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Luxury Communism posted:Fetuses know the terrible truth of reincarnation it's the birth process that wipes their memories. That's strange I've relived those memories many times before and I'm not a fetus! anyone else here really into DMT??
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# ? Jan 28, 2016 00:40 |
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# ? Apr 27, 2024 03:39 |
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WeaponGradeSadness posted:New Vegas had the worst attempts at moral relativity I've ever seen. One side's a group of warmongering rapist slavers but something something order something something stability, while the other's a modern democratic nation based on democratic values and everyone in it is trying to do their best to do right aside from maybe a handful of corrupt jerks but some people don't want to pay taxes and they're not quite as effective in their efforts to do good as some people would like. How complex *farts*
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# ? Jan 28, 2016 01:32 |
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The game Dishonoured is like going to a job. It's tedious and you really don't care that much and makes the act of killing more of a chore than anything else. Weirdo plague industrial England whoopety gently caress I don't even know whats going on plot wise. Mad Max is like, running errands, the game with about as much fun as that implies. I also bought the Witcher 3 when it was on sale hopefully it's better than this trash.
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# ? Jan 28, 2016 01:36 |
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I still think that the point of BioShock Infinite having multiple decision points that make no difference at all to the action or outcome of the game was a clue to the metanarrative, specifically that the only moral choice in BioShock Infinite was to not play BioShock Infinite. The win condition is to delete ur saves and put the game in the trash.
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# ? Jan 28, 2016 03:17 |
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numberoneposter posted:The game Dishonoured is like going to a job. It's tedious and you really don't care that much and makes the act of killing more of a chore than anything else. Weirdo plague industrial England whoopety gently caress I don't even know whats going on plot wise. I didn't like dishonored because I don't like games where you have to play as the bad guy (main character wasa fogbreather)
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# ? Jan 28, 2016 03:31 |
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numberoneposter posted:The game Dishonoured is like going to a job. It's tedious and you really don't care that much and makes the act of killing more of a chore than anything else. Weirdo plague industrial England whoopety gently caress I don't even know whats going on plot wise.
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# ? Jan 28, 2016 03:39 |
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When you're playing Scrabble, don't focus on trying to get the best available bonus tile, try to get the most points for the round instead. Not only will you generate good will with your opponent by leaving it open, your opponent's best play may not involve the tile either leaving open future score-maximizing potential for both parties
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# ? Jan 28, 2016 03:45 |
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I have an idea for a Battlefield/CoD mod, when you die the screen whites out and it flashes to a scene where you are the casualty notification officer breaking the news to your shooty mans next of kin through a dialogue wheel minigame. After that there is a pallbearer / flag folding minigame which you can combo hard to get weapon upgrades when you respawn.
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# ? Jan 28, 2016 04:43 |
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A game where you play as a faceless grunt in an evil organization and you and your squadmates have to stop a lone enemy soldier from slaughtering your entire army. The enemy soldier is nigh unkillable and if you do manage to kill him, he comes back to life and learns from his mistakes.
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# ? Jan 28, 2016 04:49 |
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nigga crab pollock posted:theres another with a crowd of civillians. you just need to like wait a few seconds for the mob to dissapate or fire some warning shots. on youtube most people just mow down the crowd i hit one dude with a melee attack and the crowd ran off screaming. i guess they didn't plan for that, because i'm pretty sure the game gave me poo poo about "taking innocent lives" in that scene later.
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# ? Jan 28, 2016 04:55 |
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Applewhite posted:The enemy soldier is nigh unkillable and if you do manage to kill him, he comes back to life and learns from his mistakes. Reminds me of the plot of All You Need Is Kill, except instead of a single enemy soldier it's an army of aliens that can loop time to learn from previous battles
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# ? Jan 28, 2016 05:04 |
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It's the plot of every video game
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# ? Jan 28, 2016 05:21 |
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Still waiting for an actual morality system in a video game. Most of the time it's just a choice between: A)Be as angelic as possible, often at the cost of logic or reasoning, because your character is actually just a robot programmed to be stupidly nice to people. B)Be a complete loving rear end in a top hat, and curbstomp someone by curbstomping a baby into their skull and then setting the corpses on fire C)Passive-aggressive jackass who doesn't actually do anything at all Where's the middle ground? Why is morality not even the slightest bit ambiguous in games? Conversely, are you always forced to become an idiot when something is clearly immoral? Like in Ultima VII:The Black Gate, you have to go along with every excuse to uncover the murder you know within five minutes was clearly committed by the evil cult assholes by the name of the Fellowship. Can you just walk in and kick their faces in because that would make sense? Nope. Time to traipse around the countryside some more, pretending to know absolutely nothing and being utterly oblivious to the activities of some conspicuous guys in bathrobes until the game tells you you're allowed to know.
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# ? Jan 28, 2016 05:29 |
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PsychicToaster posted:Still waiting for an actual morality system in a video game. Most of the time it's just a choice between: The complexity and subjectivity of morality probably makes it hard to program a decent system. Making two extremes is just easier, I assume.
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# ? Jan 28, 2016 05:45 |
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BIG BIC SQUAD posted:The complexity and subjectivity of morality probably makes it hard to program a decent system. I know a TRUE MORALITY SYSTEM™ would make it needlessly complex and would be ridiculously hard to code in, but a departure from the "I'm literally a carebear" and "Hello, I am Satan please hold still while I extract your teeth with this rusty screwdriver" choices would be nice to see. Mass Effect is extremely guilty in this case.
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# ? Jan 28, 2016 05:52 |
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Exterminate all the brutes? [Y/N]
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# ? Jan 28, 2016 05:55 |
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PsychicToaster posted:I know a TRUE MORALITY SYSTEM would make it needlessly complex and would be ridiculously hard to code in, but a departure from the "I'm literally a carebear" and "Hello, I am Satan please hold still while I extract your teeth with this rusty screwdriver" choices would be nice to see. Mass Effect is extremely guilty in this case. Oh yes, agreed
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# ? Jan 28, 2016 06:05 |
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Wizchine posted:Fallout 3 had a lovely choice where the "right" thing to do was to let some angry ghouls into a rich persons city so they could massacre the citizens. I just ignored that quest and let the status quo reign. Actually, there is a 3rd option to get them to coexist peacefully. You gotta convince everyone the ghouls are cool, and also get rid of 4 bad apples. Persuading the 4 is hard, so it's possible to find other non violent ways to make them leave (checking their rooms carefully for clues). Still, the racist old prick gets owned anyway. Applewhite posted:A game where you play as a faceless grunt in an evil organization and you and your squadmates have to stop a lone enemy soldier from slaughtering your entire army. The enemy soldier is nigh unkillable and if you do manage to kill him, he comes back to life and learns from his mistakes. I've always wanted something like this. There was that one James Bond game that totally blue balls you by having you the bad guy fight.... other bad guys. No climactic show down against 007 that I was hoping for.
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# ? Jan 28, 2016 06:32 |
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nah, mass effect's morality scale went from saint to jerk, not saint to hitler. though for some reason being a jerk made you look like an evil glowing sith lord anyway. actually providing the option to be dutch model space hitler would have required the inclusion of choices instead of slightly different dialogue options for the exact same events every time.
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# ? Jan 28, 2016 06:42 |
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Eh I was mostly being hyperbolic but you get the point.
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# ? Jan 28, 2016 06:47 |
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Ork of Fiction posted:I still think that the point of BioShock Infinite having multiple decision points that make no difference at all to the action or outcome of the game was a clue to the metanarrative, specifically that the only moral choice in BioShock Infinite was to not play BioShock Infinite. The win condition is to delete ur saves and put the game in the trash. should have had an alternate ending where you suddenly remember everything then push elizabeth off the airship right before all that lighthouse BS happens
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# ? Jan 28, 2016 07:00 |
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At least Obsidian gave you the "yes man" route in New Vegas, where you get to actually make the decisions, as opposed to assisting Cesar or those other bozo's, who, realistically, are just as controlling and despotic as each other. Fallout 4 gives you 4 groups to work with, one being pretty neutral, while the other 3 being more or less psychotic. the elder scrolls games all feature a thieves and/or murderers for money guild, making morality meaningless. All these games use an arbitrary simplified model of "morality" that only applies to the player character, essentially most rpg's define the role for you, (gung ho jesus) if your play-style does not fit it, you are penalized for it, in small set pieces, no matter what you are doing generally, (usually committing genocide to some faction or other that are seen as 100% bad, in order to level up get better gear or fulfill some function of the games plot ). Perhaps a more granular system might be complex, but as its should affect every action you take, and be affected in the same way, I think its as important as plot, graphics and story, if not more so.
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# ? Jan 28, 2016 07:54 |
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Was Undertale a morality kind of game? Because I kept killing those creature people and didn't know I wasn't supposed to or something. Then I quit because it was too slow and boring. RIP.
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# ? Jan 28, 2016 08:04 |
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Haier posted:Was Undertale a morality kind of game? Because I kept killing those creature people and didn't know I wasn't supposed to or something. Then I quit because it was too slow and boring. RIP.
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# ? Jan 28, 2016 08:07 |
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The Goatfather posted:it just sounds like you're just bad at games. you're going to loving hate the witcher 3 Dishonoured is outright crap from my point of view. Not only is the combat pretty garbage since all the weapons are basically one shot kills but I literally have no idea or care what is going on in the main plot. Some invisible crows kidnapped this person and framed me for a murder of who? What? Who gives a poo poo?! Wanted to really like it but can't because the abilities are all just one hit kills, great work, just make every gun the auto aiming rail gun. Barely registers a 6/10. Not fun. Boo. The best FPS games with actual consequences and legit non-lethal objectives is SWAT4. Not too many games try to make arresting a single perp in a gas station with only pepper spray interesting and fun but this one does it.
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# ? Jan 28, 2016 10:49 |
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numberoneposter posted:Dishonoured is outright crap from my point of view. Not only is the combat pretty garbage since all the weapons are basically one shot kills but I literally have no idea or care what is going on in the main plot. Some invisible crows kidnapped this person and framed me for a murder of who? What? Who gives a poo poo?! Wanted to really like it but can't because the abilities are all just one hit kills, great work, just make every gun the auto aiming rail gun. Barely registers a 6/10. Not fun. Boo. The fun in dishonoured came from killing people creatively. Yeah, you were op, but (at least on the higher difficulties) there was always the risk of dying. The spells were all good and could interact with each other really intuitively.
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# ? Jan 28, 2016 11:09 |
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Mercrom posted:the warmongering rapist slavers are there to make the warmongering imperialist democracy seem like a good choice, and i guess it worked on you. that's relativism for ya I actually preferred the slavers because atleast they don't bullshit themselves about how awful they are. Something I've explained to my European friends is the biggest reason Americans get worked up about poo poo like the Holocaust is because those governments hid their awful poo poo from the eyes of their people, here in America we have no loving problem with mass murder and genocide, so long as the government is selling it to them openly. Look at how we handled the Natives, how we carpet bombed the Axis powers and how we whole sale slaughtered the entire Iraqi Army in the 90s, we were cool with it, gently caress we celebrate it because we understand that we're loving awful as a species. The cover up is always worse than the crime in America. Probably why I always end up sympathizing with the Brotherhood of Steel , because "gently caress you, lets murder and build more fun ways to do it when we're done"
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# ? Jan 28, 2016 12:43 |
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ya ur right op i guess not getting laid irl is a pretty big consequence
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# ? Jan 28, 2016 13:24 |
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What would the moral consequences of loving a bisexual ghoul that thinks he's an American revolutionary be in fallout 4?
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# ? Jan 28, 2016 13:44 |
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Wicker Man posted:What would the moral consequences of loving a bisexual ghoul that thinks he's an American revolutionary be in fallout 4? I think it depends on whether or not you chose to wear power armor while you do the deed.
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# ? Jan 28, 2016 13:51 |
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I liked Kotor II's view on morality systems. Here have a game with a binary morality system. Here have a character that spends the whole game telling you that's retarded. That's because it's retarded.
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# ? Jan 28, 2016 19:57 |
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FoolyCharged posted:I liked Kotor II's view on morality systems. I like how even if she isn't in the party when you act super nice or be a complete oval office she telepathically gets in your head and calls you a huge dumb cock.
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# ? Jan 28, 2016 20:41 |
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Lasher posted:I like how even if she isn't in the party when you act super nice or be a complete oval office she telepathically gets in your head and calls you a huge dumb cock. More video games should speak directly to gamers
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# ? Jan 28, 2016 20:54 |
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I just don't understand why games split things into good/evil or kind/ruthless. It's so necessarily restrictive and binary. In real life people have all kinds of motivations. Lawful Evil, Chaotic Neutral... the possibilities are endless (9)
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# ? Jan 28, 2016 20:54 |
why would anyone worship evil gods? a) personal power which is cool but not everyone prays for superpowers b) evil god gives a gently caress about them orcs are just misunderstood
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# ? Jan 28, 2016 21:03 |
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I'm p. sure like 95% of the appeal of evil gods is that, whatever else they do, they get results.
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# ? Jan 28, 2016 21:14 |
Applewhite posted:I'm p. sure like 95% of the appeal of evil gods is that, whatever else they do, they get results. kinda falls apart when mechajesus shows up to own them, though. then again youd think a god is above petty morality
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# ? Jan 28, 2016 21:15 |
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Bobert Bobertson posted:kinda falls apart when mechajesus shows up to own them, though. then again youd think a god is above petty morality you'd also think a god would be above getting owned by some adhd serial killer, but video games prove you wrong again!
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# ? Jan 29, 2016 06:57 |
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I know this thread is about video games and about killing kids in video games, but one reason I'll never watch the movie Kingsmen again is the implied killing of kids. Hero's little sister is locked in a room for her own safety with seconds to spare while her mom tries to break the door down for like ten minutes, all while billions of people are beating each other to death. The sister ends up safe by a margin of like five seconds but, no doubt, millions of mothers beat their own babies and children to death with their own bare hands.
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# ? Jan 29, 2016 08:25 |
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# ? Apr 27, 2024 03:39 |
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I guess what I'm trying to say is what the gently caress is wrong with anyone who says we need more child death in games
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# ? Jan 29, 2016 08:34 |