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Phi230 posted:What do you guys think about the Marksmen rifles? I love the marksmen rifles, as it fits my playstyle more. I like taking my time lining up high damage shots instead of spraying and praying, and they feel analogous to the carbines from Halo or the scout rifles in Destiny for me. Additionally, you can just them like actual sniper rifles when you scope and shoot from range. In the beta, there was enough opportunities to refill your ammo that it was easy to use the DMRs like a primary weapon, switching to an AR or SMG when I ran out of ammo.
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# ? Feb 26, 2016 21:18 |
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# ? Apr 20, 2024 01:43 |
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TacticalUrbanHomo posted:I'd rather they didn't. I'm glad it is just a generalised number that gives you an idea of a weapon's quality at a glance, Only, this isn't true at all. The DPS listed on the weapons is completely inaccurate to the quality of the weapon at all. I found a level 7 blue RPK that the game said was worse than the starter M4. It factors in statistics that have no actual value at DPS at all. The weapon's accuracy stat is weighted very heavily to the overall dps of the weapon when in reality it has no bearing whatsoever on the overall dps. Division is a twitch game- you either hit or you don't due to positioning and your own skill. There is no miss chance factor of a non-twitch RPG. Because of this it oversells the value of assault rifle dps because they have a high accuracy stat. You can still find weapons that fit your playstyle better with more accurate dps assessment. Just right now it's a noob trap. quote:What do you guys think about the Marksmen rifles? They're not my cup of tea, but headshots are devastating with marksman/sniper rifles. If you make a high critical strike build with a sniper you can easily one shot other players. Nelson Mandingo fucked around with this message at 21:24 on Feb 26, 2016 |
# ? Feb 26, 2016 21:22 |
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Nelson Mandingo posted:Only, this isn't true at all. The DPS listed on the weapons is completely inaccurate to the quality of the weapon at all. I found a level 7 blue RPK that the game said was worse than the starter M4. It factors in statistics that have no actual value at DPS at all. The weapon's accuracy stat is weighted very heavily to the overall dps of the weapon when in reality it has no bearing whatsoever on the overall dps. Division is a twitch game- you either hit or you don't due to positioning and your own skill. There is no miss chance factor of a non-twitch RPG. Because of this it oversells the value of assault rifle dps because they have a high accuracy stat. Just quoting this because it is a hundred percent correct.
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# ? Feb 26, 2016 21:43 |
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TacticalUrbanHomo posted:I'd rather they didn't. I'm glad it is just a generalised number that gives you an idea of a weapon's quality at a glance, and that to get a better idea you might have to put some thought into it, maybe even try different weapons out and compare. But it's not generalised, that's the point. It's boosted or undersold based on variables that shouldn't boost/undersell it that much. E:f;b
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# ? Feb 26, 2016 22:06 |
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Nelson Mandingo posted:Only, this isn't true at all. The DPS listed on the weapons is completely inaccurate to the quality of the weapon at all. I found a level 7 blue RPK that the game said was worse than the starter M4. It factors in statistics that have no actual value at DPS at all. The weapon's accuracy stat is weighted very heavily to the overall dps of the weapon when in reality it has no bearing whatsoever on the overall dps. Division is a twitch game- you either hit or you don't due to positioning and your own skill. There is no miss chance factor of a non-twitch RPG. Because of this it oversells the value of assault rifle dps because they have a high accuracy stat. oh okay
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# ? Feb 26, 2016 22:11 |
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Nelson Mandingo posted:Only, this isn't true at all. The DPS listed on the weapons is completely inaccurate to the quality of the weapon at all. I found a level 7 blue RPK that the game said was worse than the starter M4. It factors in statistics that have no actual value at DPS at all. The weapon's accuracy stat is weighted very heavily to the overall dps of the weapon when in reality it has no bearing whatsoever on the overall dps. Division is a twitch game- you either hit or you don't due to positioning and your own skill. There is no miss chance factor of a non-twitch RPG. Because of this it oversells the value of assault rifle dps because they have a high accuracy stat. I had figured something fishy like this was going on from my experience with the beta so I mostly ignored it, but I didn't check the math. Good to know I was right. Holy poo poo that's so dumb though. With any luck they'll patch it by live because that's seriously dumb. Well, if its a newbie trap we don't fall for, good for us I guess. Still a pain that you can't easily compare weapons at a glance though. May be a bad idea to list DPS at all, with different weapon types and reloading and aiming and stuff "DPS" doesn't really apply like it does in a pure RPG. Just list accuracy, damage per shot, clip size and reload time as separate values. WoW can get away with it because weapons are identical other than stats and appearance. The only exception really is two-handed versus dual-wielding two one-handed weapons, but even then you can do a quick DPS check. With The Division it just isn't that simple. Different weapons are more like different abilities in an RPG, not different gear. Zaphod42 fucked around with this message at 22:20 on Feb 26, 2016 |
# ? Feb 26, 2016 22:17 |
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Pierson posted:So is this a traditional ubisoft open-world game where you have 10-20 hours of mainquest, another 10 hours of sidequest, and as many feather/map/parchment/document/recording collectathons as you can stand? I keep hearing comparisons to Destiny but as far as I know Destiny is a real MMO with endgame raids and dailies and currencies and stuff, whereas with this all I hear about is the Dark Zone PVP and some nebulous 'plan for eight-player content'.
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# ? Feb 26, 2016 22:22 |
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Weapon DPS (specifically the number that shows up on your character sheet) doesn't actually mean anything, though. It's not a number that's used to calculate anything, it's the output of the system doing a calculation. Tech Power is a value that's actually used to calculate heal/damage/cdr on your skills. Weapon DPS is just a derived value. If it gave you a number and then that number actually fed back in to the system to do output damage, then worry about it. Otherwise it's just dick waving; use the weapon that works. We have also only seen 5-8% of the damage curve, if the videos of not-even-level-30 players is to be believed. Worry about it then, not level 8.
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# ? Feb 26, 2016 22:23 |
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Pivit posted:You can tell the game which monitor your character should be on and you can put UI elements (xp bar, chat, minimap etc) on the second monitor. This is lame, and from the reddit posts: only works if you have three monitors, otherwise scoping goes down the middle. It's loving sad that I haven't seen a secondary-monitor GUI since Supreme Commander, which was self contained and had all the relevant info you needed. A game like this could easily benefit by throwing up your inventory/quest journal with a stylized background on the second monitor.
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# ? Feb 26, 2016 22:26 |
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CrashCat posted:So far it's looking like they are going for more Diablo than Destiny and I'm all for it, I'm sick of raids, weeklies, and tokens. That said I expect some of that will show up, but I'm hoping it will still be fun to bum around NOT doing those things, unlike in Destiny where if you aren't making a playdate you might as well never play. This is all speculation though because we don't have the drat game in our hands and we only got to play a purposely modified excerpt of some of the game. I still had more fun on even a bad run in the mini-DZ than I ever did getting my face pushed in repeatedly on a Nightfall or The Crucible. Destiny isn't really an MMO. Having to log on friday to do something and having "raids" (that are only 6 people) doesn't really make it an MMO. Destiny was supposed to be a drop-in-drop-out ad-hoc multiplayer online game like GW2, BUT it copied more of the MMORPG aspect, where they should have copied the MMORPG half and replaced the RPG raid poo poo with FPS fun stuff. The Division is a much smarter designed game. It isn't copying elements of WoW that don't belong in an FPS. Its entirely its own thing. No Raids. No logging in on Friday. Instead The Division is just a big gun playground where you can meet up with random other people online and shoot dudes. I wouldn't say its more Diablo than Destiny, its not going to play anything like Diablo. It has way more PvP than Diablo ever did, and the way you farm loot isn't quite the same as Diablo. I guess it is closer to Diablo than Destiny though, if those were the only two choices. What this really is though is something much better, something games don't get very often: A new type of game. There's nothing else out there which is much like The Division, except maybe DayZ. Its closer to DayZ than Diablo IMO, although its not DayZ by a long shot and does have elements of Diablo. So its DiabloZ, like I said many pages ago Thor-Stryker posted:This is lame, and from the reddit posts: only works if you have three monitors, otherwise scoping goes down the middle. Just use your second monitor for netflix Zaphod42 fucked around with this message at 22:29 on Feb 26, 2016 |
# ? Feb 26, 2016 22:27 |
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The Division isn't a new type of game, it's a persistent online cooperative shooter with PvP elements.
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# ? Feb 26, 2016 22:41 |
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Rrrgbgng this game lacks an obscure function only included in a single other game.
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# ? Feb 26, 2016 22:41 |
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Blacktoll posted:Rrrgbgng this game lacks an obscure function only included in a single other game. That's because it's a symptom of console-first development, why do something that should be a standard in PC gaming when you can be lazy and just make a lovely port of your console game?
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# ? Feb 26, 2016 22:47 |
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Rabble posted:The Division isn't a new type of game, it's a persistent online cooperative shooter with PvP elements. What other games exist in that space? Planetside is kinda close but doesn't really count for several reasons. DayZ is the same. I can't think of anything closer to The Division than DayZ or Planetside2. GW2 and Diablo are even further away.
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# ? Feb 26, 2016 22:48 |
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Thor-Stryker posted:That's because it's a symptom of console-first development, why do something that should be a standard in PC gaming when you can be lazy and just make a lovely port of your console game?
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# ? Feb 26, 2016 22:49 |
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Speaking of numbers, anyone got a feeling on how well skills scale with electronics? I wasn't super impressed with the sticky grenade, except for that time when I stickied an elite hobo in the crotch and he proptly ripped the thing off and threw it right back at me.
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# ? Feb 26, 2016 23:08 |
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Brumaldo posted:Speaking of numbers, anyone got a feeling on how well skills scale with electronics? They must scale really well then because personally I was able to take down higher-level mobs using my sticky that my guns didn't do poo poo for damage against.
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# ? Feb 26, 2016 23:14 |
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The thread title sucks as bad as the shotguns did!!!!!
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# ? Feb 26, 2016 23:15 |
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Brumaldo posted:Speaking of numbers, anyone got a feeling on how well skills scale with electronics? Your electronics skill apparently increases your haste/recovery time on skills, so it'll ultimately be a great stat. The default sticky grenade is ok, but the flashbang version is incredible. edit: quote:Weapon DPS (specifically the number that shows up on your character sheet) doesn't actually mean anything, though. It's not a number that's used to calculate anything, it's the output of the system doing a calculation. Right, and I'm saying that the calculation is bad. It factors in literally every stat on a weapon like hip fire accuracy, headshot damage, while overstating the value of accuracy (which let me not understate is an important stat). So right now from what we've seen in the alpha and betas it gives you an extremely inaccurate picture of the dps that weapons actually do. Nelson Mandingo fucked around with this message at 23:32 on Feb 26, 2016 |
# ? Feb 26, 2016 23:15 |
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BARONS CYBER SKULL posted:The thread title sucks as bad as the shotguns did!!!!!
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# ? Feb 26, 2016 23:17 |
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^^^ guns and gear also have perks on them that unlock at certain stat levels. It'll be important to maintain a base level (and probably impossible to fall below a certain point) of stats even if you're trying to focus on other stuff.Zaphod42 posted:What other games exist in that space? I'd say The Division is right in Defiance's wheelhouse. It's a melding of Destiny, DayZ, Defiance, Diablo, Borderlands... I'm super excited about this game, but let's not sell this as a unique snowflake. It's just (hopefully) a really good snowflake. e: I guess the thread title really should be "en vogue", shouldn't it? Badfinger fucked around with this message at 23:26 on Feb 26, 2016 |
# ? Feb 26, 2016 23:17 |
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Brumaldo posted:Speaking of numbers, anyone got a feeling on how well skills scale with electronics? At 2k skill power I was doing over 10k damage on a BFB sticky and my heal was a full heal for any amount of health. My sticky would one-shot most players and any purple NPCs.
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# ? Feb 26, 2016 23:18 |
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Nelson Mandingo posted:Only, this isn't true at all. The DPS listed on the weapons is completely inaccurate to the quality of the weapon at all. I found a level 7 blue RPK that the game said was worse than the starter M4. It factors in statistics that have no actual value at DPS at all. The weapon's accuracy stat is weighted very heavily to the overall dps of the weapon when in reality it has no bearing whatsoever on the overall dps. Division is a twitch game- you either hit or you don't due to positioning and your own skill. There is no miss chance factor of a non-twitch RPG. Because of this it oversells the value of assault rifle dps because they have a high accuracy stat. I didn't know weapon DPS or weapon damage took into account it is for a headshot crit or whatever either, I thought it was just "in a perfect world with 0 recoil and all hits land centre mass your bullets each do X amount of damage, factoring in weapon RPM, reload speed, etc.". Which is sorta easy to figure out but you have to go and shoot things to check, I guess.
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# ? Feb 26, 2016 23:22 |
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Badfinger posted:I'd say The Division is right in Defiance's wheelhouse. Never played Defiance so maybe. Closest thing I played was Tabula Rasa which sucked balls. Saying "its a melding of..." and listing a ton of games doesn't mean it isn't a new game. Lots of games can be described that way. MOBAs are a huge new genre and they're just a mix of RTS and Diablo, not even 5 different games. The question is what the core gameplay mechanic is about though, and MOBAs are significantly different in that regard from RTS or Diablo type games. Similarly The Division may be a 3rd person shooter, but its core gameplay and structure are fundamentally different from Destiny or Borderlands, and while similar to DayZ, significantly different. I guess its technically in the same genre as DayZ though. Fair enough. Preechr posted:At 2k skill power I was doing over 10k damage on a BFB sticky and my heal was a full heal for any amount of health. My sticky would one-shot most players and any purple NPCs. Yeah I forgot to mention I was using the BFB. Seems to hit like a truck.
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# ? Feb 26, 2016 23:28 |
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Nelson Mandingo posted:Your electronics skill apparently increases your haste/recovery time on skills, so it'll ultimately be a great stat. The default sticky grenade is ok, but the flashbang version is incredible. Ah, that's good to know. I wish they had tooltips for this kinda stuff, unless I missed them. Preechr posted:At 2k skill power I was doing over 10k damage on a BFB sticky and my heal was a full heal for any amount of health. My sticky would one-shot most players and any purple NPCs. I stacked mostly stamina, and my heal would do barely more than e health bar. Also the turret was doing something like 30 damage per shot. Huh. I wonder if the shield's hp and the damage buff on pulse also scale with electronics.
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# ? Feb 26, 2016 23:29 |
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^^^ 100% definitely confirmed yes. When you look at the skills, it shows "base" values and then what your actual output is based on your modifiers.Zaphod42 posted:Never played Defiance so maybe. Closest thing I played was Tabula Rasa which sucked balls. Someone also said there's no raid, no grind loop, when the devs are hinting super heavily in precisely that direction. The Division has every intention to be a Destiny killer but is being super humble from a marketing standpoint about trying to get there. Badfinger fucked around with this message at 23:41 on Feb 26, 2016 |
# ? Feb 26, 2016 23:38 |
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Thor-Stryker posted:That's because it's a symptom of console-first development, why do something that should be a standard in PC gaming when you can be lazy and just make a lovely port of your console game? I had a hearty lol at this. Tell me why gaming ought to have dual monitor capabilities as the standard.
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# ? Feb 26, 2016 23:46 |
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Badfinger posted:^^^ 100% definitely confirmed yes. When you look at the skills, it shows "base" values and then what your actual output is based on your modifiers. No grind loop is nonsense, its got RPG guns, its got levels, ergo there's a grind. Its just a question of how much of a grind or how much the game is built around the grind. Not a bad thing inherently. No raids mentioned by raids alone don't really make Destiny into an MMORPGFPS. IMO Division is way better at all the online aspects than Destiny ever has been. If they add raids eventually that could be cool, but I'm not exactly dying for raids so I'm fine with them not having mentioned them yet. I mean, "raids" in this context is pretty silly. They're not anything like raids in a proper MMO. They're just missions with a bigger player count. Raids in Destiny are just 6 player strikes. If they added 6 player missions to The Division, it wouldn't change all that much.
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# ? Feb 26, 2016 23:56 |
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Oh God, Tabula Rasa... So bad.
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# ? Feb 26, 2016 23:58 |
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BARONS CYBER SKULL posted:The thread title sucks as bad as the shotguns did!!!!!
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# ? Feb 27, 2016 00:03 |
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Blacktoll posted:I had a hearty lol at this. Tell me why gaming ought to have dual monitor capabilities as the standard. Because if you don't have two monitors you're a loving bitchmade.
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# ? Feb 27, 2016 00:06 |
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Had an amazing time with the beta of this game, which has convinced me to buy the full version, despite not really knowing anything about it going in. Currently debating between Xbox and PC versions. Leaning a little towards the Xbox due to the chattiness of the players. The most memorable parts of the beta was walking around the dark zone, listening in to others planning out their games in prox chat, running directly into strangers at extractions zones and being in mexican standoffs where everyone tries to awkwardly convince everyone else that we're all friends, honest. Absolutely love the idea of teaming up with goons though for the hijinx, though I suspect most here are PC / PS4 players. Being Australian i'm used to being region or ping locked out of multiplayer experiences and missing out, since noone here plays anything but COD post launch week. But I ran into and teamed up with and against plenty of Americans, Europeans and Canadians in the beta which fills me with promise for the final version.
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# ? Feb 27, 2016 00:11 |
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Isometric Bacon posted:Currently debating between Xbox and PC versions. Leaning a little towards the Xbox due to the chattiness of the players.
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# ? Feb 27, 2016 01:10 |
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BARONS CYBER SKULL posted:Because if you don't have two monitors you're a loving bitchmade. harsh but fair
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# ? Feb 27, 2016 01:21 |
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BARONS CYBER SKULL posted:The thread title sucks as bad as the shotguns did!!!!! I stand by my previous suggestion: The Division - Chopper inbound to evacuate my scarf Given the criticism in the previous thread of goons that shot strays I would also accept: The Division - Dog Lives Matter On a serious note OP, as well as free copies of the game being available with certain graphics cards you can also get a free copy if you need to buy a fancy pants new keyboard: http://gaming.logitech.com/en-gb/gaming-keyboards
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# ? Feb 27, 2016 02:09 |
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Dial A For Awesome posted:I stand by my previous suggestion: The Division - Chopper inbound to evacuate my scarf "Airlift my parachute pants" gets my vote. and I am <--> this close to buying that logi keyboard. I haven't had a mechanical keyboard in such a long time.
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# ? Feb 27, 2016 02:11 |
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THE DIVISION - gently caress YOU GOT MINE Literally anything than the title we have now gosh darn.
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# ? Feb 27, 2016 02:11 |
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For anyone not in the USA, I have found a workaround for the 4x Free DLC / agent origins gears. Have someone who is in USA go to http://tomclancy-thedivision.ubi.co...--17-19-10-0116 and make a fake account / email. Enter the code agent origins, this will generate a CD key, that anyone region locked or not can enter on your uplay account. Enter it twice and look for it to say "This key has already been redeemed on your account" to make sure it took effect. Enjoy. Also, you can PM me if you need the key as i'm in the USA, might take a bit but ill get it done. shankerz fucked around with this message at 02:37 on Feb 27, 2016 |
# ? Feb 27, 2016 02:34 |
This video expressed some of my concerns about the loot, even if the gameplay has longevity, which I'm still worried about. https://www.youtube.com/watch?v=ZDPLqCQiC6Y The thing that got me coming back to Destiny was the creative armor and unique weapons. I never bothered min/maxing.
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# ? Feb 27, 2016 02:39 |
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# ? Apr 20, 2024 01:43 |
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Can wait to do the one week only quest to get a laser rifle that bounces off walls in Tom Clancy's The Division.
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# ? Feb 27, 2016 02:43 |