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Podima
Nov 4, 2009

by Fluffdaddy

John Dough posted:

From the files of Romo Lampkin, PI

Yesterday they almost succeeded. My Raptor had hardly left the Hangar Deck before a sudden explosion rocked the landing bay I had just left, like a deathly game of whack-a-mole. The Chief was injured, but I know it was meant for me. Half asleep, my mind kept replaying the moment of the blast, and for a moment I saw myself in the burning wreckage of the Raptor, before a noise brought me back to cold reality. She walked in like an angel floating down from heaven. She said her name was Ellen. She said she could help. She gave me her card. I can't trust her.

:allears:

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Podima
Nov 4, 2009

by Fluffdaddy

Max Peck posted:

Undamaged to damaged and damaged to destroyed are both worth 2 levels of defcon, and with critical hit out of the pool, CIC can't destroy an undamaged basestar in one shot.

This is not strictly true unless I've misread you - undamaged is -3 on jump, and damaged is -1 on jump. Destroying a Basestar only gives +1 DEFCON when done by a nuke or Viper.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Oh, for some reason I thought that only applied to raider kills. Hm.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I think I'd still rather hit the damaged one to have a better shot at cutting down on the possible nuke activations, but I'd listen to arguments for hitting Charlie instead. Especially if those arguments are backed by strat plans.

Klades
Sep 8, 2011

Unfortunately I don't have a strat plan.
My main thought in shooting Charlie is that if you happen to roll 7 or 8 while shooting the other one it would be a waste, and this way we would get penalized less when we jump. And if it actually takes us long enough to jump (and I get lucky on some rolls) I might be able to take a crack at Charlie in the raptor but I don't think I'll be swinging around to the front of the ship anytime soon.

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
To be honest both sound fine to me. I don't have a stratplan though.

Solis
Feb 2, 2011

Now you can take this knowledge and turn it into part of yourself.
LEA-1 XO Adama

Podima
Nov 4, 2009

by Fluffdaddy
Action Queue:
==> Max Peck (Admiral Adama): Move/Action or Action/Action

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Ehh, I guess I'd better listen to the CAG.

Pp discard tac 1 launch scout to move to Pegasus CIC, fire at basestar in Charlie

Podima
Nov 4, 2009

by Fluffdaddy
Adama gets the hell off Galactica for a second time, taking up station in the newer and shiner ship. Fire the cannons! 1d8=3! MISFIRE!
AIRLOCK DAMAGED!

DEFCON decreases by 1 to 10.



Someone's come up with a clever way to speed up your FTL calculations - but is the risk worth it?

quote:

CRISIS: Network the Computers

Current Player Chooses
Skill Check: POL/TAC/ENG = 11
PASS: +1 Jump Prep
FAIL: -1 Population and place 1 centurion at the start of the Boarding Party track.

OR

-1 Population, -1 Jump Prep

POST CRISIS: Activate Raiders, +1 Jump Prep

Action Queue:
==> Solis (Ellen): Crisis Decision
==> fits (Chief): Preload Single-Card Draw

Rogue 7
Oct 13, 2012
If we go for the check, I can help a little.

fits
Jan 1, 2008

Love Always,
The Captain
##pass
##draw eng


cant help. can xo someone in my turn though

Solis
Feb 2, 2011

Now you can take this knowledge and turn it into part of yourself.
I can't help much with this, is it worth going for?

Rogue 7
Oct 13, 2012
Personally, I think so. I think it's well worth trying for +2 jump prep rather than -1 pop and no jump prep this turn. We'd have a long time to try and handle the centurion. But I will defer to more experienced players as I am still a complete nugget.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I'm not even in Sickbay anymore, quit trying to network the frakking computers :v:

I think in most cases I'd take the centurion over -1 jump prep anyway, so there's no real penalty for trying and failing. I could go either way on this one, though.

Solis
Feb 2, 2011

Now you can take this knowledge and turn it into part of yourself.
Ok ##skillcheck it is I guess, if only to speed it along

Klades
Sep 8, 2011

## Play 2 high

I just need help covering for destiny here.

Rogue 7
Oct 13, 2012
##Play 1

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Play 2, low

Solis
Feb 2, 2011

Now you can take this knowledge and turn it into part of yourself.
## Play 1

Low

Podima
Nov 4, 2009

by Fluffdaddy
That will just leave John Dough to play when he wakes up!

Rogue 7
Oct 13, 2012
Going back to the "which basestar to shoot" discussion, if my turn comes around before we jump, I can move to weapons control and pretty easily kill the Alpha basestar with my static for insurance.

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
##play 1, low

Podima
Nov 4, 2009

by Fluffdaddy
pre:
POL/TAC/ENG = 11
REDACTED

20 - 3 = 17 PASS!
The check passes! The fleet gains 1 Jump Prep!

Raiders Activate!
5 Raiders move from ALPHA to FOXTROT!
3 Raiders move from BRAVO to CHARLIE!
6 Raiders move from CHARLIE to DELTA!

The fleet gains 1 Jump Prep!

Podima fucked around with this message at 02:08 on Jan 10, 2016

Podima
Nov 4, 2009

by Fluffdaddy
Chief hauls himself out of his hospital cot, drawing 1 ENG.

pre:
TURN 1.6

  * Rogue 7 (Louis Hoshi [3, OPG])
  * John Dough (President Romo Lampkin [5, 2QC, OPG])
  * Klades (CAG Sharon "Boomer" Valerii [5, OPG])
  * Max Peck (Admiral William Adama [3, 2N, OPG])
  * Solis (Ellen Tigh [5, OPG])
==> fits ("Chief" Galen Tyrol [2, OPG])

Fleet Status

Food       07/07      Regular Vipers   3 Active, 2 in Reserve, 0 Damaged, 0 Destroyed
Fuel       08/08      Viper Mark VIIIs 3 Active, 0 in Reserve, 0 Damaged, 0 Destroyed
Morale     08/09      Assault Raptors  1 Active, 0 in Reserve, 0 Destroyed, 3 Not In Play
Population 10/10      Regular Raptors  4 in Reserve, 0 Destroyed

Distance 0/12 (N/A)
DEFCON Level 10
Raiders Destroyed 2
Jump Prep Track [ ]-[ ]-[ ]-[  Risk3]-[X Risk1]-[  Auto Jump]
Cylon Boarding [0]-[0]-[0]-[0]-[Humans Lose]

Civs Remaining (12)
2 Pop            x2
1 Pop            x6
1 Pop & 1 Morale x1
1 Pop & 1 Fuel   x1
Empty            x2

Civs Destroyed (0)
N/A

Galactica  (1/6 Damage)
FTL Control -- 
Weapons Control -- 
Command -- Rogue 7 (Hoshi)
Communications -- 
Admiral’s Quarters -- 
Research Lab -- 
Hangar Deck - DAMAGED! -- 
Armory -- 
Sickbay -- fits (Chief)
Brig -- 

Pegasus (1/4 Damage)
Pegasus CIC -- Max Peck (Adama)
Airlock - DAMAGED! -- 
Main Batteries -- 
Engine Room -- 

Colonial One 
Quorum Chamber -- John Dough (Romo), Solis (Ellen Tigh)
Press Room -- 
President’s Office -- 
Administration -- 

Cylon Locations
Caprica -- 
Cylon Fleet -- 
Human Fleet --   
Resurrection Ship -- 

Off-Ship:
Assault Raptor -- Klades (Boomer)

DRADIS

\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           | Basestar2 /
    \          | Raiderx3 /
     \         |         /
      \        |        /
       \       |       / 
        \      |      / 
         \     |     / 
          \    |    / 
  Basestar1\   |   /         
A           \  |  / Heavyx2   D
L            \ | /            E
P             \|/ Raiderx6    L
H             /|\ MkVIIx2     T
A            / | \ CivA       A
            /  |  \ CivB
           /   |   \ 
          /    |    \ 
         /     |     \ 
        / CivD | CivC \ 
       /  CivE |       \ 
      /        |        \ 
     / MkVIIx1 |         \ 
    /  Viperx2 | Viperx1  \ 
   /  Raiderx5 |           \ 
  /            | Boomer(AR) \
 /             |             \
/    FOXTROT   |   ECHO       \

Basestar Damage:
Basestar1 (2/3) - Critical Hit
Basestar2 (0/3) - N/A
Action Queue:
==> fits (Chief): Move/Action

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
If all those raiders activate again, we'll have a lot of damaged Vipers, so jumping might be worth it, especially if somebody has a strat plan. It might also be worth it to damage the other Basestar for two less Defcon increase when we jump.

fits
Jan 1, 2008

Love Always,
The Captain
i can either punch it or xo. defcon will drop to 4 if we skedaddle now, so we'd be close to another attack but not immediate.

I'd prefer to jump because a raider activation could get messy but im open to ideas.

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
Hm, an XO on Adams could do damage to both Basestars. We'll be risking the Vipers though.

fits
Jan 1, 2008

Love Always,
The Captain
I don't think we have any strat plans so theres a decent chance he just blows himself up again too

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
That'd at least be funny, though.

But yeah, while I'm willing to take one for the team, jumping is probably the better bet.

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
Alright, then lets jump.

While we wait for that to happen, let me see if I understood this correctly from previous games: a card with a Movement:-ability can only be played on your own turn, since XO-type cards just grant you actions, and not a proper Movement step. However, such actions can be used to move :v:

fits
Jan 1, 2008

Love Always,
The Captain

Max Peck posted:

That'd at least be funny, though.

But yeah, while I'm willing to take one for the team, jumping is probably the better bet.

even if you blew up the basestars a raider activation leaves us with 11 raiders that could potentially blow up to 4 civs.

##move to ftl, punch it

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

John Dough posted:

Alright, then lets jump.

While we wait for that to happen, let me see if I understood this correctly from previous games: a card with a Movement:-ability can only be played on your own turn, since XO-type cards just grant you actions, and not a proper Movement step. However, such actions can be used to move :v:

You're close, and you have the important part: Movement abilities indeed can only be played during your Movement step which only happens on your turn. XOs give you a choice: "He may move his character and then take 1 action OR not move and take 2 actions." They aren't actions that can be used to move.

Unless you're in a viper (you can use an action to activate the viper you're piloting, and one of the things you can do with a viper activation is move the viper), but at that point I'm just going to :ffg: and move on.

Podima
Nov 4, 2009

by Fluffdaddy

John Dough posted:

Alright, then lets jump.

While we wait for that to happen, let me see if I understood this correctly from previous games: a card with a Movement:-ability can only be played on your own turn, since XO-type cards just grant you actions, and not a proper Movement step. However, such actions can be used to move :v:

Correct, Pegasus Rulebook page 18 covers this edge case.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Max Peck posted:

You're close, and you have the important part: Movement abilities indeed can only be played during your Movement step which only happens on your turn. XOs give you a choice: "He may move his character and then take 1 action OR not move and take 2 actions." They aren't actions that can be used to move.

Unless you're in a viper (you can use an action to activate the viper you're piloting, and one of the things you can do with a viper activation is move the viper), but at that point I'm just going to :ffg: and move on.

(BSG edit: in particular, if I were XOed but blew up CIC with my first action, I couldn't use the second action to get out of Sickbay--the only actions available to me would be those on skill and title cards.)

Podima
Nov 4, 2009

by Fluffdaddy
Godsdammit Max, you're too fast.

Chief dashes over to FTL Control and hits the button! 1d8=8! SAFE JUMP!
The fleet jumps away! DEFCON decreases by 6 (Undamaged Basestar -3, Damaged Basestar -1, Heavy Raiderx2 -2) to 4!

Two Destinations sent to Admiral Adama!


Action Queue:
==> Max Peck (Speedy Adama): Destination Choice
==> Klades (CAG Boomer): Stay in Space?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Podima posted:

Godsdammit Max, you're too fast.

Too fast for a Podima game? Wow.

*looks at destinations*

*looks at title*

*looks at destinations*

##Cylon Ambush

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
:getin:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
... is sleeper at 4 distance or 6? It doesn't change my choice, but I guess it's worth knowing.

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Podima
Nov 4, 2009

by Fluffdaddy

You've jumped right into a...

quote:

Cylon Ambush

Distance 4
Lose 1 Fuel. Then place 1 basestar and 3 raiders in sector ALPHA and 3 civilian ships in sector DELTA.

The fleet is at 4 Distance! (Sleeper is at 6.)
The fleet loses 1 Fuel (New Total: 7)!


DEFCON Check: 1d8=8! DRADIS CONTACT!
DEFCON increases by 7 to 11.


The below Crisis was dealt out in error and has been buried. CACs will be sent once Boomer confirms if she's staying in space.

quote:

CRISIS: Send Survey Team

Current Player Chooses
Skill Check: TAC/PIL/ENG = 15
PASS: No Effect
FAIL: The current player is sent to Sickbay and destroy 1 Raptor.

OR

Roll a die. If 5 or lower, -1 Fuel.

POST CRISIS: Activate Raiders, +1 Jump Prep

Action Queue:
==> fits (Chief): Crisis Decision
==> Klades (CAG Boomer): Stay in Space?

Podima fucked around with this message at 17:11 on Jan 5, 2016

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