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A new breed of WARRIOR returns, committed to destroying the enemies of FREEDOM When ONE angry man, has a world to protect - There is only ONE future – HIS OWN No-nonsense hero Marlow never shied away from danger or trouble. But now he faces his ULTIMATE challenge. After crash-landing in Central America, he has an industrial evil to defeat whilst bound to an ancient Mayan Death Mask who’s had no-one to talk to for 2000 years. Another day at the office only this time Marlow is PUSHED TO THE LIMIT, his sweetheart has been abducted, the bad guys are making up their own rules and only one man can judge them – and EXECUTE THE SENTENCE. Fearlessly fighting through Mayan temples and towering valleys, monstrous machinery, nothing, but nothing, will stand in the way of this bad rear end warrior, his girl and the crushing of all opposition. They told him to go to HELL, he was DEAD ready!!! With cliffhanger over the top action and cinematic gameplay, Marlow Briggs takes inspiration from the best of blockbuster films, comic book heroes, and action games with its focus on relentless high-octane combat, exotic and danger filled environments and epic set pieces. • Fight the enemies of FREEDOM with stacks of awesome combos and magic abilities, • Single handedly destroy HUNDREDS of enemies • Deploy MIGHTY weapons of destruction • Leap out of HUGE EXPLOSIONS in slow motion • Reveal the DEADLY secrets of the Mayans • Save the ENTIRE planet Yes, that’s the official blurb. This won’t be a compulsively completionist LP, just a fun romp on normal difficulty, I won't hunt collectibles. There’s no SPOILER POLICY because there’s nothing to be spoilered. There’s only DEATH and EXPLOSIONS. Index Fleve fucked around with this message at 18:45 on Mar 2, 2016 |
# ? Feb 4, 2016 18:25 |
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# ? Apr 25, 2024 00:28 |
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There’s really not much to add. The game has no concept art that I could find. The only thing worth mentioning are the voice actors. You might recognize some of them. Marlow Briggs is voiced by Arif S. Kinchen, who you probably know better as Saints Rows’ Pierce Washington. James Hong does the voice of the villain, Heng Long, and you probably know him from…well, a lot of stuff, really. Finally, Steve Blum is the voice of our mask, also known as King Tep.
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# ? Feb 4, 2016 18:26 |
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Those workers are going to have to work through so many breaks to make up for that loss in efficiency...
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# ? Feb 4, 2016 19:04 |
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I'd like to note that this game regularly goes on sale for 99 cents on Steam.
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# ? Feb 4, 2016 19:09 |
Seriously, this is like the most cost-effective game on Steam. Shame it's unlikely to turn into a franchise, I'd love to see Marlow blow the poo poo out of more ruins. The only real problem of it is that the combat is rather shallow but the game is short enough for it not to get old.
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# ? Feb 4, 2016 19:14 |
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Yeah it's one of the best 99 cents I've ever spend during a sale. As far as I could find, the game wasn't even that unsuccessful either. According to internet sources, the budget was $5 million and they grossed $45 million, but there's no way to find out whether those are real numbers. Still, I doubt we'll see another Marlow game. Zootfly, its Slovenian developer, was "acquired in 2013 by a casino equipment manufacturer Interblock", according to wikipedia, which means that....actually I have no idea what that means, it seems like a really weird thing. The combat could've been done a lot better, it would've really benefited from some diversity. All the combos feel very samey, like you're just swinging your scythe horizontally instead of vertically. Getting good at the game is rather unrewarding because whatever you do, you'll still not do a lot of damage. Regardless, I've got some more stuff already recorded, but after that I'll try and figure out the rest of the scythe combo's as well. I'll at least try to go through all of them before we get to the next weapon. Some of the scythe combo's are just plain poo poo though.
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# ? Feb 4, 2016 19:35 |
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Fleve posted:Yeah it's one of the best 99 cents I've ever spend during a sale. As far as I could find, the game wasn't even that unsuccessful either. According to internet sources, the budget was $5 million and they grossed $45 million, but there's no way to find out whether those are real numbers. Still, I doubt we'll see another Marlow game. Zootfly, its Slovenian developer, was "acquired in 2013 by a casino equipment manufacturer Interblock", according to wikipedia, which means that....actually I have no idea what that means, it seems like a really weird thing. I think it means they're going to be repurposed to develop software for video poker machines or whatever it is the slot jockeys play these days. Seems like a waste.
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# ? Feb 4, 2016 20:58 |
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Cathode Raymond posted:I think it means they're going to be repurposed to develop software for video poker machines or whatever it is the slot jockeys play these days. Seems like a waste. AKA getting Konami'd
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# ? Feb 4, 2016 21:02 |
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i for one am honored to have the great Patrick stewart playing a game for us here on the something awful forums
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# ? Feb 4, 2016 21:26 |
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I love this game, you can tell the developers hit a real good balance between not giving a gently caress and giving exactly enough of a gently caress. I also like your voice! I am bad at even the simplest beat em up character action whosit whatsit spectacle fighter games though, so I will def. be watching this.
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# ? Feb 5, 2016 01:52 |
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Oh god, between this and Devil's Third we just need one more batshit awesome game and we'll have the first video game-centric episode of Best of the Worst Can't wait to see where this one goes. It looks fun as hell.
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# ? Feb 5, 2016 04:39 |
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Oh this was one of the best purchases I ever had, should really play it again.
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# ? Feb 5, 2016 05:13 |
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Bo-Pepper posted:i for one am honored to have the great Patrick stewart playing a game for us here on the something awful forums I'm watching, just picturing Patrick Stewart sitting in his living room in a smoking jacket, with a glass of good scotch, commentating on this LP just to get in character for the next season of Blunt Talk.
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# ? Feb 5, 2016 05:36 |
InfinityComplex posted:Oh this was one of the best purchases I ever had, should really play it again.
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# ? Feb 5, 2016 10:40 |
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I counted 22 helicopters. B-movie: the explosions: the videogame looks good and funny so far.
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# ? Feb 5, 2016 12:28 |
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I greatly enjoyed this game, and I also liked that the protagonist wasn't generic white dude. It's like a more interactive and slightly less wrathful version of Asura's Wrath.
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# ? Feb 5, 2016 12:54 |
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nine-gear crow posted:Oh god, between this and Devil's Third we just need one more batshit awesome game and we'll have the first video game-centric episode of Best of the Worst Well we got Metal Wolf Chaos being LPed as well so yeah I'd say we're there.
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# ? Feb 5, 2016 14:11 |
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I love how Steve Blum is trying his hardest to be nonspecifically ethnic and having a blast with it.
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# ? Feb 6, 2016 08:31 |
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In which we're introduced to a new ability and magics. I wanted to add some gifs again, but I'm beginning to notice there's a marked difference between a great scene and a great gif. It just doesn't hit the same spot if I can't loop them nicely.
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# ? Feb 6, 2016 19:12 |
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CJacobs posted:I love this game, you can tell the developers hit a real good balance between not giving a gently caress and giving exactly enough of a gently caress. I also like your voice! I am bad at even the simplest beat em up character action whosit whatsit spectacle fighter games though, so I will def. be watching this. Personally, the first time I played it I only became mildly decent with one weapon by the time I had finished the game. I'm putting a bit more effort into learning the scythe for this run but it's more about looking pretty rather than dealing damage. Even on hard difficulty there was only one spot where I ended up becoming quite frustrated and having to figure out some proper tactics. Kurieg posted:I love how Steve Blum is trying his hardest to be nonspecifically ethnic and having a blast with it. 'Mind the Ziggurat' is probably one of my favorite lines of the mask in this part.
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# ? Feb 6, 2016 19:21 |
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Is this a more explodey version of Captain Planet?
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# ? Feb 6, 2016 19:33 |
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A shameful update, where only a single helicopter joins its 22 brethren in the flock (is flock the correct term for a group of helicopters) we're creating in the afterlife, for a current total of 23. The gods surely require more metal birds in sacrifice. "The Upside Down Helicopter Ride". Game knows what it is and it isn't ashamed of it, the mask barking instructions was great. Rigged Death Trap posted:Is this a more explodey version of Captain Planet? Considering that Long seems to have a purpose (it's probably world domination) in all the Not by much, mind. Now I'm curious, what would be the elements that constitute Captain Maya?
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# ? Feb 6, 2016 20:04 |
Omobono posted:Now I'm curious, what would be the elements that constitute Captain Maya?
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# ? Feb 6, 2016 20:13 |
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No heart?
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# ? Feb 6, 2016 20:14 |
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Rigged Death Trap posted:Is this a more explodey version of Captain Planet? Well, we are fighting against an evil industrialist Chinese fellow and his machines and flunkies, who are busy upending the rain-forest by way of fire, steel and probably acid. And we eventually get a pretty colorful supply of magic too. But Captain Planet generally didn't go around murdering people and bugs with a scythe or by raining down fire from the sky. A pity, would've made him a lot more interesting.
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# ? Feb 6, 2016 20:15 |
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Omobono posted:No heart? Sure, as long as it bleeds.
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# ? Feb 6, 2016 20:15 |
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I love that each of those silence cut-in cutscenes just has Marlow be stone loving cold with no emotion.
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# ? Feb 7, 2016 04:33 |
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I'm still disappointed that there will never be a sequel.
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# ? Feb 7, 2016 04:40 |
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David D. Davidson posted:Well we got Metal Wolf Chaos being LPed as well so yeah I'd say we're there. Don't forget Blue Estate in the low effort thread. Like Blue Estate, I think this is gonna make me get this one.
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# ? Feb 7, 2016 05:11 |
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This game would make MR. TORGUE proud
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# ? Feb 7, 2016 06:40 |
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So, when do the explosions explode?
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# ? Feb 7, 2016 06:42 |
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I think this game should be called "MARLOW BRIGGS and the mask of MICHAEL BAY."
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# ? Feb 7, 2016 08:08 |
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InfinityComplex posted:I love that each of those silence cut-in cutscenes just has Marlow be stone loving cold with no emotion. That's because Marlow is ALREADY DEAD! Marlow makes for some great selfies. The gifs were too small for that. Today I beat a man to death with my bare hands. Zip-lining, yo.
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# ? Feb 7, 2016 13:52 |
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So how did an 80s Cannon film get made into a video game?
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# ? Feb 7, 2016 17:03 |
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Oh my God, this looks wonderful! It's like a watered-down God of War, with some Just Cause 2 to taste, directed by MIchael Bay, and written by MISTER TORGUE!!!! I love it! Shame the combat isn't more fleshed out.
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# ? Feb 8, 2016 14:48 |
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The combat being less impressive is partially my fault cause I stopped using the default scythe later on. For this part I did a bit of off-screen practice and made a little cheat-sheet stickied to the side of my monitor to remind me of the moves. Even though it's not necessary to beat the game, it certainly looks a lot better. Every weapon has about 15 combos, though most of those are really simple. For notation I'll use the same as the game does: I is a quick attack (or left mouse button), and P is a strong attack (or right mouse button). The basic stuff is just IIIII, PPPP, pressing an attack button while in the air, or holding an attack button (holding I is a dash, holding P is an attempt to beat people into the air). Then every weapon has a few combos which are utter garbage and you're better off avoiding (PIP, loving 'nest of snakes', I keep accidentally using that currently). Finally, there are about 3-5 combo's per weapon which are worth learning, for the current scythe that's IPP (slashes and then a sortof scythe-punch), IIP (slashes finishing in a lot of slashes), PPIP (lots of strong attacks ending in a ground slam) and PII (doesn't look special but is good). I seem to have forgotten IIIP, which also gives a ground slam but faster. Gotta add that to my repertoire. I made a short-lived attempt at gif'ing all the attacks, but balls to that. Most end up with 250+ frames and to get them down in size they end up looking either poo poo, too small or too fast. So here's a part of the Thousand Fangs combo instead.
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# ? Feb 8, 2016 18:01 |
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If you'd be interested in learning, I could show you how to do webm's real quick if you wanted to do that instead of gifs since they're like 1/10 the size of a gif. Also this game is amazing and well worth the asking price on Steam (though I fully admit to getting it on sale for $2).
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# ? Feb 8, 2016 18:08 |
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Mr. Long is basically the best possible villain for this, I agree.
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# ? Feb 8, 2016 18:19 |
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Niggurath posted:If you'd be interested in learning, I could show you how to do webm's real quick if you wanted to do that instead of gifs since they're like 1/10 the size of a gif. Also this game is amazing and well worth the asking price on Steam (though I fully admit to getting it on sale for $2). The same effect as a gif but quicker and smaller? How many babies do I need to sacrifice to the ancient gods of Webm for that? Although the attacks are probably more fun see during gameplay anyway, I'd love to know how to do the webm thing, there's bound to be other gif'able moments. Especially because my current process to gifs isn't the most seamless experience (find frames in Vdub, encode a small, lower resolution video, import into Photoshop, muck around and make sacrifices until I get something that isn't 5 mb).
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# ? Feb 8, 2016 18:21 |
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# ? Apr 25, 2024 00:28 |
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Webms are better too, they're not limited to .gif's 256 color pallate.
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# ? Feb 8, 2016 18:43 |