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Gullwhacker
Aug 11, 2007
Right, took a little while to think this over...


+4 to Bronwyn/'Blue', because...my submission, and I feel like berryjon can have fun with a semi-reformed-bandit informant helping Art. For values of helping.
+3 to Ni'aurri, because curiosity hopefully won't kill the party.
+2 to Sass the Happy Slith because we need a slith and this one's fun.
+1 to Deliah because I imagine she'll frustrate Art to no end.

(-1) to John, because a golem party member just feels weird, and I'm not sure how much banter we can get out of a "blank slate".

No one else to particularly downvote from me.

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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
While I'm thinking about it: party member portraits could probably be pulled from the reremakes. This is probably most useful for the slith and nephil characters, since there's plenty of art/photos of humans available (and to be honest, the artwork isn't the greatest quality anyway). Conveniently, I've already extracted headshots of all the slith and nephil characters from Avernum 2: Crystal Souls:





I seem to recall that similar options may be available from the first set of remakes, if anyone wants to go to the effort to dig them up.

Rarden
May 20, 2012
+4 to Sass because happy hippy party lizard needs to happen.
+3 to Ni'aurrl.
+2 to Matthias.
+1 to Delilah.

I've never gotten very far into any of Vogel's games, making these LPs an absolute treat to read through. Thank you for taking the time, berryjon!

berryjon
May 30, 2011

I have an invasion to go to.

TheJimTimMan posted:

I've never gotten very far into any of Vogel's games, making these LPs an absolute treat to read through. Thank you for taking the time, berryjon!

Thanks! Don't forget to check out TooMuchAbstraction's Avernum LP while you're here.

As for the voting, here are my tallies:
code:
Drej     |        1   4      =    1 -            =       | 5
Nista    |              -    =      4 -   -      =       | 1
John     |4 1 3     1     2  =1   4       1 - -  =2 3 -  |19
Delilah  |    1 3 3 3   1 1 2=-     3 - 1       4=- 1 1 1|22*
Loc'ess  |                   =  1             3  =       | 4
Tum'rrah |  3           3    =    2   1          =       | 9
Arcturus |1                  =          3        =       | 4
Matthias |      2 4 2 3 2   4=2           2 3 2 2=1     2|31*
Ni'aurrl |2 4   1         3  =- 4     2 2 4 2 1 3=4 2 3 3|39*
Dalmek   |                4  =                   =       | 4
Sk'rrrrrl|    4         -   1=4     - 4 4        =  -    |14
Bendan   |        - 4        =  3   1 3   4      =       |14
Sass     |  2     2   2 4   3=              1 4 1=3 4 2 4|32*
Bronwyn  |3   2 4 -   1      =3 2 3 2     3 - -  =- - 4  |22*
The top three had very strong finishes, while the competition for the last two spots got quite fierce. But, in the end, the final party will consist of Art, Delilah, Matthias, Ni'aurrl, Sass, and Bronwyn!

I'll get the next update worked on over the next couple days.

LuffyVeggies
Mar 11, 2016
That's quite a party we have finalized. It seems we have:
A con-artist Cleric/Thief
A skilled Wizard with a constant sickness
A Nephil Wizard/Cleric (which is somewhat unusual)
A Slith Warrior with some minor casting abilities
And a powerful-yet-moody warrior

It does seem odd to me that Blue will be the only member of the party without ANY spellcasting ability. Yeah, Sass' will be very weak, but I think it's meant to be that way. Oh well, at least we know who's getting the heaviest armor.

Ralphomon
Feb 14, 2014
How did I miss the start of this LP!? I've been super-excited for the return of Art's adventures! And then I go and miss character creation?!

Ah well. As a long-time fan of berryjon's Exile LPs (and a longer-time fan of Exile itself) I'm looking forwards to seeing how this goes.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

LuffyVeggies posted:

That's quite a party we have finalized. It seems we have:
A con-artist Cleric/Thief
A skilled Wizard with a constant sickness
A Nephil Wizard/Cleric (which is somewhat unusual)
A Slith Warrior with some minor casting abilities
And a powerful-yet-moody warrior

It does seem odd to me that Blue will be the only member of the party without ANY spellcasting ability. Yeah, Sass' will be very weak, but I think it's meant to be that way. Oh well, at least we know who's getting the heaviest armor.

I'm actually looking forward to it because I wanted to see a caster-heavy party, but I will admit that Art may have to take a more martial role this time due to the abundance of casters. I think that that would be a good idea for the narrative, in fact... Art realises early on that her support team is heavy on arcane, light on muscle, so she has to make the best of it with her 50-year-old muscles. Naturally, this will open up possibilities for colourful complaints about the difficulties of middle age.

Part of me wants to say that Art should be more melee focused than in previous chapters, but it's already somewhat contrived (narratively speaking) to bust her down to level 1... focusing on her lack of divine casting abilities makes no sense unless she committed some blasphemy or lost faith in a cause.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
I really like the make up of this party. You've got a dedicated front liner in Blue, two-three mid range people depending on the situation and then two dedicated caster types. Not to mention the personalities of this group should play off each other rather well.

berryjon
May 30, 2011

I have an invasion to go to.
Having recorded the next update, I can say this -

Art is (currently) the only person with Priest 3. Cure Disease is Priest 3.

Deceitful Penguin
Feb 16, 2011
Aw dang. Missed the proposed characters. I wanted one with everything that would level at like, less than half the rate than the others.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Deceitful Penguin posted:

Aw dang. Missed the proposed characters. I wanted one with everything that would level at like, less than half the rate than the others.

This is great fun if you aren't running a full party (and thus experience gains are more concentrated), but I suspect it would kind of suck if you were. The skillpoints you get from leveling up are most of what determine how capable you are. And the different positive traits all affect different things. A caster doesn't need Ambidextrous or Tough or Fast Recovery because they aren't going to be getting hit all that much; a fighter doesn't need Magically Apt because typically they can't cast anything anyway due to wearing heavy armor (and even if you keep them in lightweight armor, when they're on the front lines they're usually better-served by just hitting things). And only one person in the party really needs Cave Lore or Wilderness Lore.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

berryjon posted:

Having recorded the next update, I can say this -

Art is (currently) the only person with Priest 3. Cure Disease is Priest 3.

And the Hijinks begin :allears:

Gullwhacker
Aug 11, 2007
Well, this promises to be fun. I think Blue's allowed a little grumpiness for being one of the few party members - barring the fifty-year-old priestess - who gets to go up front and get beaten on by monsters.

But, hijinks!

berryjon
May 30, 2011

I have an invasion to go to.
Update 03 – The Party and the Portal Town

“So,” Anaximander asked as he entered the small study, “have you made your decisions?”

Art handed back five portfolios. “These ones are the best of the lot. Some of them just wouldn't cut it, and others...” She shook her head. “Yeah, I think you need to look over these and figure out what was going on that they even reached my hands.”

“I'll do that,” the head of Unspecified Services agreed. “Your chosen team will be arriving at the Portal Fort as soon as they arrive. Until then, please rest and do review what little we know about the Surface. We have a scried map of the local region for starters.”

“Thanks.”


* * *



“Well, that was.. strange.”

“You call it strange. I call it our will applied to the natural world.”

“Can we do that again!?”

“No, thank you. You can't trust portals. You never know what's on the other side.”

“Well, that's not always true. More advanced and intricate portal types do allow for visual observation of the other side, thanks to Peregrine's advancements in event-horizon stability.”

“I understood, maybe three words of that.”

“Hey there! I'm Sasserithrasix! Call me Sass!”

A neatly dressed mage stands between you and the towering pillar of energy that is the surface portal. She holds a thick notebook. The energy of the portal makes her hair stand almost straight up. "Welcome, adventurers. I am Seles, overseer of the portal."

“Oh, where did we put that...? Ah! Here we go!” He hands over a token to Seres. “Our travel permission. I'm sorry, I didn't catch your position here.”

"My title is Portal Overseer. I look after and steer those emerging and when someone wants to use it, it is I they must give their request to, and I who gives permission."

“You oversee the Portal? But I thought that it was controlled from the Tower?”

“You're right. But not quite. It's a tricky job. So many want to use the portal, for so many reasons. Do you wish to request permission to use it?"

“Really? We just arrived. Why would we just turn around and go back?”

“Sorry, it's just one of those rote responses I give. I authorize portal transport back to Exile, and it's mostly bulk farming goods from around New Cotra, or military movements. Those are planned well in advance, and usually I just step aside for it. I deal with the specific and unusual cases, like people visiting family and the like.”

“That's... rational.”

“I know. It's almost like I know what I'm doing. Now, go on, I've got other transits to check out, and you're standing in the way.”

“Of course.”



“It occurs to me that I only just met the rest of you.”

“True. I suppose you want us all to introduce ourselves?”

“Me firssst! I'm Sass!”

“Really? You just jump in with that?”

“Why not?”

“At least give consideration to the other people who might want to speak.”

“I guess that means you're next, Ma'am.”

“...”

“I am Delilah of the Church of Joy, where we spread happiness to all!”

“Ni'aurrl, Sage.”

“Fine. Bronwyn. Sometimes called 'Blue'. Former merchant.”

“What an odd group we make. I know I volunteered for Unspecified Services, but I never expected a field assignment.”

“Perhaps it is not one? I mean, we could be forward deployed, but to a safe location.”

“If that were true, Sass and I wouldn't be here.”

“Where would I be then?”

“Spreading your own brand of happiness wherever you are!”

“Awesome!”

“Well, according to the orders we all got at the Tower, we are to travel east from here and to Fort Emergence, where will meet up with Anaximander, have our sixth member join us, and from there the orders are open ended.”

“Read them again. You have it backwards.”

“Whatever do you mean?”

“Hrmmm.... I think she's referring to the phrasing. The orders here indicate that we are to join up with the sixth member, and not the other way around.”

“Let me see. Ah. Yes. I understand now. You're right. Thank you Bronwyn.”

“If that's all taken care of, shall we go?”

“Not yet! Thiz iz a new town! We have to follow the protocols, and talk to everyone!”

“Hah! He's right. Proper information gathering techniques are vital to our well-being and our training. We should split up then!”

“Of course! I'm off!”

“Ssee you!”

“I too, shall take my leave.”

“You better go too, Blue.”

“... This is stupid. How can an organization run like this?”



“Ah, silence.”



“How many people read that sign, I wonder? Though it does help. I should make a connection with the local military, in case such things will help with our new assignment.”



“Hello there!”

This is an archer of Exile, polishing a fine yew bow with practiced fingers. His armor bears the insignia of a captain, and his face bears the expression of someone who'd rather be somewhere else.

“Good afternoon, I am Matthias, just come up from the Tower.”

He nods brusquely. "Captain Jake."

“Greetings again, Captain. If I may, what are you doing here?”

He seems irritated at the interruption. "Going to Fort Emergence."

“What luck! My group and I are headed there myself. What do you know about the Fort?”

“Not much. It's designed more to withstand attacks from the surface. I'm going there to serve again under old, dear Commander Johnson."

Commander Johnson? I'm afraid that I don't know that man. Is it a good fit?”

He looks to make sure nobody is listening. "Well, I can tell you because you're Unspecified Services and won't count for spit in the end. I've served under that vile old bastard before, in Fort Duvno. He's vicious and cruel, from his hair to his toes."

Uh... what? Let me check the previous LPs for this characterization....

Well, what do you know. He was a racist rear end in a top hat back in Exile 1, yet seemed to have mellowed out a bit during Exile 2.


“Ah, Duvno. North of Fort Exile, right?”

"Little town in Exile. What does it matter?"

“Not much, I admit. Tell me, are you concerned about Johnson's viciousness and cruelty?”

"Mark my words. They can make all the pretty words they want about our meeting the Empire and talking to them and coexisting on the surface, or whatever. But he's in charge at the Fort, and the fort is where all the big decisions are made. Remember that. This'll all end in blood. Lot's of it." With that, he turns away.



“Cheery fellow. I wonder how the others are doing?”



“Hello there! I've been trying to track down my coworkers. Have you seen a group of people poking their noses into things they shouldn't be?”

A young mage sits before you, reading a scroll. She looks irritated at your intrusion. "I'm Denise. Leave me alone."

“Now now, that is no reason to be rude.”

"Look, what do I have to say or do to get some studying time alone? As if I didn't already have enough problems."

“If you're feeling grouchy and irritable, perhaps you should consider taking a break from your studying and relax?”

"Yeah, studying time! You don't think everyone gains magical abilities by killing monsters, do you?"

“If you are referring to the notion that practical exercise of spells allows for the development of power, then yes, killing through magic is a legitimate choice, especially if you're in the army.”

“Well, Some of us don't want to go around butchering poor creatures all the time. We get our skill through good, honest work. So buzz off!"

“I accept your point as reasonable. Now, about your problems? Surely it is not in the manner of ones practice?”

She slams her book shut in anger, but not anger at you. "I left an amulet down in the Tower of Magi, a valuable focusing aid! They rushed me along to come up here, and I forgot it! Now that bureaucrat Seles won't let me retrieve it, and I can't go on to my post without it!"

“Is it a valuable amulet?”

She perks up. "Wait! I've heard of you! Can you get to the tower? If you can bring me back my amulet from the Tower of Magi, I'll make it worth your while!”

“Perhaps. What is your post, so I can explain it?”

"Look, I'm Unspecified Services, like you. I can't talk about it. Come to think of it, I probably shouldn't talk to you!"

“And I presume then, that you are limited in your ability to go back, just as we are. But, very well, I shall see to it if I return to the Tower before you.”



“Oh! Hey!”

This is a very tall, dignified woman, her face and short dark hair starting to bear the signs of middle age. She is currently grinding up some herbs and roots. She stands to greet you. "I am Carol, of the Hamer Clan."

“Ni'aurrl, Sage of the Nephil. What are you doing?”

She indicates the herbs and poultices that surround her. "I am a healer, brought near the surface to exert my skills."

“Oh, nice! What do you charge for healing?”



The shop interface overlays the dialogue box in this game, rather than popping out a new window like it did in the old games. But, as no one is sick (yet), it is empty.

“Your skills seem very good. But why would you be desired up here, in Upper Exile?”

"I was brought here to heal the soldiers who may be hurt in upcoming battles. We all hope such battles may be averted, of course. But, well, it's best to be prepared."
“So, you were brought up here. Did you not volunteer?”

"My husband and I were brought up here to serve here. The work is hard, but satisfying. I am only a little disappointed."

“I can understand disappointment.”

She sighs. "I did so want to see the surface, and not be cooped up in yet another cave. Oh well. I believe, if I'm patient, I may yet emerge above ground."

“I'll let you know what it looks like when I can. Out of curiosity, who is your husband?”

"My husband Tor looks after supplies." She smiles. "It's what he does best."

“Oh! There you are. How's things?”

“Good. Matthias, Carol. Carol, Matthias.”

“Pleasure.”



“Cows, cows, cows.”



“Why were you shooting the lizards?”

“We got orders due to an infection found in the herd, Ma'am.”

“Oh. That's sad.”

“I agree, but we have to keep the herds secure for a couple weeks after moving them up here in case of infections or the like.”

“Thank you for your time. Have a joyful day!”



You meet a small, heavily muscled man with dark skin and a quick eye. He wears all black and has an outlandish hat and a wicked sword. He bows sharply. "I am Julio, traveller."

“Delilah, Priestess of the Church of Joy. What do you do?”

"I am an explorer. I make maps, that sort of thing."

“Oh? You do? Where have you explored?”

"I travelled from one end of Exile to the other, don't you know, looking for a route to the surface. I swore an oath, you see."

“But I thought that the Duncan Maps indicated the five potential exits from Exile.”

“They do, but those maps are a decade old! I want more! Such is my oath.”

“Well, as a Holy Woman, I must ask – what is your oath?”

"A sacred oath! I promised I would never rest until I saw the light of day again. Good, honest sunlight. And it looks like I'll finally get the chance, even if I have to sneak through Fort Emergence to do it!"

“Well, I am headed to Fort Emergence soon.”

“You are? They aren't letting anyone out until they know it's safe. Well, hell with that! I've been in prison down here for long enough. If I die, fine. I can deal with that."

"But drat it, I'll die in the sun.”

“Be that as it may, tell me more about your maps.”

"You probably have one of my maps. I'm the one who mapped out these caves up here. I also made the only map we have of the area above. We haven't even been up there, but we have a map. Bet you're wondering how we did that!"

“Magic.”

"Magic! A mage managed to give me a split second magical view of the land above Fort Emergence from way, way up. From that, I made the map! Pretty amazing, huh?"

“Yes. It is. I hope you get your wish soon! Have a happy day!”

“You too!”




“Wow! So much stuff!”




“Ah, looks like we're not allowed in here.”



“HEY!”

“No touching.”



If you try to take something that is labelled “Not yours”, and someone sees you, the town becomes hostile as you're a thief. So don't do it!

“That was boring. There has to be something else around here that's interesting.”




“Ewwww!”




“And not allowed in here either. Boring! Where is there anything exciting happening?”




“Administration?”

“It means our bosses.”

“AH! When did you get here?”

“I was just leaving actually.”

“You were?”

“No, dummy. Really, do you believe everything everyone tells you?”

“Why shouldn't I?”

“... Just... Just follow me, and don't speak unless spoken too, alright?”

“Right!”




“Oh, this takes me back.”



You meet a professional looking mage in well trimmed clothes. Traces of Gray are starting to appear in his hair. He walks up and formally greets you. "I am Kelner, chief administrator of the Portal Fortress. You must be our new arrivals for the Services."

“I”m Bronwyn. This is Sass. We are Unspecified Services. What do you do here?”

He waves at his surroundings. "I coordinate all comings and goings for the Portal Fortress. It's sort of a promotion from my Tower of Magi post."

“I thought Seles controlled the Portal?”

"Yes she does indicate who can or cannot use passage through which Exiles come to the surface, and through which we sometimes return."

“You know, that sounds a bit suspicious. Why is there such a restriction on returning to Exile?”

“There are... health concerns, you see. Sometimes people can return. You should speak with Seles. She's by the Portal. She coordinates all of that."

“Yeah, that's not going to happen. Ever. So, change of subject! You mentioned you used to work in the Tower of Magi?”

"Indeed! I spent most of my magical career there, first in training, and then as administrator. I finally got transferred up here, much to my relief."

“How is this relief?”

"Once, years ago, a mage named Linda performed certain very dark experiments. I trained there at the time, and was able to help some adventurers purge the evil she brought. Later, when I was administrator there, Linda returned and I sense that old habits were starting to return. So I pulled strings and came here. It was not a situation I wanted to deal with anymore."

“So you chose being an Administrator instead. Yeah, that's reasonable.”

"Very true. It is a fancy way of saying that I run the place, but all the military mucky-mucks still get to boss me around."

“Um, you do realize that we're those self-same mucky-mucks, right?”

"Sorry. No offence?"

“None taken.”



“Bronwyn, these guys aren't talking to me!”

Instead of having NPCs have generic lines, now the game can be toggled to prevent you from speaking with someone at all.

“Well, stop bothering them!”



“Oooh! Neat! I'm going to read those!”

“You do that, I see someone over there to talk to.”




“What, no mention of Art-Iktah? Boring!”



“Who cares about Dragons? We're going to the Surface!”



“Bo-ring!”



“Oh thank goodness, I'm away from him.”

“Really?” You meet a short, portly man with short blonde hair. His fingers are stained with ink, and it looks like he has several pen cases in his pockets. He holds a pen in his hand now, with an unusual rainbow design on it. “I am Walner, the Sage."

“Bronwyn. Merchant. And working for Unspecified Services.”

“Oh joy, you guys. Me? Well, as soon as I heard about the surface portal, I came here to see what the fuss was about. Sages are always welcome whatever they go. And while I wait, I study in the library."

“You mean the library where a certain Slith is reading?”

“Yes. That library was set up as a sort of briefing area for mages arriving here, to sort of summarize what we know and what we've found. Be sure to look at some of the books ... some of them are sure to be interesting."

“Sure. Later. So, uh, neat pen you got there. Hard to find rainbow colours like that. Not to mention how few people know what that is.”

"He holds up the rainbow pen. "Oh, this? Call it a symbol of pride." He smiles enigmatically.

We know from previous games that the Empire considered “sexual abnormality” to be an Exile-able offense. Though this is the first time that Walner has been implicated as one of them – the usual examples were Nancy and Elspeth from the the Cotra area. I am also pointing this out because of a little detail later.

“Uh.. you know... never mind. So, you're a sage. Anything interesting about that?”

"People of learning and magic are needed up here more than anything. For example, I am an alchemist of some skill."

Alchemy is always good.”

"Yes, indeed. And my secrets are for sale. For example, I know an excellent, very old recipe for curing potions using Holly. Holly is a surface plant, but since you can go up there, you may be able to find some. I can also teach you a recipe for healing potions using good old Comfrey Root. Let me know if you'd like to purchase either recipe."



Once again, Alchemy is not something I like. Except there are now *3* reasons to use it in this game, rather than 2.



“I'm bored. Oh hey! You look interesting!”

You meet an aging, grizzled old veteran. He walks carelessly through the fort, appraising supplies, soldiers, walls and everything else with a long practiced eye. He extends a callused hand. "Call me Tor."

“Call me Sass!”

“Really?” He chuckles. “So, just arrived?”

“Yep! And walking around because the books were dumb.”

“Hah! Not something I hear often. As for me me, supplies are my life."

"Well, half of my life. Carol's the other half."

“Who's Carol?”

"My wife. She's a healer, and a fine one at that. She's up here with me. If she wasn't, well, I wouldn't be here neither."

“And you deal with supplies? That seems kinda... boring.”

He grins proudly. "Yep. Farmed for a while, but looking after goods is something I've always had a knack for."

Goods? But what about Supplies?”

"Well, you're too young to remember, but once I gave supplies to every single person who entered Exile. They teleported down, and I gave'em a knife and some food to get'em by until they found work. And this is good work too. Really appropriate, I mean."

“I'm Slithzerikai. I'm native to the Caves!”

“You're right. Sorry. To all us humans who came down. Still, really appropriate.”

"Well, once I gave supplies to everyone who came down from the surface. Now I take care of goods for everyone comin' up! Symmetry, ya'know?"

“A bit, yeah.”

“SASS! GET BACK HERE!”

“Excuse me. Gotta go.”

“Take care.”

“Well, are we all back?”

“It seems that way.”

“So, what next?”

:zombie: “ugh...”

“Are you alright?”

“Yeah, I am. Just a bit of the flu, or something.”

“You must be careful! They had to cull a bunch of lizards earlier due to a disease!”

“We should have you talk to Carol. She can heal you!”



I don't, for ~reasons~.

“I'll be fine. Come on though, there was something that caught my eye.”




“This caught your eye?”



“Hey, how about we do the smart thing and turn around?”

“Where's your sense of adventure?”

“Hiding under my pillow.”





“NO PRESSING THE BUTTON! WE WILL NEVER PRESS THE BUTTON!”

“Spoilsport.”



“So, that's everything. What next?”



“We head for Fort Emergence!”

“Eastward-ho!”




“That is a very fast 15 miles.”



“Get them!”



Welcome to combat! The big change is that everyone moves individually, and the changes to the command bar at the bottom.

Just like previous games, everyone starts out with 4 AP, or “Action Points”. Moving a tile costs a point, attacking costs 4. Casting a Priest Spell costs 5, a Mage Spell 6. If you don't have enough AP to complete the action, you use all your AP, and the action happens. The character's turn ends when they run out of AP, and combat goes in a “You then Enemy then you” type deal.



After the first turn of combat, Sass has taken some damage, knocking him down to 0 HP. Having 0 HP is a safety catch for PCs, as even if you have 1 HP, and take 30 damage, you are reduced to 0 HP instead. Only one you are at 0HP can further damage kill you.

Natrually, there are creatures that can attack the same target multiple times in a turn.


“Let's finish this!”



Oh, Fireball. You make everything better.



When you're casting a spell on the map like this, you will see a nice line from the caster to the target, as well as the area of effect for it. And exploiting the enemy AI to set up things like this is always fun.



“Yeah, nice flop there. Killed a wolf.”



Huh. That's new. Goblin Warriors can now add Poison, which is a damage-over-time effect to whomever has it. It comes in two degrees, where if the “P” is red, it deals more damage, faster.



“Well, that was fun. Let's not do that again.”

“Agreed!”



“Never been to New Cotra.”

“Let's go there instead!”

“No.”




“The warning about the Goblins could have been made sooner.”




“Well, here we are. Fort Emergence. Let's go meet the boss, and our last team member.”

“I wonder who it is?”

“Probably some nobody or paper pusher we'll have to escort around the surface.”

berryjon fucked around with this message at 18:01 on Mar 17, 2016

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



berryjon posted:

Do you with to request permission to use it?"

quote:

Is is a good fit?”

quote:

He's vicious and cruel, the his hair to his toes."

quote:

“If you're feeling grouchy and irritable, perhaps taking a break from your studying and relax?”

There's probably more, but I kinda grew tired of the "character speech quirk, grammar error or English as a third language" game halfway through.

berryjon
May 30, 2011

I have an invasion to go to.

Xander77 posted:

There's probably more, but I kinda grew tired of the "character speech quirk, grammar error or English as a third language" game halfway through.

The stuff you've pointed out has been fix'd.

Redmark
Dec 11, 2012

This one's for you, Morph.
-Evo 2013
Fireball really is a beast in this game. For a very long time it just ends enemies, no questions asked. It was a bit of a shock when I played Blades and it felt like spells barely did any damage. I'm not sure if it was just perception or if Jeff put down some nerfs.

Did anyone actually explore Upper Exile first, up to places like Portal Fortress? I know I just went for the surface first thing :sun:

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Redmark posted:

Did anyone actually explore Upper Exile first, up to places like Portal Fortress? I know I just went for the surface first thing :sun:

I generally at least hit up the recommended starter dungeons (the ones in that little map you can find in Fort Emergence). They're convenient, and they're never going to be any more level-appropriate than when you're level 1! But there's certainly no need to explore the entirety of Upper Exile.

berryjon
May 30, 2011

I have an invasion to go to.
Doing the Portal Fort now with the new guys gave me a chance to introduce them all on their own terms before adding Art to the mix, as well as covering the town itself.

Next updates will be the two dungeons, then onto the surface!

Montegoraon
Aug 22, 2013
...You didn't push the button? Well what the hell does it do?

Incidentally, do curing potions heal disease? If so, then picking up that recipe might be a good idea after all. By the looks of things, the effects of Chronic Disease are not trivial...

berryjon
May 30, 2011

I have an invasion to go to.

Montegoraon posted:

...You didn't push the button? Well what the hell does it do?

Incidentally, do curing potions heal disease? If so, then picking up that recipe might be a good idea after all. By the looks of things, the effects of Chronic Disease are not trivial...

The Button is a PLOT Button actually and will get pressed when the time is right. I took the opportunity to show how Bronwyn thinks in regards to poking things.

I'm checking on the Cure Potion...

Alright, the Curing Potion does not remove Disease - It deals with Poison. Rather, the Cleansing Powder cures Diseases.

MagusofStars
Mar 31, 2012



TooMuchAbstraction posted:

I generally at least hit up the recommended starter dungeons (the ones in that little map you can find in Fort Emergence). They're convenient, and they're never going to be any more level-appropriate than when you're level 1! But there's certainly no need to explore the entirety of Upper Exile.

It's probably not a bad idea to do a little bit of Upper Exile since the starter dungeons are specifically tuned for a fresh party.

That said, nothing just outside on the surface is THAT dangerous so it's entirely feasible to skip Upper Exile entirely. There's also a quasi-starter dungeon right near Fort Emergence on the surface which can help you ease into the swing of things.

Pierzak
Oct 30, 2010

berryjon posted:

“I”m Bronwyn. This is Sass. We are. What do you do here?”
Intentional, or is something missing?

LuffyVeggies
Mar 11, 2016
A few things I've noticed so far with the game:

First, I noticed you couldn't get the custom image for Matthias. Were you unable to find a way to get that in?
Secondly, also relating to Matthias, I noticed the Chronic Disease effects. Jeez, I had heard about how bad a trait it really was, but I didn't know it was THAT bad. I thought it would be like, two diseases a day at most. That seems to be like one every ten steps. Also, I noticed it vanishing between screenshots - how did you cure it between them without Art in the party?

Also, I'm actually very interested in how you started from the Portal Fortress without Art. I suppose you started a new game, created all the party members except for Art, then moved everyone else into position, and then you plan to recreate Art when you get to Fort Emergence, but that seems like a lot of effort.

Anyways, onto the actual adventure! Most of the others are right - the two starting dungeons are right up the alley for a new party (although one of them can be very annoying and deadly if you approach the wrong way), and are a good EXP and gold mine for before you exit to the surface. Also, I believe that Ghikra is a Vahnatai town just northwest of the starting dungeons - it might not be a bad idea to check it out either. I think there's a minor sidequest given in Ghikra that's completed by searching the starter dungeons carefully that gives you some alchemy. That, and it's where your second favourite spell is hidden.

You CAN start on the actual surface stuff without touching Upper Exile, but you should be ready with Cure Poisons or curing potions if you try that semi-starting dungeon.

berryjon
May 30, 2011

I have an invasion to go to.

Pierzak posted:

Intentional, or is something missing?

Added 'Unspecified Services' after that.


LuffyVeggies posted:

First, I noticed you couldn't get the custom image for Matthias. Were you unable to find a way to get that in?
Secondly, also relating to Matthias, I noticed the Chronic Disease effects. Jeez, I had heard about how bad a trait it really was, but I didn't know it was THAT bad. I thought it would be like, two diseases a day at most. That seems to be like one every ten steps. Also, I noticed it vanishing between screenshots - how did you cure it between them without Art in the party?

I made a copy of the PC pics file and edited one, but not the one the game was drawing from. It'll be fixed next update with a comment about him putting his hat on. As for the disease, I was letting it get bad deliberately as for the purposes of the actual save file I'm working with, it never happened. Chronic Disease is mechanically the same as having a Bar of Uranium permanently in your inventory (without actually taking up an inventory slot). I cured it by cheating through the editor. Once the party is together properly, that option is off the table.

quote:

Also, I'm actually very interested in how you started from the Portal Fortress without Art. I suppose you started a new game, created all the party members except for Art, then moved everyone else into position, and then you plan to recreate Art when you get to Fort Emergence, but that seems like a lot of effort.
Correct! Though I'm actually going to be starting a third game with the whole team of PCs fresh in Fort Emergence to reset the XP and date. And no effort is too big for my LPs! ;)

quote:

Ghikra

Don't worry, I'll get around to it eventually. Art can't delay things forever!

Gullwhacker
Aug 11, 2007
I'm enjoying the party hijinks already.

Also wow am I ever glad I didn't grab Chronic Illness, that seems horribly debilitating.

FreakyM
May 7, 2013
Chronic Illness really is as bad as they come, yeah, but I think most of the people voting for that character knew exactly what was in store. For storytelling purposes, it makes for some really, really fun times.

berryjon
May 30, 2011

I have an invasion to go to.
Chapter 04 – The Goblin Fort

"Let's see, we should ask around for where Anaximander is. And if we're meeting our boss, I should put on my hat now."

“You have a hat.”

“Yes! Isn't it dapper?”

“Not the word I would use.”

“So, who should we ask about Anaximander?”

"One of the guards should know."

"I don't think so. Did you see the looks they were giving us?"

"And this place doesn't seem so friendly as to let us wander around."

"Hey, we could ask her!"

"Who? Me?"

"Yesss! We're here to find Anaximander!"

"Uh... you wouldn't happen to be the group from Unspecified Services, would you?"

"Yes, we are."

"I'm Matthias. This is Delilah, Ni'arrrul"
"Ni'aurrl"
"That's what I said, Sass and Bronwyn. If I may, who are you?"

"Art, Unspecified Services."

:aaa:

"Ah! It seems like the Services has a large presence here in Upper Exile. What is it that you do, exatly?"

"Oh, a little bit of this and that. I primarily deal with recon with a side of diplomacy and wetwork when needed. You know, just an ordinary day for Unspecified Services."

"Ah, then I suppose you will be told about the things we learn about on the Surface?"

"That's the plan on some level I'm sure." She shakes her head at the absurdity of it all.

"And diplomacy? Surely someone specialized in recon would be an ill fit for that."

"Don't be so sure. When you have traveled on the edge of the known world, being able to sweet talk your way into and out of problems is a vital skill. Just ask the Vahnatai."

:aaa:

"Uh... Sass?"

"Yess, I saw those wave blades at your side. Have you spent time in the Vahnatai Lands?"

"Yep. I was part of the first official delegation to meet them, and through some effort, wound up with these." She taps the blades fondly. “Good times those were.”

“Now I really don't want to know about what you define as wetwork.”

She laughs. “Eh, it's been years. I'm getting old and slow and people want me more for my mind and wit than my ability to carve through small armies.” She pauses to think about it. “Actually, when was the last time I did that? Has to be years ago...”

:aaaaa:

“Sass! Snap out of it!”

“It's you! You! Her! I've seen your statue!

“Uh... Statue?”

“In Gnass! The one put up by Arrth-Tsss! Although it's bigger. I thought you were bigger! Oh, it's such a pleasure to meet you!”

“Oh great. Another Slith fan. You're worse than the Vahnatai, you know that, right?”

“Um, could someone clear this up for me?”

“It's her! You know! Art!”

“Look, the only Art of importance is the Assassin of Hawthorne and Garzahd. And there's no way that... any... one.... ...”

“Oh.”

“Hey! Nice to meet someone who agrees that my reputation is ill founded and blown completely out of proportion. It's all true though.”



“Ma'am!”

“Relax. So, you're the team I picked.”

“I GOT PICKED BY ART!”

“Shut up!”

“Wait. You picked us as a team?”

“Yep. Alright, grab a seat boys and girls, it's story time.”

“I am certain I'm older than you.”

“You might be. Still going to explain things.”

“Alright, here's the problem. Behind me is the only known and secured exit from Exile to the Surface. There have been others, but the Empire has collapsed them, so we'd rather not lose this one too. A couple weeks ago, a scouting party was sent out consisting of four experienced Services Operatives. Naturally, they fail to report in or come back.”

“So, the higher ups panic. They recall me. And tell me to pick a team to go up there and find out what has gone wrong with, well, everything. I get handed a whole bunch of files, and you were the best I could get on short notice.”

“Wow! Thisss is going to be so much fun!”

“....”

“Yes, even you. For that reason.”

“Fine.”

“That's all well and good, but what?

“No! This will be great! We get to ask questions no one else has ever asked before!”

“But! Before we do that, I want to deal with two lizards with one stone. We need to start to learn to work together as a team, and there's a couple dangerous places to the North that need dealing with.”

“Such as?”

“There's a Goblin Warren, and a Bandit Fort that need to be addressed.”

“Well, we were attacked by Goblins on the way here.”

“Good! We go harass that place, and use it to build some sort of working routine. But first, gear. It's not a lot, but there's a storeroom to the west set aside for our use. Come on.”





“Everyone gear up. I've just got to run and get a map.”

“Of course.”

“Actual gear? Amazing.”

“Oh, don't be so dramatic. This is AMAZING!

“And against the racial stereo types of everyone ever, I am not using a bow.”

“I do!”




“Ah, here we go.”



“You know, I'm surprised that there is enough of an economic impetus to have organized banditry in Upper Exile.”



“And the two maps that Anaximander gave me.”




“Right, let's get back and check in on everyone.”

“Ah, having heavy armor to protect me is such a good thing!”

“And we're all ready.”

“Good!”



“Not going out yet?”

“Not yet. Have to get practice first, remember?”

While you could run out with your Level 1 party, I don't recommend it. The Goblins and Bandits are there for a reason.



:barf:

“Hey, you alright?”

“I will be. Just old age catching up to me, I think.”

“Well, hold on, let me help.” :catholic:




“That must be more than old age if it's resilient like that.”

There's been a bit of talk about Chronic Illness in the thread, so I want to make some official comments here. Chronic Illness effectively gives the character in question a hidden Bar of Uranium in their inventory. This causes them to become diseased on a semi-regular basis, either one or two-stepped as the case may be.

Disease is a status that does nothing by itself. However, it can generate a new negative effect fairly quickly while the PC is under its effects. Here's the total list:
  • Poison (Damage over time)
  • Curse (Reduced combat effectiveness)
  • Slow (Less actions in combat)
  • Dumbfounding (reduces maximum Spell level)
  • No Effect (YAY!)
  • Drain (Loss of Experience Points)

Needless to say, curing Disease is a top priority for me, but at the moment, only Art can cast the necessary spell, and we don't have access to Cleansing Powders – the item that removes Disease. Thankfully, Spell Point regeneration on the over world has been accelerated, and you can't catch Disease while resting.


:catholic:



“I am much better, thank you.”



See what I mean about accelerated recovery? I swing around north of Fort Emergence, and Art has all her SP back, while Matthias hasn't been reinfected.

“Meat!”

“Oh, hey, something easy to start out with!”

Me and my big mouth.



“Wow, haven't seen wolves in the flesh in a decade.”

“They're from the surface, but there's a breeding population down here.”

This particular party, as chosen by the people in the thread is massively in favor of magical skill over the previous two teams. That means that Art and Sass have to pull double-duty as meat shields and front-line combatants.

As I go along, I develop a certain pattern – Art advances, then Blesses herself. Sass and Bronwyn form a line with her, then Ni'aurrl and Delilah Bless them while Matthias either casts haste on someone, or holds off a turn and waits for Fireball opportunities. Except with the improved equipment, this happens:




“Too much gear! Argh!”



That didn't happen. Reload!



“First time with everyone, so be careful.”



Ideal combat formation, still working out the kinks in buffing.

“Wow, I'm glad I remembered to take off that shield. It would have been impossible to cast spells in that!”



“Not bad actually.”

“Not a scratch!”

“Wait, who is that coming from the west?”



“Have a nice day!”

“Too bad they couldn't have helped out with the Goblins.”

Enemy and Allied mobs on the overworld don't fight, sad to say.



“Yep, this looks like Goblins!”

“Very astute.”



“See? See!”

“Yes. Yes we smell.”




Ladies and Gentleman, the advantages of the Highly Alert Trait! Without that trait, we would be facing two enemy encounters – ahead and behind, rather than just the one in front.



“Same tactics as last time?”

“Yes!”

“Hrm...”



:science:



A spell I never used in the previous games, I decide to finally start using. Don't expect me to show it off all the time. Anyway, here we have Monster Stats! And this will let me explain combat in a bit more detail.

Level affects XP gains for killing the enemy. If you kill an enemy of the same level as you, you get 4 XP, and everyone else in the party gets 1 XP spillover. However, because the Wolf is Level 3 to our Level 1, the XP is increased. I'll have to double-check the exact numbers. Once we go over that level, the XP gains start to go down.

Health is how much HP they have, while Magic Points is their MP/SP pool.

Armor affects their damage reduction and avoiding being hit in the first place. Skill affects their ability to hit you. Morale is a measure of how much they can take before they run away, and can be affected by being awesome, or casting Fear. Speed determines how much AP they have by default.

Enemies can also have up to three attacks, and in this case the Wolf deals a basic 2d6 damage per successful hit. The Wolf also knows no spells in either the Mage or Priest line, and can't poison us when they attack. They also have no special abilities, and no resistances or immunities.

So, combat is actually pretty simple in this game, enough so that you could probably adapt the d20 system to it. When the Wolf attacks, it rolls 1d20 behind the scenes and adds 5 for the Skill stat. If this number exceeds the Defence stat of the target, then it rolls 2d6+Skill for damage, once again reduced by enemy defence.

When a PC attempts to attack the Wolf, they roll 1d20+ their own modifier (shown on their stat page), and if that exceeds the Wolf's Armor+Skill, they are hit. The PC then rolls their damage, and reduces that by the Wolf's Armor to determine how much damage they take.

It's simple and elegant. I like it! Except for how Luck factors into it. I think it adds 1d(Luck) to all your relevant rolls, and affects the enemy negatively the same amount. Who knows?




“Hey, Matthias?”

“Yes?”

“Fireball.”



:flame:



I should really catch combat in a video. The engine has massively improved, and watching numbers like that pop up never gets old.



“And here we are. One set of Goblin Tunnels.”

“What, exactly, is our goal here?”

“Make a mess, disrupt their operations, get to practising as a group. The usual.”



“...”

Oh, Dark Dungeons, how I don't miss thee. SP wasted on Light spells because I can't be bothered to carry around torches or the like.

:catholic:



“Much better.”



“Sound Alarm!”



:doh: Man, I can't wait for the free HP gains from level ups.



“There's quite a few of them!”

“You and I can keep up the Fireballs while those three hold the line, and Delilah heals!”



“Good plan.”



“Aww, so few?”

“Just the front guard. Let's take this one problem at a time.”



“And that's that. Take a breather people.”

“I took some notes about those Goblin Fighters though. Here they are:”


Everything else is doable with spells (which ignore Skill in damage reduction) or blessed beaters. But the Poison 2? That's what makes these guys real pains in my book. Also, the Health is 0 because that particular specimen was on the verge of death when I had Matthias scry it. They normally have 20 health.



“Hey, this Goblin has a crossbow!”

“Oooh! Nice. Any bolts?”

“No, doesn't look like it. Must have broke, or just never had any.”

Crossbows are new to this game, and are heavier but more damaging than bows. I'll keep this around for Delilah when we get those.




“Stinks”



“Oh Joy! More Goblins!” :catholic:


And with that kill, Art levels up! I'm going to be keeping an eye on her to make sure she doesn't get too far ahead of everyone else, but she's still only taking 100XP per level, which is less than everyone else.



And with that level up, Arts HP almost doubled, and she got 5 more Skill Points to be trained up at a later date. Not certain where yet, I want to see how the rest of the party develops first.



“Oh, goddess of Joy, show me some happy results from this chest!”



:lol: “Garbage and a crap knife.”

“Well, that's enough for here, just a bunch of sleeping pads. Come on we're going north next.”




“Crates?”

“Wouldn't it be funny if they were stolen from the Brigands to the north?”



“They all have food stores in them. Edible too.”



“Interesting corner. Was that there before the cave was expanded, or was it used to wall off another section of the cavern?”



“The water is too shallow to swim properly in.” :(



“Oh, hey, more Goblins. And Wolves.”



“This is not optimal!”

“But it's what we have.”

“Just shut up and let me swing!”



“Interesting Pillar.”



“Almost makes you feel sorry for killing them.”

“They are a hazard. It's not like you can negotiate with these tribal creatures.”



“Nothing here...”



“Still no swimming...” :(






“Yeah. No.”

“Not my god.”

“Not mine.”

“I worship Nephil deities.”




“hissss!”

“Hey! We can talk about this!”

“No! You ruined everything!”



“Wait. Is that a WORG?”

“poo poo. That is.”

“A what now?”

“Big, huge wolf thing?”

“Keep those teeth away from me!”



Another graphical step up is that casting spells and firing off munitions results in seeing the projectile travel through the air. You can barely see the arrow from Delilah over the enemy Nephil Warrior on its way to the Warg.

:black101:



“Think that was the leader?”

“Maybe. But this seems less ornate than what a leader should have. And there is that building to the west we have yet to find a way into.”



“Please, Oh Joy!”

“Just some gold, a potion and shirt.”

“Let's get out and rest up.”



“Much better!”

Art, Delilah and Matthias levelled up, and I want everyone else to get at least one more under their belts before heading topside. That means back in!

“I was wondering what was in that structure. We should investigate!”

“I agree. We're doing good, but I think we can do a bit more.”



“Oh hey, they replaced their guards!”



“TAKE THAT!”

And my first assassination of the game! When you're over the target's level, there's a chance to essentially double your damage to the target, depending on how high your assassination skill is. As you can see from the screen shot, the only one who hasn't levelled yet is Ni'aurrl. I should find a spot and feed her Fireball fodder.



“Hrm... South west, not north west.”

“But the structure is nor'west!”

“Executive decision.”




:smuggo:

:smugjones:



“Knock knock?”

“NO ONE HOME!”

:black101: “Agreed!”




“Weird, I can hear something from the north.”

“Me too. Like wolves?”

“I think they would have a kennel of some sort around here.”




“Down there.”

“I agree. Look at the floor. Paw scratches. Big and small.”

“Ignoring that for now. They have at least one Worg, and I'm not interested in more.”




“ugh!”



“And here is the other end to that structure! And multiple doors! Amazing!”



“It's a prison. Don't get your hopes up.”



Requiescat in Pace.”



“CLOSE THE DOOR!”

Giant Lizards can deal multiple attacks per round. Not fighting one in close quarters yet.

“Then what is that at the end of the hall?”



“Even I'm not eager to go down there.”

“Then we're not.”



Mung Rats can cast Stinking Cloud, a persistent field that curses anyone who enters. Not fighting it right now either.



Here's the map of the south-east corner of the Goblin warrens. I still don't like the way it's the same as what we see in the interactive screen, just reduced ratios. It's messy. Of course, with this, I note a potential hidden room.



“Ack! That viper bit me!” :black101:

“And there's nothing happy in this room either.”

“Hold on, Ni'aurrl, can you take care of that?”

“No, I got it.”



“Am I the only person here who can't use magic of some sort?”

“Sorry?”

:sigh:




“Yeah, I'm willing to keep this door closed for now.”



“You sure you want to look into the Kennels?”

“Well, if we can cull the pack...”




“Yep, just around the corner.”



*howl*

“Let's start culling!”

:black101:



“I hear more this way.”



“Worgs! Form a line around the exit!”



Being able to control how enemies get to you can be vital for survival. Art may have hit another level, but Worgs are still dangerous to everyone.

I should Scry more monsters. Maybe put together a post full of stat pages.




“Ugh, I got Worg guts in my hair...”



“There are Goblin skeletons here. Looks like that's how the giant wolves were getting fed.”

“Worgs.”



“And this is far better construction than anything else. I wonder why?”

“Yeah, we've got enough practice now, let's get back to Fort Emergence, clean up, and put our new found exercise to work.”

* * *

And that's exactly what I do. While having more levels gives you more HP to take hits with, you really need to train to improve your skills. Now, because I'm running tight on funds (as there's no place to sell loot in either Fort so far), I skip training Art. She already has an advantage with her swords.


Gets 1 point in each of Strength and Pole Weapons. I'm going to be speccing him that way for the first few levels, then I will probably invest in bringing him up to Priest 3/Mage 3 for the buff and debuff spells. And Fireball.


1 point of Strength, Dex, and two into Edged Weapons. She's a straight beater, so I'll have to keep her Assassination skill up, and also invest a couple points into Luck.


One level up, put everything into Spell Points, as I noted she was running short on those a lot. Expect her to pick up Priest 3 sooner, rather than later, as well as trying to balance that with improving her archery skills.


Priest 3! Huzzah! And one more point of Intelligence and 2 more into Spell Points. She'll turn into our next Peregrine with no difficulties at all!


He only got one level, so I poured all of his Skill points into Spell points. More SP means another Fireball, which means more XP gained for killing!


* * *



“This is quite the event.”

“Yeah. Let's just get this over with.”

“I wonder what it'll be like out there?”



“Beautiful.”

“I've heard of trees crowned in green, and fields of golden brown.”

“Us old folks though, we have memories, faded as they are.”

“Well, let's go get a breath of fresh air, shall we?”

berryjon fucked around with this message at 18:12 on Apr 26, 2016

Gullwhacker
Aug 11, 2007
Of course Arrth-Tsss put up a statue.

FreakyM
May 7, 2013
Another nice update.
Bronwyn's going to become pretty crazy if you invest in enough luck. I can't recall if it ever came up in the past two LP's, but high enough Luck can make you basically unkillable.

MagusofStars
Mar 31, 2012



Mechanically, it's actually worth putting a spare point or two into Strength early on, even for people who will never use physical attacks. The carry weight limit for 1 Strength is pathetic AND Strength increases the HP/level you get, so a point or two can really help your backliners to survive. As you can see from the HP gains, people with 1 Strength are basically made of glass.

berryjon posted:

Priest 3! Huzzah! And one more point of Intelligence and 2 more into Spell Points. She'll turn into our next Peregrine with no difficulties at all!

Slander! Maybe she could have similar magical talent, but no way she'll have the proper level of refined sophistication to be in the same class as Peregrine IV.

LuffyVeggies
Mar 11, 2016
Aw, you barely covered the wolf pit or the second dungeon. But that's okay - I know you'll come back to it later. Onto the plot first!

berryjon posted:

Disease is a status that does nothing by itself. However, it can generate a new negative effect fairly quickly while the PC is under its effects. Here's the total list:
  • Poison (Damage over time)
  • Curse (Reduced combat effectiveness)
  • Slow (Less actions in combat)
  • No Effect (YAY!)
  • Drain (Loss of Experience Points)

You forgot one important thing that disease can cause: Dumbfounding. Will barely have effect early on, and will never affect Bronwyn (and probably Sass, unless you make him more spellcaster than I expect), but it will have HUGE problems on everyone else later on.

berryjon
May 30, 2011

I have an invasion to go to.

FreakyM posted:

Bronwyn's going to become pretty crazy if you invest in enough luck. I can't recall if it ever came up in the past two LP's, but high enough Luck can make you basically unkillable.

Ember had the highest luck with 5 at the end of E1. Yes, I intend to exceed that. :getin:

MagusofStars posted:

Slander! Maybe she could have similar magical talent, but no way she'll have the proper level of refined sophistication to be in the same class as Peregrine IV.
Mechanically. I agree, there is no way she could possibly match Peregrine IV's amazing interpersonal skills. :)

LuffyVeggies posted:

You forgot one important thing that disease can cause: Dumbfounding. Will barely have effect early on, and will never affect Bronwyn (and probably Sass, unless you make him more spellcaster than I expect), but it will have HUGE problems on everyone else later on.

I totally did not forget Dumbfounding. It's right there after Slow and before No Effect! Honest! ;)

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
A few quick notes:

1) There's a secret passage on the western side of that lava moat in Fort Emergence.
2) If your caster has 2 points of encumbrance, then they cannot cast spells. The Defense skill can mitigate this, but from what I recall it's a random thing -- you make a die roll, and if it succeeds, then you're allowed to cast the spell. Who wants to have a chance of successfully casting a spell, though? Keep your casters in light armor. Fortunately there's a fair amount of high-quality non-encumbering armor in the game.
3) All enemies appear to have access to the same set of spells (gated by their spellcasting ability). For example, all enemies with access to Priest 1 can cast Minor Bless, Minor Heal, Stumble...and nothing else from that set. In other words, certain spells are marked as AI-eligible, and all others are ignored. Mostly this saves the AI from having to cope with spells that it wouldn't know what to do with.
4) A high-INT caster's Bless spells basically make your characters invulnerable in combat. Armor helps a lot too, of course, but Bless can easily take you from "routinely gets hit for middling damage" to "never gets hit. Ever."
5) Items now have flavor descriptions! Go on, inspect a rock, or some garbage, or a pair of pants. Pay attention to item weights, too, because some items that have the same name as generic crap are actually special and you can only tell by the differing weight (or by picking up and identifying every item you find, but seriously, who has the time for that?).

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Huh. I would have figured the caves would be straight newbie zones, but when has anything in Exile ever tried to present that kind of smooth challenge progression?

MagusofStars
Mar 31, 2012



TooMuchAbstraction posted:

2) If your caster has 2 points of encumbrance, then they cannot cast spells. The Defense skill can mitigate this, but from what I recall it's a random thing -- you make a die roll, and if it succeeds, then you're allowed to cast the spell. Who wants to have a chance of successfully casting a spell, though? Keep your casters in light armor. Fortunately there's a fair amount of high-quality non-encumbering armor in the game.

IIRC, Encumbrance only applies to Mage spells, due to something about how Priest spells are just chanting prayers, which you can do even if you're totally immobile. Or, from a more meta-standpoint, "The system has a clear basis in D&D, where Paladins exist but tank mages don't".

Also, berryjon, you should totally show off some of the item descriptions. Some of them are pretty boring (e.g., just a description of what a Halberd actually IS), but some of them are so ridiculous they're entertaining.

Glazius posted:

Huh. I would have figured the caves would be straight newbie zones, but when has anything in Exile ever tried to present that kind of smooth challenge progression?
This is partly berryjon's artistic license and partly the fact that we chose a very unbalanced party (too few physical fighters, Chronic Disease, not enough Priests). With a more typical party, it's entirely feasible to run through about 90% of Upper Exile including Goblin Pit and Bandit Fort, plus a few assorted side quests and world encounters immediately upon starting the game. If you do so, you'll end up somewhere around Level 5-6 (depending on XP penalties) and be ready to basically steamroll the first few areas of the surface.

Tylana
May 5, 2011

Pillbug
From what I recall of the games manual/documentation it basically says "Str 3 is the minimum for anyone who wants HP evers." Sadly raising Str is not retractive on HP calculations.

The 0 HP cough helps a lot, but also makes giant lizards on the the worst threats in the game because they have a D&D style claw/claw/bite attack, as I think berryjon's mentioned.

Looks like a fun crowd though. Excited to see their adventures.

berryjon
May 30, 2011

I have an invasion to go to.

Tylana posted:

From what I recall of the games manual/documentation it basically says "Str 3 is the minimum for anyone who wants HP evers." Sadly raising Str is not retractive on HP calculations.

It's one of the secret advantages to Sliths. They have an innate +2 Strength, so they are always getting HP bonuses on the level up.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Ideally you just give your characters 5 or so STR relatively early and then never spend a single skillpoint on HP ever. However, like with the previous games, you can always grind for cash and then spend it on skillpoint potions, so you don't really need to worry about "ruining" your characters if your build isn't perfectly optimal from the get-go.

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berryjon
May 30, 2011

I have an invasion to go to.
So, um, yeah...



Thanks to Sir Tiefling over on dA for some art of Art. (click image for art of Art)

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