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I'm surprised you waited so long to do the Desert Palace, as soon as I learned it was where you got the Titan's Mitt I pretty much went straight for it. That thing opens up a bunch of extra stuff. Bruceski posted:I've beaten the game on hero mode multiple times, and IMO it's simply not worth it. Enemies at the start of the game 2-shot you. Grab every heart piece, beeline the water temple's armor, get the best weapon upgrades and play as conservatively as possible. There's simply no room for screwing around. You can't brave the damaging enemies on the mountain to hit the ice palace first for shits and giggles, nothing like that. I started Hero Mode a while back and yeah it's a pain in the rear end. I think it might get better once I have a few extra heart containers though?
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# ? Aug 11, 2016 15:35 |
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# ? Apr 25, 2024 15:20 |
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So while this thread is on minor hiatus again, I have started prep for Twilight Princess HD for later down the line. But of course I need a name for our hero and his horse, preferably new names. If you have any suggestions that fits within 8 characters, post 'em here.
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# ? Sep 4, 2016 23:06 |
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Hyrule can only be saved by the legendary hero HamHarry and his trusty steed, Sandwich.
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# ? Sep 4, 2016 23:15 |
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Truly, we need a hero of the ages. A hero who can defeat giants. We need Don Quixote and his trusty steed Rocinante.
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# ? Sep 4, 2016 23:27 |
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Hero of Time Jort and faith(?)ful(?) steed RareAcumen fucked around with this message at 00:35 on Sep 5, 2016 |
# ? Sep 4, 2016 23:36 |
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No one remembers his name, so they just call him You (can't think of a name for the horse).
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# ? Sep 4, 2016 23:37 |
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Hyrule must be saved by FeiFong and his trusty Weltall.
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# ? Sep 4, 2016 23:46 |
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I believe a hero will rise to save Hyrule and that here is named Ganondorf and his trusty steed Horse.
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# ? Sep 4, 2016 23:49 |
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The hero's name is Linkle; the horse's name is Tacquito.
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# ? Sep 5, 2016 00:14 |
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Shei-kun posted:Truly, we need a hero of the ages. A hero who can defeat giants. Quixote and his faithful companion Panza.
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# ? Sep 5, 2016 00:18 |
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We need a fitting name for a gyro huh... how about GyroJim? His horse can be named Ziki (or Tzatziki if that fits)
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# ? Sep 5, 2016 00:28 |
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That stupid Furball is riding his old nag through my fields again!
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# ? Sep 5, 2016 01:06 |
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Bruceski posted:Quixote and his faithful companion Panza. Gotta be classy.
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# ? Sep 5, 2016 02:13 |
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Bruceski posted:Quixote and his faithful companion Panza. That, because that's actually better than what I thought of.
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# ? Sep 5, 2016 02:53 |
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I have no idea what to call the horse, but our hero should go by the canonical Timur Link.
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# ? Sep 8, 2016 12:33 |
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I asked the group which ones they liked the most, and Jacob chose HamHarry and Sandwich. If there's one thing I know to do in a situation like this, it's to go with Jacob. As a plus, Yoshi, Highwang and I managed to commentate the last four remaining updates of ALBW, so that will resume this Friday and run through to the 30th. Travis is also going to try to be around to record later today, ThornBrain fucked around with this message at 22:51 on Sep 8, 2016 |
# ? Sep 8, 2016 18:48 |
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We're in the homestretch. After this week it's just the last dungeon, the Lorule Castle itself, and then the final boss on the 30th.
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# ? Sep 9, 2016 17:45 |
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Honestly I didn't mind the Maimai sidequest that much, the game tells you how many are left in each region and it doesn't hide any in dungeons. Plus the rewards are actually worthwhile. Compare it to the Gold Skulltulas in OoT where they stop giving you rewards after 50, and both hides them in more places and doesn't tell you how many are left in an area until you've found them all.
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# ? Sep 12, 2016 20:25 |
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Rupee Rush gives x2 if within 3 seconds, and x3 if within one second. If you use the music it's very easy to make rupees from it.
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# ? Sep 12, 2016 21:57 |
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An ice dungeon with minimal annoying ice physics and a clever design and progression. Turns out it's not that hard to make.
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# ? Sep 16, 2016 18:25 |
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That was a nice Ice level. Interesting visuals of confirming that the whole of Death Mountain is hollow
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# ? Sep 16, 2016 23:19 |
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That looked like a fun ice dungeon. Here's hoping that becomes a thing in the future.
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# ? Sep 16, 2016 23:50 |
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Douse your fire rod to see in the dark. Final boss and the end of the LP next week. I'll probably submit it to the archive while we wait for the opportunity to record more TFH.
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# ? Sep 23, 2016 21:03 |
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That's ALBW done. TFH is still on hiatus but will be continued and completed. In the meantime, thanks to everyone who stuck with the LP. I'm focusing on finishing the LPs we have running right now before I move on to something new.
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# ? Sep 30, 2016 18:00 |
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That was actually a surprising ending. Pretty cool, I did not expect that. It seems like a very good Zelda game, thanks for the superb LP.
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# ? Sep 30, 2016 18:33 |
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I feel like the Lorule Triforce would be Ignorance (antithesis of Wisdom since Hilda was foolish enough to believe that Yuga cared about Lorule), Cowardice (antithesis of Courage since Ravio's a coward by his own admission) and Impotence (antithesis of Power since unlike Ganon who is consistently portrayed as an utter juggernaut, Yuga is extremely weak and thus relied on his magic to disable potential threats until he got Ganon's power).
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# ? Sep 30, 2016 19:17 |
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Or the Lorule Triforce is courage, power and wisdom as well, but it was destroyed so they didn't have those.
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# ? Sep 30, 2016 19:27 |
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Bruceski posted:Or the Lorule Triforce is courage, power and wisdom as well, but it was destroyed so they didn't have those. That's entirely possible too and then the void left by the lost of Courage, Power, and Wisdom would presumably be filled by the their respective antitheses which I mentioned above.
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# ? Sep 30, 2016 19:43 |
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I think the old man from the credits might be the guy who tells you about the streetpass function? He's in Kakariko Village I'm pretty sure
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# ? Oct 1, 2016 00:18 |
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The Yuga fight, at the point where he becomes able to merge with the walls, is in my opinion really well designed, and makes the player think outside of the box. A normal player, when they get the Bow of Light, will instinctively merge into the wall and try to shoot Yuga, only for him to guard the arrow and eventually deflect it. The player has to realize that they can come out of the wall, and merge in behind him while he's guarding the arrow. On the second hit, they will try to do the same, only to have Yuga immediately deflect the arrow instead of guarding it, and then charge at the player. The player has to realize that they can side-step the charge by coming out of the wall, and then merge back in to shoot him while he's recovering from the charge. On the final hit, if you try to do the methods from the first two hits, Yuga will immediately turn to face the player, giving them no chance to shoot him. The player has to realize that since the room is circular, they can turn around, and shoot the arrow, and the arrow will travel all the way around the room to hit Yuga in the back. It just feels so good when you realize the method for that last hit, and watch the arrow zoom around the room to strike for the last time. Well done on the LP, and I look forward to your next ones.
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# ? Oct 1, 2016 00:38 |
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That old man in the credits is Gramps who runs StreetPass in Kakariko Village. In this game you can StreetPass other players to fight their personal Shadow Links who have all the major upgrades the player has obtained and are equipped with two items, and the fights have an achievement system based on how you perform and KO opponents. Once you get all the achievements you can actually fight Gramps and the implication is that he's an aged LttP Link. If I remember right I think the game actually auto-generates some Shadow Links for you to fight so if you activate StreetPass you can at least show off a fight or two if you want. For the Lorule Triforce I always figured they represented the useful abilities implied by the Hyrulean counterpart but without the specific virtues its pieces are named for. So Ravio's would be something like Skill since he's got that thief bag and managed to obtain the dungeon items seemingly without much trouble, but of course without Courage he could only do so much. Hilda would have Intelligence based on her planning, but without Wisdom she fell to corruption and lost her way. And Yuga I guess would have Magic? Something worthwhile but not the fully rounded Power in every conceivable area that Ganon has.
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# ? Oct 1, 2016 07:44 |
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So the only other difference that comes with Hero Mode is a very small change to the "The End" scene. Otherwise exactly the same, but Lorule is there to stamp on your balls. You pretty much immediately have to head for the Blue Mail and any available heart pieces immediately to make it bearable. Final boss is a whole lot harder too. Any mistakes in boss tennis is devastating.
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# ? Oct 1, 2016 12:45 |
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That ending was really good honestly, right up there with Wind Waker's and Link's Awakening's endings.
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# ? Oct 1, 2016 14:35 |
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One thing I love about the ending is the retroactive effect it has on the rest of the game.The similarity to the previous adventure that various NPCs keep commenting on? It was very deliberately manufactured by Hilda. She needed the triforce of courage, so she artificially re-created the events of the legend to allow Link to get it. That's why everything is "going through the motions". Sealing the castle such that only the Master Sword could break in, scattering the sages so link could prove himself by rescuing them all...it's still a blatant re-tread of the previous game, but I guess I like how there's actually an in-universe REASON for it to be that way.
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# ? Oct 3, 2016 21:21 |
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Small update: ALBW has been archived. TFH is still on hiatus while Yoshi and Travis are both sporadically available. However I asked around and I understand that the challenges are not necessary to see all of the story. So since trying to 100% the game would likely drive the LP into repeating hiatuses, let's have a poll: Do you want us to do all of the challenges; or should we focus on completing the story and just get as many costumes as we can, then call it there?
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# ? Oct 22, 2016 19:55 |
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I'm completely fine with you just showing off every level once and finishing the story.
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# ? Oct 22, 2016 20:19 |
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Just focus on completing the story if challenges aren't going to be feasible do to scheduling issues.
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# ? Oct 22, 2016 20:29 |
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Do the challenges if you find them fun, but the story's probably better to focus on due to scheduling.
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# ? Oct 22, 2016 23:21 |
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Main stages, but also an attempt at the DLC area.
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# ? Oct 23, 2016 02:56 |
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# ? Apr 25, 2024 15:20 |
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Story, but I'd like the pretty pretty outfits min-maxed as much as possible.
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# ? Oct 23, 2016 03:02 |