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I can't wait for the continuing adventures of Sanka and his friends.
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# ? Feb 25, 2016 18:50 |
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# ? Apr 20, 2024 05:46 |
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Lord_Magmar posted:Also I believe the tape is meant to be protective in nature, to stop them from pulling muscles/damaging themselves. It's especially notable on Amy because her tape is meant to stop her from damaging her back swinging the giant hammer she uses as a weapon around. Still looks stupid though. I think you're giving the designers way too much credit. I really don't think it went any farther then "Do kids think this would look cool? ...sure, why not." During the design process.
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# ? Feb 25, 2016 19:50 |
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I look at Amy Rose's legs flipping the hell out when she climbs a ledge and I think of: Who would win in an unarmed cage fight, the characters from Sonic Boom: RoL or four playable racers of your choosing from Diddy Kong Racing.
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# ? Feb 25, 2016 19:57 |
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So suddenly we turned into Starfox Adventures 2.0? How many times will this game jump the shark?
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# ? Feb 25, 2016 20:05 |
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Can we get this to play constantly over this thread?
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# ? Feb 25, 2016 20:08 |
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Hostile V posted:I look at Amy Rose's legs flipping the hell out when she climbs a ledge and I think of: https://www.youtube.com/watch?v=n7CvjSzV_j8
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# ? Feb 25, 2016 20:25 |
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There are rings everywhere. They won't shut up about how much they love collecting rings. YOU ARE CAPPED AT 100 RINGS.
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# ? Feb 25, 2016 20:42 |
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Rings are life, baby!
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# ? Feb 25, 2016 20:53 |
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Why does Knuckles only climb on meatfort walls
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# ? Feb 25, 2016 21:04 |
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The characters talking is a good evidence of how time issues cannot be the only explanation. A lot of talking could have been not there and the game would have been better for it. More importantly though, isn't it wonderful how the characters' special abilities are watered down? Sonic's Spindash have a reach of like ten meters and then he reverts to normal speed (the pause glitch can extend it massively though), Tails' flying is reduced to what used to be Knuckle's glide and knuckles in turn has lost his gliding while his climbing has been limited to specific surfaces. Amy's abilities can't be said much about though since she never had an established strength and weakness gameplay wise trough the various games.
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# ? Feb 25, 2016 21:14 |
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She could turn invisible, for reasons.
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# ? Feb 25, 2016 21:28 |
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Crystalgate posted:The characters talking is a good evidence of how time issues cannot be the only explanation. A lot of talking could have been not there and the game would have been better for it. She can triple jump which oddly enough makes her the most playable character imo (until we hit gymnastics beams)
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# ? Feb 25, 2016 21:31 |
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What I meant is, Amy has wildly varied abilities depending on whether you're playing the Sonic Advance games, Sonic Heroes, Sonic 2006 and possible other Sonic games. This makes her Sonic Boom abilities just different rather than a direct upgrade or downgrade (though you can have your personal preference). This is opposed to say Knuckles who has consistently been able to climb walls and glide which makes it easy to say that his Sonic Boom abilities are a straight downgrade.
Crystalgate fucked around with this message at 22:02 on Feb 25, 2016 |
# ? Feb 25, 2016 21:44 |
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HMS Boromir posted:Maybe they increased the bark frequency by 2000% late in development to make sure you wouldn't have the 5 seconds to string together the thought "wait a second, this game is terrible" Ah yes, the "Johnny Test" method of distraction. *Whipcrack*
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# ? Feb 25, 2016 21:46 |
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By far the worst aspect of the game so far seems to be the camera
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# ? Feb 25, 2016 21:47 |
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I love how there's a puzzle where they want you to raise two platforms so that you can reach a raised grapple point except that you can reach the raised grapple point simply by jumping towards it from the ground so the whole thing is broken and agdvgdhjgsjvgf
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# ? Feb 25, 2016 21:51 |
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inthesto posted:Why does Knuckles only climb on meatfort walls It's how he gets his daily protein intake. You can't tell because the graphics aren't good enough to see him chewing while climbing.
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# ? Feb 25, 2016 22:20 |
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Crystalgate posted:What I meant is, Amy has wildly varied abilities depending on whether you're playing the Sonic Advance games, Sonic Heroes, Sonic 2006 and possible other Sonic games. This makes her Sonic Boom abilities just different rather than a direct upgrade or downgrade (though you can have your personal preference). This is opposed to say Knuckles who has consistently been able to climb walls and glide which makes it easy to say that his Sonic Boom abilities are a straight downgrade. oh no im just saying in this game she is the most playable and feels the most like the default character. Knuckles feels clunky as gently caress and sonic is an awkward slidey heap with a worthless spindash, and tails is a sluggish mess with a super unsatisfying hover. Amy just, like, is a normal generic platformer protagonist, making her the most tolerable (again until we hit gymnastics beams oh boy)
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# ? Feb 25, 2016 22:22 |
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And every character-specific object is color-coded, just like everyone's favorite game, Donkey Kong 64.
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# ? Feb 25, 2016 22:40 |
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Usually when character specific walls are climbable it's footprints or vines or something that makes sense to climb on... for all the characters explaining everything every second they did not say what the gently caress knucks was climbing. I like the tone the riffing is taking here. Group's clearly still having fun and joking and poo poo for "being full of hate".
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# ? Feb 25, 2016 22:48 |
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I only got into Sonic 'round time the Dreamcast games got ported to the Gamecube without any experience of Sonic beforehand. Sonic was weird at the time, because they were spread so thinly. I liked Sonic Adventure because of Tails' missions -- like a weird sort of speed-running mode where you'd find as many shortcuts as possible. I thought the main game of Sonic Adventure 2 was merely okay while I absolutely loved the Chao raising afterwards. Things were varied enough so there was probably at least one thing you could claim to like in any given game, even if any given thing was not as good as a full game of just that. It was the early 2000's equivalent of bland triple-A games we started getting 10 years later that would come about as sandboxes with "something for everyone." I think Heroes was the first Sonic game I liked almost every aspect of, but it was the last Sonic game I actually liked in any capacity either. I think the reason I dropped Sonic later on was because SEGA decided to drop their usual voice actors in favour of 4kids Productions -- which was a very controversial choice at the time since 4kids was not a very popular company by then. Incredibly poor voice direction was the least of their problems. (At a time when it was obvious that voice acting was becoming A Thing for Sonic games, no less.) The choice to outsource something that important to a company known for not being very good at it looked like SEGA wasn't really putting the proper thought into what it was making even then. Then the Shadow the Hedgehog game happened, then Sonic '06, and then... and then... and then... Can't wait until Vicas gets drunker. Maybe by drowning it out, I can actually scrutinize the game without becoming too annoyed by it.
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# ? Feb 25, 2016 22:53 |
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I'd like to point out that in episode 2, Knuckles looks like he's slamming his pelvis into that obviously jagged climbing ceiling whenever he breaks the wall.TieTuesday posted:Amy just, like, is a normal generic platformer protagonist, making her the most tolerable (again until we hit gymnastics beams oh boy) Yo why should we want to see Amy on a gymnastic beam ffs
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# ? Feb 25, 2016 23:01 |
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I got Sonic 2 in a bundle with the Genesis when I was a small child, and for a long time it was the only video game I had. Between an inability to eyeball distances and an intuitive grasp of physics so poor that it should probably be studied in a lab, it took an entire year for me to be able to beat the Chemical Plant Zone. When I saw that the next level was the Aquatic Hill Zone, I said gently caress Sonic forever. Consequently, I have no emotional investment in this franchise and am happy to watch it burn along with all of the other successful Sega franchises. welp that's my story, thanks for listening
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# ? Feb 25, 2016 23:01 |
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Sonic (And Mario) is way better when the characters don't talk, imo. Nintendo has been extremely smart in never giving Mario any loving dialogue, even in the Mario RPGs.
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# ? Feb 25, 2016 23:07 |
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Morroque posted:I only got into Sonic 'round time the Dreamcast games got ported to the Gamecube without any experience of Sonic beforehand. Sonic was weird at the time, because they were spread so thinly. I liked Sonic Adventure because of Tails' missions -- like a weird sort of speed-running mode where you'd find as many shortcuts as possible. I thought the main game of Sonic Adventure 2 was merely okay while I absolutely loved the Chao raising afterwards. Things were varied enough so there was probably at least one thing you could claim to like in any given game, even if any given thing was not as good as a full game of just that. It was the early 2000's equivalent of bland triple-A games we started getting 10 years later that would come about as sandboxes with "something for everyone." I think Heroes was the first Sonic game I liked almost every aspect of, but it was the last Sonic game I actually liked in any capacity either. The old voice actors were sooo great https://www.youtube.com/watch?v=h79QNucv-eE
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# ? Feb 25, 2016 23:10 |
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Rocketlex posted:And every character-specific object is color-coded, just like everyone's favorite game, Donkey Kong 64. He has no style He has no grace This echidna Skips leg days!
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# ? Feb 25, 2016 23:30 |
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100 HOGS AGREE posted:Sonic (And Mario) is way better when the characters don't talk, imo.
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# ? Feb 25, 2016 23:31 |
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The weird thing about this game is that if Sonic were a completely new property that no one had ever heard of, most of the character designs fit the broad strokes of how I'd design said characters, and yet somehow they don't quite work.MonsterEnvy posted:The Show is decent and fun. Not amazing but it's fun. The main thing about the show is there's nothing particularly Sonic the Hedgehog about it. They slapped a crude Sonic skin on Reasonably Entertaining Family-Friendly Sitcom #12. So like, it's not bad, but it wouldn't have been any worse if it had used original characters and been The Adventures of Dongus McPandaburger, a show about a smart-alecky red panda and his friends, a small lizard who invents things, a dimwitted muscular kangaroo, a girl panda, and a quokka who thinks the government is after her teeth, as they fight a rhinoceros who does basically the same thing as the lizard but evil.
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# ? Feb 25, 2016 23:55 |
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Dr. Buttass posted:The weird thing about this game is that if Sonic were a completely new property that no one had ever heard of, most of the character designs fit the broad strokes of how I'd design said characters, and yet somehow they don't quite work. This is fitting of Sonic, he is the definition of derivative BUT WITH A TWIST. The twist is still that he goes fast.
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# ? Feb 26, 2016 01:59 |
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Dr. Buttass posted:and a quokka who thinks the government is after her teeth This is actually something from the show, isn't it
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# ? Feb 26, 2016 02:00 |
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widespread posted:Yo why should we want to see Amy on a gymnastic beam ffs It's possibly the most obnoxious and poorly implemented of the character specific mechanics
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# ? Feb 26, 2016 02:02 |
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Color Printer posted:god does anyone in this game ever shut up for longer than a minute holy poo poo The answer to that question is no. The characters will never shut up.
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# ? Feb 26, 2016 03:00 |
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I LOVE RINGS I NEVER LEAVE A RING BEHIND RINGS ARE GREAT
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# ? Feb 26, 2016 03:06 |
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similarly, we will never shut up
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# ? Feb 26, 2016 03:06 |
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Vicas posted:similarly, we will never shut up It's very Gex-esque
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# ? Feb 26, 2016 03:08 |
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Vicas posted:similarly, we will never shut up but will you ever leave a ring behind????
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# ? Feb 26, 2016 03:08 |
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Can't have dead air, those kids might change the Also I like the bit about the loading times. "It can't be worse than 06." *~20 seconds later* "06 had loading screens every other min!"
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# ? Feb 26, 2016 03:11 |
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TieTuesday posted:It's possibly the most obnoxious and poorly implemented of the character specific mechanics As I was trying to see how bad it was (via watching the MDC LP of it), I noticed that there were some branching pathways here and there, specifically how you could be Amy or Knux to get an upcoming MacGuffin. I'm assuming the game forces you to do the gymnastic bad game mechanic at least once, though? ZogrimAteMyHamster posted:I LOVE RINGS I NEVER LEAVE A RING BEHIND RINGS ARE GREAT I MAINLINE RINGS THEY ARE RAD
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# ? Feb 26, 2016 03:14 |
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Julias posted:This is actually something from the show, isn't it No, actually, the character on the show is also a feral child.
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# ? Feb 26, 2016 03:16 |
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# ? Apr 20, 2024 05:46 |
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The show's existence is justified with this scene alone: https://www.youtube.com/watch?v=j6mzBjFtcBc
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# ? Feb 26, 2016 04:28 |