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Sorry for delay, crazy busy this weekend. I'll get everything in in the morning.
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# ? Jan 31, 2016 05:47 |
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# ? Apr 24, 2024 06:15 |
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Aw, poo poo, I'm sad I missed this starting up (but not really, my time's short for a while) but I'm definitely going to watch. It looks wonderfully impenetrable.
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# ? Jan 31, 2016 06:45 |
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Stelas posted:Aw, poo poo, I'm sad I missed this starting up (but not really, my time's short for a while) but I'm definitely going to watch. It looks wonderfully impenetrable. Hey, now, if you binge Realmspeak for twelve hours straight, constantly reloading when something goes horribly wrong so you don't have to start over from scratch, you'll have picked up the basics, no sweat.
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# ? Jan 31, 2016 07:35 |
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Stelas posted:Aw, poo poo, I'm sad I missed this starting up (but not really, my time's short for a while) but I'm definitely going to watch. It looks wonderfully impenetrable. It's not too late* to grab the Wizard and join the Dwarf in delving too deep. I have very little clue so I won't care if you screw up! * May actually be too late??
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# ? Jan 31, 2016 09:17 |
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At the moment I can't promise I'll have the time to dedicate to it, so I'll stay out, but thanks! On the other handEclecticTastes posted:Hey, now, if you binge Realmspeak for twelve hours straight, constantly reloading when something goes horribly wrong so you don't have to start over from scratch, you'll have picked up the basics, no sweat. this will probably happen either way
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# ? Jan 31, 2016 09:34 |
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Bouquet posted:It's not too late* to grab the Wizard and join the Dwarf in delving too deep. I have very little clue so I won't care if you screw up! Nope, not too late. Scroll up and find the post where I ask for the starting info (victory points, starting location, etc.) The Dwarf will definitely appreciate having Gandalf as a guide when delving in Moria.
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# ? Jan 31, 2016 17:10 |
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Unfortunately, though I'd love to be in these next 2-3 weeks are going to be absurdly busy for me and I don't think I'll be able to make moves at any reasonable rate. If I get some time I can try and help with rules stuff but other than that I'll probably need to bow out. Sorry
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# ? Jan 31, 2016 19:26 |
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Andarel posted:Unfortunately, though I'd love to be in these next 2-3 weeks are going to be absurdly busy for me and I don't think I'll be able to make moves at any reasonable rate. If I get some time I can try and help with rules stuff but other than that I'll probably need to bow out. No problem, happy to have you participate in any way you have time for.
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# ? Jan 31, 2016 23:24 |
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LLSix posted:4 school IV chits enchanted as a magic chit please. You can enchant type IV spell chits into purple magic but type VI spell chits do not turn into color magic. I - White, II - Grey, III - Gold, IV - Purple, V - Black Type VI, VII, and VIII spell chits cannot be enchanted into color magic.
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# ? Jan 31, 2016 23:37 |
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TheNabster posted:Victory point assignment: This all looks good, but you should start with some magic chits enchanted into color magic, this will save you spell phases in the game. I suggest having two type II chits enchanted as grey magic and one or two type V chits enchanted as black magic.
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# ? Jan 31, 2016 23:42 |
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We're still waiting on victory points and starting location from: Dimo ArKacho the Berserker, Corbeau the Amazon, and Bacon In A Wok the Woods Girl Let me know if I missed your post and if you have any questions about starting victory points, etc.
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# ? Jan 31, 2016 23:50 |
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disperse posted:You can enchant type IV spell chits into purple magic but type VI spell chits do not turn into color magic. Oh, I see. My type VI spells use purple magic too. Hmm, guess I'll enchant all but one of my type IV chits then and expect to rest to refresh them before casting a second fiery blast. I'll be hanging out with other players so that might work well.
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# ? Feb 1, 2016 00:28 |
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Disperse, can I make a last minute VP change? To Fame 3, Notoriety 2, Gold 0.
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# ? Feb 1, 2016 00:50 |
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LLSix posted:Oh, I see. My type VI spells use purple magic too. Hmm, guess I'll enchant all but one of my type IV chits then and expect to rest to refresh them before casting a second fiery blast. I'll be hanging out with other players so that might work well. I would recommend leaving both of your IV3 chits available, they're your fastest spellcasting chits, allowing you to undercut all of the enemies I'll be seeking out. And without The Pilgrim, we'll need to be pretty careful until we can find the Sacred Grail, Sacred Statue, and Good Book to give me full access to White Magic, at which point things will become much easier. If we get the Dragon Essence, that will also make things a lot easier, as you'll be free to use all of your Magic chits for casting. I'll carry the Dragon Essence, at least until I can cast Exorcise, since the Essense provides Purple magic to everyone in the clearing, and, if you carry it, any Permanent spells you cast on yourself will be literally permanent, because the only way to turn such spells off is to deprive them of their color, or cast one of a couple spells that dispel magic. Like, if you were to cast Melt into Mist on yourself while carrying the Dragon Essence, you'd be stuck as mist until I could cast Exorcise. With me carrying it, you can just spend a turn in a different clearing. I think. Anyway Bacon In A Wok and/or Corbeau, wanna join Team Jolly Co-operation?
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# ? Feb 1, 2016 01:42 |
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Sorry for the delay. (Ask me about the ten hours of work I did this weekend for a year-end deliverable that didn't exist last Thursday!) Victory points: Great Treasures 1 Fame 2 Notoriety 1 Gold 1 Starting Spell is the ever-reliable Control Bats, and Starting Location will be the Inn, because gently caress facing off against the Soldiers on Day 1.
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# ? Feb 1, 2016 03:43 |
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disperse posted:This all looks good, but you should start with some magic chits enchanted into color magic, this will save you spell phases in the game. I suggest having two type II chits enchanted as grey magic and one or two type V chits enchanted as black magic. Just out of interest, where can I find what I actually start with in the rulebook. I'm a bit confused on what I actually have available starting out.
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# ? Feb 1, 2016 11:21 |
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Gutter Owl posted:Disperse, can I make a last minute VP change? To Fame 3, Notoriety 2, Gold 0. Not a problem.
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# ? Feb 1, 2016 16:44 |
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TheNabster posted:Just out of interest, where can I find what I actually start with in the rulebook. I'm a bit confused on what I actually have available starting out. What you start with is on your character card, immediately above your trading relationships (Ally, Friendly, etc.), in italics, right after "Must start at the Inn".
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# ? Feb 1, 2016 16:48 |
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TheNabster posted:Just out of interest, where can I find what I actually start with in the rulebook. I'm a bit confused on what I actually have available starting out. You can find this on your character card or page 102 in the rulebook. Ignore the development levels, we aren't playing a development game so you start will all chits and the spells listed next to "Witch." The Witch starts with nothing but 10 gold coins, and 3 spells.
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# ? Feb 1, 2016 16:49 |
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disperse posted:You can find this on your character card or page 102 in the rulebook. Ignore the development levels, we aren't playing a development game so you start will all chits and the spells listed next to "Witch." Just to expand/clarify on this slightly - 'nothing' does not equate to 'unarmed'. Every character is assumed to have a dagger to fight with if absolutely necessary - doing the same damage as whatever Fight chit you play, plus Sharpness against unarmored enemies. (It is a lousy excuse for a weapon, mind you - the Witch should avoid combat unless+until her magic gives her firepower. But it is a weapon.)
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# ? Feb 2, 2016 03:54 |
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Bacon In A Wok posted:Just to expand/clarify on this slightly - 'nothing' does not equate to 'unarmed'. Every character is assumed to have a dagger to fight with if absolutely necessary - doing the same damage as whatever Fight chit you play, plus Sharpness against unarmored enemies. If you want a more fight capable friend, the Black Knight has yet to gather any allies. Come aboard the native recruitment train!
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# ? Feb 2, 2016 04:16 |
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LeSquide posted:If you want a more fight capable friend, the Black Knight has yet to gather any allies. Come aboard the native recruitment train! The witch and black knight are natural allies, being allied and friendly with the company respectively.
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# ? Feb 2, 2016 13:22 |
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Urgh just count me out, I'm still not in any shape to be tackling an incredibly complex game right now. Shouldn't have signed up.
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# ? Feb 2, 2016 22:31 |
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Corbeau posted:Urgh just count me out, I'm still not in any shape to be tackling an incredibly complex game right now. Shouldn't have signed up. Not a problem, come back and participate when you have time!
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# ? Feb 2, 2016 23:16 |
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Our final cast of characters are:
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# ? Feb 2, 2016 23:20 |
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And here is the starting map: The White Knight is all alone to the north in Awful Valley, the Witch Queen is a bit further south with her sisters, the ghosts, in Curst Valley, the Black Knight, Woods Girl, Sorcerer, and Witch are all crowded together in the Inn at Dark Valley and the Dwarf is just to the south-east of the Inn in the Guardhouse at Bad Valley.
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# ? Feb 2, 2016 23:41 |
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You can find the HTML export of the starting board here. Please take a look and let me know if I got anything wrong with regards to your starting status. You may start planning your day 1 moves now! Please PM me your Day 1 Moves. Also, if you haven't already, send me your Google Hangouts or Skype handle in case I need to contact you quickly to clarify anything. Don't worry, I'll use it sparingly.
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# ? Feb 2, 2016 23:47 |
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Is that chit in the borderland in a connection between clearings? Could that be a treasure chit or is it guaranteed to be monsters because of where it is placed? Bacon In A Wok: Want to try for that possible treasure chit in edit: thank you\/ LLSix fucked around with this message at 00:58 on Feb 3, 2016 |
# ? Feb 3, 2016 00:17 |
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LLSix posted:Is that chit in the borderland in a connection between clearings? Could that be a treasure chit or is it guaranteed to be monsters because of where it is placed? Realmspeak just places the facedown chits on a semirandom part of the tile until they're actually revealed. Once they're revealed, they'll move to their new homes. Also, woods* and valley spaces will never ever hold treasure sites. Those are always found on tiles with six clearings. At best, the woods will contain a campfire. At worst, snakes. (The Deep Woods tile is an exception. It's technically a "mountain" hex for chit-placement purposes, though it's still a Woods tile for the Woods Girl's special ability.)
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# ? Feb 3, 2016 00:24 |
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But I, I who grew with the rocks of this land, I who midwifed the trees of this soil. I know the secret ways that mere men have forgotten. Meet me in the northmost Linden Woods. I beg a simple alms--coin enough to cover the eyes of five corpses. For this, I will pierce bough and bramble, and show you home. (Nevermind, misread the paths, looks like you can get to the Deep Woods just fine via the Curst Valley. Ignore me.) gutterdaughter fucked around with this message at 00:54 on Feb 3, 2016 |
# ? Feb 3, 2016 00:41 |
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Bacon in a Wok, LLSix, and TheNabster please PM me your day one moves. Thanks!
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# ? Feb 3, 2016 22:12 |
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disperse posted:Bacon in a Wok, LLSix, and TheNabster please PM me your day one moves. I was waiting on Bacon in a Wok. Orders sent. Since I'm not friendly with any dudes at the inn I guess I'll go pick a fight solo and see what happens.
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# ? Feb 3, 2016 23:31 |
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Just waiting on Bacon in a Wok to submit orders for day 1.
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# ? Feb 4, 2016 01:55 |
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disperse posted:Bacon in a Wok, LLSix, and TheNabster please PM me your day one moves. Hire, Hire, Hire, Hide. For the first two Hire actions, only accept if Pricex3 or less is rolled. If I reach the third Hire action and have hired no Rogues, accept Pricex4. Good enough?
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# ? Feb 5, 2016 05:37 |
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Day 1 Results: The Witch Queen goes first, bids a eerie farewell to her sisters, the ghosts, and floats off to haunt Linden Woods. An immature viper, about three feet long, hisses at her and slithers off into the woods. The adult vipers are nowhere to be seen. Move (Curst Valley 2), Move (Linden Woods 4), Hide (Successful), Hide The Witch's Familiar goes next, reluctantly leaving her warm spot by the fire, she slinks off to Borderlands spying and reporting back to the Witch. Move (Borderlands 2), Peer, Move (Borderlands 3), Peer (Finds clues and paths) The Witch stays behind after kicking her cat out the door and prepares some black magic for the night, speaks briefly with the rogue's leader about their goods, and then makes herself scarce for the rest of the night. Alert (Magic V4*), Hide (Failed), Hide (Succeeded), Trade (Price x3, declined) The White Knight stays a while at the Chapel, negotiating. He trades his great sword for a morningstar that catches his eye and then heads off into Pine Woods. He smells smoke and glimpses the flickering light of a small campfire through the trees but there doesn't seem to be a path that leads to the clearing. Trade (Price x2, trades great sword for morningstar for 6 gold), Trade (Price x2, declined), Move Pine Woods 2, Move Pine Woods 4 The Black Knight marches off into Borderlands searching for treasure and then spends some time concealing himself in preparation for the evening. He hears the flutter of bat wings sees one very large and dangerous looking bat in the distance. Move (Borderlands 2), Search (locate, finds chits, none to discover), Hide (Succeeded), Hide The Sorcerer leaves the Inn next, pushing deeper in to Borderlands than the Black Knight but also making sure to be well hidden before night falls. The cat hisses and arches her back as the giant bat, seeing movement, flutters over to where the Sorcerer lies in hiding. Move (Borderlands 2), Move (Borderlands 3), Hide (Succeeded), Hide The Woods Girl spends the day trying to hire the rogues. The rogues aren't quite sure what to make of this lady of the woods, all dressed in green but, by the end of the day, she manages to convince two swordsmen to join her. (Good rolls here at the end of the day! 1,2 and 1,2.) Hire (No Deal), Hire (No Deal), Hire (Price x3, hires R7), Hire (Price x3, hires R6) The Dwarf spends the day trying to purchase an extra helmet from the Guard, unsuccessfully. Trade (Price x4, declined), Trade (Price x4, declined) Evening orders: The Sorcerer is hidden in a clearing with a Giant Bat. The Witch is hidden at the Inn. The Woods Girl is unhidden at the Inn. Let me know if you want to cast any spells or engage in any combat. disperse fucked around with this message at 20:37 on Feb 5, 2016 |
# ? Feb 5, 2016 18:35 |
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disperse posted:Day 1 Results: Took me a while to parse what you meant here: I've found the Dank (W) warning chit, but no snakes have actually appeared, yeah? (Since the Monster Roll is clearly a 6 for Bats.) I already sent my spell orders with my day orders, so go ahead and execute those.
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# ? Feb 5, 2016 18:57 |
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Gutter Owl posted:Took me a while to parse what you meant here: I've found the Dank (W) warning chit, but no snakes have actually appeared, yeah? (Since the Monster Roll is clearly a 6 for Bats.) Yes, you got it. I'll post the final board state once the evening is over and then it will be clearer.
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# ? Feb 5, 2016 20:36 |
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This handy cheat sheet suggests the bat is too dangerous for me so I guess I'll let it be.
LLSix fucked around with this message at 21:29 on Feb 5, 2016 |
# ? Feb 5, 2016 21:22 |
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LLSix posted:This handy cheat sheet suggests the bat is too dangerous for me so I guess I'll let it be. Yes, if you had an alerted type VI magic chit then you could fiery blast the bat from hiding and then melt into mist if the fiery blast misses. As it is, if you fail to kill the bat, roughly a 1 in 3 chance, then you will be unable to cast your melt into mist spell and the bat will kill you.
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# ? Feb 5, 2016 21:27 |
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# ? Apr 24, 2024 06:15 |
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disperse posted:Yes, if you had an alerted type VI magic chit then you could fiery blast the bat from hiding and then melt into mist if the fiery blast misses. I guess it's to late to use my spare spell phase to alert a type VI chit?
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# ? Feb 5, 2016 21:28 |