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Against medical advice (9 out of 10 doctors agree dying is bad and should be avoided), I am also in this thread. And in this game! I have evolved from mere drunken commentator to lackidasical player. I really want to screw around with oddball builds, so shout some at us and I'll do my best during my turns at the controls to provide. Let's have some real fun with this!
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# ¿ Feb 27, 2016 23:12 |
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# ¿ Apr 29, 2024 15:12 |
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So, funny story: DrTempest passed out while leaving his computer and everything logged in. Less funny story: rather than deleting system32 and signing him up for a bunch of newsletters, I posted Episode 3 - Barrels of Fun and Episode 4 - Nietzschean is Terrible to YouTube for him. I did not edit anything at all, so these might be a bit rough. Please feel free to PM him about it!
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# ¿ Mar 2, 2016 07:20 |
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DrTempest has a pdp Afterglow, which apparently has an intermittently faulty right bumper. My controller is just a straight-up wired 360 controller by Microsoft, which is in perfect condition.
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# ¿ Mar 10, 2016 08:46 |
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Danakir posted:Who needs to spend souls after beating a boss? Pffff, that's for losers and cowards. Hey, I know, let's just keep exploring into uncharted territory! What could go wrong? :') Those souls have already been replaced! It was all planned at the BBQ.
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# ¿ Mar 13, 2016 09:10 |
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Fish Noise posted:bonus materials in the form of illegible drunken scrawlings I think this is a thing we can make happen
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# ¿ Mar 16, 2016 12:17 |
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# ¿ Mar 18, 2016 03:22 |
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tiistai posted:You don't have to switch arrows, you fire one type with the right trigger and the other with the right bumper. Really an improvement over what DaS had. Oooooooooh.
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# ¿ Mar 20, 2016 17:39 |
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Looking forward to the repeat of Knight Solaire
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# ¿ Mar 23, 2016 18:54 |
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"Lance Bass is my favourite Pokemon."
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# ¿ Apr 25, 2016 18:42 |
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when you are a dwarf, everything is a dog
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# ¿ May 13, 2016 13:51 |
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Sweet merciful poo poo I sound drunk as gently caress.
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# ¿ Jul 25, 2016 10:13 |
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NGDBSS posted:So, uh, you guys mentioned that a puzzle focused on lighting all the torches in an area would be cool. That's in fact a thing in Scholar's version of the Gutter, though some of the torches are in more hidden spots. We stuck every redundant thing we weren't actually using in a box at some point, to cut down on the amount of on-camera scrolling through stuff.
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# ¿ Jul 26, 2016 11:53 |
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Alternate episode titles include: • Token of Spite • I Have Angered A Pig • Double Dutch Death • Map Quest • I Could Not Find the Hole
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# ¿ Jul 30, 2016 19:53 |
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grumble e; gently caress earthen peak Addamere fucked around with this message at 20:10 on Aug 30, 2016 |
# ¿ Aug 30, 2016 19:58 |
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those are both huge reveals, thanks friend
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# ¿ Sep 4, 2016 13:40 |
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Fish Noise posted:If it's a greatsword and dagger setup you want, though... any plans on doing DS3? We'll probably do that after all the DLC hits and the ultimate whatever edition is released.
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# ¿ Sep 10, 2016 20:58 |
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"slowly"
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# ¿ Sep 13, 2016 05:09 |
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# ¿ Sep 13, 2016 05:10 |
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Archenteron posted:Nietzschean seemed... particularly crunk that episode
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# ¿ Sep 15, 2016 05:49 |
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Ask DrTempest about the joys of Dark Souls 1 DLC with only +10 weapons
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# ¿ Nov 5, 2016 00:36 |
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You never go full Xanthous
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# ¿ Nov 16, 2016 13:17 |
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tiistai posted:I think Fume Knight is a pretty good example of an enemy where you often want to dodge at his weapon instead of away from it. With swords that huge you're easily going to get caught up in their hitboxes so just dodge at him and hello now you're behind him and get a free hit or time to heal. Pretty much the same as with the Pursuer.
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# ¿ Nov 18, 2016 09:26 |
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tiistai posted:Well the build seems better to me now, going quality with a raw Santier's seemed like a questionable choice It doesn't seem likely that DrTempest will be getting rid of that Saintier's spear anytime soon, no matter how many large weapons — that will actually benefit from our stats — I throw at him.
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# ¿ Nov 22, 2016 16:58 |
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frozentreasure posted:Yeah, Fume is basically impossible to turtle against. The secret is to not roll against every attack; his straight sword swings don't have the range to hit you one after another if you dodge directly into the first one, and the greatsword swings are too slow to catch you, so you can roll once and take a moment to catch your breath, regain stamina, and analyse the next attack, then end up behind him for a solid few hits. You also just need to not get greedy ever; it's a super slow fight.
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# ¿ Nov 23, 2016 01:31 |
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Recently changed my forums username, but I'm going to keep calling myself Nietzschean in the videos for this LP out of habit.
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# ¿ Dec 16, 2016 21:18 |
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Due to troubles with DrTempest's computer, I'll be posting updates for the foreseeable future from my wonderfully not-melted Internet computing machine. To that end, marvel as we continue to explore Shulva, fall off of cliffs, and hit walls.
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# ¿ Jan 5, 2017 10:45 |
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Eventful update cycle today! Bunch of bosses down.
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# ¿ Jan 7, 2017 13:17 |
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Gimbal lock posted:If they really did the Fume Knight as mentioned at the beginning of #91 (but provided no proof for since it doesn't happen in that Fume Knight extravaganza video), That is entirely my bad. I fumbled with the video numbers. Here's the second one, in which we finally emerge victorious with the help of a sunbro. Sorry about that! Addamere fucked around with this message at 13:47 on Jan 10, 2017 |
# ¿ Jan 10, 2017 13:39 |
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# ¿ Jan 11, 2017 21:13 |
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The gank squad was really fun, imo. In general, PVP-like bosses and encounters throughout levels have been pretty fun. I'm glad From put them in. Nice break from routine.
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# ¿ Jan 12, 2017 17:56 |
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Gothsheep posted:That said, I don't know what your policy on Sunbro Support is, but if you need it, I can see if I can come help. My characters are all pretty high Soul Level right now, but they might be within Engraved Ring range by the time you get to those areas. I think Fume Knight has been the only time we've pulled in another player, in either DS1 or DS2 — though I could be misremembering. We're trying to avoid it if we can.
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# ¿ Jan 14, 2017 22:23 |
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We run in circles a lot in Castle Drangleic, which is hopefully more amusing for the audience than it was for us!
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# ¿ Jan 14, 2017 22:44 |
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Fish Noise posted:If you haven't put it together yet, golems are activated by souls. Some golems are doors.
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# ¿ Jan 15, 2017 00:01 |
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In this update, we remain lost in Drangleic Castle until we find ourselves in a mirror, darkly.
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# ¿ Jan 19, 2017 04:52 |
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Tarezax posted:Fun fact: on release, Mirror Knight's lightning attacks had a bug with the sound where it did not respect your sound settings. And it also played at really high volume. Huh. We did not get any invaders, just standard soldiers.
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# ¿ Jan 19, 2017 05:03 |
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Tarezax posted:That's probably a function of multiplayer in this game being pretty dead at this point. In the first months after release it was constant player invasions for Mirror Knight IIRC. That must've been a real clown show, and probably would have made him the hardest boss ever. You'd think they would make the summoned soldiers at least be properly PVP-programmed phantoms.
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# ¿ Jan 19, 2017 05:13 |
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Fish Noise posted:What have we learned? You know what, maybe this whole human sapience thing was a bad idea.
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# ¿ Jan 19, 2017 06:22 |
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frozentreasure posted:I'm really looking forward to hearing "it's not hard" regarding every boss for the rest of the game, too. The reason your rolls kept not working, also, Nietzschean, is because you were being hit, either during your own incredibly slow swings or during recoil from hitting the shield, and you then would spam roll until your stamina was gone, which pretty much always loses against Souls enemies because their attack hitboxes aren't coming out and reaching you that quickly. Rolls are invincible starting from frame one of the animation, and big swings like that are going to meet you halfway through the roll almost all of the time, after invincibility is gone. Also you're weighed down, so you don't go very far with the roll itself. Am... am I bad at this game? No, that can't be it. It's the controller who's wrong.
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# ¿ Jan 20, 2017 19:57 |
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In this update we venture into the Shrine of Amana whereupon we are given cause for the following quotes: "This level is garbage," by DrTempest "That was the dumbest thing," by me. DrTempest hates this level because his colour-blindness makes it difficult for him to tell the difference between shallow water and death water, and I dislike it for the lack of a rusted iron ring. There's some pretty funny deaths and also a boss fight.
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# ¿ Jan 20, 2017 21:32 |
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# ¿ Apr 29, 2024 15:12 |
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Now that we're through the obligatory water level, it's time to go someplace darker and perhaps soulser.
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# ¿ Jan 24, 2017 01:47 |