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Klades
Sep 8, 2011

#Retooled Distance
And stuff

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Klades
Sep 8, 2011

I vote retooled distance, and final countdown sounds alright

Character picks:
1) Baltar (POL LEA ENG)
2) Adama (3 LEA)
3) Boomer (2 PIL TAC)

Klades
Sep 8, 2011

##I have seen the stuff

Klades
Sep 8, 2011

Sounds like a reasonable plan to me.

Klades
Sep 8, 2011

I feel like we should just let this one go since it's early. Anyone else?

Klades
Sep 8, 2011

I can only help a bit on the check, and as far as damaging vipers goes, we've got one sitting in echo that is probably a safe bet. I'm planning to go into space on my turn anyway, so I'm not that concerned with the board state myself.

Klades
Sep 8, 2011

It sounds like you guys have it so I'm going to hold on to my only useful (for this check) card. ## Play 0

Klades
Sep 8, 2011

Holy poo poo ## Get rid of that, bury bury bury

Klades
Sep 8, 2011

oh, right, ## Launch to echo because those heavies worry me a bit more than future raider launches do

Klades
Sep 8, 2011

I can help a lot with this if we go for it. Is your hand worth it, Mr. President?

Klades
Sep 8, 2011

That shows me not waiting another minute before posting. That sounds a lot like "just eat it"

## Play 0

Klades
Sep 8, 2011

I feel like this is an alright crisis in the scheme of things. Keep

Klades
Sep 8, 2011

Max Peck posted:

I assume I ought to shoot the basestar again if XOed?

Based on the DEFCON rules we're employing, it might be prudent to shoot the undamaged one instead? Though we're still a few turns away from a jump.

Klades
Sep 8, 2011

Unfortunately I don't have a strat plan.
My main thought in shooting Charlie is that if you happen to roll 7 or 8 while shooting the other one it would be a waste, and this way we would get penalized less when we jump. And if it actually takes us long enough to jump (and I get lucky on some rolls) I might be able to take a crack at Charlie in the raptor but I don't think I'll be swinging around to the front of the ship anytime soon.

Klades
Sep 8, 2011

## Play 2 high

I just need help covering for destiny here.

Klades
Sep 8, 2011

My bad, slept late
## Stay in space

Klades
Sep 8, 2011

Personally what I want to see happen soonish is CivD and CivG both moving towards Delta, and then some extra vipers launching. Then we can start putting fire on the basestars while being relatively comfortable in the safety of our civilians.

Klades
Sep 8, 2011

I cannot help with this if we take the check.

Klades
Sep 8, 2011

I'm stuck on my phone for a couple more hours, my car is shite.

Should I consolidate our vipers, get more vipers, or scout?

Klades
Sep 8, 2011

I like scouting so let's do this
## Move to Delta
## CAG Action: Move Foxtrot viper to Delta
## Play TAC-2 Launch Scout

Big money no whammies

Klades
Sep 8, 2011

Oh, I forgot about that.
Let's do destination this time. (watch me draw a really awful crisis now)

Klades
Sep 8, 2011

Don't have a stratplan

## Keep crisis
I think it's a pretty low hanging fruit in the scheme of things.

Klades
Sep 8, 2011

Oh, alrighty

quote:

CRISIS: Analyze Enemy Fighter

Current Player Chooses
Skill Check: TAC/ENG = 7
PASS: Repair one destroyed Raptor
FAIL: -1 Population

OR

Roll a die. If 4 or lower, -1 Population and the current player discards 2 Skill Cards

POST CRISIS: Activate Raiders, +1 Jump Prep

I figured we were pretty square on population so this looked like a breeze.

Klades
Sep 8, 2011

Actually we did lose a raptor didn't we? I can help a bit on this if we go for it.

Klades
Sep 8, 2011

I think jumping sounds reasonable

Klades
Sep 8, 2011

I am not exactly stocked in evasives.

Klades
Sep 8, 2011

Loyalty confirmation: ## This isn't even canon

Play: I don't draw those colors and I don't have any useful skillcheck cards, ## Pass

Klades
Sep 8, 2011

If we play scientific research and someone is throwing a bunch of ENG at it I can make things go very smoothly, I think.

Klades
Sep 8, 2011

## Play 1

Klades
Sep 8, 2011

BSG Edit: Nevermind, ## Play 0

Klades
Sep 8, 2011

## Play 1

Klades
Sep 8, 2011

I forget, does being in the brig just prevent me from moving elsewhere or does it mean I don't get the movement step at all?

Klades
Sep 8, 2011

Rad
## Play TAC-4 Critical Situation
## Try to get out of the brig


If this goes properly I'll have vipers in Delta by the end of my turn

Klades
Sep 8, 2011

## Play 1

Klades
Sep 8, 2011

The worst thing I think I could do if I get out is reveal, which wouldn't even seem like a smart move to me at this point if I was a cylon since Boomer has a pretty strong static and OPG that I haven't used yet which could both end up being mayhem.

Plus I'm not worth much in the brig since I don't even draw LEA.

Klades
Sep 8, 2011

Phone post discard pil 0 dogfight
Bury crisis shitsux

Klades
Sep 8, 2011

## Play TAC-3 StratPlan
Pretty sure that's the one I've got in my hand anyway.

Klades
Sep 8, 2011

I could've sworn I posted earlier. pass

Klades
Sep 8, 2011

Hm, options, options. Let's do this.
## Move to Delta
## CAG action: Launch viper to Foxtrot
## Action: Play PIL-3 Maximum Firepower and shoot the heck out of the heavy raider


If I kill it with the first shot I'll just assume that dicecylon was pleased by the sacrifice of a good piloting card.

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Klades
Sep 8, 2011

Pp pass

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