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dad gay. so what
Feb 18, 2003

by FactsAreUseless
a game where you go through your dead aunts cupboard and pantry and mournfully try to figure out what charity food-banks you want to contribute all these canned goods to and how the donation will be recorded correctly to make sure you achieve the maximum tax benefit

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staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe

dad gay. so what posted:

a game where you go through your dead aunts cupboard and pantry and mournfully try to figure out what charity food-banks you want to contribute all these canned goods to and how the donation will be recorded correctly to make sure you achieve the maximum tax benefit

A game where you are the dead aunt and you have to rattle and push things as a ghost to distract some npc from finding your dank weed and porn stash.

dad gay. so what
Feb 18, 2003

by FactsAreUseless

staberind posted:

A game where you are the dead aunt and you have to rattle and push things as a ghost to distract some npc from finding your dank weed and porn stash.

clever girl

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



I want a game where I play sauron, but I can choose between angsty highschool kill everyone sauron, or benevolent dictator sauron on the morality scales. Overlord did it, but I don't want to play pikmin.

Mercrom posted:

the warmongering rapist slavers are there to make the warmongering imperialist democracy seem like a good choice, and i guess it worked on you. that's relativism for ya

War is actually good when it means spreading democracy to a savage people who regularly turn to raiding each other to make ends meet and enslaving captured peoples as long as the goal is integration and not genocide. Unless they are the great khans. gently caress the Great khans, they deserved bitter springs.

So what I'm saying is LOL if you didn't support the NCR

Man Whore fucked around with this message at 08:51 on Jan 29, 2016

Archer666
Dec 27, 2008

EngineerSean posted:

I guess what I'm trying to say is what the gently caress is wrong with anyone who says we need more child death in games

Sometimes you just gotta pop a kid for some sweet loot.

numberoneposter
Feb 19, 2014

How much do I cum? The answer might surprise you!

so i was playing that dumb mad max game last night and near the end you go to rescue this babe's child from these like desert folk and you have to explore around and you have to like guess which pit the bad guys are hiding the child and you find ANOTHER child who is held captive and your character just fully shoves him back in his little cage. im like WTF just happened. for real you totally ignore the other kid because its not a mission objective???

BIG BIC SQUAD
Jan 24, 2015

EngineerSean posted:

I guess what I'm trying to say is what the gently caress is wrong with anyone who says we need more child death in games

Yeah, killing fictional people is perfectly acceptable as long as they've gone through puberty. What kind of monster would murder someone before they become sexually mature?

a hole-y ghost
May 10, 2010

EngineerSean posted:

I know this thread is about video games and about killing kids in video games, but one reason I'll never watch the movie Kingsmen again is the implied killing of kids.

Hero's little sister is locked in a room for her own safety with seconds to spare while her mom tries to break the door down for like ten minutes, all while billions of people are beating each other to death. The sister ends up safe by a margin of like five seconds but, no doubt, millions of mothers beat their own babies and children to death with their own bare hands.
lol

flerp
Feb 25, 2014
I liked punching everyone in deus ex and making Detroit where everyone is unconscious and then you come back and nobody's even noticed

a hole-y ghost
May 10, 2010

Broenheim posted:

I liked punching everyone in deus ex and making Detroit where everyone is unconscious and then you come back and nobody's even noticed
I like deus ex HR for the punching people and making a bucket of spit come out of their mouth. I don't know why anyone would use the lethal takedowns because they're less funny and broken.

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry

BIG BIC SQUAD posted:

Yeah, killing fictional people is perfectly acceptable as long as they've gone through puberty. What kind of monster would murder someone before they become sexually mature?

Fictional or not, it was made in the likeness of real kids. Anyone that doesn't second guess trying to kill something that's supposed to be innocent got issues.

a hole-y ghost posted:

I like deus ex HR for the punching people and making a bucket of spit come out of their mouth. I don't know why anyone would use the lethal takedowns because they're less funny and broken.

Broken jaws and possible death from internal bleeding? Nahhhhhhhh.

a hole-y ghost
May 10, 2010

Wicker Man posted:

Broken jaws and possible death from internal bleeding? Nahhhhhhhh.
The lethal takedowns are less funny because they're less slapstick-ridiculous... dude, do you get disturbed by the three stooges?? lmao

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry

a hole-y ghost posted:

The lethal takedowns are less funny because they're less slapstick-ridiculous... dude, do you get disturbed by the three stooges?? lmao

I took someone down, and I think he fell into electrified poop water and died. So much for being merciful :shrug:

a hole-y ghost
May 10, 2010

and I don't think there should be more killable kids in games (is anyone saying that?)... However I don't think it's a major issue unless they're actually "supposed" to be killed in any way. TO use deus ex as an example... the original deus ex had killable kids but you probably wouldn't kill any in a normal playthrough except by accident. DX HR just doesn't have any kids in the first place, which is also fine.

What are the games people are thinking of when talking about killing kids in games anyway??

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry

a hole-y ghost posted:

and I don't think there should be more killable kids in games (is anyone saying that?)... However I don't think it's a major issue unless they're actually "supposed" to be killed in any way. TO use deus ex as an example... the original deus ex had killable kids but you probably wouldn't kill any in a normal playthrough except by accident. DX HR just doesn't have any kids in the first place, which is also fine.

What are the games people are thinking of when talking about killing kids in games anyway??

I think the original fallout games allowed it. People are most likely talking about "Hey, a kid. Gonna blast him with a rocket :devil: " in general.

numberoneposter
Feb 19, 2014

How much do I cum? The answer might surprise you!

Right but should video games allow you to put opened ketchup in the cupboard?

Panamaniac
Jun 18, 2007

HEROES NEVER DIE
They'll likely just increase the use of "comic mischief" instead.

Next time your character decides to terrorize a small puppy with a flamethrower, he gets trampled by a pack of stampeding giraffes.

BIG BIC SQUAD
Jan 24, 2015

Wicker Man posted:

Fictional or not, it was made in the likeness of real kids. Anyone that doesn't second guess trying to kill something that's supposed to be innocent got issues.

I still don't understand why you draw a line at a certain age or maturity level?
Again, we are talking about video games. Personally, I wouldn't assume that some has "issues" because they kill fictional beings.

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry

BIG BIC SQUAD posted:

I still don't understand why you draw a line at a certain age or maturity level?
Again, we are talking about video games. Personally, I wouldn't assume that some has "issues" because they kill fictional beings.

I guess it depends on what kind of gamer you are. If it's all just beep-boops and noises to you, I guess it's fine. Players that enjoy interesting story, dialogue, immersion in general that see more than just noises and flashing lights are when it would matter.

a hole-y ghost
May 10, 2010

Wicker Man posted:

I guess it depends on what kind of gamer you are. If it's all just beep-boops and noises to you, I guess it's fine. Players that enjoy interesting story, dialogue, immersion in general that see more than just noises and flashing lights are when it would matter.
yes... but in this case why is killing an adult character considered markedly less reprehensible?

DrPlump
Oct 5, 2004

by Jeffrey of YOSPOS
They should make a game called real life that is an exact computer simulation of real life except girls like me.

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry
Kids generally are innocent, even if they can be amoral jerks without realizing it. Adults usually know better, and know the choices they make (good or bad) and stick with them. Like, they understand consequences and they are ok with them.

Besides, adults in games can be considered innocent too, so killing those ones would seem bad.

dad gay. so what
Feb 18, 2003

by FactsAreUseless

DrPlump posted:

They should make a game called real life that is an exact computer simulation of real life except girls like me.

good luck with that
!!


actually that is something i would have said before. you should try and better yourself though. its a day at a time kind of commitment thing. what kind of man are you? stand up. gently caress.

WilliamRaineyHarper
Jun 26, 2006

by WE B Boo-ourgeois
I'd recommend checking out Tactics Ogre on snes and ported to PSX. It has a branching structure with decisions at the end of each chapter dictating which chapter would come next. Ultimately all paths would culminate in the final chapter, and the ending you got would reflect the choices you made. The decision paths are extremely nuanced, and each can be justified. This also makes for great replay value. Its one of my favorites games.

dad gay. so what
Feb 18, 2003

by FactsAreUseless

WilliamRaineyHarper posted:

I'd recommend checking out Tactics Ogre on snes and ported to PSX. It has a branching structure with decisions at the end of each chapter dictating which chapter would come next. Ultimately all paths would culminate in the final chapter, and the ending you got would reflect the choices you made. The decision paths are extremely nuanced, and each can be justified. This also makes for great replay value. Its one of my favorites games.

gently caress YOU rear end in a top hat!!!!!

a hole-y ghost
May 10, 2010

Wicker Man posted:

Kids generally are innocent, even if they can be amoral jerks without realizing it. Adults usually know better, and know the choices they make (good or bad) and stick with them. Like, they understand consequences and they are ok with them.

Besides, adults in games can be considered innocent too, so killing those ones would seem bad.
so adults that made bad choices are okay to kill? what about adults that were coerced into something unsavory or who are doing something bad unknowingly (potentially a lot of "enemies" in combat-oriented games)?

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry

a hole-y ghost posted:

so adults that made bad choices are okay to kill? what about adults that were coerced into something unsavory or who are doing something bad unknowingly (potentially a lot of "enemies" in combat-oriented games)?

That depends on you. If you know their deal, it's up to you if you wanna be cruel or not. What you do kinda reflects on who you are in general.

But most bad guys get painted as mustache twirling psychos most of the time anyway.

Volcott
Mar 30, 2010

People paying American dollars to let other people know they didn't agree with someone's position on something is the lifeblood of these forums.
I've been a huge moralfag ever since I played prototype. For some reason, it was one of the first games that made me feel bad about the murders. Those web of intrigue videos were great.

https://www.youtube.com/watch?v=5quyWSrsVRY&t=180s

DrPlump
Oct 5, 2004

by Jeffrey of YOSPOS
You are all still young and stupid. Human life has no value. Haven't you learned that yet, GBS, with all you've seen? It has no value, intrinsic to itself. Machines cost money to build. Raw materials cost money to extract. But people? You can always get some more people. they reproduce like cancer cells, whether you want them or not. They are abundant, GBS. Why should they be valuable? Do you know that it costs us less to recruit and use up a real snuff whore than it does to set up and run the virtual equivalent format. Real human flesh is cheaper than a machine. It's the axiomatic truth of our times.

BIG BIC SQUAD
Jan 24, 2015

Wicker Man posted:

I guess it depends on what kind of gamer you are. If it's all just beep-boops and noises to you, I guess it's fine. Players that enjoy interesting story, dialogue, immersion in general that see more than just noises and flashing lights are when it would matter.

Still don't see why it would matter.

Wicker Man posted:

Adults usually know better, and know the choices they make (good or bad) and stick with them. Like, they understand consequences and they are ok with them.

Plenty of adults are just as immature as children and believe they are immune to consequence

-
edit so no double post

DrPlump posted:

You are all still young and stupid. Human life has no value. Haven't you learned that yet, GBS, with all you've seen? It has no value, intrinsic to itself. Machines cost money to build. Raw materials cost money to extract. But people? You can always get some more people. they reproduce like cancer cells, whether you want them or not. They are abundant, GBS. Why should they be valuable? Do you know that it costs us less to recruit and use up a real snuff whore than it does to set up and run the virtual equivalent format. Real human flesh is cheaper than a machine. It's the axiomatic truth of our times.

Do you really think you're so enlightened and above others or is this a joke

a hole-y ghost
May 10, 2010

Wicker Man posted:

That depends on you. If you know their deal, it's up to you if you wanna be cruel or not. What you do kinda reflects on who you are in general.

But most bad guys get painted as mustache twirling psychos most of the time anyway.
what I'm getting at is that people connect their actions in a fictional context (e.g. videogames) to reality by differing degrees, and I don't think it's connected to how much they enjoy story. I also think it's silly to adopt the attitude that people who are less likely to kill in videogames are morally superior to those who are more likely. I just don't think that whether someone is likely to commit fictional murder in a videogame is necessarily connected to how likely they are to commit real, actual murder.

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry
Try this: Would you ever kill a kid in real life? Why or why not?

If not, I'm guessing because you know there are consequences. So if in real life, hypothetically, if you had the opportunity to kill a kid and suffer no consequences at all, would you do it? Why or why not?


It's all philosophical bullshit anyway. Just play!

a hole-y ghost posted:

what I'm getting at is that people connect their actions in a fictional context (e.g. videogames) to reality by differing degrees, and I don't think it's connected to how much they enjoy story. I also think it's silly to adopt the attitude that people who are less likely to kill in videogames are morally superior to those who are more likely. I just don't think that whether someone is likely to commit fictional murder in a videogame is necessarily connected to how likely they are to commit real, actual murder.

It's really hard to say sometimes. I mean as long as you are having fun and know the differences from right and wrong, no harm done.

glowstick party tonight
Oct 4, 2003

by zen death robot
Candyland is a game that has no representation of moral consequence. This is primarily due to the fact that Candyland does not involve any aspect of choice, and the "game" is preset by the order of the cards at the beginning of the game. A unique take on predestination, if you will. A favorite among Calvinist families.

Nigmaetcetera
Nov 17, 2004

borkborkborkmorkmorkmork-gabbalooins

Wicker Man posted:

Try this: Would you ever kill a kid in real life? Why or why not?

If not, I'm guessing because you know there are consequences. So if in real life, hypothetically, if you had the opportunity to kill a kid and suffer no consequences at all, would you do it? Why or why not?


It's all philosophical bullshit anyway. Just play!

I don't want to kill no kids. You're gonna have to pay me more than we initially agreed upon.

a hole-y ghost
May 10, 2010

Wicker Man posted:

Try this: Would you ever kill a kid in real life? Why or why not?

If not, I'm guessing because you know there are consequences.
No, because that kid is real and killing the kid would cause pain and cut the kid's life short, and also out of a sense of empathy (I am alive and don't want to be killed, so I wouldn't kill someone else). In fiction, that doesn't apply.

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry

mdm posted:

Candyland is a game that has no representation of moral consequence. This is primarily due to the fact that Candyland does not involve any aspect of choice, and the "game" is preset by the order of the cards at the beginning of the game. A unique take on predestination, if you will. A favorite among Calvinist families.

I never trusted that purple guy. Got pedo all over him.

symbolic
Nov 2, 2014

this thread has gotten loving dumb

Frog Act
Feb 10, 2012



i like it when games ask me to either murder and rob someone or help them accomplish a petty errand - its just like real life, and it makes me feel powerful.

a hole-y ghost
May 10, 2010

symbolic posted:

this thread has gotten loving dumb
you're welcome

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DrPlump
Oct 5, 2004

by Jeffrey of YOSPOS
Isn't morality a christian thing anyways? I don't think computers can have souls yet.

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