'
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# ¿ Feb 15, 2016 00:48 |
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Curses are cool as hell, but also literally the worst I played after the purge stones were implimented. And got it at this sort of level. It was the worst.I don't remember any New Londo related message. Not that I knew where New Londo WAS . Given how crippling Curse is early on, it is way harsher than they intended, I think. Compared with say poison, or bleed. double nine posted:That depends on the weapon you're using. If a weapon doesn't have a downward swing then, well .... Try jumping? (that is a beautiful gif)
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# ¿ Feb 16, 2016 02:55 |
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KozmoNaut posted:The latter. Oh god. The real dark Souls starts here. Especially since early on the 4k souls to remove a curse are also super valuable, so you kinda want to run in to get your souls back so you can afford a curse remove... Things could go real bad real fast
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# ¿ Feb 17, 2016 01:26 |
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Lprsti99 posted:Gaping Dragon is definitely one of my favorite boss designs. Like an unholy fusion of a komodo dragon, an ant, and a Vagina Dentata. It is my favourite boss reveal of the game. And eh, Blight Town isn't that bad without the spider shield. I played when Geop was doing his LP and completely forgot about it. Blocking and backing off in Blight town are super important.
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# ¿ Feb 19, 2016 09:52 |
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Siivola posted:But see, the player character seeing all the NPCs doesn't mean they're all... There, y'know? For each other, I mean. Solaire spells it out that he and you might inhabit different worlds. Spoopy. (On the other hand, the grumpy man at arms stops to complain about the sorcerer's apprentice, who talked his ear off about old Big Hat before wandering off.) That said, Solaire isn't in DS2, and I don't 100% recall anyone spelling co-op out in the same fashion there. Characters definitely interact with each other in DS1 at Firelink though. Firelink 2.0, not so much.
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# ¿ Feb 21, 2016 12:45 |
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Morroque posted:I've played some range/archer characters before, and Blighttown is deceptive on range. Every enemy in each area is always "active" but not always "on." If the enemy is in another "area" that the player can't see at that moment, then the game doesn't load their model, even though they are still there and will aggro just fine. Problem is, if their model isn't there, then that means there is no collision for them. So if you are playing as sniper and want to try taking out some of the dart shooters from afar, even if you know where they are positioned, you can't hit them if you can't "see" them. This is particularly irksome when they are still shooting you with darts all the while your own arrows just pass right through them. That is part of the reason that it is so laggy.
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# ¿ Feb 24, 2016 23:48 |
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the crossbow, or knives are better for dealing with the mosquitoes, that may have been what Try Ranged Battle was referring to.
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# ¿ Feb 27, 2016 06:32 |
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Also there are often signs down to summon peeps for a duel in that arena. Since it's out of the way and all.
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# ¿ Feb 28, 2016 01:24 |
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Andre the Hub Area
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# ¿ Mar 5, 2016 18:34 |
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I had Sigmeyer break and vanish in my game
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# ¿ Mar 5, 2016 22:14 |
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Golbez posted:When I had a bunch of souls on a bloodstain, every action I took was centered on getting them back. The real starts here.
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# ¿ Mar 9, 2016 22:12 |
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Koushirou posted:Augh, I was using the Fire keeper bonfire since I had it fully kindled and just going through the front door. And I killed every giant on the way since I thought they would attack Solaire after summoning him. And I guess the thought has actually never occurred to me to just walk through a fog door even if there's stuff still up around it. Guess I just kind of assumed it wouldn't let you for some reason. Be warned - they can still hit you with swords on the far side of the fog door. Even if they cannot pass through it.
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# ¿ Mar 11, 2016 07:26 |
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Vicas posted:I really do like it. I feel like the lava field is pretty much the perfect subtle "you know, maybe I should just go find Sen's" push to the player Oh god, what did you doooooo. D: Veloxyll fucked around with this message at 11:52 on Mar 24, 2016 |
# ¿ Mar 24, 2016 11:44 |
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I was wondering if that Necromancer was going to just kill you through your shield, since the Eagle shield is many things, but is not fireproof.
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# ¿ Mar 30, 2016 02:20 |
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Fortress of a thousand Sneeple.
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# ¿ Apr 11, 2016 00:29 |
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Grizlor posted:I've been playing dark souls 2 and holy poo poo, I think I'd rather do blight town twice than do the gutter again. I lit all the sconces and the dark spirit bugged out on me and I couldn't get the sweet looking witch gear I loved lighting all the torches in DS2: literally the best feature in the game. I even went back to a few spots to light them once I had some idea what I was doing.
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# ¿ Apr 11, 2016 07:52 |
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Golbez posted:You not immediately Homeward Boning after getting your souls back the first AND second time made me irrationally angry. This is a 100% LP this includes 100% bad decisions you can make in gameplay. Besides which he was looking for a cool thing in Titanite Demon Swamp.
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# ¿ Apr 13, 2016 09:07 |
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Depends how fast you can run. When repeating the run up I just accept the boulder risk.
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# ¿ Apr 14, 2016 04:14 |
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IronSaber posted:Good ol' Big Hat Logan. The greatest hat in all the land.
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# ¿ Apr 17, 2016 03:50 |
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LeftistMuslimObama posted:My confusion about anor londo is always whether it was strictly the royal palace or a greater town, because if it's a town gwynn seems like an rear end in a top hat for leaving people in the shittier parts of lordran. Noble does lovely thing to the Peasantry. Film at 11.
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# ¿ Jul 5, 2016 11:18 |
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Speedball posted:Apparently those giant bows were meant to slay dragons. Which makes sense, with the dragoncide backstory, but it's pure overkill for a poor little Chosen Undead like us. The best kind of kill is overkill.
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# ¿ Jul 25, 2016 00:21 |
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Can you put other Fire Keeper Souls in Anastasia?
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# ¿ Aug 17, 2016 10:27 |
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Vicas posted:They have a neat design and they really aren't even dogs but hoooo buddy they are a pain in my bootyhole to fight. This whole area just feels kinda.... subpar, honestly. They had an idea they were going for but it kind of never really feels like it comes together, especially when every run from the bonfire becomes an annoying slog where you're dodging as many fights as possible They just want to play and be your skeletal dog pals
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# ¿ Aug 25, 2016 20:57 |
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Speedball posted:Part of me wishes the Painted World had had some sort of weird filter over it that made everything look like brushstrokes, but that might have been a bit much extra programming work to ask for an optional area. It is still a really nice area. As much fun as the interconnected areas are, Painted World is REALLY nice. Also. Harpies. The crow women are harpies.
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# ¿ Sep 2, 2016 01:12 |
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# ¿ Apr 27, 2024 17:48 |
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Trynant posted:I feel bad that there was no discussion or mention that Fromsoft for real referenced an old World of Warcraft meme with Paladin Leeroy. If only tyhere were dragons around for him to rush into...
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# ¿ Sep 8, 2016 00:05 |