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echinopsis
Apr 13, 2004

by Fluffdaddy

Captain Foo posted:

oh ok but you don't have the ability to further manipulate the joints or w/e at a LEGO level?

only manually I guess, not within the lego pogram whatever :qq:

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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Drill Rig Scene - 001 (POV) by Captain Foo, on Flickr


all this stuff is click-through for big and descriptions!

Roosevelt
Jul 18, 2009

I'm looking for the man who shot my paw.

Captain Foo posted:

Drill Rig Scene - 001 (POV) by Captain Foo, on Flickr


all this stuff is click-through for big and descriptions!

:jackbud:

echinopsis
Apr 13, 2004

by Fluffdaddy

Captain Foo posted:

Drill Rig Scene - 001 (POV) by Captain Foo, on Flickr


all this stuff is click-through for big and descriptions!

thats sweet man

echinopsis
Apr 13, 2004

by Fluffdaddy
https://fat.gfycat.com/OptimalSillyIbisbill.webm

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

echinopsis posted:

thats sweet man

thanks dude, i am kind of annoyed that the drill rigs are slightly floating; LDD gets really weird about where the floor is sometimes.


blingin'

echinopsis
Apr 13, 2004

by Fluffdaddy
id love to do a collaboration bro

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

echinopsis posted:

id love to do a collaboration bro

that would be p sweet, what sort of things would it make sense for me to send u

big scary monsters
Sep 2, 2011

-~Skullwave~-

echi this needs 2 be ur new av imo

echinopsis
Apr 13, 2004

by Fluffdaddy

Captain Foo posted:

that would be p sweet, what sort of things would it make sense for me to send u

just send a LDD file to mandruku at the gmail , something simple I don't now how long it'll take me to assign materials :) and if you have some kid of artistic vision for it let me know and it'll try to make it happen

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

echinopsis posted:

just send a LDD file to mandruku at the gmail , something simple I don't now how long it'll take me to assign materials :) and if you have some kid of artistic vision for it let me know and it'll try to make it happen

ok i will whip up a thing

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Captain Foo posted:

ok i will whip up a thing

actually, sent along some things I have at various levels of complexity

echinopsis
Apr 13, 2004

by Fluffdaddy
thanks dawg. not sure when ill get a chance to look at them but itll be cool to see what we might come up with :)

echinopsis
Apr 13, 2004

by Fluffdaddy

Captain Foo posted:

ok i will whip up a thing

heh so i doscver,m you export to a ldview file and then in ldview you export to a 3ds file

ill try assiging materials later. it wont be hjard, just tedios coz it seemsd to have split up all the meshes

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

im pumped 2 see what u come up with

craisins
May 17, 2004

A DRIIIIIIIIIIIIVE!

graph posted:

this is voodoo magic to me

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'



Comm Tower Scene - 001 (POV) by Captain Foo, on Flickr

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'


EPIC LOMARF (POV) by Captain Foo, on Flickr

Smythe
Oct 12, 2003

Goldmine

echinopsis
Apr 13, 2004

by Fluffdaddy


a quick gently caress arfound. assiging materials aint too bad actually, but it failed importing some bits

need 2 spend time making the whole thing more, pictureeqsue

Symbolic Butt
Mar 22, 2009

(_!_)
Buglord

echinopsis posted:

as you can see my skills are limited to making something spin



can you move the camera?

if you can, you could do stuff like those boomerang bumpers:

https://www.youtube.com/watch?v=-pxJHQTfRUA

echinopsis
Apr 13, 2004

by Fluffdaddy

Symbolic Butt posted:

can you move the camera?


yeah for sure

oh no blimp issue
Feb 23, 2011

Symbolic Butt posted:

can you move the camera?

if you can, you could do stuff like those boomerang bumpers:

https://www.youtube.com/watch?v=-pxJHQTfRUA

there is an entire channel that only posts boomerang bumpers

crap nerd
May 24, 2008
heres some poo poo i made in unity

akadajet
Sep 14, 2003

crap nerd posted:

heres some poo poo i made in unity



:awesome:

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

echinopsis posted:



a quick gently caress arfound. assiging materials aint too bad actually, but it failed importing some bits

need 2 spend time making the whole thing more, pictureeqsue

that's p boss!!

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

crap nerd posted:

heres some poo poo i made in unity



this is cool

echinopsis
Apr 13, 2004

by Fluffdaddy

Captain Foo posted:

that's p boss!!

more time on the materials I need to spend I reckon. some kind of bump map or something, might really make it look that extra step cool? or some kind of atmosphere. currently creating yet another rotating animation with those materials, might post later. it won't be terribly exciting but it might be something

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

echinopsis posted:

more time on the materials I need to spend I reckon. some kind of bump map or something, might really make it look that extra step cool? or some kind of atmosphere. currently creating yet another rotating animation with those materials, might post later. it won't be terribly exciting but it might be something

atmosphere would be cool IMO, I can't generate that in my renders that I know of

go play outside Skyler
Nov 7, 2005


so thanks to this topic i discovered LuxRender and its sketchup plugin (which is the only 3d program aside from 3ds max i can use) and i made this. 20 minutes render time so far

would it get any better with time or am i suffering from "not enough light"?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Kid CUDA posted:

so thanks to this topic i discovered LuxRender and its sketchup plugin (which is the only 3d program aside from 3ds max i can use) and i made this. 20 minutes render time so far

would it get any better with time or am i suffering from "not enough light"?



what do you mean by " better "

go play outside Skyler
Nov 7, 2005


Captain Foo posted:

what do you mean by " better "

the out-of-focus cube is pretty grainy, as is the floating glass cylinder. is there any hope of this grain going away, or will i have to render everything at 300% scale and downsample?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

I'm phone posting so I can't see the details super well nor do I know about your renderers p processes but mine does a rough pass first and then sharpens everything up, echi might be able to help more

echinopsis
Apr 13, 2004

by Fluffdaddy
you got to think of it like a real camera and real film grain, only the grain isn't just a function of the volume of light but the complexity of that particular pixel. some surfaces resolve very quickly because the equation for that pixel doesn't vary much between rays but complex pixels etc have many many different potential rays so you have to let it resolve many times to come to a good result

if it's using the luxrende ui then u can see how many kilo samples per pixel u are at and honestly u usually need at least 1000 to be quite noise free and maybe 2000 or more. 20 minutes isn't that long

I have no idea how much control you have over the engine though.. what pathway you using? bias path is very fast (I'm doing this animations with biaspath), bidirectional is great quality but slow as gently caress (no gpu implementing yet). a whole day for a render isn't out of the equation really? and metropolis for the sampler is faster too but that is probably default

Captain Foo
May 11, 2004

we vibin'
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we breathin'
we dyin'

oh yeah 20 minutes is nothing for an image with any kind of complexity

EPIC LOMARF took maybe 5 minutes, but comm tower took almost eight hours

echinopsis
Apr 13, 2004

by Fluffdaddy
oh yeah? I wonder what method povray uses. it looks like it uses some kind of global illumination. I'd be surprised if it was unbiased but I'll check it out

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

echinopsis posted:

oh yeah? I wonder what method povray uses. it looks like it uses some kind of global illumination. I'd be surprised if it was unbiased but I'll check it out

I don't know how the render engine works tbqh but I do have various lighting controls in the converter

echinopsis
Apr 13, 2004

by Fluffdaddy

echinopsis
Apr 13, 2004

by Fluffdaddy
symbolic has given me a good idea though, doing some multi cut camera pans of the objects would be neat. I generally always try to make my animations loop but I guess that's quite limiting in some ways? or to be clear its my skill that is quite limited

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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'


:jackbud:

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