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Once more we set sail for the 41st Millennium, were a group of freaks and misfits are arriving at footfall. they are part of a Rogue Trader dynasty - a noble house given immense power to expand the Imperium of Man (and make huge piles of cash on the side.) - that is down on its luck and almost bankrupt. Can the new Rogue Trader bring the house back to glory? Well, I say "New" - He will be the Rogue Trader, as soon as he steals the family ship back! There is not much more I can put into the OP - the players are going to introduce their own characters, so all that is left for me to say is that this is using Fantasy Flights Rogue Trader rules. its a Pen and Paper RPG which we are playing via the Fantasy Grounds virtual table top. as Rogue Trader is a creaky and old system now, we are using a few combat tweaks from Only War, but mostly its going to be getting lost in the Warp and going insane. Our last Rouge Trader game was great, this one already looks like its going to surpass that - we have a much better idea of what we are doing, and the Characters are a lot weirder. Here is the Rogue Trader Vessel. Session 1 - That's our ship! Session 2 - Trading, Smuggling and Diplomacy. Session 3 - Re-learning to fight. Session 4 - The Party. Session 5 - Lets go to Disneyworld! Session 1 Part 1 - The Front fell off. Part 2 - Through the front Door! Part 3 - Takedown. Part 4 - Back into the warp. Part 5 - That's our ship! Session 2 Part 1 - New Arrivals. Part 2 - Negotiations. Part 3 - Timekilling. Part 4 - Rouge Meatbeast. Part 5 - Back into the warp Session 3 Part 1 - World of the Wars. Part 2 - Danger Zone! Part 3 - Reception. Part 4 - Relearning combat Part 5 - Slaughter Session 4 Part 1 - Was that a mugging? Part 2 - Party Time! Part 3 - Social Fallout. Part 4 - Duelling Etiquette. Part 5 - Good King Wenzeslaus. Session 5 Part 1 - Selling the tour. Part 2 - Warp Detour Part 3 - Lets try that again! Part 4 - Hunting. Part 5 - Take it down! Grey Hunter fucked around with this message at 10:11 on Mar 27, 2016 |
# ? Feb 21, 2016 09:52 |
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# ? Mar 28, 2024 22:18 |
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Reserved for if needed.
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# ? Feb 21, 2016 11:44 |
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Characters! A Triclops Captain Harlock Clone #40001 Muscle Brain-Fungus A Special Snowflake Elf A Literal Khornate Berserker Also Yeezus and Mr. Fate Tempter Retired Characters... Is This Battletoads? Dash Rendar mdct fucked around with this message at 04:55 on Sep 6, 2016 |
# ? Feb 21, 2016 15:31 |
Heard good things from ArbitaryTA about this, should be fun. EDIT: Oh My God, the first session is amazing. Nothingtoseehere fucked around with this message at 20:27 on Feb 21, 2016 |
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# ? Feb 21, 2016 18:09 |
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pre:Name: Aristarkhos Career: Void-Master Rank: 1 XP: 5500/5500 Homeworld: Battlefleet Birthright: Subjack (+5 BS) Lure of the Void: Crusade: Call to War (Orks) (150 xp) Trials and Travails: Calamity (Hardy) Motivation: Fortune Career: Void-master POINT BUY WS: 30 BS: 60 (+5 Stubjack) (+5 Call to War) (+5 Simple 100 xp) S: 30 T: 40 Ag: 55 (+5 Simple 100 xp) (+5 Intermediate 250 xp) Int: 33 Per: 25 (-5 Battlefleet) Wil: 45 (+5 Child of the Creed) (+5 Simple 100 xp) Fel: 35 (+3 Battlefleet) (-5 Stubjack) Wounds: 13 Corruption: 0 Insanity: 14 Fate Points: 5 Skills: Common Lore (Imperial Navy) +10 (Common Lore (War) Dodge (100 xp) Drive: Ground Vehicle (100 xp) Forbidden Lore: Xenos Intimidate Navigation: Stellar Pilot: Flyer Pilot: Space Craft +10 Scholastic Lore: Astromancy Speak Language: Low Gothic Speak Language: Ship Dialect Trade: Voidfarer (100 xp) Talents: Hardy Hatred: Orks Light Sleeper Nerves of Steel Peer: Military Quick Draw Traits: Void Accustomed: Due to their strange and unnatural childhood, the void born are used to the vagaries of changing gravity. They are immune to space travel sickness. In addition, zero- or low-gravity environments are not considered Difficult Terrain for void born characters. Officer on Deck: Battlefleet characters are generally officers, and as such they are used to giving orders and having those orders obeyed. All Battlefleet characters gain a +5 bonus to all Command Tests while aboard any spacecraft. Mastery of Small Craft: The Void-master can re-roll all failed Pilot Tests with small craft (shuttles, heavy lifters, guncutters, starfighters, bombers, and so forth). Ship-Bound Fighter: Living and training on a spacecraft is vastly different than living and training on the ground. Because of the close-in nature of ships, Battlefleet characters are unaccustomed to fighting in open spaces or on the “dirtside” of planets. While they are on a planet they suffer a –2 penalty to Initiative Tests and double the Ballistic Skill penalty for firing weapons at Long Range or greater. These penalties don’t apply to the character if they are inside a tunnel or other confined space. Role (Master Helmsman): The Master Helmsman gains a +10 bonus to the Evasive Manoeuvres Action Gear: Charm Clothing Re-breather Void Suit Amasec x2 Pict Recorder Vox-caster Guard Flak Armor Ripper Pistol w/ Maglev Impeller Bolt Pistol Power Sword Purchases from character creation and first session: 150 xp Background 100 xp +5 BS 100 xp +5 Ag 250 xp +5 Ag 100 xp +5 Wil 100 xp Dodge 100 xp Drive: Ground Vehicles 100 xp Trade: Voidfarer Now of age and selected due to his skill in placement training, the young lad was thrust onto one of the various fighter craft and sent out for patrols, interception, and escort missions, all of which he succeeded in, though at cost due to losing many friends to the enemy Fighta-bommerz and eventually one terrible day, his own ship was crippled, killing many aboard. Eventually coming to port and drinking his troubles away, the lure of a way out from a prospective Rogue Trader caught his eye and he offered his services for a price. Now he’s off piloting something FAR larger than his old fighter… and wondering how the hell his life came to this. Especially with this group. I seem to once again be the straight man... may the Emperor have mercy on his soul. Lateinshowing fucked around with this message at 21:08 on Feb 21, 2016 |
# ? Feb 21, 2016 21:00 |
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pre:Name: Remigius "Remi the Red" Nicator Career: Explorator (Genetor) Rank: 3 XP: 10500/10500 Homeworld: Forge World Birthright: Unnatural Origin - Contaminated Environs Lure of the Void: Tainted Trials and Travails: Product of Upbringing - Decadent Motivation: Fortune Career: Explorator Lineage: Accursed Be Thy Name - Secret Taint WS: 45 BS: 26 S: 50 T: 50 Ag: 50 Int: 50 Per: 21 Wil: 65 Fel: 32 Wounds: 17 Corruption: 61 Insanity: 19 Fate Points: 4 (5) Skills: Awareness Common Lore (Tech) +10 Common Lore (Machine Cult) Deceive Dodge Drive: Ground Vehicle Forbidden Lore: Archeotech Forbidden Lore: Adeptus Mechanicus Literacy Logic Medicae Security Secret Tongue: Rogue Trader Speak Language: Exploratory Binary Speak Language: Techna-Lingua Speak Language: Low Gothic Tech-Use Trade: Armorer Talents: Technical Knock Peer (Mutants) Resistance (Poisons) Decadent Dark Soul Good Reputation (Adeptus Mechanicus) Binary Cortex Autosanguine Iron Jaw Prosanguine Traits: Stranger of the Cult: -10 to Knowledge checks involving the Imperial Creed, and -5 to dealing with members of the Ecclesiarchy. Decadence: +5 to Charm. Mechanicus Implants Unnatural Intelligence (x2) Psy Rating 3 Role: Engiseer Prime - +10 to the Emergency Repairs extended actions. A Rank 2 position. Gear: Enforcer Light Carapace Armor Multikey Void Suit Injector Sacred Unguents Micro-Bead Combi-Tool Dataslate Medical Servo-Skull Advanced Medkit Good Power Axe Boltgun Macro Hammer Cybernetics: Good Ætheric Wave-Spars Good Cortex Implants Best Gastric Bionics Mutations: Wyrdling x2 Aberration Feels No Pain Brute Psychic Powers: Desperate Transmogrification Shielded by the Warp My Character Creation purchases were long and involved and required a lot of refunding, so I won't bother tracking them. Just trust me. After-Character Creation Purchases: Rite of Duplessance (1000 XP) Simple S Advance (100 XP) Simple T Advance (100 XP) Simple I Advance (100 XP) Autosanguine (200 XP) Drive: Ground Vehicle (100 XP) Awareness (100 XP) Trade: Armourer (100 XP) Sound Constitution (200 XP) Medicae (200 XP) Dodge (200 XP) Prosanguine (200 XP) Simple WP Advance (250 XP) Secret Tongue: Rogue Trader (100 XP) Luminen Charge (200 XP) Secret Tongue: Tech (100 XP) Two-Weapon Wielder (1000 XP) Trained WP Advance (500 XP) A Machine of Flesh (Brute) (500 XP) Remigius had a wonderful family life when growing up, lavished in praise for his intelligence and appreciating the abilities of his froggy form. He never really wanted for anything that his orbital station could possibly give him, from excellent living qualities to as much research equipment he could ever want. Yet he slowly developed a thirst for adventure, and a desire to accumulate riches of his own. A tear-felt goodbye, and Remigius set off on an adventure aboard the exploratory vessel Inviolable Will, searching for wealth and knowledge in the distant reaches of space. Hopping from ship to ship for reasons he will enthusiastically explain, he eventually ended up with Wenzeslaus. Remi is a giant weirdo with what sounds like terminal throat cancer. Give me your blood. pre:Yasha Saito, Remi's Second Brain XP: 1750/1750 Intelligence: 60 Willpower: 46 Skills: Common Lore: Machine Cult Common Lore: Tech Forbidden Lore: Adeptus Mechanicus Forbidden Lore: Archaeotech Literacy Logic Scholastic Lore: Astromancy Secret Tongue: Tech Tech-Use Talents: None yet. Advances: Forbidden Lore: Adeptus Mechanicus (100 XP) Secret Tongue: Tech (100 XP) Common Lore: Machine Cult (100 XP) Common Lore: Tech (100 XP) Literacy (100 XP) Trained WP Advance (500 XP) Expert Int Advance (500 XP) Master Int Advance (750 XP) mdct fucked around with this message at 21:29 on Jun 11, 2016 |
# ? Feb 21, 2016 21:37 |
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Well that was a fantastic return to 40K.
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# ? Feb 22, 2016 04:56 |
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RickVoid posted:Well that was a fantastic return to 40K. I have seen the future, and it is 90 degrees to the left. pre:Name: Mordechai Aurelius Piers Scaevola-Ferraci Career: Navigator Rank: 1 XP: 5450/5500 Homeworld: Noble Born Birthright: Savant Lure of the Void: Zealot Trials and Travails: High Vendetta Motivation: Pride WS: 35 BS: 35 S: 30 T: 32 Ag: 40 Int: 53 Per: 45 WP: 45 Fel: 30 Wounds: 9 Corruption: 0 Insanity: 5 Fate Points: 4 Skills: Awareness Common Lore (Navis Nobilite) Forbidden Lore (Navigators) Forbidden Lore (Warp) Inquiry Literacy Logic Navigation (Stellar) Navigation (Warp) Psyniscience Scholastic Lore (Astromancy) Speak Language (High Gothic) Speak Language (Low Gothic) Trade (Astrographer) Talents: Melee Training (Primitive) Pistol Weapon Training (Universal) Paranoia Navigator Peer(Nobility) Peer(Military) Traits: Etiquette Vendetta Brook no Insult Reliquary of St. Drusus Warp Eye Warp Focus Pure Genes Exalted Lineage Dark Sight Role: Warp Guide (+5 to Navigation (Warp) when steering the vessel) Gear: Hellpistol (Lucius), Best Quality Staff, Best Quality Xeno Mesh Armour, Best Quality Emperor's Tarot deck Charm Silken Headscarf Nobilite Robes Micro-bead Horatio Cybernetics: N/A Mutations: Eyes as Dark as the Void (Navigator) Navigator Powers: The Lidless Stare (Adept, +10) Post-Creation Purchases: Intelligence Advancement (Intermediate) Resistance(Fear) The next twenty would be spent waging vicious trade wars against House Belisarius. Eventually, seeking an end to these constant and pointless drains on the house's resources, Novator Ferraci would task him with a new goal: Secure contracts in the Koronus Expanse and prevent House Belisarius from doing the same. He would serve faithfully in this capacity for several years, until a group of pirates hired by House Belisarius attacked his vessel and left him for dead. His escape pod would drift for three weeks before its beacon was responded to by one Wenzeslaus Dubhthach Evander Gulbrandr Koenigsmann, Rogue Trader and self-proclaimed Pirate. Following a freak accident involving Koenigsmann's Navigator and several tonnes of drive plasma, he would negotiate a charter to serve the Koenigsmann dynasty as thanks for his rescue. He also has a Psyberskull named Horatio. Horatio has chainsaw teeth and drools venom.
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# ? Feb 22, 2016 09:31 |
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The epiphany that everyone came to in the last 10 minutes of the session made everything worthwhile.
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# ? Feb 22, 2016 17:17 |
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I am so goddamn proud of that. What is a seneschal without crazy money-making schemes?
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# ? Feb 22, 2016 17:22 |
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i stare into the abyss and yet nothing stares back how long will it be until this frog truly acquires friends
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# ? Feb 22, 2016 21:45 |
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ArbitraryTA posted:I am so goddamn proud of that. What is a seneschal without crazy money-making schemes? A neverending font of terrible puns?
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# ? Feb 23, 2016 00:39 |
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Why is everything so terrible? - asks the pilot. Because Warhammer 40k. a new RT LP tempts me to offer to play a Weirdboy. I hope the ship was not bought at Lars' half priced relics.
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# ? Feb 23, 2016 00:56 |
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Another Grey Hunter game I shall never be able to play in. drat you horrific time zones.
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# ? Feb 23, 2016 00:59 |
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Time zones are literally the worst. A shipwide of Lho sticks. I see that the new crew is continuing the tradition. Veloxyll fucked around with this message at 01:12 on Feb 23, 2016 |
# ? Feb 23, 2016 01:05 |
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Veloxyll posted:a new RT LP tempts me to offer to play a Weirdboy. Chances are I can organize this if you're interested enough.
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# ? Feb 23, 2016 01:10 |
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I could also maybe scare up my old version :p Though that was more navigator focused where the new one would be more SQUIGS SQUIGS SQUIGS focused The best focus. Edit: Knowing how magnets work is heresy Veloxyll fucked around with this message at 01:18 on Feb 23, 2016 |
# ? Feb 23, 2016 01:14 |
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Speaking of heresy, I can't wait until the group inevitably attracts inquisitorial attention. Half of them are probably "purge on sight!" as far as the Ordo Xeno and Ordo Hereticus are concerned. And attracting the attention of the Ordo Malleus comes with its own set of problems, like "why are there demons everywhere?"
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# ? Feb 23, 2016 03:07 |
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YeOldeButchere posted:Speaking of heresy, I can't wait until the group inevitably attracts inquisitorial attention. Half of them are probably "purge on sight!" as far as the Ordo Xeno and Ordo Hereticus are concerned. And attracting the attention of the Ordo Malleus comes with its own set of problems, like "why are there demons everywhere?" Just you wait. It's even worse than you think.
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# ? Feb 23, 2016 03:18 |
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YeOldeButchere posted:Speaking of heresy, I can't wait until the group inevitably attracts inquisitorial attention. Half of them are probably "purge on sight!" as far as the Ordo Xeno and Ordo Hereticus are concerned. And attracting the attention of the Ordo Malleus comes with its own set of problems, like "why are there demons everywhere?" We're basically going to have to coast by on a really good reputation with the Imperial Navy and do our absolute best to never attract direct attention from the Inquisition. The most common line between all our characters is that a good half of us have poor relations with the Ecclesiarchy.
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# ? Feb 23, 2016 05:29 |
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Mighty Dicktron posted:We're basically going to have to coast by on a really good reputation with the Imperial Navy and do our absolute best to never attract direct attention from the Inquisition. The most common line between all our characters is that a good half of us have poor relations with the Ecclesiarchy. The ship itself has a poor reputation with the Ecclesiarchy.
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# ? Feb 23, 2016 05:50 |
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apostateCourier posted:The ship itself has a poor reputation with the Ecclesiarchy. Meanwhile, Mordechai is fairly cool with them mostly by dint of owning one of Saint Drusus's femurs or something.
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# ? Feb 23, 2016 05:51 |
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Ablative posted:Meanwhile, Mordechai is fairly cool with them mostly by dint of owning one of Saint Drusus's femurs or something. Don't ask where he got it. Although he can get you three more if you ask him nicely. Yeah, as long as this lot stay away from the main bodies of the Imperium, they should be fine. Of course, as GM, its my job to bring the full attention of those said powers upon them!
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# ? Feb 23, 2016 10:33 |
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Ablative posted:Meanwhile, Mordechai is fairly cool with them mostly by dint of owning one of Saint Drusus's femurs or something. Until they start asking why this isn't held in some sort of temple to let everybody pay their respects to Her Holyness.
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# ? Feb 23, 2016 13:35 |
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Ablative posted:Meanwhile, Mordechai is fairly cool with them mostly by dint of owning one of Saint Drusus's femurs or something. Carve that poo poo into a bone knife and stab heretics with your Femur-shiv
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# ? Feb 23, 2016 15:56 |
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pre:Name: Wenzeslaus Dubhthach Evander Gulbrandr Koenigsmann Career: Rogue Trader Rank: 1 XP: 5500/5500 Homeworld: Hive world Birthright: Savant(Logic)(+3 Fel) Lure of the Void: Chosen By Destiny (Xenophile) Trials and Travails: Dark Voyage (Xenos) Motivation: Prestige (Command) Lineage: Disgraced: The Last Child (Linguist) (+3 Fel) (200xp) WS: 42 BS: 40 S: 37 T: 30 (-5 Hive) (-3 Savant) Ag: 37 Int: 38 Per: 34 Wil: 42 (+5 Advance 250xp) Fel: 71 (+3 Savant) (+3 Lineage) (+5 Hive World) (+5 Advance 100xp) (+5 Advance 250xp) (+5 Advance 500xp) Wounds: 11 Corruption: 0 Insanity: 3 Fate Points: 4 Skills: Barter Charm Command +10 Commerce Common Lore (Imperium) Dodge (100 xp) Evaluate Forbidden Lore (Xenos) Literacy Logic Scholastic Lore (Astromancy) Speak Language (High Gothic, Low Gothic, Tau) (Tau Training 200xp) Trade (Linguist) Talents: Pistol Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt) Melee Weapon Training (Chain, Shock, Power) Air of Authority Ambidextrous (200xp) Renowned warrant (200xp) Traits: Accustomed to crowds :Hivers grow up surrounded by crowds. They are used to weaving through even the densest mobs with ease. Crowds do not count as Difficult Terrain for hivers, and when Running or Charging through a dense crowd, hivers take no penalty to the Agility Test to keep their feet Hivebound :Hivers seldom endure the horrors of the open sky or the indignity of the great outdoors. They suffer a –10 penalty to all Survival (Int) Tests, and whilst out of a “proper hab” (e.g., places without manufactured goods, solid ceilings, and electrical power) the hiver suffers a –5 penalty to all Intelligence Tests. Wary :Hivers are constantly alert for the first hint of trouble,be it a gang shoot-out, hab riot, or hivequake. All hivers gain a +1 bonus to Initiative rolls. Xenophile :You gain a bonus of +10 to Fellowship Tests when dealing with alien races or cultures. You suffer a –5 penalty to Willpower Tests involving alien artefacts and alien psychic powers. Exceptional Leader: As a free action once per round, the Rogue Trader may grant an ally that he can see and who can hear him +10% to any one test. The Rogue Trader’s Exceptional Leader ability may be used once per Strategic Turn in Space Combat, provided that they can both see and hear the Rogue Trader. Typically, this means they must be in the same location aboard the ship (such as the bridge). The Rogue Trader may not give himself the bonus from Exceptional Leader. Role: Lord-Captain Gear: Xeno-pelt Cloak Fine Clothing Micro-bead Void Suit Plasma Pistol Officer's Sword Power Sword Best Quality Enforcer Light Carapace Purchases from character creation and first session: 200 xp Background 200 xp Speak Language (Tau) 100 xp +5 Fel 100 xp Dodge 200 xp Ambidextrous 200 xp Renowned Warrant Second Session purchases 250 xp +5 Fel 250 xp +5 Wil Third Session purchases 500 xp +5 Fel Königsmann took the last remaining ships and set a course for the Expanse. On his journey, he lost most all of the ships he brought with him. And then, he finally reached Footfall. Ygmir fucked around with this message at 01:13 on Mar 14, 2016 |
# ? Feb 23, 2016 18:15 |
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Here's everyone's favorite ...Now that I take a good look at this picture, Grey you got lazy! code:
apostateCourier fucked around with this message at 18:27 on Feb 23, 2016 |
# ? Feb 23, 2016 18:24 |
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I've had to go back to the last go around again to get my ridiculous 40K fix, send help/more videos.
RickVoid fucked around with this message at 23:39 on Feb 23, 2016 |
# ? Feb 23, 2016 23:11 |
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RickVoid posted:I've to go back to the last go around again to get my ridiculous 40K fix, send help/more videos. Sorry, you'll have to wait a bit. Grey's out this weekend.
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# ? Feb 23, 2016 23:25 |
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Ablative posted:Sorry, you'll have to wait a bit. Grey's out this weekend. Argh. I've only got another 172+ 40K videos available to watch, whatever will I do!
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# ? Feb 23, 2016 23:41 |
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Oh sweet Throne. How the hell am I going to be able to listen to this and the Star Wars campaign logs. Bring it on I guess, I'll have to find a way. Can't wait to hear the reasons why a Tau of all races are in the party. I've already given a friend an aneurysm by mentioning it. Cooked Auto fucked around with this message at 23:57 on Feb 23, 2016 |
# ? Feb 23, 2016 23:52 |
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One episode at a time. I have PLANS for how to arrive. Rite proppa Orky plamz/ Wif Brootal Kunnin and Kunnin Brootality in good mesha!
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# ? Feb 24, 2016 01:40 |
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Cooked Auto posted:Oh sweet Throne. How the hell am I going to be able to listen to this and the Star Wars campaign logs. I'm an arms dealer/pseudo-diplomat. If something feels off, there's a reason for it.
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# ? Feb 24, 2016 01:45 |
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apostateCourier posted:I'm an arms dealer/pseudo-diplomat. If something feels off, there's a reason for it. My friend was mostly ranting about the Tau would have no real reasons to work together with Imperials and such. Although that explanation almost works as a reason why.
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# ? Feb 24, 2016 01:53 |
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Cooked Auto posted:My friend was mostly ranting about the Tau would have no real reasons to work together with Imperials and such. Although that explanation almost works as a reason why. I'm openly attempting to absorb this Rogue Trader's nascent trade empire into the Tau Empire, and claim a piece of the Expanse in the name of the Tau'va. Good enough?
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# ? Feb 24, 2016 01:56 |
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The tau have tried to work with the Imperium plenty of times. It's usually the Imperium that has problems with working with the Tau.
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# ? Feb 24, 2016 01:57 |
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apostateCourier would play a sneaky spy Tau. Twist: it turns out it's an Ork with a Tau mask on. Gridlocked fucked around with this message at 02:13 on Feb 24, 2016 |
# ? Feb 24, 2016 02:02 |
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apostateCourier posted:I'm openly attempting to absorb this Rogue Trader's nascent trade empire into the Tau Empire, and claim a piece of the Expanse in the name of the Tau'va. Good enough? Fine for me because it just sounds cool in general. I know for sure I'll be enjoying these episodes considering how much I enjoyed it's predecessor to the point I kept recommending it to other people back when it aired.
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# ? Feb 24, 2016 02:23 |
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Gridlocked posted:apostateCourier would play a sneaky spy Tau. There's nothing sneaky about my spying! I'm taking advantage of the current tyranid-fueled ceasefire between the Tau Empire and the Imperium of Man. It lets me be super blatant about claiming technically neutral territory in the name of the Tau'va. Granted, taking Wenzeslaus along with me might be stretching the terms of the ceasefire a bit, but... well. Omelets, eggs.
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# ? Feb 24, 2016 05:21 |
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# ? Mar 28, 2024 22:18 |
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Gridlocked posted:apostateCourier would play a sneaky spy Tau. No-one eva seez Ork Kommandoz commin!
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# ? Feb 24, 2016 05:59 |