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If it's anything like Destiny, enemy health might scale with the number of people in your party. The previous videos seemed even more extreme than Destiny, though.
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# ? Jan 24, 2016 19:12 |
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# ? Apr 24, 2024 16:40 |
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Mae posted:If it's anything like Destiny, enemy health might scale with the number of people in your party. The previous videos seemed even more extreme than Destiny, though. This is absolutely the case, bigger teams means that enemy health goes up.
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# ? Jan 24, 2016 19:30 |
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Good point about the group. In all the videos before that PC leak one there were two other guys (NPCs?) in the group while in the PC video he was alone.
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# ? Jan 24, 2016 19:43 |
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TG-Chrono posted:This is absolutely the case, bigger teams means that enemy health goes up. Not a very good approach when the idea is to make it realistic-ish. Should have scaled then amount of enemies instead.
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# ? Jan 24, 2016 20:40 |
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Megasabin posted:Not a very good approach when the idea is to make it realistic-ish. Should have scaled then amount of enemies instead. I actually hate this approach. The game becomes entirely about how big you can make your AOE damage and it turns into a zerg-fest. Games like Diablo and Path of Exile inevitably get to this place and skill or decision-making takes a huge backseat. No one will use cover, and grenades/rockets become the focus of gearing. One thing I noticed in any video I've seen where the bullet sponge comes into effect is that no one appears to be coordinating fire. The whole "tactilol" realism complaint falls a little flat for me when everyone's acting like Rambo in group content.
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# ? Jan 24, 2016 20:55 |
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TG-Chrono posted:This is absolutely the case, bigger teams means that enemy health goes up.
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# ? Jan 24, 2016 20:56 |
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Vitamin P posted:So Guys with handguns and hoods, Guys with shotguns and orange jumpsuits and Guys with flamethrowers and gas masks. pretty much. maybe there will be more in game(who knows)
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# ? Jan 24, 2016 21:03 |
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Randler posted:SMGs really seemed to suck, though, but I think that's a feature nowadays in shooters. Play a Call of Duty game some time. Any one of them, honestly. I hear shotguns in this however suffer standard video game shotgun-itis; empty the whole thing into somebody and you might get a kill, maybe.
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# ? Jan 24, 2016 21:13 |
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Capn Beeb posted:Play a Call of Duty game some time. Any one of them, honestly.
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# ? Jan 24, 2016 21:58 |
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devoir posted:I actually hate this approach. The game becomes entirely about how big you can make your AOE damage and it turns into a zerg-fest. Games like Diablo and Path of Exile inevitably get to this place and skill or decision-making takes a huge backseat. No one will use cover, and grenades/rockets become the focus of gearing. Well considering there is no reason to "focus fire" anything in real life, since 1 gun kills just as quickly as 5 as long as you hit the target, I'm not sure how that affects tactical realism. It's just a gameplay issue. Do you want chunkier enemies and a focus on single target moves or more enemies, and a focus on group control and AOE. There is a sweet spot somewhere in the middle of that. Will they find it? Probably not.
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# ? Jan 24, 2016 22:05 |
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I'm looking forward to be terrible in this game and to allow you to finish the raids only once I leave!
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# ? Jan 24, 2016 22:51 |
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limaCAT posted:I'm looking forward to be terrible in this game and to allow you to finish the raids only once I leave! High five terrible at shooters bro!
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# ? Jan 24, 2016 23:04 |
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Pork Pie Hat posted:High five terrible at shooters bro! Um this is an RPG not a shooter please get it right
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# ? Jan 24, 2016 23:32 |
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I'm hoping that with an rpg hp system and cover mechanics this game will be a little more chilled that your usual shooter.
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# ? Jan 24, 2016 23:58 |
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Hiding behind crates while your LEET DEEPS friends kill everything is the best way to play.
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# ? Jan 25, 2016 00:01 |
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Gears of War 3 Horde mode was an RPG. Or was it?
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# ? Jan 25, 2016 00:33 |
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limaCAT posted:I'm looking forward to be terrible in this game and to allow you to finish the raids only once I leave! Megasabin posted:Well considering there is no reason to "focus fire" anything in real life, since 1 gun kills just as quickly as 5 as long as you hit the target, I'm not sure how that affects tactical realism. I joke, but the recent CoD tried this and utterly missed the point. Black Ops 3 had you die in one hit. But the enemies still retain their normal health values, making it a impossible to play, unfair pile of garbage.
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# ? Jan 25, 2016 01:05 |
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I look forward to seeing what lessons The Division, a potentially bad game, fails to learn from Destiny, a game that took a year and a half to be a good game.
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# ? Jan 25, 2016 02:10 |
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limited posted:hilariously over-tuned and have no matchmaking so a hefty chunk of the playerbase can't even access a raid, let alone finish it. Note matchmaking is a thing you can do for all the missions. From the vids I have watched.
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# ? Jan 25, 2016 05:34 |
wjs5 posted:Note matchmaking is a thing you can do for all the missions. From the vids I have watched. The vids I have watched were all youtubers in the same building having their games set up by Ubisoft employees. If they really do have matchmaking that might make it worth a buy - I hated trying to find people for Destiny.
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# ? Jan 25, 2016 06:01 |
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if the "raids" in this game are just "shoot stuff" with no mechanics or timing involved then matchmaking will work very well
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# ? Jan 25, 2016 06:21 |
Roman posted:if the "raids" in this game are just "shoot stuff" with no mechanics or timing involved then matchmaking will work very well I had no problem doing raids with pubbies in Destiny. It was just a pain to get going.
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# ? Jan 25, 2016 06:32 |
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Roman posted:if the "raids" in this game are just "shoot stuff" with no mechanics or timing involved then matchmaking will work very well I dearly hope that there is something like raids in this. So far they've avoided talking about a lot of endgame stuff like the plague, especially raids. They've preached a fair bit of "HEY! You can replay missions on Hard mode!" as well as "Darkzone will scale differently once you hit 30!", but literally nothing pertaining to raids, which worries me quite a bit, honestly, since i'd rather play it PvE instead of PvPvE.
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# ? Jan 25, 2016 09:40 |
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Well hopefully we will get more answers after the beta period starts up.
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# ? Jan 25, 2016 15:51 |
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Croccers posted:It's Ubisoft and UBisoft games are 9 times as bad as video games if Hilter designed them considering the volkswagon and his general success with politics im sure hitler could design a very competent and enjoyable game
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# ? Jan 25, 2016 16:07 |
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Reverse Centaur posted:The vids I have watched were all youtubers in the same building having their games set up by Ubisoft employees. If they really do have matchmaking that might make it worth a buy - I hated trying to find people for Destiny. They do. I've seen several vids where the player interacted with an interface outside of a mission (Madison Square Garden in all of them, unsurprisingly), where the difficulty of the mission could be toggled, and there was an option for "Matchmaking" there. Bound to the Y button on the controller if I'm not mistaken.
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# ? Jan 25, 2016 18:26 |
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Has anyone got a beta code from the sign up website instead of pre-ordering?
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# ? Jan 25, 2016 18:39 |
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I got mine from an Nvidia promo
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# ? Jan 25, 2016 18:57 |
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So what constitutes a raid in a MMOFPS? Shoot the weakpoint, dodge the attacks, kill the adds, shoot weakpoint, repeat 3 times? I'm imagining something like the last boss of Gears of War 3.
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# ? Jan 25, 2016 21:00 |
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SolidSnakesBandana posted:So what constitutes a raid in a MMOFPS? Shoot the weakpoint, dodge the attacks, kill the adds, shoot weakpoint, repeat 3 times? I'm imagining something like the last boss of Gears of War 3. Destiny's involve mechanics around activating switches in certain orders, jumping puzzles for randomly selected members of the party, various mechanics around buffs and debuffs that the players create or carry. They're designed to focus on team coordination more than DPS optimization. In each of the fights, you have to decide who's going to take which roles (unless a role is randomly thrust upon you, then people have to fill in), unless you are a regular group with things very established.
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# ? Jan 25, 2016 21:44 |
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Subjunctive posted:Destiny's involve mechanics around activating switches in certain orders, jumping puzzles for randomly selected members of the party, various mechanics around buffs and debuffs that the players create or carry. They're designed to focus on team coordination more than DPS optimization. In each of the fights, you have to decide who's going to take which roles (unless a role is randomly thrust upon you, then people have to fill in), unless you are a regular group with things very established. That's a point actually, some of us are assuming that the raids will be boring because it's all just human enemies with different numbers of health and damage. But there could definitely be environmental threat set-pieces where you have to maintain the quarantine or keep a generator working or stop infected material enter a river or something.
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# ? Jan 26, 2016 00:17 |
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Vitamin P posted:That's a point actually, some of us are assuming that the raids will be boring because it's all just human enemies with different numbers of health and damage. But there could definitely be environmental threat set-pieces where you have to maintain the quarantine or keep a generator working or stop infected material enter a river or something. This could be an interesting take on the Destiny raids, as long s they find a way to make them as fun as the better parts of the Destiny raids, and not just a longer mission that you can go on. I guess you could do some timing puzzle things like "go activate the distress beacons in order to tell the air support where the civilians are, but if you gently caress up a jet drops a jdam on them" or some weird thing like that. Does anyone have any extra ps4 beta codes? I'm tempted to pre-order this as I enjoy Destiny when theres new content to explore and have liked Tom Clancy games in the past so I'm definitely super interested in this game. V for Vegans fucked around with this message at 06:15 on Jan 26, 2016 |
# ? Jan 26, 2016 05:44 |
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Any interest in some goon groups for the beta weekend? I'll likely be playing on the PC.
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# ? Jan 26, 2016 10:43 |
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Hezzy are you getting this on PC or the bone
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# ? Jan 26, 2016 10:50 |
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Vitamin P posted:That's a point actually, some of us are assuming that the raids will be boring because it's all just human enemies with different numbers of health and damage. But there could definitely be environmental threat set-pieces where you have to maintain the quarantine or keep a generator working or stop infected material enter a river or something. You got debuffed by the dollar bill AIDS! Run to the glowing circle and hide behind a knee-high wall and empty 3 clips into an enemy to pass it on!!!!
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# ? Jan 26, 2016 12:33 |
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Furiously posted:Any interest in some goon groups for the beta weekend? I'll likely be playing on the PC. I'll be playing on PC too. I joined the steam group. we should get a discord channel going or something.
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# ? Jan 26, 2016 13:40 |
Hey PS4 bros (it says 1/26 but that's when I started the download. Beta drops on the 29th) Add me on PSN (same as forums username) to party up this weekend!
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# ? Jan 26, 2016 15:44 |
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Orv posted:I look forward to seeing what lessons The Division, a potentially bad game, fails to learn from Destiny, a game that took a year and a half to be a good game. Look forward to playing a bad co op game set in an infected city again, this time with less parkour
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# ? Jan 26, 2016 16:12 |
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If you put in a beta code on PC, its also available for preload on uPlay. EDIT: 26 gigs.
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# ? Jan 26, 2016 16:27 |
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# ? Apr 24, 2024 16:40 |
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Lblitzer posted:Hey PS4 bros (it says 1/26 but that's when I started the download. Beta drops on the 29th) How did you get the download started? I'm not seeing an option for it.
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# ? Jan 26, 2016 16:37 |