Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Carlioo
Dec 26, 2012

:krakentoot:

Bonus 1: And Your Reward is Clothes


I like how Lana is the only girl in the picture that looks sad (because she wants to be alone with Link you see).


Bonus 2: Ganon's No Good, Very Bad Day


I'm sure we completely missed the point of Ganon's fury, but eh.

Adbot
ADBOT LOVES YOU

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
This is nice timing, since I just unlocked the Twilight bonus map yesterday. (It's surprisingly easy - the only thing that cost me the A-rank on my first attempt was a focus attack from Zant.) I can confirm that at least Cia's bonus costume from Ganon's Fury is a recolor, but at least it's a nice color. I'm also pretty sure you need to A-rank all of the missions to unlock Giant Cucco, but I can't even beat the final Boss Battle and I don't think I've made it through the second Survival mission yet. The worst part about the Survival missions in both modes is that you're graded on number of kills - nothing like beating the summoners so quickly that you don't score enough kills for the A-rank.

I thought it was kind of funny that you mentioned optimal levels for the bonus maps - when I unlocked the first one, the first set of DLC had just come out, and I think that was both Master Quest and the free characters. I ran through a mission as Cia and got her up to level 4, then decided to run her through that first bonus map. It sounds like a bad idea, and maybe it was, but when you're too low a level, you gain levels constantly and always have a full SP bar. I think I got her up to level 26 before I got sloppy and died, then restarted and beat it at 34 or so. I've actually found EXP+ to be a handy skill for combat as well as the usual pointless bonus, because gaining levels means a constant stream of SP refills (and health refills, if you need them). It can even make restarting missions worthwhile, because you'll gain a level at a predictable time and can strategize around that.

Ganon's Fury takes a while to get into - you really need to build up levels to make it fair enough to be fun, and it's a disadvantage that you can't use money to make that happen faster, nor can you use an EXP+ Skill. (The EXP Booster potion might still apply - I've never tried it.) The bright side is that because you're killing so many enemies, you gain EXP very quickly and it doesn't take long to reach a good level for the second-tier battles.

And one thing about the Gallery mode - if you sit there long enough, you can hear an ocarina playing the Song of Time. I'm pretty sure they did that as an incentive to spend more time there. The funniness with the medals is because a medal can only be awarded when you complete a mission, but the game records that you unlocked one and just shows it to you at the next mission you complete. It's really easy to tell when you earn the one for getting killed by a Cucco or the one for getting 100 Amiibo gifts.

Carlioo
Dec 26, 2012

:krakentoot:

Adventure Mode 24: Dream On


Of course, I find out after this video that they haven't completely replaced the "Kill X enemies"-missions, just most of them.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
The final form of the final boss of Link's Awakening could be damaged by arrows, but the Boomerang would also kill it in one hit. If you got it.

The five constraints in Master Quest are: No Healing (only hurts if you're really bad, but prevents healing from all sources including gaining levels and potions), No Guarding (easy to deal with because you're not graded on damage taken, so you can get beaten up and still get an A rank), No Item Attacks (usually not a problem, but they like to use them in All Attacks Are Devastating missions and missions with Deku Babas), Speed Run (at least you're guaranteed an A-rank on time), and Don't Get Hit (any hit drops you to 1 HP, but you can heal to survive another hit - very difficult to A-rank on damage, but you're not graded on kills, and enemies drop stopwatches that freeze the surrounding enemies for a short time). I don't know whether the No Healing and Defenseless skills count in levels with those constraints, but if you're ever going to use them, that would be the time.

Legends includes all of the maps from the original game (as far as I understand - I've only made it as far as Master Quest myself, since you have to beat the final boss in each map to unlock the next one, aside from DLC maps), plus the Great Sea map. The DLC currently includes a Master Wind Waker map (with Medli's upgrades in it), plus a Koholint map (with the upgrades for Marin and Linkle's boots) and a combined Phantom Hourglass/Spirit Tracks map that has two distinct halves and has the upgrades for Toon Link's new weapon and Toon Zelda. Another nice feature is that the weapon upgrades in the main maps are spread out, so you mainly get just level 1 weapons in the first map, level 2 weapons in Great Sea, and so on. There are level 4 weapons that I haven't even unlocked yet, and level 4+ in the DLC. It's astounding. There are also costumes on every map, although the first map just has a few of the DLC costumes from this game, if I remember correctly. They're not much of a prize, but there are some that look pretty nice and the Majora's Mask ones are at least visually different.

Oh, and the pairs of captains that power each other up are slightly more complicated than that. One gets stronger and the other gets weaker, and they switch off after a while. If you kill one, the other stays at its current strength, so you'll always kill one while it's weak and the other while it's strong. It's handy to beat up the weak one, but wait until it gets strong to finish it off.

Carlioo
Dec 26, 2012

:krakentoot:

Adventure Mode 25: Master of None


Nidoking posted:

Oh, and the pairs of captains that power each other up are slightly more complicated than that. One gets stronger and the other gets weaker, and they switch off after a while. If you kill one, the other stays at its current strength, so you'll always kill one while it's weak and the other while it's strong. It's handy to beat up the weak one, but wait until it gets strong to finish it off.

Huh. Guess I should've noticed that at some point, but it probably becomes a bigger problem in later missions.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
I'm an episode behind, but Link's Awakening is a great Zelda game that would probably be very weird if not actually difficult to go back to now, due to the constraints of the system (frequent item switching) and some of the game play mechanics it introduced that never stuck in the series as a whole (jumping in a Zelda game! Yes I know it was in the Oracle games too)

It desperately needs a Link Between Worlds-style remake/reimagining and I will continue to shout this until it happens.

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!

Wow. First you guys hate on Sheik, and now Majora's Mask? Sorry, Majora's Mask is good.

Carlioo
Dec 26, 2012

:krakentoot:

Silver Falcon posted:

Wow. First you guys hate on Sheik, and now Majora's Mask? Sorry, Majora's Mask is good.

Look, I have never hated on Sheik, don't try to pass that on as a group thing. <:mad:>

About Majora's Mask... I'm honestly not sure how I actually feel about it? It has a lot of atmosphere, what with the world ending and whatnot, but it also has the entire Zora portion, which isn't very fun at all (and made me quit the game after I forgot to save afterwards and realised I had to go through the whole thing again. At least most of the full 3-day sidequests are a lot more manageable in the 3DS version I guess?

MatchaZed
Feb 14, 2010

We Can Do It!


Carlioo posted:

Look, I have never hated on Sheik, don't try to pass that on as a group thing. <:mad:>

About Majora's Mask... I'm honestly not sure how I actually feel about it? It has a lot of atmosphere, what with the world ending and whatnot, but it also has the entire Zora portion, which isn't very fun at all (and made me quit the game after I forgot to save afterwards and realised I had to go through the whole thing again. At least most of the full 3-day sidequests are a lot more manageable in the 3DS version I guess?

I can understand not liking the ell fights and the dumb Haunted Wasteland retread, but the entire Zora portion?

Carlioo
Dec 26, 2012

:krakentoot:

Adventure Mode 26: Back to the Twilight


WilliamAnderson posted:

I can understand not liking the ell fights and the dumb Haunted Wasteland retread, but the entire Zora portion?
I wouldn't dislike it as much if the swimming controls were any good :colbert:

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
Defeating both of King Bulblin's henchmen does indeed make him easier to defeat, but if you beat him up without killing the henchmen, he joins your side. It's kind of a toss-up which is the better option in some missions, or whether you just want to ignore him. He's not much of a threat.

The missions in the later two DLC maps are really all over the place in terms of difficulty. These early missions are possible at fairly low levels, although you won't be getting very good ranks. That's why the warps are there - you can skip past some of the really tough missions and return to them later, once you've had the chance to grind levels in some easier missions. There's one I still haven't beaten, and Link is an option for that mission - and I think he's my highest-leveled character as well, at 143. I've got a few who are catching up thanks to my concentrating on a couple of missions in the Termina map. But a few of the rewards in this map and Termina are hidden behind missions of absurd difficulty, and of course, you have to A-rank them. I only managed to reach the mission for Ganondorf's 8-bit swords because the precursor mission isn't character-locked, and even using Link and the Master Sword, it took me about a dozen tries. (And the mission itself is highly unsuited for a shadow element weapon - I don't think I'd have beaten it without the Trident.) I think the Key to a Balanced Attack missions eventually require you to give up on simultaneously defeating the enemies and just letting them recover their HP. They're just normal enemies at that point. The team-up missions require a bit more strategy, but it helps to know what each character will do as an enemy. I found myself facing a pair of Argoroks in one mission because I concentrated on making enemies of the characters I could defeat most easily (i.e. fighting as Ganondorf, it's easier to beat Impa and Fi than Ghirahim and Wizzro), but there was one character who just increased strength, which made the mission vaguely possible.

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!

Oh man. I hadn't seen Toon Zelda yet. (Got massively lazy with the Legends version). She's adorable! :swoon: I need to pick this back up. I left off maybe halfway through the Master Quest map on Legends. I think I had gotten most of the lv 3 weapons though.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
I finally did it. I have all of the 8-bit weapons in the game, and while that basically required using the Summoning Gate and the Great Fairy, they're actually pretty effective once you learn how to use them well - and get the Hasty Attacks skill, which is good for most weapons but essential for some of the really slow ones. The Great Fairy in particular is completely immune to the Gibdos' stun attack and immune to all damage while performing any combo attack, so if you can just go right from one combo into the next, you can destroy everything while taking almost no damage. She's also got attacks of several elements, so you can exploit weaknesses easily.

I also have no idea why I've never gotten the medal for completing a mission using only items, especially since I did that several times while trying to earn the medal. I finally went back to the very first mission with just the two King Dodongos and killed them with a barrage of bombs. It's probably slightly less bad than it sounds.

Carlioo
Dec 26, 2012

:krakentoot:

Adventure Mode 27: Crazy Train


Nidoking posted:

I also have no idea why I've never gotten the medal for completing a mission using only items, especially since I did that several times while trying to earn the medal. I finally went back to the very first mission with just the two King Dodongos and killed them with a barrage of bombs. It's probably slightly less bad than it sounds.
Weird, I got it by using the arrows on one of the "All attacks are devastating!"-missions.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.

Carlioo posted:

Weird, I got it by using the arrows on one of the "All attacks are devastating!"-missions.

I could swear I've done that before, many times, but never got the medal. I even tried one of the "defeat all enemies" missions using weakness items, and that didn't count.

Anyway, you can't clear Twilight squares by beating the missions - only the Tears of Light will clear them. There are exactly enough Tears of Light items to clear every Twilight square, and once you do that, a single Tear of Darkness item appears in the first mission, which will reset all of the Twilight zones if you use it. I got it but haven't used it yet. Don't know that I care to.

In the Escort the Messenger missions, losing any of the Messengers results in a game over. Fortunately, it's usually possible to defeat enough enemy captains that the second pair can just run right past unmolested. It's also often possible to distract the captains attacking one Messenger enough to let him slip by, then go help the other one.

Groose fans represent.

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!

The last DLC (I think it's the last) dropped last night, so good timing on this. I really need to pick this back up. I left off towards the end of the Master Quest map on Legends. I'll be taking a long plane trip soon, so I'll have some time to catch up!

I love the Dominion Rod! When I use it, I'm kinda boring, though. I just go second combo to summon the hammer statue, then weak, weak, dodge cancel, weak, weak, dodge cancel, until the statue runs out. Rinse, repeat. It beats the tar out of pretty much anything short of giant bosses. I have yet to figure out a good Dominion Rod combo for giant bosses. I love pretty much everything about it, though. The weak point smash plays tennis, the special attack does a home run, and the touch of Zelda shielding her eyes and watching the enemies as they go flying is just wonderful. Top notch weapon all around!

Also from Twilight Princess, you forgot the Ball and Chain!

Nidoking posted:

Groose fans represent.

I represent! :hfive:

Carlioo
Dec 26, 2012

:krakentoot:

Adventure Mode 28: Terrible Fate


I have a terrible feeling that I'm playing Termina Map all wrong.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
Aside from the initial three-hour cycle, which is just there to show you how resetting the map works, it's possible to complete the entire map (at least, beat the final boss) in one cycle and negate the purpose of the owl statues entirely. There are plenty of Song of Inverted Time items, and if you concentrate on making progress toward the obvious goals, it takes a bit less than 72 levels to complete the map. I used a Song of Inverted Time when I got down to four hours left, just in case, but I also spent a few hours revisiting old levels for stuff like Ice Arrows to unlock rewards as I went, and I still had enough time to finish.

Young Link has one other interesting move - if you dodge while holding the Guard button, while most other characters will just do a normal dodge, Young Link will do the various flips from Majora's Mask. During a forward flip, you can hit the weak attack button for a vertical spinning strike, or the strong attack for a smash with a big explosion. Both attacks naturally get bigger if you use them while in Fierce Deity mode. I think you can do the attacks in other directions in Legends, but I haven't experimented as much in that one.

And Tingle's not THAT bad. Some of his moves are really good.

Carlioo
Dec 26, 2012

:krakentoot:

Adventure Mode 29: Final Hours


One more (-ish) video to go!

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
I remain convinced that the largest part of Japan's fascination with Tingle is that his Japanese name is "Tinkle". To me, that explains plenty.

The biggest problem with Skull Kid, for me, is that his weak point attack is greatly diminished if the enemy is up against a wall. The spinning marionette doesn't have room to appear in that case, so you just sit there for several seconds while nothing happens, and the final explosion doesn't do as much damage because it isn't boosted by the attacks leading up to it. He's also got a really swoopy normal combo, like the Great Fairy or Fi, that works really well for groups but is hard to hit a specific target with. I usually just use the laser sweep in most situations.

Also, since I forgot that you'd brought it up in the previous video, the thing that sets Majora's Mask apart from all the other games in the series for me is that there are failure states for some of the sidequests. In most Zelda games (and most games of this type, period), a sidequest will just sit and wait for you to complete it, with no negative effects on anything even if you wait until the very end of the game. It has to be that way, because the game isn't designed to cut you off from rewards just because you didn't take the opportunity to get them at a specific time. (That one darn Kinstone aside...) Things look bad, but they don't get any worse unless they're designed to, and always leading to a resolution. Now think about the first time you went to Romani Ranch at the end of the third day to await the end with the woman who abandoned her fiancé and the woman who didn't heed her little sister's warning, and tell me any other Zelda game has done anything like that. Ocarina of Time and Twilight Princess have some pretty bleak atmospheres, but they're there for you to fix and bring people hope. Majora's Mask takes away their hope, again and again and again, until you beat the game. And that's to say nothing of the quests that don't end by moonfall and can be left in a variety of half-completed states when you reset time. It's a more significant kind of emotional depth, I think, and not something we're likely to see again from the series.

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
I picked up the 3DS version of the game last week. I'm kinda still on the fence with this game.

Pros:
-Good variety of characters, weapon types, and fighting styles
-Good variety of environments
-Interesting level and challenge design
-Lots of post-game content

Cons:
-Camera and targeting are wonky. It's extremely frustrating when I'm fighting a boss and the game refuses to target it while I'm getting my rear end kicked. I've also been turned around during a combo causing me to miss hits for a finisher (multiple times on the same battle today)
-Un-skippable dialog on defeats. I know my partner fled, let me just restart!
-Missions take a minimum of 20 minutes. This is my first "Warriors"-style game but I play at hour-long intervals which means I can do only upto 3 missions per session. Grinding will take months at this rate!
-Poor indicators of base/keep health on the map. This also goes for guest characters. I can't figure out when my base really needs me to clear it out/defend it or if it's just yelling because a few low-level invaders got in. Either way I have to cross the entire map to check it.
-No event timers visible. I have no idea how long I have to clear those saboteurs or grab that gold skultula. The main map timer is only visible when I pause
-No tips on where to look for Heart Pieces/Containers, Sealed weapons, or equipment. I have to look on GameFAQs for what to do and where to go


Questions:
1) Hows does running work? I'm not sure if i have to hard press the circle pad or double-tap it. Sometimes neither work and I have to walk half-way across the map before the sprint kicks in and then get stopped when i hit a wall.
2) What's the best way to grind? I find that on Legends mode at this point, any character I want to use to finish a mission needs to be at least level 20 minimum. Is there any mode where i can beat things up until I'm high enough and then quit or do I have to always finish the map? Nevermind, exp is kept if defeated.

Any help in fixing any of my complaints or answering any of my questions would be great! I want to like this game

mastersord fucked around with this message at 05:35 on Nov 9, 2016

Ben Kasack
Dec 27, 2010
I'll do what I can to help and others can chime in to either assist or correct me as they see fit. We'll ignore your Pros and get to the Cons:

-Camera: This is unfortunately something that can't be helped with until you learn how IT works. In a lot of games where the camera is a tool for you to use and HELP you, a lot of the time, it is more its own thing and will do whatever it feels like, even if that means shoving itself INTO your characters head and think it's suddenly an FPS. Ghoma's eye does NOT look better up close.
-Defeat messages: Nothing to do about this, Boss. Beyond the assholeish response of "get gud scrub', either recognize you're about to fail and quickly pause and restart the battle that way, or deal. Only advice I can give.
-Base Health: No, there is no indicator right there on the lower map, however, you can pause the game and go into Battlefield Info and see the status of all major players on the map of both sides AND a list of all keeps with it telling you their current health and who owns it (being blue, red, or yellow). It will also tell you if a chest will spawn when you take it over.
-Timers: Once again, this is all by design and you simply have to feel for the length of time. Events vary from mission to mission and you may have to play it a couple times to get an idea of how long you have. Unless you get into the habit of dropping everything you're doing and rush off to do that mission, you just have to guess. As for skultulas, you have maybe 2 minuets tops, maybe only a minuet and a half to get them before they run away, but I honestly don't know as I had too many "get 1200 kill while taking less than four hearts of damage (or 1600)' run away because I faffed about killing guys or even having to take over keeps that blocked the way that I adapted the mentality of as soon as it spawns, unless I am defending the allied base because poo poo is falling apart, I beeline it to the thing and kill it dead.
-Hints/Tips: Outside of seeing which keeps have chests in them, I can't help in that matter. Hearts, weapons, and fairy clothing of any type will ALWAYS be in a keep chest, where as fairies and fairy food (once you brave adventure mode) love to hide in brown pots, typically in enemy bases though, so that narrows down where you need to search. Skultulas tend to spawn in set locations, like two or three per map, so once you start learning them they become easy to hunt down. Be thankful there are no boulders in the game or things get a lot worse. Try running around a map for close to ten minuets trying to find that one boulder that is hiding the chest with a heart piece or container you want. Or even covering a skultula. There are minor mercies in this game. As for weapons, outside those given to you through Legend mode (which are REQUIRED and therefor un-missable) they are A-Rank rewards on adventure maps. If you A-Rank the designated mission, you'll get the weapon. It'll simply take time and effort to get them all.

Now for your questions:
1) Running should be as simple as pushing your circle pad all the way in any direction and holding it for two or three seconds and then your character should break into a run automatically and will continue to stay in the run till you attack, use an item, or take damage or simply stop moving. If you want to start running quicker, press and hold the dodge button while pressing the circle pad in any direction all the way and as soon as the dodge animation finishes you should be running. Half-second verses 2-3 seconds. To each their own. Just really make sure you are pushing the circle pad all the way as it is sensitive enough where not doing so might make the game think you want to move slowly or, heaven forbid, walk.
2) There are many ways to grind. It simply boils down to what are you willing to put up with more. You can level a single character up and then train the others using the training dojo, but that costs a LOT (I'm talking tens of millions of ruppies). You could level while unlocking abilities on weapons. There is no "right" way to grind. Sure you can look up guides of best or most optimal way, but everyone has limits of how much they can individually take. If you want to get people up without using the training dojo, hit up Adventure mode. Most of the missions are limited to your progress in Legend mode, so the early stuff is meant for level 1 dude and dudettes to play in and it'll help them level. Just be willing to accept that at some points you might be a little under-leveled and have to go back and redo some earlier maps to grind up, but you'll have to on some of them anyway to get either missing heart pieces or containers or even more item cards. As for time, this is a warriors game. Your typical mission will take 10-15 minuets when you're of level. Legend mode missions are longer by nature, so expect 15-20 on them till you are over-leveled and even them you cut off maybe 5-7 minuets. All attacks are devastating, Kill all bosses before times up, any quiz, and defeat all enemy missions in Adventure mode take 5-10 minuets, but that's it. I think the shortest mission I've ever run was a quiz at 2-3 minuets with a kill all bosses around the same time, but only because I was seriously over-leveled and I was either farming for boss drops or grabbing a quick item card. So expect 5-20 on most adventure mode maps and 10-30 mins of some Legend mode missions depending on your level.

I really wish I could help ease the pain any more than this, but again, this is a warriors game, it is meant to be a long term game. You're not suppose to be all powerful in a short amount of time. And with 29 characters (including all current DLC), all with a couple dozen heart pieces and containers, each with at minimum 4 levels of a weapon to unlock(2,3,4,4+), some with 2 or 3 or 7 (*cough*Link*cough*) and hundreds to thousands of materials needed to make badges and potions, you can and will sink a couple hundred hours of play time into this game. Heck, I STILL haven't finished the Wii U version (yes I have both, don't judge *knows he is being judged anyway*) yet I still play it and the 3DS version. It's a grind sure, but I enjoy it for what it is: a hack-and-slash game with a Zelda dressing.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
I want to add a recommendation not to quit a mission prematurely, even though you'll need to sit through a couple of dialogue boxes - you only get to keep the EXP you earned during the mission if you get to the failure screen and either restart or quit. It can be handy in some ways, since you'll know when your level-ups are coming, but it makes your grinding ultimately take that much longer.

Also, the messages about captains and keeps being in trouble come at specific HP levels, regardless of the actual threat. What you want to watch for is the amount of red near them, particularly red dots. Those are the enemies that will do appreciable amounts of damage. See too much red near something you care about, go deal with it before it becomes a problem.

Nidoking fucked around with this message at 00:33 on Nov 10, 2016

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat

Ben Kasack posted:

I'll do what I can to help and others can chime in to either assist or correct me as they see fit. We'll ignore your Pros and get to the Cons:

-Camera: This is unfortunately something that can't be helped with until you learn how IT works. In a lot of games where the camera is a tool for you to use and HELP you, a lot of the time, it is more its own thing and will do whatever it feels like, even if that means shoving itself INTO your characters head and think it's suddenly an FPS. Ghoma's eye does NOT look better up close.

I'm used to SMT IV/IVA's camera where I just pressed a shoulder button to follow my character. I've also played with Xenoblade's camera but it has a "center" button on one of the z-shoulder buttons (if I remember correctly). The problem is that the camera does not really follow your character's direction very well and I spend a bit of time trying to re-center using the nub. It slows me down when trying to turn around in a keep to get to something.

Ben Kasack posted:

-Base Health: No, there is no indicator right there on the lower map, however, you can pause the game and go into Battlefield Info and see the status of all major players on the map of both sides AND a list of all keeps with it telling you their current health and who owns it (being blue, red, or yellow). It will also tell you if a chest will spawn when you take it over.

I'll check this out. That is very helpful, thank you!

Ben Kasack posted:

-Timers: Once again, this is all by design and you simply have to feel for the length of time. Events vary from mission to mission and you may have to play it a couple times to get an idea of how long you have. Unless you get into the habit of dropping everything you're doing and rush off to do that mission, you just have to guess. As for skultulas, you have maybe 2 minuets tops, maybe only a minuet and a half to get them before they run away, but I honestly don't know as I had too many "get 1200 kill while taking less than four hearts of damage (or 1600)' run away because I faffed about killing guys or even having to take over keeps that blocked the way that I adapted the mentality of as soon as it spawns, unless I am defending the allied base because poo poo is falling apart, I beeline it to the thing and kill it dead.
-Hints/Tips: Outside of seeing which keeps have chests in them, I can't help in that matter. Hearts, weapons, and fairy clothing of any type will ALWAYS be in a keep chest, where as fairies and fairy food (once you brave adventure mode) love to hide in brown pots, typically in enemy bases though, so that narrows down where you need to search. Skultulas tend to spawn in set locations, like two or three per map, so once you start learning them they become easy to hunt down. Be thankful there are no boulders in the game or things get a lot worse. Try running around a map for close to ten minuets trying to find that one boulder that is hiding the chest with a heart piece or container you want. Or even covering a skultula. There are minor mercies in this game. As for weapons, outside those given to you through Legend mode (which are REQUIRED and therefor un-missable) they are A-Rank rewards on adventure maps. If you A-Rank the designated mission, you'll get the weapon. It'll simply take time and effort to get them all.

I should specify that mostly I'm in Legends mode (or was as of last night). In that, I can assure you that both heart containers/pieces and skultulas have appeared under bolders, but for this, I am resigned to using gameFAQs on my phone and that it is fairly short at this point

Ben Kasack posted:


Now for your questions:
1) Running should be as simple as pushing your circle pad all the way in any direction and holding it for two or three seconds and then your character should break into a run automatically and will continue to stay in the run till you attack, use an item, or take damage or simply stop moving. If you want to start running quicker, press and hold the dodge button while pressing the circle pad in any direction all the way and as soon as the dodge animation finishes you should be running. Half-second verses 2-3 seconds. To each their own. Just really make sure you are pushing the circle pad all the way as it is sensitive enough where not doing so might make the game think you want to move slowly or, heaven forbid, walk.


So running is just a function of character and time if the circle pad is slid all the way out? I'll try your dodge-roll-into-sprint next time I play a session. I know some characters are slower/faster than others and this probably cannot be helped.

Ben Kasack posted:

2) There are many ways to grind. It simply boils down to what are you willing to put up with more. You can level a single character up and then train the others using the training dojo, but that costs a LOT (I'm talking tens of millions of ruppies). You could level while unlocking abilities on weapons. There is no "right" way to grind. Sure you can look up guides of best or most optimal way, but everyone has limits of how much they can individually take. If you want to get people up without using the training dojo, hit up Adventure mode. Most of the missions are limited to your progress in Legend mode, so the early stuff is meant for level 1 dude and dudettes to play in and it'll help them level. Just be willing to accept that at some points you might be a little under-leveled and have to go back and redo some earlier maps to grind up, but you'll have to on some of them anyway to get either missing heart pieces or containers or even more item cards. As for time, this is a warriors game. Your typical mission will take 10-15 minuets when you're of level. Legend mode missions are longer by nature, so expect 15-20 on them till you are over-leveled and even them you cut off maybe 5-7 minuets. All attacks are devastating, Kill all bosses before times up, any quiz, and defeat all enemy missions in Adventure mode take 5-10 minuets, but that's it. I think the shortest mission I've ever run was a quiz at 2-3 minuets with a kill all bosses around the same time, but only because I was seriously over-leveled and I was either farming for boss drops or grabbing a quick item card. So expect 5-20 on most adventure mode maps and 10-30 mins of some Legend mode missions depending on your level.

Thanks! I'm delving a bit into adventure mode and I used the dojo today to level any characters I need to use to 22 and sold extra weapons for cash. Weapon drops in this game are more lucrative than field and bonus rupees.

Ben Kasack posted:

I really wish I could help ease the pain any more than this, but again, this is a warriors game, it is meant to be a long term game. You're not suppose to be all powerful in a short amount of time. And with 29 characters (including all current DLC), all with a couple dozen heart pieces and containers, each with at minimum 4 levels of a weapon to unlock(2,3,4,4+), some with 2 or 3 or 7 (*cough*Link*cough*) and hundreds to thousands of materials needed to make badges and potions, you can and will sink a couple hundred hours of play time into this game. Heck, I STILL haven't finished the Wii U version (yes I have both, don't judge *knows he is being judged anyway*) yet I still play it and the 3DS version. It's a grind sure, but I enjoy it for what it is: a hack-and-slash game with a Zelda dressing.

You have helped. Again, thanks!

Nidoking posted:

I want to add a recommendation not to quit a mission prematurely, even though you'll need to sit through a couple of dialogue boxes - you only get to keep the EXP you earned during the mission if you get to the failure screen and either restart or quit. It can be handy in some ways, since you'll know when your level-ups are coming, but it makes your grinding ultimately take that much longer.

Also, the messages about captains and keeps being in trouble come at specific HP levels, regardless of the actual threat. What you want to watch for is the amount of red near them, particularly red dots. Those are the enemies that will do appreciable amounts of damage. See too much red near something you care about, go deal with it before it becomes a problem.

As Ben Kasack has pointed out, use adventure mode maps for grinding and farming. They're shorter, less restrictive, and can have better rewards. I'll keep the messages in mind. It comes down to figuring out the map and trying to just beat it first to get the feel of where and when everything occurs before you go for the collectibles. It gets so chaotic at times that it becomes a bit hard to follow.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
If you want to center the camera behind your character, tapping the Guard button should do it. It works for me on the Wii U version, anyway.

Ben Kasack
Dec 27, 2010

Nidoking posted:

If you want to center the camera behind your character, tapping the Guard button should do it. It works for me on the Wii U version, anyway.

Yes, this works on the 3DS as well. I think I misread and didn't realize that was the problem.

Carlioo
Dec 26, 2012

:krakentoot:
Wii U version also has a button for centering the camera, but I always forget about it and I'm not sure if the 3DS has a button for it. Maybe on a New 3DS, but even then I can't recall it.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
Oh, right, clicking the right thumbstick centers the camera. I always forget about that because while it works in just about every game, clicking thumbsticks always feels awkward to me. The C-stick on a New 3DS can't be clicked, though. It's barely a nub. For a long time, I didn't even realize it was a control - I thought it was just a bumper to prevent damage to the screens when you close the system.

Ben Kasack
Dec 27, 2010
Actually, I'm now realizing how I "center" my camera: Locking onto something. Mostly because I'm use to the camera that the only time I have problems is when I lose lock on for whatever reason and have to re-engage it.

Some things they made better; others they made worse.

Carlioo
Dec 26, 2012

:krakentoot:

Adventure Mode 30: This Ends The Story


So outside of that video with all Hard Mode Skulltulas, this is basically the end! It annoys me that I couldn't show off the rupee glitch, since we talked about it, but I could never get it to work, even with what seems to be the best way of having it happen (using Summoning Gate Lana with Rupee+ skill against Gohma). But overall, this is it! Thanks everyone for watching and talking in the thread!

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
I think you're still a bit off about the Legendary skill - while it does increase a weapon's power according to the number of stars, it caps at 450 for a five-star Legendary weapon. The Master Sword's 500 is still the strongest in the Wii U version. I have no idea how the new weapons in the Legends version stack up to that.

Co-op is a bit easier in terms of being able to complete missions, since you can split up and tackle two different objectives at once, but the game tends to spawn considerably fewer enemies, so it's harder to get an A rank. It also adds up the damage both players take, so you both have to avoid damage to get Skulltulas or A ranks. The nice thing is that in character-restricted missions, the second player can choose any character, so if the default character's element isn't very good for the mission, the other character can be much more effective. You also have to worry about slowdown - my mom and I were running the Boss Rush reward map, and the game isn't very good at handling that many bosses as well as two players at once. There are also some control issues when the game gets busy - the Wii U Gamepad seems fine, but a Pro controller or Wiimote and Nunchuk controller will sometimes fail to respond.

As for additional content, I'm working behind the scenes on a bonus video to showcase the 8-bit weapons and some of the remaining costumes, particularly the masks from Majora's Mask. I've got most of the footage I need, but I'll still have to edit it all. It was probably not a good idea to record entire missions with every character, but I should have at least a few good angles on each one.

Ben Kasack
Dec 27, 2010

Nidoking posted:

Co-op is a bit easier in terms of being able to complete missions, since you can split up and tackle two different objectives at once, but the game tends to spawn considerably fewer enemies, so it's harder to get an A rank. It also adds up the damage both players take, so you both have to avoid damage to get Skulltulas or A ranks. The nice thing is that in character-restricted missions, the second player can choose any character, so if the default character's element isn't very good for the mission, the other character can be much more effective. You also have to worry about slowdown - my mom and I were running the Boss Rush reward map, and the game isn't very good at handling that many bosses as well as two players at once. There are also some control issues when the game gets busy - the Wii U Gamepad seems fine, but a Pro controller or Wiimote and Nunchuk controller will sometimes fail to respond.

To add on to co-op chat, as Nidoking said, missions are easier because of multiple people and damage is shared so both need to watch out but the thing I wanted to slightly correct is enemy spawning. The game favors 1P over 2P. I don't know who's 1P and who's 2P in Nido's case, but for me the Pro is always 1P and on the TV and the gamepad is 2P so my friend who I sometimes play with will typically complain how they have little to no enemies to kill because they are all spawning around me but will get some once the game adjust itself. However, captains, generals, and bosses are prioritized models over fodder, so even if nothing else is there on the gamepad beyond them and the environment, those will be there before anything else.

Nidoking posted:

As for additional content, I'm working behind the scenes on a bonus video to showcase the 8-bit weapons and some of the remaining costumes, particularly the masks from Majora's Mask. I've got most of the footage I need, but I'll still have to edit it all. It was probably not a good idea to record entire missions with every character, but I should have at least a few good angles on each one.

...there is a gallery mode for a reason if you just want to show things off...

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.

Ben Kasack posted:

...there is a gallery mode for a reason if you just want to show things off...

That's a lot less fun and doesn't always do the models justice. Besides, I managed to get a couple more hearts and a new Skulltula while recording that footage. Plus, there's nothing to commentate over in the Gallery.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.


In which I show some of the fruits of having way too much time on my hands and way too much interest in one game. Part 2 should be coming pretty soon.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.


It doesn't seem like people were particularly interested in these bonus videos, but I highly recommend sticking with this one until the end. Those of you who watched the previous one may have noticed that there aren't very many weapons or costumes left to show. I wanted to do something a little extra for this video, which is a big part of why it took so long to do the set. I just don't want to ruin the surprise.

Ben Kasack
Dec 27, 2010
Quick note about Ganon's Fury: You CAN heal Girahim and Zant, but it is REALLY hard to get into their rescue circle. I've done it more on accident then actually trying, going so far as to shoving them into walls just to try and trigger the rescue and it still not happening. Either way, I'm only missing like, two things beyond A ranking every map in the Termina map: the 8-Bit Compass (I suck with the summoning gate and thus have trouble with that mission) and Cucco's Fury just because I haven't cared enough to grind Ganon enough to beat that mission with an A. I've only ever gotten a C.

Either way, the game is, just like any other Warrior game, a fun time waster and sometimes even cathartic to just kill droves of enemies. I like to boot it up sometimes after a rather bad day and enjoy killing hundreds to thousands of duded and de-stress/unwind simply because I'm not exactly fond of the thought of going to jail for taking my aggression out on a person over fictional monsters.

Thank you for the look at the game Carlioo, I actually learned a couple things I hadn't figured out by watching this LP. And big shout out to Nidoking for the Costume and Weapon showcases as some of those are not easy to get and this LP would have gone on for just a "little" longer if Carlioo had to get them to show them off.

Adbot
ADBOT LOVES YOU

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
My strategy for the 8-Bit Compass was pretty simple - first get a really good summoning gate with Strength V, Hasty Attacks, and Strong Attack + at a minimum (something like Finishing Blow + would probably be ideal), then start the mission by heading to the northeastern keep and defeating the captains there, just to buy Cia a bit of breathing room. Then circle the map counter-clockwise, defeating the marked Aeralfos to rescue the three captains, starting with the Defense Specialist - you need to get him up to Cia stat, or she won't last. Defeating the marked captain in the westernmost keep along the way is essential to cutting down your total time. By the time you get back to where Cia is, Impa should probably already be dead. The hardest part is surviving long enough to defeat whatever's attacking Cia, then dealing with Young Link. My fighting strategy is pretty simple - Strong Attack until Argorok spawns, then use the Argorok combo and bowl the enemies over, using the Special Attack mainly to avoid taking damage, since it's useless for taking down weak points.

I'm a long way from being able to A-rank even the Twilight map - there's still a mission near the center of the map that I haven't completed, even with a C rank. The Termina map seems like it might almost be easier to clear. I also have a long way to go in Challenge mode - I tried the 1500 enemies Boss Challenge mission again just before Christmas and ended up with 4100 damage because I got sloppy right at the end. I finally A-ranked the Giant Battle 3 with Ganon and unlocked the Ganondorf costume, but I haven't tried Survival Battle 4 - the timer is 90 minutes. That's intimidating enough. I also managed to A-rank the 7000 enemies mission for Cucco's Fury, but the 9999 enemies mission has no reward. I don't imagine that there are any actual rewards for A-ranking the entirety of the mode, aside from that perhaps being a condition for getting the medal. It's not really that hard once you get the hang of it, but it's terminally boring to do properly. I want to try to unlock as many of the Challenge Mode costumes as I can, and then capture runs of the various Reward maps that Carlioo hasn't unlocked in his file yet. The DLC ones in particular have some fascinating gimmicks. But Christmas was a lucrative venture this year and I finally bought a copy of FFXV, so that may take me a while. The good news is that I'm taking a week off work, so I can concentrate on games for a change.

  • Locked thread