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ninotoreS posted:That's the real meat of the SOMA experience.
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# ? Feb 22, 2016 02:49 |
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# ? Apr 19, 2024 15:22 |
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That's...not how I expected the encounter with Amy to go, really. Honestly already a little tired of our bubbling hero just casually killing everyone he meets by loving with poo poo he doesn't understand but has to because "but thou must."
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# ? Feb 22, 2016 04:33 |
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Lotish posted:That's...not how I expected the encounter with Amy to go, really. You don't have to kill Amy. I'd also argue that what she was doing could hardly be considered life in the first place but weeeeeeeelp.
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# ? Feb 22, 2016 04:47 |
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You don't? Huh.
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# ? Feb 22, 2016 04:54 |
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The power necessary to keep here second set of lungs working was enough to also power a transit system... they reallllllly wanted to keep her conscious. edit: \/\/\/\/\/ Bruceski posted:You walk down a tunnel, climb over a blocking pile of rubble, and then take a tram down that same tunnel without obstruction? Psychotic Weasel fucked around with this message at 05:30 on Feb 22, 2016 |
# ? Feb 22, 2016 05:18 |
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You walk down a tunnel, climb over a blocking pile of rubble, and then take a tram down that same tunnel without obstruction?
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# ? Feb 22, 2016 05:23 |
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Different tunnels. The powered-up tram goes forward on the left tunnel, while the rubble pile and Amy and the power system are on the right tunnel, behind the inoperable cargo tram.
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# ? Feb 22, 2016 05:32 |
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You can see what I mean by rock stupid, or at least critically unaware. No attempt to comfort the injured woman, to try explain the situation, to ask about history, or even just ask "what do I look like" or even "what's going on?" Trade ten words with the first living human you see and then unplug her life support and cruise off.
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# ? Feb 22, 2016 06:48 |
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Added Space posted:You can see what I mean by rock stupid, or at least critically unaware. No attempt to comfort the injured woman, to try explain the situation, to ask about history, or even just ask "what do I look like" or even "what's going on?" Trade ten words with the first living human you see and then unplug her life support and cruise off. Huh, another thing just popped into my head, you had to unplug two wires from a robot that sounded female in order to have enough power to get the turbines going... Now you had to unplug up to two wires from Amy in order to get the tram systems running. Coincidence?
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# ? Feb 22, 2016 07:39 |
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Added Space posted:You can see what I mean by rock stupid, or at least critically unaware. No attempt to comfort the injured woman, to try explain the situation, to ask about history, or even just ask "what do I look like" or even "what's going on?" Trade ten words with the first living human you see and then unplug her life support and cruise off. To be fair for Simon, Amy spent an indeterminate amount of time (hours? days? months? years?) connected to the technogrowth life support. There is a hose going into her chest, probably pumping oxygenated blood in. Her arm is either rotting away, or changed by the black goop. Even speaking seems difficult to her. She's trapped in a crumbling tunnel in the middle of a delapidated station. She can't move, or even change position. Given the state of the tracks and Upsilon overall, no help is coming for her. Amy can only lie there, in an empty, cold, dark room and wait until she grows old, or the base crumbles around her. Death seems to be preferable to that.
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# ? Feb 22, 2016 08:20 |
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I should note a couple of things: In my first playthrough, I was kind of horrified at unplugging Amy. I tried to convey that in the video by having Simon look around for alternatives and sort of run away guiltily afterwards. I only learned much later that you can leave her barely getting by, as seen in the bonus video. It's unsettling because much as she seems to be in discomfort, she's not asking you to unplug her. I hope I'm not giving too much away when I say that going by the data the screens have given us so far, Amy has been lying there for over a year.
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# ? Feb 22, 2016 08:28 |
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In my neck of the woods, we call that a mercy killing.
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# ? Feb 22, 2016 09:18 |
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Tasteful Dickpic posted:In my neck of the woods, we call that a mercy killing. If the person is conscious, lucid, and asking you not to, and Amy was all three, then it's unambiguously murder.
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# ? Feb 22, 2016 09:34 |
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Crigit posted:If the person is conscious, lucid, and asking you not to, and Amy was all three, then it's unambiguously murder. Did she ask us not to? All I saw her asking was to not hurt her... And really, what else was Simon supposed to do, there, hang out with her for another year or go outside and fart around in the ocean until he finds Theta? You raise a very interesting point, though: for us, poor Amy is an abomination of flesh and steel, being kept alive by a machine for who knows why, and we know that pretty much everyone she cared about is dead or away from her,, and killing her seems like a mercy because there's seemingly no way her situation can improve. That having been said, you are correct: even if she did not explicitly tell us "Hey, don't unplug me from that there doohickey, 'kay?", she did express pain and fear in the moments before she died, the same way Carl screams in agony if you pull that switch, so the question is beggared: is it truly mercy to end such existences simply because we don't see the appeal of them? Or is that just what we tell ourselves when these existences get in the way of our own? In my first post of this thread I made a very deliberate reference to a writer of science fiction named Philip K. Dick, the creator of The Man in the High Castle,, A Scanner Darkly, and a ton of other works, some of which have seen film adaptation (Blade Runner). There are a variety of themes he wrote about which he explored in many different ways, but if I were to name a unifying theme to embody most of his literature it would be this: discomfort. No matter what he was writing about, be it alternate history, a mystery in a dark, corporatist future, paranoia brought on by madness, or just what existence means, his writing, and the films crated by them, have a feeling of wrongness, of a twisted nightmare, and they all have to do with a problem-a question- that seems innocuous or just plain ridiculous until you really start thinking about it, until you pursue the question to its logical conclusion. Dick did not write the story of SOMA, but it is very much in his spirit: A man walks into a Canadian office to get a cure for what ails him, and two hours later is in a facility at the bottom of the sea and may have killed up to three people.
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# ? Feb 22, 2016 16:14 |
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resurgam40 posted:Dick did not write the story of SOMA, but it is very much in his spirit: A man walks into a Canadian office to get a cure for what ails him, and two hours later is in a facility at the bottom of the sea and may have killed up to three people. You know, this IS a lot like a Dick story in that regard. I'm having UBIK flashbacks now...
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# ? Feb 22, 2016 16:27 |
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How long would people who've played this say the game is? Ethan Carter long? I'm feeling I ought to buy this and experience it myself and it's 33% off at GOG currently I see. Do love some davidspackage LPin' though so hope it wouldn't spoil coming back to watch this.
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# ? Feb 22, 2016 21:40 |
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I'm pretty sure the stuff growing over her was affecting her mind, and trying to convince her to become one of the Many. So yeah, she wasn't herself anymore I don't think. Worst case scenario was that she would have turned into another monster to hunt us, just like that glowy bot and the red guy. Which probably means that we should try and not stick our hand into those glowing sphincters anymore if we can help it.
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# ? Feb 22, 2016 21:59 |
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Speedball posted:You know, this IS a lot like a Dick story in that regard. I'm having UBIK flashbacks now... The game STARTS with a Dick quote, so I guess that's to be expected.
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# ? Feb 22, 2016 22:19 |
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Fwoderwick posted:How long would people who've played this say the game is? Ethan Carter long? I'm feeling I ought to buy this and experience it myself and it's 33% off at GOG currently I see. Around as long as their previous game Amnesia, maybe? Definitely longer than The Vanishing of Ethan Carter. With Amnesia, I felt like seeing things for a second time spoiled the effect somewhat. I played that game exactly once - and managed to get through without dying even once. I mean yes - - but also that was about the best possible way to experience it as along with it really ratcheting up the tension and the feeling of the stakes being higher, it meant that I didn't see just how much of the game was fairly rigidly scripted. I saw all that when I later watched an LP of it. I suspect Soma might be similar in that sense.
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# ? Feb 22, 2016 23:39 |
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Fwoderwick posted:How long would people who've played this say the game is? Ethan Carter long? I'm feeling I ought to buy this and experience it myself and it's 33% off at GOG currently I see.
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# ? Feb 22, 2016 23:43 |
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Fwoderwick posted:How long would people who've played this say the game is? Ethan Carter long? I'm feeling I ought to buy this and experience it myself and it's 33% off at GOG currently I see. I would strongly recommend you experience it yourself! I held off on watching a playthrough of the game until I played it myself, and then found several things I'd missed from watching it.
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# ? Feb 23, 2016 13:30 |
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With Carl, can you just open the door and then plug him back in?
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# ? Feb 24, 2016 13:12 |
Are you sure you're not the monster in this horror story? You're just killing every person you meet.
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# ? Feb 24, 2016 14:06 |
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Thesaya posted:With Carl, can you just open the door and then plug him back in? As logs and the note next to the lever indicated, once you cut the power to that section, there is no turning back.
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# ? Feb 24, 2016 14:22 |
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Gantolandon posted:As logs and the note next to the lever indicated, once you cut the power to that section, there is no turning back. What about the solution that causes him pain? That one is reversible. Could you open the bulkhead and then switch the power back again?
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# ? Feb 24, 2016 15:13 |
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Nuramor posted:What about the solution that causes him pain? That one is reversible. Could you open the bulkhead and then switch the power back again? That was what I was alluding to.
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# ? Feb 24, 2016 15:26 |
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Nuramor posted:What about the solution that causes him pain? That one is reversible. Could you open the bulkhead and then switch the power back again? I think once you open the bulkhead to the upper floor, you can't flip the switch anymore. Once you flip that switch, the auxiliary power cable that's causing him pain starts melting him. If you flip the switch back and talk to him, he'll sound half-dead. If you do it again, he'll stop responding. All in all, I think he's probably better off if you just kill the power plant. Besides, there's at least 2 crazy robots out there, one of which is the next room over. Who knows what they'll do to him after you leave. And after the station floods, he's probably doomed anyway.
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# ? Feb 24, 2016 15:36 |
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the thread title is really good thanks for it being good
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# ? Feb 24, 2016 15:41 |
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sckye posted:Besides, there's at least 2 crazy robots out there, one of which is the next room over. Who knows what they'll do to him after you leave. And after the station floods, he's probably doomed anyway. It's the same robot, the one you initially meet at the repair bay. For some reason it's pissed at you and stalks you through entire Upsilon.
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# ? Feb 24, 2016 15:43 |
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Gantolandon posted:It's the same robot, the one you initially meet at the repair bay. For some reason it's pissed at you and stalks you through entire Upsilon. No, that one remained downstairs. There is another one sleeping and draining power in the workshop, which killed fleshy Carl and chased Amy off, and it only wakes up once you kill the power plant.
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# ? Feb 24, 2016 15:55 |
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sckye posted:No, that one remained downstairs. There is another one sleeping and draining power in the workshop, which killed fleshy Carl and chased Amy off, and it only wakes up once you kill the power plant. Strange, I was sure that I saw it coming from downstairs. I'll check again when I'm not on the phone.
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# ? Feb 24, 2016 16:03 |
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Gantolandon posted:Strange, I was sure that I saw it coming from downstairs. I'll check again when I'm not on the phone. Hm, it does seem to come from downstairs. Don't have the game installed, so I can't check. I always thought it was the one from the workshop, but I'm probably wrong. My bad.
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# ? Feb 24, 2016 16:18 |
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Yeah, Amy 'killed' the robot in the workshop that did Carl in by frying it with the nearby electric cable. It's down for good.
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# ? Feb 24, 2016 17:09 |
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Sylphosaurus posted:Didn't Carl say that we looked like we were dipped in sewage or something? Maybe we have been transfered into a corpse/helper dipped in whatever that black goop is, since it seems to be some kind of biomechanical deus ex machina. man, quit pretending you don't know the plot already 1stGear posted:You don't have to kill Amy. that doesn't matter. it was her 'life', so it should be her choice. she didn't want to die, so pulling all the plugs (when simon didn't have to) and killing her is wrong my view, anyway As the plot progresses, this moral dilemma keeps coming up. Does Simon -- or Ross -- have the right to be the arbiter of life and death, just because it's unnatural? Later on, we can all talk about how the WAU factors into all this. One can argue that the WAU is simply in the process of figuring things out as it works to preserve the last remnants of humanity, and eventually all the uploaded brain-scans will inherit much better circumstances than what's presently happening. ninotoreS fucked around with this message at 20:56 on Feb 24, 2016 |
# ? Feb 24, 2016 20:25 |
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Could you please not accuse the people who are (I think, at least) speculating of trying to spoil the game while spoiling the game yourself in your post?
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# ? Feb 24, 2016 20:58 |
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my dad posted:i should edit i've spoiled nothing. that's what spoiler tags are for. your post comes closer to spoiling since you're indirectly unveiling what i spoiler tagged. If he was really doing a blind-watch of this LP, then how is he already suggesting structure-gel animated corpses when there has been zero incidence or evidence of that happening at this point in the playthrough? c'mon now. already noticed some dubious posts earlier in the thread Regardless, he'll never know i'm accusing him if he is actually doing a blind-watch, because he won't put his mouse over what I typed! haha but i don't really care. it's trivial. this is the last i post about it (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Feb 24, 2016 21:29 |
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ninotoreS posted:i've spoiled nothing. that's what spoiler tags are for. your post comes closer to spoiling since you're indirectly unveiling what i spoiler tagged.
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# ? Feb 24, 2016 21:55 |
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ninotoreS posted:i've spoiled nothing. that's what spoiler tags are for. your post comes closer to spoiling since you're indirectly unveiling what i spoiler tagged. Uh, davidspackage from the OP posted:As usual, please don't post spoilers! Spoiler tags are not the end all be all. I noted the drawings too, which I linked to 'structure gel leaked into the ocean, got on the wildlife, CRAZY REACTION happened, now it's back with a vengeance.' Not a far stretch to think that the PC is covered in it, considering suit 3 had unknown contamination in it as well.
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# ? Feb 24, 2016 22:16 |
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Uh yeah, people are using spoiler tags to hide speculation, so please don't use them for actual spoilers. Try to stick to talking about what's already been covered in the videos. If anyone's pretending to be ignorant about the game so they can correctly 'guess' what's going to happen that's pretty weird and sad, but there's no way to make sure someone's doing it, so go ahead and let it go. Speculating is fun! Let's practice it in a safe and loving environment. By the way, I've got material recorded for the next few videos that I'm editing now, I'm hoping to maintain an update schedule of a new video every three to four days.
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# ? Feb 24, 2016 23:06 |
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# ? Apr 19, 2024 15:22 |
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I highly recommend watching this lp(or even playing the game!) with headphones. The sound design is straight up amazing in a way that cannot be fully experienced over standard speakers.
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# ? Feb 24, 2016 23:27 |