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Waci
May 30, 2011

A boy and his dog.
You walk into a ritual chamber, your employer answering the last of your questions on the way. When you enter, you are greeted by the sight of an iridescent metal fish roughly the size of a Baneblade. Feathery strands protrude from the creature’s back, waving gently as it undulates and slowly lowers itself to the floor.

“Just climb on and hold on tight. She’ll get you there safe, but I wouldn’t want to fall off halfway through. Once you’re done, contact me and I’ll send her to pick you up.”

While you climb on board and settle snugly onto the ray, servants load the last of your supplies onboard, hooking wrapped bundles onto the vacant strands on the thing’s back.

“There’s food for a couple of weeks, a map, a water condenser, some spare ammo, tents, local currency, and a goat in a stasis box. Last one’s for the phone call. Map only covers the immediate few hundred kilometres, we haven’t exactly combed this world grain of sand by grain of sand. Would’ve included a travel guide but couldn’t find one.”

Almost as soon as Jebediah finished listing your inventory, the aether ray rises off the floor and dives into the stone wall ahead. Predictably, physics fails to register a collision, and the scenery changes. You look at Q’sal from the warp, the sorcerer’s towers extending into the immaterium and the environment abuzz with activity, growing rapidly more distant.



Soon you see nothing but the warp itself, no wills imposing a structure upon the antithesis of constancy and order.



Then the world changes again, and you’re back in the materium. You see sand. You smell sand. You hear sand. The talkative amongst you taste sand. The ray lands in the desert, hovering above sand surrounded by a few globs of something glistening and unnatural. As soon as you have disembarked, the aether ray implodes out of your vision, returning to its master. The gooey side effects of unconventional warp travel seep into the sand and fade.



The wind dies, and the sky clears of sand. On the horizon, you see a tiny speck of a city, surrounded by nothing but oceans of sand. You are standing on a large dune. You dig out the map you were promised, and find a single dataslate, with a single file, containing a single, crude image.



In addition to your starting gear, you have as a group gained:
3 4-person tents.
Rations for 12 people for 14 days.
A water condenser and 15 flasks.
Three additional clips of ammunition for your primary weapons (rule of six instead of rule of 3).
One medikit.
One multicompass.
One unopened medium-size stasis box.


Assuming that you will approach the city (which you don't have to), how do you do it?

Waci fucked around with this message at 14:32 on Jan 22, 2016

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Viva Miriya
Jan 9, 2007


Tloloc
"Feels like home. Let us get moving to that city and get some eyes on. Make contact with the local population and find out the extent of
Imperial infestation before we make any further plans."
Tloloc tries to get his bearings but the only landmark he can possibly,
and he's not even sure if its reliable, is the glimmer of what may be a settlement. If their map is right, if they are on the mapsheet
the city of Atar would be to the north east.

Landnav vs 56: 1d100 21

per Waci, rolling to figure out where the gently caress we are at on this map.

pre:
Name: Tloloc
Archetype: Champion
Pride: Wealth (Bonus Acquisition at +20 bonus/-3 WP)
Disgrace: Betrayal (+5 Corruption/Untrustworthy)
Motivation: Violence (+5 Corruption/-3 Int)
Alignment: Unaligned
Special Ability: Negotiated Favour

Characteristics:
WS  47[57] (47) [Lightning Claw]
BS  47 (47)
S   47[77] (47) [Terminator Armour]
T   46 (46)
Ag  50[30] (50) [Terminator Armour]
Int 36 (39 - 3[Motivation])
Per 39[79] (39) [Heightened Senses/Terminator Armour]
WP  45 (48 - 3[Pride])
Fel 42 (42)
Inf 22 (22)

Wounds: 19 (19)
Infamy Points: 2
Corruption: 12 (10[Disgrace/Motivation] + 2[Campaign Play])
Experience: 900/500
Banked Experience: 0
Experience Debt: 400

Alignment Counter (KNST):2/0/0/1
Advances:
Ancient Warrior (250)
Pity the Weak (250) [Khorne]
Hatred (Adepta Sororitas) (100: EXP DEBT) [Khorne]
Common Lore (Ecclesiarchy) (100: EXP DEBT)
Forbidden Lore (Adepta Sororitas) (100: EXP DEBT) [Tzeentch]
Scholastic Lore (Imperial Creed) (100: EXP DEBT)

Talents:
Air of Authority
Ambidextrous
Ancient Warrior
Bulging Biceps
Legion Weapon Training
Hatred (Adepta Sororitas)
Heightened Senses (Hearing, Sight)
Iron Discipline
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poisons)
Sure Strike
Unarmed Warrior

Skills:
Athletics
Awareness
Command
Common Lore (Ecclesiarchy, War)
Deceive
Dodge
Forbidden Lore (Adeptus Astartes, Adepta Sororitas, The Horus Heresy and the Long War)
Intimidate
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry
Scholastic Lore (Imperial Creed, Tactica Imperialis)

Traits:
Auto-Stabilised [Terminator Armour]
Amphibious
Darksight [Terminator Armour]
Spurned the Blood God
Unnatural Strength (+4) 
Unnatural Toughness (+4)

Gifts of The Gods:
Irrational Fear: Scared of mushrooms

Current Equipment
B.C. Legion Terminator Armour
G.C. Legacy Reaper Autocannon "Hellbringer"
B.C. Lightning Claw "Sacrilege" w/Storm Field.
24 Warp Enhanced Autocannon Rounds
78 Standard Autocannon Rounds

Hellbringer
- Legacy of Slaughter (Gain +20 mod for next ranged attack after a successful kill.)
- Bellicose Pattern
- Ability 1: Bloodlust (Attacks against uninjured targets gain +20 mod)
- Weapon Modification: Motion-Predictor (+10 to BS tests when firing on Semi- or Full-Auto only)
- Weapon Modification: Targeter (Reduces the final penalty on BS tests by 10 if total modifier is worse than +0)
- Weapon Customization: Custom Grip (+5 to BS Tests using Hellbringer)
- Weapon Customization: Quick Release (Reduces reload time by a Half Action)

Hellbringer's Legacy: Vaporius Campaign
1 Sister Superior (3 Kill Marks) [Shared: 2 Tloloc/1 Hatterus (Bolter)]
37 Sisters of Battle (37 Kill Marks)
1 40 magnitude horde of "Golems" (1 Kill Mark)
Total Kill Marks towards Legacy of Slaughter: 40

Primary Armour Set
Indomitus Pattern Legion Terminator Armour AP: 15[All] FF: 35
Customization: Scavenged Reconstruction
This suit of Terminator armour has been rebuilt from the armour of slain loyalist Space Marines of the Black Templars Chapter. 
It has been repaired and repainted in all black with bronze trim but the icons and distinct chapter markings are still visible, 
although defaced. When dealing with other Adeptus Astartes (both loyal and traitor) Tloloc gains +10 to all Infamy, Intimidate 
or Command tests.

Limitations: Cannot Dodge or Run, -20 penalty to Agility.
Combat Bonus: +5 to BS (Integrated Targeter)
Social Bonus: +5 to Command
Enhanced Strength: +30
Auto-Senses/Auspex: Online
Life Sustainer: Online
Biomonitor: Online
Pain Suppressant: 6 Doses
Vox-Link: Online
Magnetised Boots: Online
Recoil Suppression: Online
Dexterity Modifier: -10
Nutrient Recycling: Online
Sustainable Power Source: Yes
pre:
Primary Combat Block:
  WS      BS       S      T      Ag     Int    Per    WP   Fel  
47[57]  47[57]   47[77]   46   50[30]   36    39[79]  45   42

Wounds: 19/19    Infamy: 2/2  Initiative: 1d10+3
Half Move: 4 Full Move: 8 Charge: 12 Run: N/A
SB: 11  TB: 8
Awareness: 39[79] (Auspex/Heightened Senses [Hearing/Sight])
Command: 42[57/67] (Armor/Pity The Weak/Scavenged Reconstruction [Astartes Only])
Dodge: N/A
Parry: 47[57] (Lightning Claw)
Armour: 15 [All]
Force Field: 35
Note: Cannot dodge or run.
Weapons: (Currently selected weapons are in BOLD)
Hellbringer 300m S/4/- 3d10+9 I Pen: 7 Clip: 40/40 Rld: 1 Full 1 Half Special: Bloodlust, Legacy of Slaughter, 
Motion-Predictor, Never Jams, Twin-Linked
Sacrilege 1d10+20 E Pen: 10 Special: Proven (4), Special, Storm Field
Note: +1 Damage for every DoS on the attack roll

Noteworthy Wargear
Hellbringer Legacy Reaper Autocannon
- Legacy of Slaughter (Gain +20 mod for next ranged attack after a successful kill)
- Bellicose Pattern
- Ability 1: Bloodlust (Attacks against uninjured targets gain +20 mod)
- Weapon Modification: Motion-Predictor (+10 to BS tests when firing on Semi- or Full-Auto only)
- Weapon Modification: Targeter (Reduces the final penalty on BS tests by 10 if total modifier is worse than +0)
- Weapon Customization: Custom Grip (+5 to BS Tests using Hellbringer) [Included in Profile]
- Weapon Customization: Quick Release (Reduces reload time by a Half Action)

Special Abilities:
Negotiated Favour:

Once per game session (whenever infamy points refresh), an Aspiring Champion may plead for the aid of the gods or other warp entities. 
This ability may be activated by passing a difficult (+0) infamy test, spending one of the Champion's infamy points for that session, 
or by dedicating a portion of the Champion's share of the mission's spoils to the gods. 
Reneging on promised payment is possible, but may result in an angry god. 
The bonus affects the Champion, the members of their warband or compact, as well as everyone under the command of the warband or compact, 
and lasts for the duration of the game session. The effect gained varies depending on who assistance is requested from:

Slaanesh: Those affected count their agility bonus as 1 higher when determining movement speed and initiative. 
Nurgle: Those affected count their toughness bonus as being 1 higher, always heal as if wounded one step lighter 
(critically wounded characters heal as if heavily wounded, heavily wounded heal as if lightly wounded, lightly wounded heal as normal), 
and gain +10 to all tests to resist toxins or disease.
Khorne: Those affected gain +10 to weapon skill tests made as a part of a Charge or All Out Attack action, and may Frenzy 
as a free action even if they do not have the talent.
Tzeentch: Those affected gain +5 to all lore and deceive tests, and may increase their effective psy rating by 1 point 
more than usual when Pushing (eg a bound psyker could increase their effective psy rating by up to 4 instead of 3, 
and an unbound psyker could increase it by up to 6 instead of 5).

Noteworthy CSM Implants
Noteworthy Traits
Noteworthy Talents

Viva Miriya fucked around with this message at 05:33 on Jul 13, 2016

Waci
May 30, 2011

A boy and his dog.
Tloloc scans the horizon and consults the map and compass, detecting nothing but sand, with the sole exception of the glimmering speck to the north-east.

Waci
May 30, 2011

A boy and his dog.
Tloloc very irresponsibly points his big-rear end gun at things in order to use its rangefinder to estimate the distance to the horizon. He succeeds at pointing at a stationary target, and finds that you are 34768.420 metres away from the possible building in the distance.

Viva Miriya
Jan 9, 2007


Tloloc
Raising his Autocannon to the horizon, aiming at the spec and using the rangefinder built into his autosenses to figure out the exact distance on that "speck". It comes up 34768.420 on his helmet visor. Tloloc looks around at the gathered heretics and traitor Marines, including one fallen Adeptas Sororitas. He tries to reckon about how much all of them could take before collapsing in the desert heat. "We have roughly 35km to cover before we reach whatever that is in the open. I believe it to be the settlement of Atar on the map we were given. It could as easily be the Imperial controlled town of Nad'halan. This we will not know until we can actually see it from closer up, about at least a kilometer away would be a good vantage point from the dunes. And its the only landmark we have in this forsaken dustball so we are going, there is no negotiation on this point. And...we can definitely make it there within 4 hours if you keep pace with me brothers and sisters. Let us go forth!"

To travel 35km in narrative time at the slowest pace (Epicurius is 3AB, unless someone is slower.) will be 8.75 hours normally. We can also hurry with individual characters and make it in 3.9 hours instead. My character, the Terminator Champion whose doing the landnav and trying to lead the party there is going to insist on maintaining at least a 6AB pace so we all go there together. Assuming the lowest toughness bonus is 3. This is our travel time: 3 hours Hurrying with a toughness test which gets us to 27km where we can rest for an hour to recover that one level of fatigue and get our bearings once more. Then if we still want to finish the trip there, it would be 2 hours of narrative time without hurrying where we can pay full attention to our surroundings. But if our surrounding are simply the desert I'm sure we'll be ok.

Edit: Before someone brings up running in narrative time, terminators can't run. That makes me the slowest person if you wanted to rush for 2 hours but you're welcome to do it and I'd still keep up a decent pace (I hurry at AB 8 and epicurius's dude could RUN at AB 9)



quote:

HURRYING
A character can, when called for, pick up the pace by moving
up to double his Narrative Time Movement for a number
of hours equal to his Toughness Bonus. At the end of his
exertion, the character must make a Challenging (+0)
Toughness Test or suffer 1 level of Fatigue. In addition to
the fatigue, a hurrying character is distracted and prone to
miss tiny details in his surroundings. Thanks to this he suffers
a –10 penalty to all Perception-based Tests.

Viva Miriya fucked around with this message at 15:56 on Jan 22, 2016

Xun
Apr 25, 2010

Joe

Joe looks over the shoulder of the terminator, eyeing the crudely drawn map in his hand. Her magic senses tingling, she sighs and reaches down, making a mark on the map.

"No, I think we're here."




pre:
Name: Joe the Psyker 
Archtype: Psyker
Pride: Devotion
Disgrace: Destruction
Motivation: Arcane

WS:44=25+19
BS:36=25+11
S:28=25+10-5-3
T:37=25+12
Ag:39=25+14
Int:50=25+18+5+2
Per:38=25+13
Wp:60=25+20+5+5+5
Fel:44=25+18+5-4
Inf: 23
 
Wounds: 13
 
Corruption: 15
Infamy: 2
 
Skills:
Awareness
Psyniscience +10
Forbidden Lore (Psykers)
Scholastic Lore (Occult)
Decieve
Parry
 
Talents:
Psy rating 3
Jaded
Weapon TRaining (primary,shock)
Child of the Warp
 
Powers:
Precognition
Precognative Dodge
Glimpse
Thoughtsending
Precognative Strike 
Tzeentchy Fire Breath - 1d10+5, pen 3 ignores armor, warp weapon, spray, smoke, 10m range
Traits:
Quick and the dead
Psyker
 
Equipment:
Common Laspistol
Common Neural Whip
Flak Cloak
Psy-focus
dataslate with lore
Acquisitions:
Best Chaos magic marker

Xun fucked around with this message at 02:39 on Jun 21, 2016

Viva Miriya
Jan 9, 2007

Tloloc
"By the dark gods you are correct human. We should still head that way to reconnoiter the town and find a place to set up a base camp. Knowing what we are up against is half the battle. Oh and you don't have to actually walk. I'll carry you human."

Viva Miriya fucked around with this message at 14:53 on Jan 23, 2016

Xun
Apr 25, 2010

Joe

"Yesss" The psyker attempts to fist bump the terminator. "I like your plan, I think I could pass as an imperial subject if you need someone to scout.

Viva Miriya
Jan 9, 2007

Tloloc
"The Imperials on this world are those from the Missionaria Galactica and their militant arm, the Sisters of Battle. You would do better to learn the natives practices first than to try pass as an imperial subject from the mission. Mere imperial citizens aren't on this world, only the devout and the newly converted." The terminator notices the fistbump and puts a deactivated lightning claw, claws up so she doesn't cut herself or something. Camaraderie, something he hasn't felt for some time. From a worm nonetheless but it would have to do. No one selected for this mission is as they would appear.

Viva Miriya fucked around with this message at 14:54 on Jan 23, 2016

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:
Initiate Caleb


Caleb looks at the map, then the horizon. He notices that the map is complete rubbish as navigational aid. "You know, it's poo poo like this that we had to deal in the Guard that drove some people to desert to Chaos."
He lights up one of his remaining LHOs and takes a deep breath.

"Well, whatever happens we can always claim we're a chaos re-enactors for some Bullshit holiday. Should confuse anyone long enough we can get a quick sneak attack in."


pre:
Name: Caleb
Archetype: Renegade
Alignment: Unaligned
Pride: Fortitude (+5 T, -3 Agi, -3 Int)
Disgrace: Gluttony (+2W, -5 Agi)
Motivation: Immortality (+2W, -5WS)


WS  40 = 25 + 12 + 3 Renegade 
BS  39 = 25 + 11 + 3 Renegade - 5 Immortality + 5 Bs
S   33 = 25 + 8
T   46 = 25 + 11 + 5 Pride +5 T
Agi 31 = 25 + 14 - 3 Pride - 5 Gluttony
Int 30 = 25 + 8 - 3 Pride
Per 34 = 25 + 9
WP  32 = 25 + 7
Fel 41 = 25 + 11 + 5 Fel

Wounds: 15 = 11 + 2 Gluttony +2 Immortality
Infamy: 24
CP: 0


Skills:
Athletics, 
Awareness, 
Dodge, 
Scholastic Lore (Tactica Imperialis), 
Common Lore (War),
Operate (Aeronautica), 
Intimidate, 
Parry +10, 
Stealth, 
Medicae


Talents:
Jaded, Quick Draw, 
Rapid Reload, 
Weapon Training (Chain, Flame, Las, Primary, SP), 
Weapon Training (Bolt)
Catfall, 
Marksman, 
Takedown, 
Ambidextrous


Traits/Mutations/Other:
SPECIAL ABILITY: ADROIT: Ballistic Skill.
The Renegade is a skilful and talented individual who substitutes raw power for honed ability. 
The Renegade must select one Characteristic at Character Creation. 
Throughout the game, he adds one additional Degree of Success to 
successful Tests involving that Characteristic (this includes Skill and Characteristic Tests). 

Gear:
Good   Heavy Carapace Armour
Good   Jump Pack 
Good   Craftsmanship Boltgun 
Common Craftsmanship Bolt Pistol,
Best   Craftsmanship Chainsword 
medikit 
dataslate with annotated version of Tactica Imperialis

Traded in:
Carapace Armour, -10



Acquisitions:
Good   Heavy Carapace Armour
Good   Jump Pack 


XP Spent 	500/1000
Fel +5    250   Slaaneshi
BS +5     250   Unaligned
T +5      250   Nurgle
Inquiry   200   Unaligned

Sormus fucked around with this message at 16:27 on Jan 22, 2016

Viva Miriya
Jan 9, 2007

Tloloc
"The Imperial Guard are worms fit only for slaughter and sacrifice. I hope you are different."

Viva Miriya fucked around with this message at 14:54 on Jan 23, 2016

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:
Initiate Caleb

Caleb shrugs.
"Whatever man, I'm only here because I was ordered to." the soldier answers. "Oh, and I guess I explode into a chaos spawn or some poo poo if I betray the Blades. That's kinda my whole motivation there."

Viva Miriya
Jan 9, 2007

Tloloc
"Who are the Blades? And ordered to be here? I thought you were a mercenary?"

Viva Miriya fucked around with this message at 14:54 on Jan 23, 2016

Waci
May 30, 2011

A boy and his dog.
If you're setting off, please describe at what pace, whether you keep your weapons ready, which if any things you're looking out for, and whether you do so immediately or wait for a specific position of the sun in the sky. It currently seems to be slightly past noon.

Skellybones
May 31, 2011




Fun Shoe

Patchouli Ramrod

pre:
 
Name: Patchouli Ramrod
Race: Human 
Archetype: Heretek
Pride: Grace
Disgrace: Regret
Motivation: Perfection
Alliance: Slaanesh

Characteristics:
WS	45 (25+15)	+5 (Motivation)
BS	29 (25+ 9)	-5 (Pride)
S	47 (25+12)	+10 (Light Power Armour)
T	35 (25+10)
Ag	41 (25+11)	+5 (Pride)
Int	47 (25+17)	+5 (Archetype)
Per	29 (25+ 7)	-3 (Motivation) 
WP	32 (25+10)	-3 (Motivation)
Fel	41 (25+16)	

Wounds: 12
Infamy: 24
Corruption: 16
Movement: 5/15/15/30

Armour: 9 all (+7 (Light Power Armour) +2 (Armour-Monger))

Skills:
Common Lore (Adeptus Mechanicus) (Tech) (Imperial Creed) (Adeptus Arbites)
Scholastic Lore (Chymistry)
Forbidden Lore (Archeotech)
Charm
Deceive
Dodge
Linguistics (Low Gothic)
Logic
Operate (Surface)
Parry
Tech Use +10
Trade (Armourer) (Technomat)

Talents:
Weapon Training (Las) (Primary) (Shock) (Power)
Mechadendrite Training (Utility)
Lesser Minion of Chaos
Enemy (Adeptus Mechanicus)
Die Hard		> Roll twice to avoid death via blood loss
Technical Knock		> Un-jam a weapon as a half-action
Meditation		> 10 minute Willpower Test removes one level of Fatigue
Armour-Monger		> +2 Armour
Hard Target		> –20 penalty to Ballistic Skill Tests made to hit when running or charging
Sprint			> (Bionic Legs) On Full Move Action, add metres equal to Agility Bonus. 
			On run action, may double movement for one round. Gain one level of Fatigue if used two turns in a row
Heightened Senses (Sight) (Sound) > (Light Power Armour)
Binary Chatter		> +10 loyalty of cybernetic minions

Traits:
Mechanicus Implants (Electro-Graft) (Electoo-Inductors) (Respirator Unit) (Cyber-Mantle) (Potentia Coil) (Cranial Circuitry)
Haunted			> Opponents always receive a +10 Situational Modifier using Intimidation.
Unnatural Ag (+1)	> (Chaos Organ Daemonette Legs +1)
Unnatural Int (+2)	> (Cerebral Implants +2)
Dark-Sight		> (Light Power Armour) 

Mutations:
Chaos Organ		> Daemonette Claw (Natural Weapon) Daemonette Legs (Unnatural Agility +1)

Gear:
Daemonette Claw (Mutation)
	> (1d10+SB R) (4 PEN) (Razor Sharp: x2 PEN on 3DoS, Mono: +2 Pen, Imprecise Anti-Gravity Units: Hit self on 91-100 no SB)
Power Axe (Common)	
	> (1d10+7+SB E) (6 PEN) (Power Field, Unbalanced)
Las Torch (Common)
	> (2d10+5 E) (5 PEN) (20 CLIP) (Half RELOAD) (Reliable) x6 Chargepacks
Light Power Armour (Good)
	> +10 Strength, +5 Charm, +7 Armour
	> (Chain Loinguard) Reduce critical effects on legs by 2
	> (Auto-Senses) Dark Sight Trait and Heightened Senses (+10 to Sight and Sound Tests). 
		Immunity to flash and stun grenades. Called Shot is a Half Action 
	> (Sustainable Power Source) (Vox-Link) (Servo Manipulators)
Rosarius (Common)
	> ???????
Ligature Oils
Dataslate
Signal Jammer (Poor)
	> Blocks all nearby low-power vox transmission extremely obviously

Cybernetics:
Utility Mechadendrite (Common)
	> Combi-Tool: +10 Tech Use, Censer, Injector Pistons, (1d5 R) (2 PEN) (Defensive: +10 Parry, Mono: +2 PEN)
Lumenin Capacitors (Common)
	> Recharge and hotwire poo poo
Respirator Unit (Common)
	> +20 to resist poisonous gas and airborne toxins
Cerebral Implants (Good)
	> Unnatural Intelligence (+2), +20 bonuses to Logic and Lore Tests
Mind Impulse Unit (Good)
	> +10 bonus to Tech-Use, Pilot, Drive, Logic, Inquiry and Weapon Skill Tests when interfaced
Bionic Legs (Good) Mutated into digitigrade daemonette form, possibly magical
	> Sprint, +20 to Athletics Tests to jump or leap, +2 Toughness Bonus, super good looking
Medi-Kit
	> +20 Medicae tests by trained user

Corruption and Infamy Track:
5 CP / 21 IP	> Start
15 CP / 24 IP	> Warp Party with Sassy
16 CP / 24 IP	> Warp Whispers from Joe

Advances: 1000/1000
Dodge (100) (Slaanesh)
Charm (100) (Slaanesh)
Deceive (100) (Slaanesh)
Operate (Surface) (200) (Unaligned)
Trade (Armourer) (200) (Unaligned)
Hard Target (300) (Slaanesh)

Acquisitions:
Traded away Light Carapace Armour (Common) and Combi-tool (+5, +5)
Acquired Light Power Armour (Good) (Very Rare -20, Single +10, Good Quality -10)
Acquired Bionic Legs (Good) (Scarce +0, Single +10, Good Quality -10)



Gizzard

pre:
 
Servo-Skull 'Gizzard'

WS		10 (10+ 5) -5 (Specialisation)
BS		11 (10+ 6) -5 (Specialisation)
S		20 (10+10)
T		21 (10+11)
Ag		22 (10+12)
Int		27 (10+12) +5 (Specialisation)
Per		31 (10+16) +5 (Specialisation)
WP		20 (10+10)
Fel		18 (10+ 8)

Wounds: 4
Armour: 2
Movement: 2/4/6/12
Size: 2		 > (Puny) -20 to hit, +20 Stealth, -2 Movement
Loyalty: 51

Skills:
Awareness
Dodge
Security
Tech Use

Talents:
Heightened Senses (Sight) (Sound) (Smell) (Taste)
Unremarkable

Traits:
Hoverer (4)
Machine (2)
Size (2)

Gear:
Vox 
Auspex
Signal Jammer (Poor)
pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel	Inf	Cor
45	29	47	35	(5)41	(6)47	29	32	41	24	16

Wounds: 12/12
IP:    0/2

Movement: 5/15/15/30
Dodge: 41
Parry: (Power Axe 35) (Claw 45) (Mechadendrite 55)
Armour: 9 Head, 9 Body, 9 Arms, 9 Legs (+2 TB, -2 Crit)

Power Axe (Common)	
	> (1d10+7+SB E) (6 PEN) (Power Field, Unbalanced)
Daemonette Claw (Mutation)
	> (1d10+SB R) (4 PEN) (Razor Sharp: x2 PEN on 3DoS, Mono: +2 Pen, Imprecise Anti-Gravity Units: Hit self on 91-100 no SB)
Utility Mechadendrite (Common)
	> Combi-Tool: +10 Tech Use, Censer, Injector Pistons, (1d5 R) (2 PEN) (Defensive: +10 Parry, Mono: +2 PEN)
Las Torch (Common)
	> (2d10+5 E) (5 PEN) (20 CLIP) (Half RELOAD) (Reliable)
Krak Grenade x7
	> 3xSB (2d10+4 X) (6 PEN) (Concussive 0)
Patchouli feels the new gravity, the new air pressure. The intolerable heat and abrasive sand, so rough and coarse and getting everywhere. Better than an acidic atmosphere, but still horribly abusive on mechanical parts. Hopefully some new ones could be liberated soon. And this heat wasn't doing her overwrought radiator system any favours. At least there was air and presumably water and food somewhere on this world.

Where?

Gizzard gets a look at the dataslate being waved around by the rogue Astartes, they'd probably break it soon after getting into a wrestling match over whose glands were bigger or whatever. Not a huge loss, the thing was woefully primitive, the sort of thing you'd sell to gawking pilgrims. The warp-ray probably dumped them somewhere randomly on the planet, too. But based on the complete lack of an ocean or mountain range on the horizon, it seemed they had been dumped near Nad'halan.

"Sororitas? Given how hard they strive to ignore reality, it shouldn't be too difficult to work around them. Now, there's probably an Ad-Mech delegation here or en-route to scout out potential archaeotech. That's where the real goodies will be."

Skellybones fucked around with this message at 10:47 on Jun 28, 2016

Viva Miriya
Jan 9, 2007

Tloloc will set off at an AB 6 hurrying pace which he can increase up to AB 8 if the slower members of the party are being carried by the other Astartes. He will be monitoring auspex for any suprise life signs with 50 meters (Already rolled, see below). He will not have any weapons at the ready as he's focused on sensors and ensuring the rest of the warband is together and not falling behind.

Awareness while Hurrying vs 69: 1d100 52

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:
Initiate Caleb

"The Shining Blades. Some sort of Warband. It seems they're trying out what happens when they outsource their less interesting deployments to 'freelancers'.

'Freelancers' used loosely here. They take in slaves or prisoners and make them do their bidding until you're considered worthy of joining their ranks proper.

"You could obviously always just refuse to join and get killed, but I am big on this 'keeping living' business."

Xun
Apr 25, 2010

Joe

"A pile of warpspawn? Really?" Joe squints at Caleb, wondering if she could learn anything from those hexes.

96 whomp whomp

Waci
May 30, 2011

A boy and his dog.
Joe squints at Caleb and looks at the warp around him. Only one thing greets her, clearly designed to keep overly curious rookies away. Caled feels an unpleasant, pervasive tickling sensation.



Does anyone NOT set off with Tloloc? Speak quick, or I will assume you do.

Viva Miriya
Jan 9, 2007


Tloloc
"Sounds like you are being toyed with. If you were strong enough for implantation they'd have done it. If you have any skills that would be useful to me, I'll make sure you don't have to worry about them. We should speak of it later though, after all we've just met."

"Speaking of introductions. I am Tloloc. Just Tloloc. No Warband holds me down, no Gods demand my loyalty. Tell me about yourselves brothers and sisters."

Viva Miriya fucked around with this message at 16:48 on Jan 22, 2016

Xun
Apr 25, 2010

Joe

Joe nods sagely Huh, didn't know you were into that kinda stuff Caleb.

Xun fucked around with this message at 16:50 on Jan 22, 2016

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:
Initiate Caleb

Caleb looks measuringly at Joe.

"Mam, When you're in the Guard you're into anything that moves, breathes and/or can sign its name on a consent form."

Skellybones
May 31, 2011




Fun Shoe


Patchouli Ramrod

Patchouli casts a slightly suspicious eye from Caleb to the stasis box containing the goat.

"I am Patchouli. I take my work seriously and I hope you all do as well. I am an able technician in numerous fields of practical technology. Oh and I'll do my best to keep you all alive and functioning as we commit to our mission here. What's our mission, again?"

Her radiator vanes have already started glowing a dull red due to the difficulty in dispersing heat on this godsforsaken sandball. She maintains a nonchalant attitude, they're supposed to do that, obviously. It's a feature.

Dachshundofdoom
Feb 14, 2013

Pillbug
Oscar Verduk


Oscar glances from Joe to Caleb and decides it's better not to even ask what the hell they're talking about. Instead, he rubs his spectacles distractedly and frowns. He really hoped he hadn't come this far only to end up bleached bones on some forsaken hellhole at the edge of civilization.

"Ugh, deserts. At least I'll probably have a tan by the end of this. Or a sunburn... or melanoma. Name's Oscar Verduk. Ex-Administratum. She's Lucille, my secretary."

Lucille finishes shouldering her oversized long-las and gives a wave before turning to scan the distance for movement.

pre:
Name: Oscar Verduk
Archetype: Apostate
Alignment: Tzeentch
Pride: Charm
Disgrace: Wrath
Motivation: Immortality


Characteristics

WS:   30 
BS:   36 
S:    32 
T:    30 
Agi:  35 
Int:  35 
Per:  41 
WP:   40 
Fel:  55 

Wounds: 13 
Infamy: 20
IP: 0/2
CP: 1 (+1 Legacy Failures)


Skills:

Awareness
Charm +10
Command +10
Commerce
Common Lore (Administratum, Tech)
Deceive 
Dodge
Inquiry
Forbidden Lore (Daemonology, The Warp, Xenos)
Linguistics (Low Gothic)
Scholastic Lore (Bureaucracy, Numerology, Occult)
Stealth
Trade (Chymist)


Talents:

Air of Authority
Exotic Weapon Training (GHR)
Hatred (Ecclesiarchy)
Inspire Wrath
Lesser Minion of Chaos
Mimic
Peer (Planetary Governors or Warlords)
Radiant Presence
Total Recall
Unshakeable Will
Weapon Training (Las, Primary)

Traits/Mutations/Other:

The Quick and the Dead

Serpent's Tongue

Gear:

"Unexpected Audit" (BC Ghibelline Howler Rifle w/RDLS + MLH, Legacy of Excess)
Mesh Combat Cloak
Chaos Symbol Pendant
Unholy Tomes
Pheromone Generator


XP Spent       1000/1000

Fel +5-250
Lesser Minion-250
Exotic Weapon Training (GHR)-500
pre:
Name: Lucille

Characteristics:

WS:   08 
BS:   32 
S:    16 
T:    24 
Agi:  30 
Int:  18 
Per:  18 
WP:   20 
Fel:  09 

Wounds: 4

Skills:

Awareness
Deceive
Dodge
Stealth

Talents:

Cursed Heirloom
Lightning Reflexes
Quick Draw
Rapid Reload
Weapon Training (Las)

Traits/Mutations/Other:

Fanatic
Sycophant

Gear:

Long-Las w/RDLS, OF
Heavy Carapace (Toxic)
PQ Cameleoline Cloak (-10 to both bonuses)

Dachshundofdoom fucked around with this message at 02:38 on May 26, 2016

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
Konstantin Androv


Despite the unpleasant conditions and worse pace, Konstantin looked almost comfortable as he marched with the rest of the ad-hoc mercenary platoon. Of course it was all just for show, Androv was as miserable as any other man in an heavy coat in the midst of a sun scorched desert should be. Still, the lessons learned in the schola regarding displays of power and confidence were just as applicable to scum such as these. If anyone were being honest, the average guardsman may as well be one step removed anyway.

Hearing the ostentatiously armored killer voice his contempt for the guard, a small frown forms on Androv's lips. "Commissar Captain Konstantin Androv," he barks rather sharply. "You would do well to respect the men of the guard. Misguided as they are, they've crushed greater threats than you underfoot. When the Imperium falls it will be to such as them, not aging relics still grasping at past glories."
pre:
Race: Human 
Archetype: Renegade
Pride: Charm
Disgrace: Regret
Motivation: Legacy

Experience: 1700/1000

Advances:
Charm 200
Ambidextrous 250
Two Weapon Wielder (Ranged) 500
Drill Instruction 750



Characteristics:
WS	31	(25+3)	(+3 Renegade)
BS	43	(25+15)	(+3 Renegade)
S	29	(25+4)	
T	33	(25+13)	(-5 (Pride) 
Ag	40	(25+15)	
Int	31	(25+10)	(-4 (Motivation)
Per	33	(25+8)	
WP	38	(25+13)	
Fel	49	(25+19)	(+5 (Pride)
Inf	25	(19+3 )	(+2 (Motivation)

Wounds: 14
Infamy Points: 2
Corruption: 7  (+5 (Disgrace)

Skills:
Athletics
Awareness
Dodge +10
Parry
Scholastic Lore (Tactica Imperialis)
Common Lore (War, Imperial Guard, Imperial Creed)
Trade (Cryptographer)
Linguistics (Low Gothic)
Operate (Aeronautica)
Command
Charm
Stealth
Medicae

Talents:
Ambidextrous - Reduce Dual Wield Penalty
Two Weapon Wielder (Ranged) - Can Dual Wield
Jaded - Immune to Mundane Fear
Quick Draw - Draw as Free Action
Rapid Reload - Reload Time Halved
W. Training (Chain, Flame, Las, Primary, SP, Bolt)
Catfall - Reduce Fall by AB in Meters
Marksman - Ignore Range Penalties at Long/Extended
Double Team - Additional Ganging Up Bonus
Hip Shooting - Full Action Move & Shoot
Bulging Biceps - No Need to Brace
Iron Jaw - Test Toughness to End Stun
Drill Instruction - +0 Command Test to share weapon training

Traits:
Haunted - +10 to Hostile Intimidate
Adroit (Fel) - +1 DoS for anything Fel related
The Quick and the Dead - +2 to Initiative


Gear:
Good Quality Bolter
	6 Spare Magazines
Bolt Pistol
	6 Spare Magazines
186 Bolt Rounds
Carapace Armor
Skeletal Petrifaction - +2 Unarmed Damage
Good Quality Conversion Field
Medkit
Dataslate w/ Tactica Imperialis
pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel	Inf
31	43	29	33	40	31	33	38	49	25

Wounds: 14
IP:    2

Armour: 6 Head,  6 Body, 6 Arms, 6 Legs
Force Field: 50/5

Good Bolter	Basic	100m	S/3/-	1d10+5X	Pen 4	Clip 24/24	Half	Tearing, Reliable
Bolt Pistol x2	Pistol	30m	S/2/-	1d10+5X	Pen 4	Clip 8/8	Half	Tearing
Storm Bolter	Basic	90m	S/2/4	1d10+5X	Pen 4	Clip 60/60	Half	Tearing, Storm
Plasma Pistol	Pistol	40m	S/2/-	1d10+7E	Pen 8	Clip 10/10	Half	Maximal, Overheats
Reminder for later: [01:09] <Waci1> Tier 3 unaligned, Tran
Talent: Drill Instruction
The character may bellow commands to all those in
earshot. So precise are these commands that all those
who obey fi nd that they are able to perform in ways
they are unaccustomed to.
The character chooses a single Basic, Pistol or
Melee weapon training skill that he has and makes
a Challenging (+0) Command Test. If successful,
anyone under his command or who chooses to obey
(including other Acolytes) are treated as if they too
have that weapon training talent until the end of the
encounter or until this talent is used again.

Tran fucked around with this message at 03:45 on Jul 13, 2016

Xun
Apr 25, 2010

Joe

She smiles and waves from on top of the Terminator. "I dunno, Caleb didn't make the guard seem that great." She turns to Caleb and raises an eyebrow. "Sooo, what do you think of that guy? He's got a nice hat. I'm Joe by way. I hosed up in psyker school so I guess I'm here now."

chin up everything sucks
Jan 29, 2012


Itztli

With a slight smile on his face, the feathered warrior following the astartes laughs at the psykers self-effrontery. "So long as you can kill, you haven't hosed up too badly. And these guardsmen? They can barely kill. I cannot even claim a token from them, so weak they are. It takes a mob of them to do anything at all. I am Itztli, by the way."

pre:
Name: Itztli
Race: Human 
Archetype: Renegade
Pride: Martial Prowess
Disgrace: Hubris
Motivation: Violence
Alliance: Khorne

Characteristics:
WS	46	(25+13)	+3 (Renegade) +5 (Pride)
BS	33	(25+5)	+3 (Renegade)
S	40	(25+15)	
T	34	(25+9)
Ag	42	(25+17)	
Int	21	(25+8)  -5 (Pride) -4 (Disgrace) -3 (Motivation)
Per	36	(25+11)
WP	42	(25+7)	
Fel	30	(25+5)	
Inf	22	(19+1)	+2 (Disgrace)


Wounds: 14
Infamy Points: 22
Corruption: 5

Skills:
Athletics
Awareness
Dodge + 20
Intimidate
Medicae
Operate (Surface)
Parry
Stealth
Survival
Scholastic Lore (Tactica Imperialis)
Common Lore (War)


Talents:
Ambidextrous
Catfall
Jaded
Quick Draw
Rapid Reload
Sure Strike
Takedown
Weapon Training (Bolt, Chain, Flame, Las, Primary, SP)


Traits/Mutations:
Adroit (Agility)
The Quick and the Dead - +2 to Initiative
One Leg


Gear:
Best Lasgun
Best Laspistol
'Stoneblood'
Medikit
Dataslate
Xenos Hides


Advances: 950/1000
Dodge (Experienced) - 750
Stealth (Known) - 200

Acquisitions:
'Stoneblood', Legacy Best Craftsmanship Splintering Spear
   -Mono
   -Legacy of Conquest
Xeno Hides

pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel	Inf
46      33      40      34      42      21      36      42      30      22

Wounds: 14/14
IP:      2/2

Armour: 
Xeno Hides (AP:6 Arms, Body)

Weapon:
'Stoneblood': 1d10+1+SB +1 (Legacy) R, Pen SB + 2 (mono) + 1 (Legacy), Very Rare
   -Crippling (1d4-1) 
   -Mono
   -+10 to WS tests
   -Legacy of Conquest (+1 infamy when completing a compact 
     if only wielding the legacy weapon)



chin up everything sucks fucked around with this message at 17:44 on Feb 18, 2016

Viva Miriya
Jan 9, 2007

Tloloc
He's gonna have to keep an eye out for this one, Tloloc thought to himself as the human spoke and let out a scathing diatribe.

"I like you already Androv. Maybe you might have what it takes in your heart to walk the Path of Glory. But no the Guard are weaklings in body and soul. They are called the hammer of the emperor because when you muster enough firepower in one place there's not much that can stand their might. And yet across countless war zones people who wish to be free resist them succesfully. Entire worlds meat grinders where nothing changes for millennia.The only exception I might allow for are the Tallarn and the Cadians. The Tallarn for defeating the Iron Warriors legion during the Heresy and the Cadians for living a life constantly under siege. Imagine what those soldiers could do with the right guidance. But for all their accomplishments and fame throughout the millennia they are still human. As are you. And that makes them expendable until proven otherwise. Just like you."

Viva Miriya fucked around with this message at 14:54 on Jan 23, 2016

Waci
May 30, 2011

A boy and his dog.
You set off, with the genetically enhanced or stubborn people walking, a few flying just above the ground, and the rest riding on the helpful space marines. The sand goes on for hours. Eventually, you stop for a moment, the city still distant but now clearly identifiable as a group of buildings visible from the tops of the tallest dunes, approximately 8 kilometres away. You have not seen a single living creature, though you have started seeing the occasional rock and even some signs of human activity in the sand, whether caravan tracks or the remains of long-abandoned wooden structures. You sit down to rest on the back of a large dune, obscured from sight from the city by favourable sand. See, the sand can be your friend too!

You estimate sunset to be 5 hours away, based on the sun's movement during your march.

Everyone who is not a space marine, make a -10 Toughness test. Environmentally sealed/refrigerated armour reduces the difficulty to +0. If you were carried by a space marine, the test is at +20. If you don't roll before the next update, I will roll for you. Describe any actions you take here, regarding reconnoitring or resting, and when and how you approach the city.

chin up everything sucks
Jan 29, 2012

Itztli

Even for the hardened hunter, the endless sun and baking heat were taking their toll. Sweat had stained many of the bright feathers adorning his body, matting them down so they trapped yet more heat against his baking flesh. Still, his eyes roved the sand, hunting for any sign of life besides the few remnants of the local settlers. "This place is dead. Nothing alive but the settlers themselves. Why are we even here to kill them? The world will slay them more effectively than we ever could."

Toughness test failed, rolled a 45 needed a 32. Survival test to see living things failed, rolled a 60, needed a 16. Both rolls made on IRC

Xun
Apr 25, 2010

Joe
Ah, life is good. The psyker rubs her eyes and sits back, stretching her senses out towards the city in the distance.


Glimpse: 26 vs 61
Awareness 32 vs 33
aw yisss

Waci
May 30, 2011

A boy and his dog.
Joe opens a tiny rift into the warp, forming lenses of warp-matter in front of her eyes, and peers at the city. Tiny in the distance, but now distinguishable, domes of glass, copper, and crystal glitter in the sun. Humanoid figures, barely visible from this far, move between the buildings, robes shimmering whenever the sun touches them.


Anyone who fails their toughness test, suffers 1 level of fatigue.

Viva Miriya
Jan 9, 2007

Tloloc
"Grab the tent kits off my back and get them setup so we can get you all out of this heat. Rest for an hour and then we move again. I need those of you with vox equipment to step forward. We need a scouting party to check out the town. Oscar what do you know about the Missionaria Galactica if anything? This organization belongs the Ecclesiarchy, from I know its supposed to spread the word of the false emperor to forsaken places like this. Anything that you know could prove useful. Patchouli, our mission is to ensure these imperial missionaries die and the taint they spread to the local population eradicated. Now help me get these tents deployed. We will use 2 for you humans, the last tent could be used to make a clean room of some kind for armor rites and medicae work."

Viva Miriya fucked around with this message at 14:54 on Jan 23, 2016

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
Konstantin Androv


Androv inclines his head slightly toward the marine. "You see the faceless mass as weak because it cannot stand alone," he says in more cordial tones. "I hold that it is that pooled effort that creates real power in the galaxy." He gestures dismissively. "Still, I must concede their record is a spotted one. That is after all the very thing that lead me to the Eye. Were I to free one world or a dozen from the chains of the Empire it would amount to nothing. Within a generation they would be drowned in men and weaponry far beyond their ability to cope. However, with the backing of the ruinous powers even a relative few might stave off the assault. I have seen it."

Contrary to his animated words, Androv finds his muscles burning with the effort of finding footing among the shifting sand. Inwardly cursing every dune in sight, he struggles to hide the growing fatigue.

Stubborn Desert Walk: 1d100 33

Tran fucked around with this message at 01:48 on Jan 24, 2016

Xun
Apr 25, 2010

Joe

She nods absently at the terminators orders as she closes the warp rift. She rubs her eyes, trying to clear the remnants of visions swimming across her view. "Uh huh, hey what do you guys know about people in shiny robes? Looks like everyone is wearing them. Didn't see anything that looked miliary-ish, but that's just from here.."

Dachshundofdoom
Feb 14, 2013

Pillbug
Oscar Verduk

"Big, tall, and scary has a point. I've seen the Imperial Guard tithe numbers necessary to keep the machine going. They might have crushed quite a few enemies in their day, but mostly they seem to crush people under the weight of their corpses. I mean, throwing people at an enemy until they run out of ammo or keep tripping over all the severed limbs is a viable strategy, but it's also the reason we've got so many ex-Guard here."

Oscar turns and points at one of the unoccupied marines. "I call shotgun. Seriously, it's that or I collapse halfway there and you end up carrying me anyway. Office work did not prepare me for this dusty waste of a planet."

Several hours later

Oscar sways slightly on his feet, wondering how anywhere could be this frigging hot. He hadn't even walked and he felt like he was going to die. Lucille looked about the same, and she actually had walked. He turns to Tloloc and shrugs.

"Sorry, I got nothing. Ecclesiarchy always hated sharing what they were doing with us. It was frigging infuriating, honestly, and now that I know the Emperor's dead, well, I don't have the slightest compunction about killing every last one of the bastards. I'm sure I can talk my way in, though. Shouldn't be too hard to pose as lost pilgrims trying to find the holy God-Emperor's servants so we can pay our dues or something, people expect pilgrims to have more faith than sense."

The minion doesn't get a ride because let's face it, with 4 wounds she's as good as dead to begin with.

Toughness vs 50: 55

Minion Toughness vs 14 83

Serpent's Tongue vs 55: 1d100 33

I now count as having Peer (Ecclesiarchy) (2) for the rest of the "session."

Viva Miriya
Jan 9, 2007

Tloloc
"Give me a thousand with your heart Androv and I think I can do more with them than 100,000 faceless men." Tloloc then looks to Joe as she speaks.
"Joe those are the local population from what I've been told. They all dress like that. Did you see anyone else besides them? "

Viva Miriya fucked around with this message at 14:55 on Jan 23, 2016

Xun
Apr 25, 2010

Joe

"Mmmm, nope. Everyone was wearing them. They were all doing normal stuff too, carrying boxes and sweeping or whatever. Still, should be careful, I can't see anything further in."

Skellybones
May 31, 2011




Fun Shoe

Patchouli Ramrod

Desert toughness test: 1d100 76 vs Toughness 35
I don't think this armour counts as environmentally sealed, but I'm not trudging through the sand like a common peasant either. Doesn't matter anyway.


Patchouli keeps a watch on her new comrades as she rides in style atop one of the heavy-lifting, genetically enhanced specimens. Disappointingly few of them seem cybernetically enhanced. The Astartes might well be brimming with ancient secrets from the Heresy but as long as they keep their armour on she'll never know. Those ex-Guard often have something built in like a bionic eye or limb, but these ones seem entirely intact and stubbornly proud of their mediocrity. That loony psyker appears as plain as a slab of starch loaf, though that desk-clerk is hefting a very impressive piece of sonic weaponry. Must get a look at that later.

But that warrior! Dressed in skins, feathers and dirt! Wielding a spear! Like an feral-worker from a bad doc drama. Probably hateful of technology and thinks pict-takers steal people's souls (well sometimes that happens, but it depends on if it's possessed). Stay away from that one.

As the afternoon wears on her self-assembled power armour does not take the stresses of the environment well. Any good production model would handle a hot day like this easily, and have at least a few redundant systems for venting heat. But hers was custom. It was pieced together from six different suits, assembled by hand, and incorporated dozens of alterations to better fit around her implants and make the most of limited resources. So naturally overpiling the nuclear pebble bed was the best way to boost power, you could get the material almost anywhere. Though that did make it run hot and it couldn't really be turned down without reassembling the entire thing. And to save space the typical heat cycler had been replaced by what she thought was really cool, the radiator vanes that extended from behind her shoulders, glowing red and occasionally spitting sparks. Sometimes a large insect or small bird would fly into the thermal wave and incinerate.

Cheap and effective, but not super adaptable. It had never actually been tested in an environment like this. She had to spend the entire ride fiddling with settings, mediating the power flow and cycling systems on and off as her pride and joy dangerously overheated. All this so she wouldn't suddenly burst into flame like the galaxy's most expensive Emperor's Feast bonfire. Suffice to say by the time the group stopped close to the destination, her mind was tired and her body ached. Except her legs, they hadn't done anything useful today.

Skellybones fucked around with this message at 14:38 on Jan 23, 2016

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Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Serp

"I am called Serp. I'm here to be your eyes."

The sniper ignored most of the chatter that was going on, instead choosing to check his weapons. They were well covered but dust and sand are notoriously vicious if they got into the action of a gun. After his little speech, such as it is, he takes to the sky. Raven black wings beat the air and he begins to catch the heat rising from the desert pan to carry him up and up and up. With his camo cloak and a beaklike mask, he could easily be mistaken for a carrion bird circling over prey.

Per IRC chat, Serp's just up in the air gliding without effort for a +20 Toughness test. Toughness Test: 1d100 38
Making an Awareness check too, but I failed Awareness (Sight): 1d100 76
.

pre:
Name: Serp, the Wayward Shepherd
Archetype: Renegade
Pride: Foresight
Disgrace: Betrayal
Motivation: Nihilism
Alignment: Unaligned


Characteristics:
WS  36 (25+ 8) [+3 Career]
BS  47 (25+19) [+3 Career]
S   38 (25+13)
T   38 (25+13)
Ag  41 (25+16)
Int 38 (25+13)
Per 44 (25+14) [+5 Pride]
WP  33 (25+11) [-3 Motivation]
Fel 24 (25+ 4) [-5 Pride]


Wounds: 15/15
Infamy: 24
Infamy Points: 2/2
Corruption: 10


Skills:
Athletics
Awareness
Dodge +10
Common Lore (Adeptus Arbites)
Common Lore (Imperial Guard)
Common Lore (Tactica Imperialis)
Common Lore (War)
Intimidate
Linguistics (Low Gothic)
Operate (Surface)
Parry
Scrutiny
Security
Stealth +10
Tech-Use
Trade (Armorer)

Talents:
Ambidextrous
Catfall
Deadeye Shot
Disarm
Jaded
Marksman
Quick Draw
Rapid Reload
Sharpshooter
Weapon Training (Bolt, Chain, Flame, Las, Primary, SP)

Traits:
Adroit (BS)
The Quick and the Dead
Untrustworthy

Gifts:
Winged

Equipment:
Good Boltgun w/ 6 clips
Common Bolt Pistol w/ 6 clips
Good Iron Star (Overload: 01)
Carapace armor
 - Helmet Augmentations: Auto-Senses, Targeter (+5 BS), Vox Link
Medikit
dataslate w/ annotated Tactica Imperialis
- Good Sniper Rifle w/ Telescopic Red Dot Sight, Custom Grip, Modified Stock and Cursed Metal w/ 77 ammo
   - 2 clips Tearing, Crippling (1d5), Unreliable 39/40
- Cameleoline Cloak
Power Sword


XP              1500/1000

Deadeye Shot          250
Security              200
Stealth +10           350
Scrutiny              200
Sharpshooter          500* on credit
pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel	Inf
36	47	38	38	41	38	44	33	24	24

Wounds: 15
IP:    2

Armour: 6 Head,  6 Body, 6 Arms, 6 Legs
Force Field: 50/1

Good Bolter	Basic	100m	S/3/-	1d10+5X	Pen 4	Clip 24	Half	Tearing, Reliable
Good Sniper	Basic	200m	S/-/-	1d10+4I	Pen 3	Clip 20	Half	Accurate, Reliable, Red Dot Sight
Power Sword	Melee	----	-----	1d10+8E Pen 5	------- ----	Power Field, Balanced

Vicissitude fucked around with this message at 09:12 on May 16, 2016

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