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Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Raises hand

##Retooled Distance

##All the other fuckery too

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Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Pp retooled distance, yes, Adama, lea tac tac

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Clearly we need support

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Loyalty confirmed

Probably covering civs is enough for now? It's not the raiders currently on the board that I'm worried about, it's the bad-luck early CAC :P

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Max Peck posted:

Probably covering civs is enough for now? It's not the raiders currently on the board that I'm worried about, it's the bad-luck early CAC :P

Podima posted:

:siren:DEFCON Check: 1d8=7! DRADIS CONTACT!:siren:

I am also worried about a large sum of money falling from the sky and hitting me on the head.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Mm. Failing this will mean either damaging one of the vipers in space or destroying the AR in the reserves, though, and that's assuming Romo doesn't go early toaster on us. I'm still leaning towards tanking the check, I just don't think it's the slam-dunk you're making it out to be.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
You're current player; you'll make the decision on which vipers get damaged, I believe.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Sounds like you've got it.

##Play 0

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I feel like I'm being taken for granted ;)

##Pass

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Who would benefit most from an XO?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Sure wish you were already standing on the Quorum Chamber, though. Oh well, let's do both.

##Movement: Discard Tactics-1 (Guts and Initiative) to move to Pegasus CIC
##Action: Play Leadership-6 (State of Emergency) on President Romo, PI


I intend to target the basestar in Alpha unless people strongly object.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Try to convince someone to just hang out with you on the Quorum Chamber, it almost worked for me with Ellen's static :v:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Activate Pegasus CIC targeting basestar in Alpha

A strat plan would be nice so I can maybe avoid blowing myself up.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Yeah, it stinks that I won't be able to assign damage to Pegasus, but that isn't worth a fuel.

Pp top.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I assume I ought to shoot the basestar again if XOed?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Klades posted:

Based on the DEFCON rules we're employing, it might be prudent to shoot the undamaged one instead? Though we're still a few turns away from a jump.

Undamaged to damaged and damaged to destroyed are both worth 2 levels of defcon, and with critical hit out of the pool, CIC can't destroy an undamaged basestar in one shot.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Oh, for some reason I thought that only applied to raider kills. Hm.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I think I'd still rather hit the damaged one to have a better shot at cutting down on the possible nuke activations, but I'd listen to arguments for hitting Charlie instead. Especially if those arguments are backed by strat plans.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Ehh, I guess I'd better listen to the CAG.

Pp discard tac 1 launch scout to move to Pegasus CIC, fire at basestar in Charlie

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I'm not even in Sickbay anymore, quit trying to network the frakking computers :v:

I think in most cases I'd take the centurion over -1 jump prep anyway, so there's no real penalty for trying and failing. I could go either way on this one, though.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Play 2, low

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
That'd at least be funny, though.

But yeah, while I'm willing to take one for the team, jumping is probably the better bet.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

John Dough posted:

Alright, then lets jump.

While we wait for that to happen, let me see if I understood this correctly from previous games: a card with a Movement:-ability can only be played on your own turn, since XO-type cards just grant you actions, and not a proper Movement step. However, such actions can be used to move :v:

You're close, and you have the important part: Movement abilities indeed can only be played during your Movement step which only happens on your turn. XOs give you a choice: "He may move his character and then take 1 action OR not move and take 2 actions." They aren't actions that can be used to move.

Unless you're in a viper (you can use an action to activate the viper you're piloting, and one of the things you can do with a viper activation is move the viper), but at that point I'm just going to :ffg: and move on.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Max Peck posted:

You're close, and you have the important part: Movement abilities indeed can only be played during your Movement step which only happens on your turn. XOs give you a choice: "He may move his character and then take 1 action OR not move and take 2 actions." They aren't actions that can be used to move.

Unless you're in a viper (you can use an action to activate the viper you're piloting, and one of the things you can do with a viper activation is move the viper), but at that point I'm just going to :ffg: and move on.

(BSG edit: in particular, if I were XOed but blew up CIC with my first action, I couldn't use the second action to get out of Sickbay--the only actions available to me would be those on skill and title cards.)

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Podima posted:

Godsdammit Max, you're too fast.

Too fast for a Podima game? Wow.

*looks at destinations*

*looks at title*

*looks at destinations*

##Cylon Ambush

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
... is sleeper at 4 distance or 6? It doesn't change my choice, but I guess it's worth knowing.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I am surprisingly okay with the die roll right now.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I regret nothing.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Afraid not; one activation is moving or shooting, not both, even for the MkVIIs. The viper being piloted or not doesn't make a difference.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Ditto.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Gonna take a break from standing on Pegasus until my turn, I think.

Pp move to command, nuke basestar 1

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Crisis or Destination?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
If you find yourself wondering whether food is in fact ever an issue, I invite you to remember for example this game. Link goes to sleeper for reasons that will become rapidly apparent.

That said, food is probably the more reliable choice; I'd be a little annoyed if we hit one of the double-resource civs from this. :shrug:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
CIC's damaged and I don't really want to use the other nuke if I can avoid it. Quorum cards are sounding like the best bet here.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Discard Tactics-1 (Launch Scout) to move to Main Batteries
##Play Leadership-2 (Executive Order) on Romo

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Not I.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Yeah, there've been a ton of TAC crises. Which is natural, I guess, but still.

##Die roll

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I mean, you're not wrong (your DRADIS is actually completely unusable when I'm on my phone because at some point it stopped handling pre tags correctly), but I keep the entire game state in my head anyway so it doesn't matter for me :v:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
:allears:

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Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
You're lucky I'm still up.

Pp reprisal, 7 in b, normal in c

fits posted:

on the bright side, we probably wont have to worry about boomer getting brigged for her drawback whem we jump?

Brig part of her drawback is house ruled away

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