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Riso
Oct 11, 2008

by merry exmarx
We actually had a thread already http://forums.somethingawful.com/showthread.php?threadid=3733316 but maybe this one will fare better :v:

I have rebuild a certain 1987 sports car in the game I wonder if it will be legal in SASC 89..

Riso fucked around with this message at 18:13 on Mar 2, 2016

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Riso
Oct 11, 2008

by merry exmarx
next BRC 1966 race

code:
Sacramento (U.S.A. - California)      Saturday, 5. March 2016, 10:00:00   PST   UTC-8 hours
New York (U.S.A. - New York)   Saturday, 5. March 2016, 13:00:00   EST   UTC-5 hours
São Paulo (Brazil - São Paulo)   Saturday, 5. March 2016, 15:00:00   BRT   UTC-3 hours
UTC (Time Zone)   Saturday, 5. March 2016, 18:00:00   UTC   UTC
Central Europe   Saturday, 5. March 2016, 19:00:00   CET   UTC+1 hour
Bangkok (Thailand)   Sunday, 6. March 2016, 01:00:00   ICT   UTC+7 hours
Melbourne (Australia - Victoria)   Sunday, 6. March 2016, 05:00:00   AEDT   UTC+11 hours
Auckland (New Zealand)   Sunday, 6. March 2016, 07:00:00   NZDT   UTC+13 hours
Stream will be here https://www.youtube.com/watch?v=A5959UKp-xc

Riso
Oct 11, 2008

by merry exmarx
The game's official IRC is on irc.afternet.org, #automationgame
You can meet the devs in the channel but they live in NZ.

Riso
Oct 11, 2008

by merry exmarx
Yes, #88 is my car.

You can watch previous races here https://www.youtube.com/user/Pyrlixx and qualifying, practice, test races are https://www.youtube.com/channel/UCLpNV8n_SgUc_ziDJE-UHPg/videos

Riso
Oct 11, 2008

by merry exmarx
Some things I've learned about turbos recently:

1) this post http://automationgame.com/phpBB3/viewtopic.php?f=34&t=9507#top
2) the torque curve influences drivability
3) as does boost pressure. I've heard suggestions to stick to 0.5-0.55 bar
4) low rpm turbos don't work properly in the game, so
5) stick to high revving turbos

Other things to note building cars:
1) When you have AWD open diff works just fine
2) camber affects service costs
3) more expensive suspension options aren't always better
4) race over performance intake isn't worth it for the reliability hit and power gain

Riso
Oct 11, 2008

by merry exmarx
In like three hours the next BRC 1966 race will start:

https://www.youtube.com/watch?v=tdEGfH4wpak

Edit: I am starting from eighth!

Riso fucked around with this message at 16:13 on Mar 19, 2016

Riso
Oct 11, 2008

by merry exmarx
You missed a great race with only 47/69 cars finishing.

MrChips you might be interested:
http://www.fia.com/Regulations/regulation/fia-historic-racing-championships-114/regulation/technical-appendix-j-period-178

They put up more regulations woo! Especially of note for you: 1981, 1985, 1990

Riso
Oct 11, 2008

by merry exmarx
Brobot powered endurance race.

http://automationgame.com/phpBB3/viewtopic.php?f=39&t=10060

It's a one-off to test the simulation.
Deadline is Monday, 28th and if you manage to have a car ready by Wednesday you will get to do testing.

Fyi that retarded weight/capacity calculation is from a genuine real life set of rules.

Riso
Oct 11, 2008

by merry exmarx
Yeah, it's a top speed track which is why you want to do 300 kmh+.
Don't bother with aero besides an under tray. It's all about going fast.

You're also right about heavy cars being favoured thanks to bigger engines. My car weighs 1.2 tons and has a 4988 cc v8 doing <500 hp for a good time.

Right now you are allowed to send two car designs in for comparison at the test. NA vs Turbo for most I imagine.

Required post to estimate fuel economy and fuel tank size:
http://automationgame.com/phpBB3/viewtopic.php?f=39&t=10060&start=60#top

Minimum recommended times for cars: Turbo 2:21, NA 2:24

I can do the NA time but my turbo is still a second away. I'll probably stop trying.

Edit: a guy's NA car is doing <2:21...

Riso fucked around with this message at 16:28 on Mar 21, 2016

Riso
Oct 11, 2008

by merry exmarx
Reminder you can send two different cars to the test.

I managed to get a 2:20 turbo working. Woo.
Good handling too. Apparently the trick is going for a flat torque curve.

Riso
Oct 11, 2008

by merry exmarx

extreme_accordion posted:

Could you guys walk us through an example of that ruleset for that competition?
I'm having difficulty wrapping my head around those graphs.

On the first page are several ways to figure out that weight limit and at the bottom is a good spreadsheet you can download where you just enter your cars weight or the engine size: http://automationgame.com/phpBB3/viewtopic.php?p=103164#p103164

Once you got the engine size/weight you can take any body available between 1965-1976 to make it go fast.

Don't forget to grab this mod pack http://steamcommunity.com/workshop/filedetails/?id=469666352 to get some good new car bodies.

Edit: You might want to limit your suspension camber to -1.7 at most btw, beyond that the degradation gets really bad in brobot.
Also -15 quality on the body in the beginning is never a bad idea to drop weight and gain money.

You absolutely must remember to use the following tool to export your car and send it to Der Bayer https://drive.google.com/file/d/0B4x5S3wQzQFlQXBoM0lOTDlfUGM/view?usp=sharing

Riso fucked around with this message at 20:17 on Mar 22, 2016

Riso
Oct 11, 2008

by merry exmarx
The times some cars do are ridiculous. I don't know how they get there.

I need to try to get the turbo more fuel efficient but I know gently caress all about them. Some people squeeze 500 hp out of 1.6l and I can't even get that with 2.4. I had to use a 4l v8 to get there.

Also you don't have next week for the car. It has to be done by the 28th.

Lest I forget. There is now a Porsche 930 on the workshop. It was made for this competition.

Riso
Oct 11, 2008

by merry exmarx
The Porsche is indeed allowed. We know who made it and it has been vetted.

Riso
Oct 11, 2008

by merry exmarx
Don't forget to flare out the wheel arches for 265 tyres. If that isn't enough you might have to go down in rim size.

Also something to note: if your engine has bad reliability, you can assign more cooling than necessary.

Formula for engine reliability is cooling/required cooling*engine reliability.

And don't forget: you can send TWO different cars.

Riso
Oct 11, 2008

by merry exmarx
Forget winning. Just try to build a car that will make it through the whole race.

Riso
Oct 11, 2008

by merry exmarx
Here you can look at all the trump cards for the cars submitted for the Hockenheim race. https://drive.google.com/folderview?id=0B4x5S3wQzQFlV0tEY0p6WWk4WW8&usp=sharing

Edit: and they're gone again because there's a problem with the cooling figures that affect reliability of the engine.

Riso fucked around with this message at 21:24 on Mar 29, 2016

Riso
Oct 11, 2008

by merry exmarx
The game is quite dumb and stores the cooling value only once in the model and then updates it based on the last trim you opened. :wtc:

Riso
Oct 11, 2008

by merry exmarx
Oh right, they ran the Brands Hatch race tuesday.

Here's the result. Spoiler: I did very well.
https://www.youtube.com/watch?v=_R2-R8Mo5gs

Riso
Oct 11, 2008

by merry exmarx
Practice for the 1000km Hockenheim race.

https://www.youtube.com/watch?v=6md5Vf25Pbc&feature=youtu.be

Riso
Oct 11, 2008

by merry exmarx
You can't change cars now, only pit strategy. You might want to add another stop or two. Your top car lost like 18 seconds at the end because of bad tyres.

Riso
Oct 11, 2008

by merry exmarx
Based on camber I think: -3 camber cars lose a lot more time than -1.5. It's also influenced by driver errors IIRC. I might add another stop myself to have fresher tyres.

Riso
Oct 11, 2008

by merry exmarx
I made some crude calculations.
If tyres and reliability weren't an issue, the top five would be between TheBobWiley, Absurdist and mattmr2.

I'd be #15, #26 and you #18, #53.
An additional pit stop of my first car however moves me behind you.

And that's my problem, designating pit stop window. Because it's set in minutes and not laps.
I know my cars did 19/20 laps in practice but how many minutes are that for me? Ugh.

Riso
Oct 11, 2008

by merry exmarx
I made a really spergy doc to predict race stops and results.
https://docs.google.com/spreadsheets/d/1Vw70Cep2K4V9syNde1mC72Vwbbn52kIe5AIOFSv160c/edit#gid=0

Riso
Oct 11, 2008

by merry exmarx
We'll get more accurate brobot data in the future.
Lap times for each lap in practice will be output!

Riso
Oct 11, 2008

by merry exmarx
I only wanted to see how it will possibly shake out. Unlike MrChips car, mine's not bad enough on tyres to have to find a strategy besides drive to max fuel range. :smug:

For 'normal' 90 min BRC I'll check for ideal number of pit stops every now and then but two stops is pretty much always slightly faster. I'll try to stop a lap or two earlier than most of the pack though to avoid traffic.

Still, the real magic is in car setup and design and there's some real wizards on the automation forums. Like best car in BRC 1966 is a nearly unbeatable FWD.

Riso
Oct 11, 2008

by merry exmarx
I fully expect my cars to not make it to the end.

Currently I am trying to build a decent turbo under the rules in the Porsche body but I think I need a front engine variant. FR are a lot easier to set up in some ways.

I also learned that currently in the open beta all cars seem to go faster.

Riso
Oct 11, 2008

by merry exmarx
A rainy qualifying for a six hour race. We will manage.

Riso
Oct 11, 2008

by merry exmarx
New update is finally out, as is a new dev preview: https://www.youtube.com/watch?v=zL8X6H2IdkA

http://store.steampowered.com/news/?appids=293760

quote:

Main Features
Engineering Projects & Engineers
Factory Production & Managers
V12 Turbos
Spaceframe Chassis
8 new car bodies, 27 new body variants in total

Riso
Oct 11, 2008

by merry exmarx
Now you just have to add a visual display of the race and you have your own brobot :v:

You should probably add a production unit restriction and/or perhaps a time limit for r&d. Values dropped a lot so money limits aren't good enough.

Like my Hockenheim car now costs 1700$ less but it takes like engine/car 160/153 prod units and 324/420 months engineering time.

Comparison my 1966 car:
-2300, 130/113 prod, 201/259 time.

Btw I ran my SA-GTE car for a laugh after the patch. It's now two sec faster on Le Mans. According to the race on Nurburg it's now 13sec faster there...
I dont have the old costs but its 970/447 prod and 1458/1254 time.

Riso fucked around with this message at 11:20 on Apr 19, 2016

Riso
Oct 11, 2008

by merry exmarx

Duuk posted:

Any clue on when a new round of brobot races would be starting? I went and registered on the forums, but haven't had a chance to look any closer.

No idea. First we will finish BRC 1966 and then that single 1976 endurance race on Hockenheim.

So it will take one, two months at least? There will be a big announcement on the forums but until then just join interesting sounding competitions to design some cars.

Riso
Oct 11, 2008

by merry exmarx
Sounds like you would make Edward Grabowski proud MrChips.

On the car and engine designs I recommend you set money and production unit limits. Just money isn't good enough any more. Also are you going to use the in-game drive/sport info or the track tameness and sportiness settings from the lua?

Oh btw, fun bug in public release: engine variant designs (say 2016) reset to the base model (say 2009) on game exit!

The last and final BRC 1966 Race on Donington.

EDIT: CANCELLED. Will happen some other time

Riso fucked around with this message at 15:39 on Apr 29, 2016

Riso
Oct 11, 2008

by merry exmarx

MrChips posted:

The money limitation in this rule set will be the final production value too, after factories are taken into account and whatnot. I haven't found a clean way of doing that just yet though either.

Might be best to just ignore the factory stuff. It's pretty much pointless. Setting a market rating would be better but that also has some weird behaviours and suffers from a lack of competitor cars.

extreme_accordion posted:

Seems cool enough but we are then raising the bar on entry without some good explanation to those new to it. As an example: The BROBOT stuff seems pretty impressive with the pit ins, visual simulation, lap count, etc. What threw me off is no easy way to calculate fuel consumption in order to determine your pit strategy. After reading several linked posts I still couldn't make heads or tails of how to calculate fuel consumption within the confines of the BROBOT sim so I just did not submit my entry. Looking back on it I would have had a low top tier to middling entry but without being able to determine pit and fuel who knows.


In brobot the only real way to gauge fuel consumption is to check pre-race practice on each track. My 1966 car can range from 0.74 to 1.38l/lap depending on track.

quote:

Supporting sheets or tools would go a long way to help determine what a team would need as a driver and pit strategy (assuming you are adding this to your sim) given the added variable of: driver.

MrChips thankfully was able to provide for 75 GTE a fuel calculation google docs so that was nice.

quote:

Additionally if the '89 specs are posted we could begin building cars to throw at the previous version of your sim in some fashion with the three variants of: FR MR RR to help you develop your model.

AKA I'm bored and want to start building cars to a spec.

No challenges to your liking on the official forums?

Oh, btw. That flatnose not-porsche 930 was updated with a cabrio and front engine option.

Riso
Oct 11, 2008

by merry exmarx
Alright the final race of BRC season was Wednesday.
I nearly forgot about it as soon as I read the announcement on Tuesday evening but I just got there to watch the race.

And what a race it was, with the commentators at the edge of their seats watching a wet Donington.

https://www.youtube.com/watch?v=tRYM-FMAoiQ

https://www.youtube.com/watch?v=8Ir9Sxh0lBc

Riso
Oct 11, 2008

by merry exmarx
That's correct, I managed to be the first of the losers for the whole season.

Riso
Oct 11, 2008

by merry exmarx
The crazy bastards actually did it.
Brobot endurance race on Hockenheim with commentary.

https://www.youtube.com/watch?v=DNAe2Gmjjdo

Riso
Oct 11, 2008

by merry exmarx

MrChips posted:

Well, that was bittersweet for me; my prime car failed after only 16 laps with a fuel system failure, and my secondary entry, which ran as high as P16 for quite a while, had an exhaust failure on Lap 48.

The displayed errors are just randomised fluff. You had rather low engine reliability so I wasn't surprised.

I finished higher than I thought but the tyre changes around 70% wet were a mess. I left everything at default but it worked a lot better at the lower end around 25%.

Riso
Oct 11, 2008

by merry exmarx
Yes, not-Porsche 930s are going to be quite popular.

Riso
Oct 11, 2008

by merry exmarx
I hope your fuel limit stuff means you'll give out a reference number for minimum engine fuel efficiency (% or g/kwh) because I don't want to have to go back and forth with a spreadsheet and calculator.

Amusingly your reliability is more friendly than BRC:



By the way, minimum pit stop time at the 24h of Nurburgring was a mandated three minutes!

Riso
Oct 11, 2008

by merry exmarx

MrChips posted:

Not at the moment...BRC 1976 proper will probably be starting sometime in the not-too-distant future. Also, my SASC-89 challengr should drop sometime in July...and before that, there will be a mini-challenge to design the second chassis to be used in the prototype challenge class.

So, where is that elusive mini challenge?

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Riso
Oct 11, 2008

by merry exmarx
What sheep game?

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