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John Dough posted:From the files of Romo Lampkin, PI
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# ? Jan 4, 2016 22:42 |
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# ? Apr 26, 2024 18:51 |
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Max Peck posted:Undamaged to damaged and damaged to destroyed are both worth 2 levels of defcon, and with critical hit out of the pool, CIC can't destroy an undamaged basestar in one shot. This is not strictly true unless I've misread you - undamaged is -3 on jump, and damaged is -1 on jump. Destroying a Basestar only gives +1 DEFCON when done by a nuke or Viper.
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# ? Jan 4, 2016 22:44 |
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Oh, for some reason I thought that only applied to raider kills. Hm.
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# ? Jan 4, 2016 22:47 |
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I think I'd still rather hit the damaged one to have a better shot at cutting down on the possible nuke activations, but I'd listen to arguments for hitting Charlie instead. Especially if those arguments are backed by strat plans.
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# ? Jan 4, 2016 22:53 |
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Unfortunately I don't have a strat plan. My main thought in shooting Charlie is that if you happen to roll 7 or 8 while shooting the other one it would be a waste, and this way we would get penalized less when we jump. And if it actually takes us long enough to jump (and I get lucky on some rolls) I might be able to take a crack at Charlie in the raptor but I don't think I'll be swinging around to the front of the ship anytime soon.
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# ? Jan 4, 2016 23:16 |
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To be honest both sound fine to me. I don't have a stratplan though.
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# ? Jan 4, 2016 23:32 |
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LEA-1 XO Adama
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# ? Jan 5, 2016 00:15 |
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Action Queue: ==> Max Peck (Admiral Adama): Move/Action or Action/Action
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# ? Jan 5, 2016 01:05 |
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Ehh, I guess I'd better listen to the CAG. Pp discard tac 1 launch scout to move to Pegasus CIC, fire at basestar in Charlie
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# ? Jan 5, 2016 01:09 |
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Adama gets the hell off Galactica for a second time, taking up station in the newer and shiner ship. Fire the cannons! 1d8=3! MISFIRE! AIRLOCK DAMAGED! DEFCON decreases by 1 to 10. Someone's come up with a clever way to speed up your FTL calculations - but is the risk worth it? quote:CRISIS: Network the Computers Action Queue: ==> Solis (Ellen): Crisis Decision ==> fits (Chief): Preload Single-Card Draw
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# ? Jan 5, 2016 01:31 |
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If we go for the check, I can help a little.
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# ? Jan 5, 2016 01:34 |
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##pass ##draw eng cant help. can xo someone in my turn though
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# ? Jan 5, 2016 01:38 |
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I can't help much with this, is it worth going for?
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# ? Jan 5, 2016 02:20 |
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Personally, I think so. I think it's well worth trying for +2 jump prep rather than -1 pop and no jump prep this turn. We'd have a long time to try and handle the centurion. But I will defer to more experienced players as I am still a complete nugget.
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# ? Jan 5, 2016 02:57 |
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I'm not even in Sickbay anymore, quit trying to network the frakking computers I think in most cases I'd take the centurion over -1 jump prep anyway, so there's no real penalty for trying and failing. I could go either way on this one, though.
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# ? Jan 5, 2016 03:01 |
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Ok ##skillcheck it is I guess, if only to speed it along
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# ? Jan 5, 2016 03:50 |
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## Play 2 high I just need help covering for destiny here.
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# ? Jan 5, 2016 03:56 |
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##Play 1
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# ? Jan 5, 2016 04:14 |
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##Play 2, low
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# ? Jan 5, 2016 04:52 |
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## Play 1 Low
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# ? Jan 5, 2016 04:56 |
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That will just leave John Dough to play when he wakes up!
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# ? Jan 5, 2016 04:56 |
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Going back to the "which basestar to shoot" discussion, if my turn comes around before we jump, I can move to weapons control and pretty easily kill the Alpha basestar with my static for insurance.
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# ? Jan 5, 2016 05:06 |
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##play 1, low
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# ? Jan 5, 2016 07:36 |
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pre:POL/TAC/ENG = 11 REDACTED 20 - 3 = 17 PASS! Raiders Activate! 5 Raiders move from ALPHA to FOXTROT! 3 Raiders move from BRAVO to CHARLIE! 6 Raiders move from CHARLIE to DELTA! The fleet gains 1 Jump Prep! Podima fucked around with this message at 02:08 on Jan 10, 2016 |
# ? Jan 5, 2016 13:00 |
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Chief hauls himself out of his hospital cot, drawing 1 ENG.pre:TURN 1.6 * Rogue 7 (Louis Hoshi [3, OPG]) * John Dough (President Romo Lampkin [5, 2QC, OPG]) * Klades (CAG Sharon "Boomer" Valerii [5, OPG]) * Max Peck (Admiral William Adama [3, 2N, OPG]) * Solis (Ellen Tigh [5, OPG]) ==> fits ("Chief" Galen Tyrol [2, OPG]) Fleet Status Food 07/07 Regular Vipers 3 Active, 2 in Reserve, 0 Damaged, 0 Destroyed Fuel 08/08 Viper Mark VIIIs 3 Active, 0 in Reserve, 0 Damaged, 0 Destroyed Morale 08/09 Assault Raptors 1 Active, 0 in Reserve, 0 Destroyed, 3 Not In Play Population 10/10 Regular Raptors 4 in Reserve, 0 Destroyed Distance 0/12 (N/A) DEFCON Level 10 Raiders Destroyed 2 Jump Prep Track [ ]-[ ]-[ ]-[ Risk3]-[X Risk1]-[ Auto Jump] Cylon Boarding [0]-[0]-[0]-[0]-[Humans Lose] Civs Remaining (12) 2 Pop x2 1 Pop x6 1 Pop & 1 Morale x1 1 Pop & 1 Fuel x1 Empty x2 Civs Destroyed (0) N/A Galactica (1/6 Damage) FTL Control -- Weapons Control -- Command -- Rogue 7 (Hoshi) Communications -- Admiral’s Quarters -- Research Lab -- ==> fits (Chief): Move/Action
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# ? Jan 5, 2016 13:03 |
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If all those raiders activate again, we'll have a lot of damaged Vipers, so jumping might be worth it, especially if somebody has a strat plan. It might also be worth it to damage the other Basestar for two less Defcon increase when we jump.
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# ? Jan 5, 2016 13:23 |
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i can either punch it or xo. defcon will drop to 4 if we skedaddle now, so we'd be close to another attack but not immediate. I'd prefer to jump because a raider activation could get messy but im open to ideas.
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# ? Jan 5, 2016 15:04 |
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Hm, an XO on Adams could do damage to both Basestars. We'll be risking the Vipers though.
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# ? Jan 5, 2016 15:08 |
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I don't think we have any strat plans so theres a decent chance he just blows himself up again too
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# ? Jan 5, 2016 15:34 |
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That'd at least be funny, though. But yeah, while I'm willing to take one for the team, jumping is probably the better bet.
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# ? Jan 5, 2016 15:39 |
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Alright, then lets jump. While we wait for that to happen, let me see if I understood this correctly from previous games: a card with a Movement:-ability can only be played on your own turn, since XO-type cards just grant you actions, and not a proper Movement step. However, such actions can be used to move
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# ? Jan 5, 2016 16:12 |
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Max Peck posted:That'd at least be funny, though. even if you blew up the basestars a raider activation leaves us with 11 raiders that could potentially blow up to 4 civs. ##move to ftl, punch it
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# ? Jan 5, 2016 16:13 |
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John Dough posted:Alright, then lets jump. You're close, and you have the important part: Movement abilities indeed can only be played during your Movement step which only happens on your turn. XOs give you a choice: "He may move his character and then take 1 action OR not move and take 2 actions." They aren't actions that can be used to move. Unless you're in a viper (you can use an action to activate the viper you're piloting, and one of the things you can do with a viper activation is move the viper), but at that point I'm just going to and move on.
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# ? Jan 5, 2016 16:44 |
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John Dough posted:Alright, then lets jump. Correct, Pegasus Rulebook page 18 covers this edge case.
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# ? Jan 5, 2016 16:45 |
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Max Peck posted:You're close, and you have the important part: Movement abilities indeed can only be played during your Movement step which only happens on your turn. XOs give you a choice: "He may move his character and then take 1 action OR not move and take 2 actions." They aren't actions that can be used to move. (BSG edit: in particular, if I were XOed but blew up CIC with my first action, I couldn't use the second action to get out of Sickbay--the only actions available to me would be those on skill and title cards.)
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# ? Jan 5, 2016 16:46 |
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Godsdammit Max, you're too fast. Chief dashes over to FTL Control and hits the button! 1d8=8! SAFE JUMP! The fleet jumps away! DEFCON decreases by 6 (Undamaged Basestar -3, Damaged Basestar -1, Heavy Raiderx2 -2) to 4! Two Destinations sent to Admiral Adama! Action Queue: ==> Max Peck (Speedy Adama): Destination Choice ==> Klades (CAG Boomer): Stay in Space?
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# ? Jan 5, 2016 16:48 |
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Podima posted:Godsdammit Max, you're too fast. Too fast for a Podima game? Wow. *looks at destinations* *looks at title* *looks at destinations* ##Cylon Ambush
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# ? Jan 5, 2016 16:51 |
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# ? Jan 5, 2016 16:52 |
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... is sleeper at 4 distance or 6? It doesn't change my choice, but I guess it's worth knowing.
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# ? Jan 5, 2016 16:53 |
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# ? Apr 26, 2024 18:51 |
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You've jumped right into a... quote:Cylon Ambush The fleet is at 4 Distance! (Sleeper is at 6.) The fleet loses 1 Fuel (New Total: 7)! DEFCON Check: 1d8=8! DRADIS CONTACT! DEFCON increases by 7 to 11. The below Crisis was dealt out in error and has been buried. CACs will be sent once Boomer confirms if she's staying in space. quote:CRISIS: Send Survey Team Action Queue: ==> fits (Chief): Crisis Decision ==> Klades (CAG Boomer): Stay in Space? Podima fucked around with this message at 17:11 on Jan 5, 2016 |
# ? Jan 5, 2016 16:58 |