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I like the idea of stats as a way to skill tree yourself, so it's okay if you only use a few of your abilities because you skilled specifically for those. That said, I think if you choose to max a stat that is tied to an RNG, then you should be able to negate the RNG (like putting 4 into spirit when you have an ability that has a spirit/4 chance to do something). So if you want to diversify then you risk each individual spell being less effective or riskier. I already know Ecco would hate this idea though, since she doesn't want people to min/max.
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# ? Feb 12, 2016 08:29 |
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# ? Apr 28, 2024 07:09 |
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kaschei posted:What stakes are you talking about? Perhaps "stakes" was the wrong word to use, but I more meant that the results from the battles were crucial to determing the overall outcome of the game (besides lynches, the only out-of-battle death all game was Quandary eating merk), and it's kind of lame to make those battle outcomes dependent to such a large degree on random chance, rather than the interactions of more-deterministic player abilities.
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# ? Feb 12, 2016 08:30 |
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kaschei posted:What stakes are you talking about? Well, even though the game was leaning slightly in Jocasta's favour, it came down to one very unlucky battle to murder basically everyone in Qal. That didn't have too much RNG involved, but it still shows a soldiers game is quite swingy.
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# ? Feb 12, 2016 08:31 |
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King of Bleh posted:In a game where the stakes are so high, and death is permanent, etc, I really think random chance from RNGs or whatever should play a minimal role. That's fair, I included a handful of random chance powers because I wanted to still leave some things unknown. I know how goons can be, and making everything too predictable allows them to make too calculated decisions about how to distribute their stats, if that makes sense. Essentially I really hate it when players min-max, since it's short-sighted and inefficient for the longterm. But if certain measures I'm considering for v1.1 work out, then I won't need to rely so much on RNG'd abilities, necessarily, since there will be enough to discourage mindless min-maxing in the setup itself. also agreed re: your first point, but it's important to let people feel heard. Asiina posted:I already know Ecco would hate this idea though, since she doesn't want people to min/max. you know me too well
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# ? Feb 12, 2016 08:31 |
So when is the next one
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# ? Feb 12, 2016 08:36 |
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oh and also last post in the thread for tonight (potentially ever unless the eurogoons have pressing questions): if I run another one of these again, it wouldn't be for another year at least. But if I did I already know the theme: The Taming of the Dragon Liceander All who played this game are welcome to play in the next. If it ever happens. Who knows?
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# ? Feb 12, 2016 08:36 |
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I'm glad to have participated, however briefly, in what seems to be a watershed game.
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# ? Feb 12, 2016 08:37 |
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I'll probably play a couple more random games and then disappear again after that since my mafia stamina isn't what it used to be (the cube mafia signups made me realize I started in on this poo poo nearly a decade ago) but I'd be very honored / pleased to receive another unsolicited invitation in a year should you run that game
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# ? Feb 12, 2016 08:38 |
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Ecco helping you with this did give me the motivation to get off my rear end and get one of the GIANT things I'm supposed to be running soon actually off the ground. So expect something there soonish!
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# ? Feb 12, 2016 08:40 |
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I felt pretty punished for not min maxing my stats
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# ? Feb 12, 2016 08:43 |
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(but I didn't read the OP teehee)
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# ? Feb 12, 2016 08:44 |
Likewise to kob, please keep me in mind for your next game
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# ? Feb 12, 2016 08:45 |
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The only reason I hesitated to min-max my stats was I figured there must be a lot of abilities like "Deal Strength damage, stun your target on a (your strength - their strength)/4 chance"
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# ? Feb 12, 2016 08:51 |
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There were some abilities like that.
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# ? Feb 12, 2016 08:56 |
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Yeah, I'm already expecting a PM when this theoretical next ecco big game runs.
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# ? Feb 12, 2016 09:25 |
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Haha the Qal scumdoc is a gem. Lord of hats and QPQ loving carried that team from day one, and merk showed up in 5 minute increments to freak out and accomplish nothing. Favorite line, from Lord of Hats once he's in full "I am Legend" mode at the end: "It turns out that if people like having you around in the thread, they don't want to lynch you as much!"
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# ? Feb 12, 2016 09:27 |
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It's true, thanks for hosting game. Can anyone else say that they dealt damage to someone who died every battle they were in? I mean, people who were in multiple battles.
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# ? Feb 12, 2016 09:30 |
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you have alot to answer for max..................
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# ? Feb 12, 2016 09:42 |
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Hey Pod I missed you too <3
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# ? Feb 12, 2016 09:56 |
Tommunist posted:you have alot to answer for max.................. When you're the Princess you gotta break some eggs to make an omelette. I wrote up your situation in a post a few pages back. You can read it.
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# ? Feb 12, 2016 12:46 |
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King of Bleh posted:Haha the Qal scumdoc is a gem. Lord of hats and QPQ loving carried that team from day one, and merk showed up in 5 minute increments to freak out and accomplish nothing. I know you're jaded at the loss, but I'm surprised that you didn't even comprehend what happened this game.
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# ? Feb 12, 2016 12:46 |
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Thanks Ecco and Asiina for the game. I had fun most of the time. I think the scout role was pretty pointless (and boring). I didn't want to mention I had it, for fear of being targeted by scum, but without revealing it how do you let the thread leader know they should put you in battle with suspected scum? Although the mafia was enjoyable, the long prelim/battle stretches were very boring if you weren't in battle. I have no proposed solution for that, though. I think to balance things back to the scum slightly that they should be given more day options that can confuse/hinder town, rather than absolutely everything relying on them getting into battle. I disagree with your stance on min-maxing Ecco. Having average middle of the road abilities is boring from my perspective. I'd rather be able to max out one ability and be devastatingly good at one thing than mediocre at many (which is how I felt with my battle abilities this game). Nobody wants to be average. You could potentially balance this by counterbalancing abilities, so if I choose to be good at one thing, I have to sacrifice something else. For example, if I want to be good at ranged, I have to sacrifice armour. If I want to be good at defence I have to sacrifice battle strength, etc etc.
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# ? Feb 12, 2016 12:48 |
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The Ninth Layer posted:Our town could have been better. We had a lot of players who who were very proud to be doing very little in the game. In a game with confirmed town it's a huge bonus when the town players are actually trying to stand up and play the game, that's what makes people look town Yeah, the town in the Qal doc should take this to heart. People are even here in the post-game discussion bragging about how great they did after an awful, yet extremely puffed out chest confident the whole game, town performance. The town was horrible on Qal.
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# ? Feb 12, 2016 12:51 |
One other thing, because I just saw that TMM wanted to try and throw suspicion on Diqnol by wondering if there was a godfather: One of the first questions I asked my scum team was if such a role existed. I was prepared for that eventuality. Since there was already a chance for my cop to fail if I hadn't allotted my stats correctly, I figured there wouldn't be a godfather role to further gently caress with me, but it was nice to get confirmation.
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# ? Feb 12, 2016 13:15 |
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I personally had my best town game in years, but I realize now how much poo poo posters annoy me and make me want to execute them on principal to the point that it's a huge distraction
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# ? Feb 12, 2016 13:47 |
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Qal overwhelmingly had the shitpost squad
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# ? Feb 12, 2016 14:01 |
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Kashuno posted:Qal overwhelmingly had the shitpost squad I think you mean cool and hip folk squad.
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# ? Feb 12, 2016 14:03 |
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you caught me keane
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# ? Feb 12, 2016 14:05 |
merk posted:I know you're jaded at the loss, but I'm surprised that you didn't even comprehend what happened this game. I agree you sticking your neck out for scumbuddies was the thing I picked up most when casing you. That said, I'm not sure how many people actually read the case. I'd be willing to bet if your scumbuddies agreed and held the NK, then you claimed you ate it, you would have pulled off my lynch.
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# ? Feb 12, 2016 14:06 |
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I think if this were run again the prelim and battle need to merged into one phase. Too much waiting time and potential for confusion.
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# ? Feb 12, 2016 14:27 |
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Jose Valasquez posted:I personally had my best town game in years, but I realize now how much poo poo posters annoy me and make me want to execute them on principal to the point that it's a huge distraction I think you have to be more persuasive. The game was being controlled by the loudest voices.
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# ? Feb 12, 2016 14:41 |
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This was a great game and I'm amazed qal wasn't routed in a more humiliating manner I guess the justness of our cause sustained us beyond reason even if it didn't secure us victory. Thanks mods and everyone else. to a lesser extent. A significantly lesser extent cos:merk posted:Yeah, the town in the Qal doc should take this to heart. People are even here in the post-game discussion bragging about how great they did after an awful, yet extremely puffed out chest confident the whole game, town performance. The town was horrible on Qal. Everyone was awful in qal. Except hats gg hats. CCKeane posted:Also I didn't say fruit WASN'T a culinary term, but if you're calling a tomato a fruit you aren't calling it that in the culinary sense. Felt like you did at the time I'd forgotten completely and now don't care so I won't fight you sorry. I hope you're not disappointed.
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# ? Feb 12, 2016 14:51 |
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merk posted:I think you have to be more persuasive. The game was being controlled by the loudest voices. I was pretty persuasive in the Sinistral execution
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# ? Feb 12, 2016 15:07 |
Best feeling in this game for me was whittling down the list of potential scum on our last day, and landing on Chic. My personal spreadsheet slowly came in to focus and seeing her flip scum made my day.
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# ? Feb 12, 2016 15:09 |
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Oh speaking of personal spreadsheets... WIFOM Appreciation Station
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# ? Feb 12, 2016 15:11 |
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And yeah this is probably the most effort ever that I've put into a mafia game. It was awesome after getting d1 lynched in the last big one I played!
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# ? Feb 12, 2016 15:13 |
Haha, you had your own personal Cpig tab.
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# ? Feb 12, 2016 15:17 |
Looking back on the game, putting someone in battle was the best way to test their alignment. Either they checked out and you have effectively cleared them, or they die and you don't have to worry anyway. I should have realized I could set up fake claims earlier, that would have helped our scum, maybe.
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# ? Feb 12, 2016 15:19 |
Like, Cpig being in battle 2 is what essentially sunk Chic at the end of the game.
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# ? Feb 12, 2016 15:20 |
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# ? Apr 28, 2024 07:09 |
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Max posted:One other thing, because I just saw that TMM wanted to try and throw suspicion on Diqnol by wondering if there was a godfather: One of the first questions I asked my scum team was if such a role existed. I was prepared for that eventuality. Since there was already a chance for my cop to fail if I hadn't allotted my stats correctly, I figured there wouldn't be a godfather role to further gently caress with me, but it was nice to get confirmation.
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# ? Feb 12, 2016 16:11 |