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Jimbozig posted:And here's the link to the updated expansion classes: https://www.dropbox.com/s/zqc4jie56xdjj4r/StrikeExpansionPlaytestMaterial.pdf?dl=0 Hey, is there an updated version of the expansion playtest? I will be doing the session 0 for a Strike! campaign next weekend and I am wondering if I should expand my players' selection with stuff from there, since we've had a couple of one-shots and they're already familiar with some of the core classes.
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# ¿ Feb 18, 2021 13:22 |
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# ¿ Apr 28, 2024 09:29 |
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Jimbozig posted:No update. Go for it and use those. Tell me what people choose and how they like it. Cool, thanks for the reply! What is Kazzam, by the way?
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# ¿ Feb 20, 2021 17:13 |
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Jimbozig posted:Kazzam is the next thing I'm going to publish. It's based on Strike! Kazzam is a wizarding sport that works like Strike! combat, but with some extra "sport" elements taken from video games. Sounds like fun! Do let us know when you can share more details on how matches of Kazzam work.
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# ¿ Feb 22, 2021 18:13 |
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Jimbozig posted:What sort of help do you mean? If you mean playtesting, I do have some stuff that I'd like tested. The revised roles I'm using for Kazzam should replace regular Strike! roles in the 2nd edition. They are being playtested now as part of Kazzam, but testing them in the context of original Strike! combat and classes would be useful, too. The original Strike! classes will be revised, too, and some of the role changes (especially to Blaster) will allow me to do things I couldn't do before, like have AoE class powers in any class. I am down for it, I am about to start a Strike! campaign, so I should have the opportunity to test stuff that would be applied to second edition. Caveat is that my Strike! experience before this is three one-shots, so I can't say my group or I have actual mastery of the 1E system. On the other hand, we do have a lot of experience with my own homebrewed system that's in perpetual alpha, so dealing with rules in draft format shouldn't be a shock.
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# ¿ Feb 23, 2021 17:51 |
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Jimbozig posted:Ignite Memories and ZearothK, check your PMs - I sent you the link to the updated Costs and Roles playtest package yesterday. I saw it, thanks! I am going to give it a proper read through on THU when my schedule eases up a bit.
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# ¿ Mar 3, 2021 01:28 |
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I am going to be the voice of dissent here and say that you can totally improvise encounters mid-session for systems with a tactical battle layer. On virtual tabletop I just take ten and tell the players to draw the battle map based on my description while I draft the opposition, before the plague era we did likewise with the battle map, except the players used my random assortment of Lego blocs.
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# ¿ Apr 19, 2021 19:49 |
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Countblanc posted:Updated the OP with a handy new link, a spreadsheet by Gort with all of Strike's default monsters broken down by type (stooge/goon/etc) for easy copy/pasting! Holy poo poo, that's an awesome resource! Thanks a lot, dudes!
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# ¿ Feb 18, 2022 11:13 |
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Gort posted:Monsters spreadsheet is now up to level 9, as my current campaign just hit level 8. This is beautiful. I am not running a Strike! game right now, but I am 200% using it for when we return.
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# ¿ May 13, 2022 13:17 |
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# ¿ Apr 28, 2024 09:29 |
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I gave my players a surprise round once in Strike! and it was probably the easiest encounter they've ever had at my table. I am not sure there are official rules for it, but in retrospect it would have been better to resolve the ambush in the narrative layer and, if there are still enough enemies standing for it to be worth a full tactical battle, change the encounter to match the results, including player positioning.
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# ¿ Aug 10, 2022 16:49 |