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berryjon
May 30, 2011

I have an invasion to go to.
Must... not... abuse... mistakes...!

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MagusofStars
Mar 31, 2012



Few comments:

berryjon posted:

Now to find some place to offload all this stuff, because I forgot to back in Krizsan. :sigh:
The guy in Fort Emergence who gives you your daily allowance and a phenomenal quest reward for beating the slimes lets you sell anything.

Typos:

berryjon posted:

“In Contianment! Talk with Peregrine if you must, but she is secured!”
Also, the last line with the Denise "my amulet is worth more..." has an extra italics tag.

Edit: Just as a discussion point, the random item shop we saw here? With two very good shields, plus potential end-game quality armor? That only ranks as an average roll on the item generation for random shops. The way Random Item Shops work in E3 is that basically any non-unique item in the entire game can be generated, so you can get absolutely incredible stuff. Including, most notably, at least 3-4 items which are the best in the entire game for their respective slots/uses.

MagusofStars fucked around with this message at 00:03 on Apr 22, 2016

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

TooMuchAbstraction posted:

Getting access to the Tower of the Magi is the most important part of cheesing your mages in this game. Not just because of Solberg, X, and Mother Clarisse, oh no. That tithe box? If you donate there, then pray at the altar, then the INT of everyone in your party is increased by 2 points, assuming it's not below...I think, 15. Which is a nice and reasonable reward for the pious...except that Jeff Vogel forgot to make it non-repeatable. So you can trivially get 10+ points' of INT (6 levels' worth of skillpoints) on every caster as soon as you get to the Tower, making your Bless, Haste, and attack spells all preposterously powerful for this point in the game.

berryjon posted:

Must... not... abuse... mistakes...!

Compromise... do it once as intended, then repeat out of curiousity and perhaps once more just to be super duper sure. Once you realise to your horror that it's infinitely repeatable and you would *never* abuse such a thing, never touch it again.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Rewarded with a ton of cash and then blowing it all on training. Yeah, that's how I remember my Exile.

berryjon
May 30, 2011

I have an invasion to go to.

MagusofStars posted:

The guy in Fort Emergence who gives you your daily allowance and a phenomenal quest reward for beating the slimes lets you sell anything.

I'll keep that in mind for the next update.

quote:

Typos:

Also, the last line with the Denise "my amulet is worth more..." has an extra italics tag.
Fixed. And I also missed a [rat] tag that needed to turn into an image.

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
Well, an occasion like that deserves a celebration, or at least an introduction...



(Not sorry, and never will be)

Random_Username
Jan 1, 2013
That's not the only game breaking mage related thing the tower provides. If you're a rank 7 mage, you can pick up another fun, potentially game-breaking spell just by digging around until you find the right secret passage: Major Summoning. Not only does it tend to summon 4-6 strong monsters, those monsters are often casters which will haste and bless and summon more things. Summons tend to be really good ways to avoid taking damage during really hectic fights. Also, you can occasionally get basilisks from major summon, whose stone breath can even kill Mung Demons.

If you ran a theoretical party of 6 mages who all spent the entirety of their points maxing mage level, then abused the +int glitch, you would legitimately be ready for endgame with the stuff you could've picked up by this point. I was always sad that the Avernum remake series cut magic spells down to almost nothing, but I do at least understand. For as fun and creative as the magic in these games were, it was also INCREDIBLY broken if you knew what you were doing.

berryjon
May 30, 2011

I have an invasion to go to.

JamieTheD posted:

(Not sorry, and never will be)

To the OP with you!

LuffyVeggies
Mar 11, 2016
Good to see Peregrine again. He seems to have mellowed out a bit.

TooMuchAbstraction posted:

That tithe box? If you donate there, then pray at the altar, then the INT of everyone in your party is increased by 2 points, assuming it's not below...I think, 15. Which is a nice and reasonable reward for the pious...except that Jeff Vogel forgot to make it non-repeatable.

This is so easy to abuse too. Something I actually remember reading is that hardcore/ironman players (basically players who never use the editor and are not allowed to reload) have a rule that you can use that tithe box, but only once as intended.

Of course, with all of the random Basilisks and instant-death stuff, you'd be insane to play any game in the Exile series hardcore without having the plot/locations/maps memorized.


berryjon posted:

"...If I have my way, you will be greeted with open arms everywhere in Valorim."

He won't. There's still a few more hoops we have to jump through to get into every town peacefully.

I'm pretty sure that you can still get into every town in the southern half of the continent, which accounts for like 2/3 of them.

LuffyVeggies fucked around with this message at 15:23 on Apr 22, 2016

berryjon
May 30, 2011

I have an invasion to go to.

LuffyVeggies posted:

Good to see Peregrine again. He seems to have mellowed out a bit.[quote]
It's been 9-10 years since Exile 1. He's had plenty of time to mature as a person. He was also talking with Art privately, which means his ego is toned down in the face of someone he respects. If it was Ni'aurrl who was talking? Then yes, he would be giving the full measure.

[quote]I'm pretty sure that you can still get into every town in the southern half of the continent, which accounts for like 2/3 of them.

But still not all of them, hence the comment.

MagusofStars
Mar 31, 2012



berryjon posted:

But still not all of them, hence the comment.

Can you call out the ones that we can't get into (further down the line if you'd like). Because I'm pretty sure that fixing the Slimes OR the um "Stuff of that Island Place" are all that's required to get into everywhere prior to the endgame.

Redmark
Dec 11, 2012

This one's for you, Morph.
-Evo 2013

LuffyVeggies posted:

Of course, with all of the random Basilisks and instant-death stuff, you'd be insane to play any game in the Exile series hardcore without having the plot/locations/maps memorized.

To be fair there's the whole Raise Dead/Resurrect mechanic which only really comes into play if one refuses to reload.

There's a party instakill encounter in the next major plot quest, but of course any ironman player would know to just not walk on it.


also may a thousand plagues fall upon the accused Empire :krakken:

Redmark fucked around with this message at 19:05 on Apr 22, 2016

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Man, I'd hate to have to drop everything and run back to a specific town that has a healer, to pay an extortionate fee every time one of my party members died. And don't dead party members drop all their gear? Hope you have spare inventory space/carrying capacity for it all! Solo parties for life, yo -- any death is a de facto party wipe. :v:

I think this is one area where the reremakes made a significant improvement. Death is still problematic in the short-term, since there's only rare consumables and an extremely expensive spell to fix it. But in the long term it's easier to fix. And to compensate, it's a lot easier for characters to die, as the last-chance hitpoint thing (where you can only die if damaged when at 0HP) was removed.

Well, easier except for original-series basilisks (reremake basilisks just paralyze you). Why Vogel ever thought it was a good idea to give a monster a spammable ranged attack that can instantly kill your characters, I have no idea.

berryjon
May 30, 2011

I have an invasion to go to.

Redmark posted:

if one refuses to reload.

Save Early! Save Often!

Redmark
Dec 11, 2012

This one's for you, Morph.
-Evo 2013
Yeah, the menu screen idle animation for one of the games (maybe this one?) even has a party get a guy killed in a dungeon somewhere, then have to lug the guy's stuff back to the healer.

I wonder how many people have actually ever done that. Probably not a high percentage.

Montegoraon
Aug 22, 2013

Redmark posted:

Yeah, the menu screen idle animation for one of the games (maybe this one?) even has a party get a guy killed in a dungeon somewhere, then have to lug the guy's stuff back to the healer.

I wonder how many people have actually ever done that. Probably not a high percentage.

"Throg's dead."
"Good."
"Can we go now?"

"Yes?"
"Dead friend."
"Too bad. 1000 gold."
"Here you go."

"What happened?"
"Don't ask."
"Where's my dagger?"
"Oh shut up."

LuffyVeggies
Mar 11, 2016

MagusofStars posted:

Can you call out the ones that we can't get into (further down the line if you'd like). Because I'm pretty sure that fixing the Slimes OR the um "Stuff of that Island Place" are all that's required to get into everywhere prior to the endgame.

Pretty much everything that you can't get into isn't somewhere you should be going until endgame anyways. A safe presumption - there's a huge lake in the middle of the continent. Assume that every town north of its southernmost shore is off-limits until later (and even that might not be accurate).

Redmark posted:

There's a party instakill encounter in the next major plot quest

Oh God, THAT thing. First time I encountered it, I ignored/skipped through the really obvious warnings, got myself killed, and had to restore to a save file when I hadn't saved in over an hour. Like berryjon said, that's how I learned the hard way to "save early, save often."

I also DID use Resurrection once near the end game the first time I played all the way through. I didn't notice until after I was done the dungeon that the character I raised had lost a couple of points in all of his stats.

MagusofStars
Mar 31, 2012



TooMuchAbstraction posted:

Well, easier except for original-series basilisks (reremake basilisks just paralyze you). Why Vogel ever thought it was a good idea to give a monster a spammable ranged attack that can instantly kill your characters, I have no idea.
Two reasons:
1.) The original Exile games were very, very heavily influenced by old school D&D. Brutally punishing mechanics like petrifaction were totally in line.
2.) The mythology behind Basilisks is that they turn people to stone with their vision. Basilisks having the power to petrify is very common in RPG's for this reason - though usually in a turn-based game they would only get one attempt per turn.


LuffyVeggies posted:

Pretty much everything that you can't get into isn't somewhere you should be going until endgame anyways. A safe presumption - there's a huge lake in the middle of the continent. Assume that every town north of its southernmost shore is off-limits until later (and even that might not be accurate).
IIRC, once you finish the Slimes you can go literally anywhere except the very last province and one single town. Now it might not be a good idea to skip the middle 60% of the game due to the difficulty curve but you could if you were properly suicidal.

Random_Username
Jan 1, 2013
Oh, and I suppose I can talk about another broken spell since we've now seen it for sale: Mass Charm.

There are points in the game where you encounter LARGE armies of opponents. Mass Charm hits EVERY participant, and it takes some high level monsters to actually resist it. Mage will have the more consistent game-breakers by max level, but Priest can end certain fights turn 1 by casting Mass Charm and hiding behind some map geometry while everything kills each other.

I've never experimented with it inside dungeons (does it work through walls? What are the limits, tile-wise?), and I think my farthest venturing party was mostly mages, so I never tried it against truly "endgame" threats. I can confirm that it can break some mid-game threats over its knee, however, as The large trogolodyte camp outside the castle, filled with dozens of trogs, some mages and priests, and a king is highly susceptible, and you can easily have one half of the army turn on the other. Pretty sure it also charms some of the things the mages tend to summon, so that's a bonus.

Was always curious on how the mechanics for resistances worked? Does any enemy listed as "Magic resistant" have the same resistance to Sleep Cloud as they do Mass Charm? Does it hold true across the board?

berryjon
May 30, 2011

I have an invasion to go to.

Random_Username posted:

Was always curious on how the mechanics for resistances worked? Does any enemy listed as "Magic resistant" have the same resistance to Sleep Cloud as they do Mass Charm? Does it hold true across the board?
Magic Resistance also affects status spells, including Curse, Slow, Charm, Sleep...

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I'm pretty sure that Exile 3 finally made it so the various "Mass Whatever" spells only affect enemies that you can see. No more casting Slow Group and slowing everything in the dungeon, no more using Shockwave and "accidentally" clearing the dungeon out. They're still broken as hell spells...they just aren't quite as broken.

Tax Refund
Apr 15, 2011

The IRS gave me a refund. I spent it on this SA account. What was I thinking?!
A couple of typos I found that nobody else has mentioned yet:

berryjon posted:

He looks it over. "No. No, I do not. May I have this, to heck with our records? If the source of this problem is a rogue mage here in Valorim, and not from... your place, then we can respond faster."

Should have been "to check with our records", I assume. Though it's amusing to think of him as saying, "Oh, to heck with our records -- may I have this as a personal memento?"

berryjon posted:

Projectile... Don't tell me...[/b]

Closing bold tag should be a close quote.


Now for things that aren't typos:

berryjon posted:

Part of me wants to find some place else that sells these things, but at a different price, and see if I can figure out the markup for the various price levels.[/i]

A bit of poking around with a calculator suggests this is a 60% markup from the items' base prices, as that makes them all come out to round numbers. (For example, a 20% markup would mean Medium Energy Potions had a 400 gold base price, but that would leave Smoky Crystals with a 133.33 gold base price, which doesn't make sense. Pretty sure Vogel would have used integers for his items' base prices.) If the 60% markup is correct, then the base price for these items is:

pre:
Smoky Crystal   100
Weak Curing P    40
Weak Healing P   60
Weak Energy P   100
Med. Curing P   120
Med. Healing P  180
Weak Speed P     50
Med. Energy P   300
Also, I have a feeling Erika was framed; this doesn't seem like her style. She hates the Empire, true, but her plotting in the first two games was reserved for killing the Empire's leaders, first the Emperor and then Garzahd. Doing something that causes the Empire's leaders pretty much no harm, while producing untold misery among the poor and powerless (farmers, etc.) citizens of the Empire... doesn't seem like her.

I wonder who knows Erika's personal sigil and could copy it? And would be foolish enough to do so, given how Erika would react to being framed?

... Someone foolish enough to persist in trying demon summoning, perhaps? Linda was on the Triad before, so presumably she knew the personal sigils of the major wizards of Exile...

I guess we'll find out at some point.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Tax Refund posted:

I wonder who knows Erika's personal sigil and could copy it? And would be foolish enough to do so, given how Erika would react to being framed?

Art was behind it all along! :aaaaa:

berryjon
May 30, 2011

I have an invasion to go to.

Tax Refund posted:

A couple of typos I found that nobody else has mentioned yet:

Fixed, thank you.

TooMuchAbstraction posted:

Art was behind it all along! :aaaaa:

"Do I look like someone who will summon a tentacle monster?!?!

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

berryjon posted:

"Do I look like someone who will summon a tentacle monster?!?!

To see Erika's reaction when she realizes what you've done? Yes.

LuffyVeggies
Mar 11, 2016

TooMuchAbstraction posted:

I'm pretty sure that Exile 3 finally made it so the various "Mass Whatever" spells only affect enemies that you can see. No more casting Slow Group and slowing everything in the dungeon, no more using Shockwave and "accidentally" clearing the dungeon out. They're still broken as hell spells...they just aren't quite as broken.

I don't think this is quite true. You can still damage/affect monsters you can't see - I was doing so just a while ago. But I do believe that each of them (especially Slow Group) had their effective ranges decreased. And they are still quite effective as you said.

EDIT: I just checked again - while Curse All still works like before with a slightly lower range, you are correct in that Slow Group only affects monsters NOT blocked by line-of-sight.

LuffyVeggies fucked around with this message at 20:35 on Apr 25, 2016

radintorov
Feb 18, 2011

berryjon posted:

"Do I look like someone who will summon a tentacle monster?!?!
Well, she didn't look like someone that would unleash Quickfire on a village with civilians in it either. :v:
And I just finished archive binging through the previous LPs.

LuffyVeggies
Mar 11, 2016
Holy crap, holy crap guys. I just found something I've never found before. In the Slime Pit, near the bottom, of the dungeon, there's a hidden slime laboratory with non-hostile slimes and a small treasure stash. But at the same time, I highly doubt that finding it would fit with the LP's narrative.

berryjon
May 30, 2011

I have an invasion to go to.

LuffyVeggies posted:

Holy crap, holy crap guys. I just found something I've never found before. In the Slime Pit, near the bottom, of the dungeon, there's a hidden slime laboratory with non-hostile slimes and a small treasure stash. But at the same time, I highly doubt that finding it would fit with the LP's narrative.

Added to the list of things to check out in the first Great Map Update and Things Missed.

berryjon
May 30, 2011

I have an invasion to go to.
Update 011 – Ghikra and Erika's Tower (1)

Something was brought to my attention after I posted the last update regarding something I missed in the Tower of Magi.

TooMuchAbstraction posted:

Getting access to the Tower of the Magi is the most important part of cheesing your mages in this game. Not just because of Solberg, X, and Mother Clarisse, oh no. That tithe box? If you donate there, then pray at the altar, then the INT of everyone in your party is increased by 2 points, assuming it's not below...I think, 15. Which is a nice and reasonable reward for the pious...except that Jeff Vogel forgot to make it non-repeatable. So you can trivially get 10+ points' of INT (6 levels' worth of skillpoints) on every caster as soon as you get to the Tower, making your Bless, Haste, and attack spells all preposterously powerful for this point in the game.

LuffyVeggies posted:

This is so easy to abuse too. Something I actually remember reading is that hardcore/ironman players (basically players who never use the editor and are not allowed to reload) have a rule that you can use that tithe box, but only once as intended.



This is the tithe box in question.



Just give (DO NOT STEAL)...



Then go to the altar...



And pray...




Now, let's just check out my stats...



Huh, Art's Intelligence went up by two over her training from last update. Too Much Abstraction says it's repeatable, so let's check that...



:stonklol:

....

backing away very carefully now....

I seriously considered reverting my save at this point, but decided against it. Free Stat points are a thing in the Exile series, so I'm not going to undo this advantage. I will, however, refrain from using it ever again. Each character just got +4 Intelligence, which would normally cost 12 Skill points and 200 Gold each. For the low, low cost of 10 gold in donations, I saved three levels worth of grinding and 1190 gold. That's insane!

* * *
Also, Tax Refund – a poster in the thread for those of you reading in the archives, started doing some math regarding market markups.

Tax Refund posted:

A bit of poking around with a calculator suggests this is a 60% markup from the items' base prices, as that makes them all come out to round numbers. (For example, a 20% markup would mean Medium Energy Potions had a 400 gold base price, but that would leave Smoky Crystals with a 133.33 gold base price, which doesn't make sense. Pretty sure Vogel would have used integers for his items' base prices.) If the 60% markup is correct, then the base price for these items is:

pre:
Smoky Crystal   100
Weak Curing P    40
Weak Healing P   60
Weak Energy P   100
Med. Curing P   120
Med. Healing P  180
Weak Speed P     50
Med. Energy P   300

From this, and some other poking around, it seems that for every 'degree' of price gouging is a 20% increase or decrease. Thankfully, this does not affect the price at which we sell things to the stores.

Now, on with your regularly scheduled LP.


* * *



“Alright, we just follow the road. No sense in crossing the wilderness until we have a better idea of where we're going.”

“I've seen that map, we can chart a relatively straight line to the nor'east.”

“I wanna do that!”

“I vote follow the road.”

“As to I.”

“And I make it four to two.”

“Oh, it's so cute how you guys think you get a vote!”

“I love voting!”




“I understand New Cotra after the old one was destroyed in the War. But why is there also a New Formello even further north?”

“Couldn't tell you. I'm a Silvar woman myself.”




This sign lies.



“Hail!”



“I was sure our tan would have given them cause for alarm.”

“Well, we are still pale where we haven't been exposed to the sun.”

“We've been lucky that it's been relatively overcast.”

“What does that mean?”

“That the clouds are stopping the sun from causing your skin to flake off.”

“Ugh. That doesn't sound pleasant at all.”

“What are clouds?”

:sigh:




“So typically Vahnatai.”




“Never met these people before. What are they like?”

“Very old. Native to the Caves, like the Sliths.”

“Yeah! Some of the elders think that they and us share the same basis for our ancestor worship! But we use stone, and they use crystals.”

“Um... does anyone here speak Vahnatai.”

“{The language is called Novah}”

“You should teach us.”

“Can't. I learned it through a magical ritual.”



“Everyone on your best behaviour.”





“Is it just me, or is it cool in here?”

“The materials and architecture are definitely keeping the temperature more regulated.”

“Thanks for having fur!”



“Ahhh... heat!”

“I'm certain that Slithzerikai are not cold-blooded.”

“{Greetings, honoured Ihrno}”

You meet a tall, dignified Vahnatai. His skin has the dry, dusty sheen that is a sign of a Vahnatai growing old. "I am Tekora-Tel, of Avit. I greet you, Art-Iktah. Your presence is a good omen." The Tel after his name means he is a leader or mayor of some sort.

“I'm sorry. Tel? Iktah?”

"I am a leader and a teacher. I come from our city of Avit with my pupil, searching for one of our number."

“And Iktah is a compound word for 'Two Blades'.”

“Thank you both. You are a teacher? Your English is good.”

"My student, Kyhar is near. Speak to him, if you wish - I wish him to meet humans." He thinks. "This is reminding me. I teach magic to those I find. Wish you to purchase spells from me? It would be an honour to display my skill to the Iktah.”

“Sure, show me what you have for people to buy.”



Same stuff as Silvar. Pass for now.

“If you don't mind, whom are you searching for?”

"One of our mages, Bon-Ihrno, dissapeared. He was a hero among us, the first to befriend you humans, and to bring Exiles into our lands. He said he was going on a journey, and has not been seen for months. It is a worrying mystery.

“That is a concern. What makes you think he came to Upper Exile?”

“I do not. Rather, Rentar-Ihrno is here, and it is her advice I seek.”

“A wise choice, Tektora-Tel. If we encounter evidence to resolve this mystery?”

"Should you ever meet him, return here to me. I wish much to know of where he has gone."

“We shall.”



“Well, this path is blocked. Wonder what's back there.”

“I'm not about to poke my nose into their private areas like that.”



You meet a Vahnatai child. She looks up at you with great curiosity.

“Hello, dear! What's your name?”

"My calling is Khyhar." She can speak your tongue, but slow and haltingly.

“Your Imperial Common is improving. Do you live here?”

"I am of learning and travelling."

Travelling? By yourself?”

"With my mastering one. Tekora-Tel. He learns me of magic."

“Ah! He mentioned you. What sort of magic are you learning?”

"He is learning on me my magic and alchemy."

Alchemy is an excellent starting point. You should be proud of your teacher.”

"Yes! We learning alchemy before magic. All of us learning so! I know much good recipe. Tektora-Tel say I may teach, to earn money if I can! I am aged enough to do so. Like purchasing?"

How can I say no to a child who is effectively running a Lemonade stand? Let's see what's available...



:psyduck: WTF?!? GREYMOLD SALVE? What is some random child doing selling this recipe? I... I... I'm just going to go walk away now before my brain explodes.


“Have fun with that!”




“Huh. I didn't think they would risk coming up here.”

“We should talk to them! Think of the things I could learn!”




“But my questions! PLEASE!”

“Yeah, let's not bother the crystals of mass destruction.”



“There you are.”

Art straightened her back. “The rest of you, go ahead. This is not a conversation for the rest of you.”

“Who is this?” Matthias asked.

“I am the Archmage Rentar-Ihrno,” the Vahnatai said, gazing upon Art's companions with a mix of disdain and curiosity before turning her attention back to Art. “Leave us.”

“You need anything, just call,” Bronwyn offered as she started to back away from the powerful sorceress. “We'll be over... there... somewhere.”

After a moment, the two were left alone. “{I thank you for answering my summons, Art-Iktah.}”

“{I apologize to my better for the delay, my duties are many and not so easily discharged.}”

Rentar-Ihrno nodded slightly. “{I have heard of what you do. I accept that you are perhaps the best of all of us to investigate.}”

With a sigh, Art shook her head. “{It is a strenuous thing, and I am old in body, Rentar-Ihrno. This is a duty best left to the next generations, where I can simply pass on my wisdom.}”

“{And what wisdom it is,}” the Vahnatai offered an uncharacteristic arm of support. “{Your salvation of our precious ancestors is a debt I can never repay. Yet I have plans in motion to make this world better for you and your progeny. I believe you will be pleased when it is done.}”

“{I am certain, Ihrno, that you paid back those debts when you aided me and my people in our attack on Garzahd's fortress. Anything more is a joy to be shared.}”

“{No. That was cooperation. To slay the one who had wronged us both. That was not in the payment of our debt. Tell me then, what of the surface? I have aided in the scrying, but I have no context for what I see.}”

“{It is beautiful, Rentar-Ihrno. There are no words in this language for the feelings I felt when I stood in the} sun {again. I felt something in me that I didn't feel when I almost made my escape a decade ago.}”

For a moment, the powerful Vahnatai looked like she wished to say something. “{You are a better person than I gave you credit for when you first trespassed into our lands those years ago. You continue to surprise me.}”

“{All is not well,}” Art admitted, her hands falling to the pommels of her ancient weapons. “{Monsters prowl the surface, and we have just returned from ending the thread of one such plague.}”

“{Curious. Tell me of these things, that I may aid you.}”

Art took some minutes to describe the Slimes, the pit and experiments found under Jordan's Tower, and into the source pit and the fight against the Alien Slime before describing what was found behind the secret passage there in.

“{Erika's hatred for the Empire rivals my own. It is something I respect. If she has done this, then you will find her a most terrible foe.}”

“{That is the point, honoured Ihrno. I do not believe in my soul that she has done this. It is not her way of doing things. When she helped me slay Hawthorne years before I crossed your path, she acted to fight against the beating heart of the corruption that gripped the centre of the Empire. She did not consider the people themselves to be the enemy.}”

“{Perhaps she has gone mad, or perhaps she is experimenting, to find a way to strike that she can send into the heart of the Empire first. You mentioned other plagues. Do you intend to fight them?}”

“{I do not know. Perhaps. It is still a confusing thing.}”

“{Heed my words, honoured Iktah. These plagues are not your concern. They are that of the Empire. Let them save themselves. If they can.}”

“{No.}”

“{Why do you say that?}” Rentar-Ihrno looked confused by the statement. “{They are your enemies as much as mine and Erika's. To aid them would be to betray your people.}”

“{By that logic, honoured Ihrno, you became my enemy when you raised your Barriers through our lands. Yet I chose to see past your aggression, to heed the call of Bon-Ihrno, and in doing so, proved that we were not your enemy. Just as your barriers were a threat to my people, so too are these plagues a threat to the people of the Empire. The innocent who cannot defend themselves. Is that not what being Iktah means? To hold the gates? To be the defender of home and hearth? I would save them from their enemies, no matter who they are. Erika, or Empire.}”

“{Your words will be committed to memory, Art-Iktah. You drive me to shame with your purity of thought and motion, such that I cannot compare. Find your foes, or let them find you. Slay them. And should you find yourself outmatched, return here, to the safety of the Caverns, and I will protect you and all of Exile. You may seek the salvation of the Surface, but to I, my people – and yours – come first.}”

“{I hope it does not come to that.}”

“{Perhaps. But I have taken too much of your time. It was not my intent. Rather, my summons were at the behest of our Bok. Two of them reside here, and they wish to speak with the ones touching the surface. That it is you eases my worries.}” She waves her hand in a magical gesture. “{You have my permission to go past the barrier protecting them. Speak to them, and seek the wisdom they will impart.}”

“{I will, honoured Ihrno. Go in peace.}”

“{And you, honoured Iktah.}”


Yeah, that's not the full conversation. She's far more aggressive normally, but there's no way to reconcile what I wanted to say thanks to Art being a constant across all three games, and what she actually says. Here's here proper dialogue tree.

LOOK: You stand, edgily, before the most powerful of the Vahnatai; the archmage Rentar-Ihrno. She was Exile's greatest help in winning the Empire War. She looks at you curiously.
NAME: She doesn't approach you. She doesn't seem to feel you merit much of her attention. "I an Rentar-Ihrno," she says.
JOB: She sighs, resigned to waste time talking to you. "I am Ihrno to my people, and mistress of Ghikra. I do my research, and protect our treasures."
IHRNO: "Ihrno is an honorary title. It means 'person of great learning.' It is appropriate that I should bear it, as I am the most magically talented of my people."
TALENTED: "Great are my powers." She gets a peculiar expression on her face. It's difficult enough telling how a Vahnatai is feeling under normal circumstance. Sometimes, it's simply impossible. The moment passes, however. She simply says "Do not trifle with us."
RESEARCH: She frowns. "That I prefer not speaking of."
TREASURE: "Our Crystal Souls, the spirits of our ancestors in physical form, and even more powerful and knowledgeable than myself. I hope to become one myself. Alas, others covet them. We have two of them here, and guard them totally. However we do allow some to visit them."
COVET/GUARD: "As the Empire taught us, we have great treasures others may covet."
VISIT: She looks uncomfortable. They have said they wish to see humans who visit. I dislike letting humans near them, but their wishes are paramount." She makes a few hand motions. "You may now pass the barriers that keep you from them."

* * *

“I think they're going to be a while.”

“Agreed.”



“Ah! Vahnatai magics.”

“Let me see! Let me see!”



“This is nothing!”



“Perhaps there is something here to slate your thirst for knowledge?”



“Or not. Perhaps there is someone here we can talk to?”




“This is a bad idea.”



“Yep.”

Eh, I can take it. Later.

“Besides, did none of you notice the secret door between those two cases?”

“What ones?”



“Nice! And now that I think about it, I want to examine that patter a little closer. Just got to get to the centre....”



:supaburn:



:stonk: That's a lot of damage!





“Nothing in here either.”
* * *



“Oh! Hello there. Don't mind the ash, just a silly mage doing her thing.”

This Vahnatai is tall and spindly even by Vahnatai standards. Over seven feet tall, and twig thin. He sits in front of the fire pit, carefully polishing an amazingly sharp waveblade. "Welcome! It is a pleasure to meet humans at last! I am Ohar."

“I'm a Slith!”

“Yes, and I have met your people before. Just not humans in any real way. You must be wondering what I am doing here. Well, I craft weaponry. Our blades are very different from yours, and yet made under the same principles."

“Neato! Our boss, Art has blades! And so does Bronwyn.”

"We have melee weapons like you: our wave blades. And we have missiles, like you: our razor disks. Though not the variety, I grant."

“Is there a problem with our variety?”

"You humans have such a bewildering array of deadly weapons. We are in wonder that you can keep them straight."

For the record, I have two people with Blades as their weapon skill, one with Polearms, and one with Archery. None with Bashing or Throwing. And two people without any.

“What about your weapons?”

“Much effort goes into each of our weapons, many hours of crafting and perfecting. Unlike many of us, I am eager to display our skill to you humans."

He presents several recently crafted wave blades and neatly wrapped razordisks. "If you wish to purchase any of my work, let me know."



Pass.

“Thank you for your time.”



“Hello there!”

You meet a Vahnatai male, wearing the translucent softly glowing poncho that is the standard dress for their race. He is carving a gentle spiral of crystal with a small, elegant knife. He looks up from the crystal. You think he's smiling, but you aren't sure. "I am called Koriba."

“And I am Delilah. If I may, what are you doing?”

"I shape crystals. They are having many uses." Like most Vahnatai, his grasp of your tongue is very poor.

“Your crystalwork is very elegant.”

He holds up the spiral he was working. It catches the dim light and sparkles beautifully. "Is there ever anything so lovely, so orderly?"

“I have heard that the Vahnatai have so many uses for their crystals. Is that true?”

"It is the basis of our artisticness and our magicalness."

“And you are an artist.”

He looks sombre. "Yes, I had the best example which is not here for showing. It was a statue, but it was stolen."

“Huh. I think that's the one we got from the Bandits, hidden through the wolf pens.”

He looks pleased. "Again, humans correct the wrongs of humans! And in reward..." He produces a beautiful, carved pink crystal. "It is a Soul Crystal, using for certain magical spells and it is yours!" He gives it to you.

“Are you certain? I have heard of the power of these Soul Crystals before!”

"Yes! Soul Crystals, not to be confused with Crystal Souls. They are used for certain spells to trap creatures to be called forth later. Very strong." He looks at you slyly. "In fact, certain such spells I am not forbidded from making for purchase to outside people. For prices."



I might pick these spells up in the future.

“I wonder if Art is finished yet...”

* * *



“I haven't been in one of these chambers in a couple years. Not since the official declaration of Alliance and Trade.”



“Hello, honoured Bok.”

You approach a large, perfectly flawless blue crystal, about a foot and a half high. As you do, you feel peculiar, as if someone other than you is inside your head. You hear a gentle voice inside your mind. "Greetings." The smooth voice in your head continues. "I am Glantris-Bok. I am a Crystal Soul."

“Art-Iktah. I was told you wished to speak with me by Rentar-Ihrno.

“I do. You see, I exist for only one purpose; to help my people."

“Is that not the purpose all who are Bok aspire too?”

"What could be greater? Long after you are dust, I will still be serving my race. I will remember you, and someday, a thousand years from now, I will tell a young Vahnatai of your struggles to instruct him. That is what I do. I remember, and advise."

“To remember so much... I doubt a mortal mind could stand the forces.”

"In this form, I remember everything I hear. Everything that I see. It is a great gift."

“Your ability to advise must be great, O Bok.”

"Often, my people come to me for advice on what to do. I always give it. They do not always take it, but usually they do. This is why I told Rentar-Ihrno to let you see me. There is information I wish to impart to you."

“What is this information?”

The voice in your head gets quiet, so that you have to struggle to make it out. "When you reach the surface, and deal with the Empire as it is today, remember Ourubourous."

“Ourubourus? Isn't that...?”

"Ourubourous was the snake of legend, that was so mighty it encircled the world and ate its own tail. It was all powerful, and yet it devoured itself. As you see the surface, remember that image."

"And that is all I have to say on the subject." The voice in your head fades away, the presence is gone.

“That's not ominous at all. Let's see who the other one is...”



This is a perfectly flawless blue crystal, about two feet high. As you approach it, your head begins to hurt. You feel pressure inside your skull, as if someone just pushed their way in. A harsh voice in your mind says "Speak."

“I am...!”

There is a strange, scratchy discordant sensation in your head. The voice in your head is loud and disturbed. "I ammmmmm Vyvvnas-BOK!" You've heard of it! This is one of the Crystal Souls stolen by the Empire.

“ART-IKTAH!”

"I am here! HERE!" The rough presence in your mind is getting very uncomfortable.

“You are here! There is no foe around you!”

Unexpectedly, the voice in your head calms. "Apologies, Art-Iktah. I am still recovering from my imprisonment."

“So I see. I am surprised you left the Shrine. Your imprisonment...!”

"They I... I... I... may not ... must not mentioned tested on me, twisting my thoughts on myself, to get me to BREAK TO SERVE THEM." The volume of the voice is agonizing. Mercifully, it calms down. "Now, I lend my paranoia to my people."

“An odd service, but one I must confess to desire know about.”

"Strange that must sound, but I am my people's fear. They must share their caves and their scarce resources with you humans and others. And the ... the... the bad people are on the surface above us all. I am their constant reminder."

“We should not need reminders of what the Empire can do.”


I had to show off that yes, Vyvnas-Bok is still unhinged.

“Rest well. May you heal, in time, and with the passing of your foes.”

* * *

“Done?”

“Yep.”

“You were past the barrier we couldn't get across.”

“Advantages to being me, I suppose. I get permission others can't.”

“Anything interesting happen?”

“...”

“No. Not really.”

* * *



“Let's go talk to Erika now. No sense in delaying the inevitable.”



“As soon as this map becomes relevant, and we find the right directions.”



“Giants!”



“That ran away.”



“Those look like warning markers.”

“We should leave them be.”



“Are we welcome if we come with evidence that points to her attacking the Empire on her own accord?”

“She'll probably want to see us so she can lambaste us to our faces.”

“Isn't basting a cooking thing? Does this mean we get food?”

“I don't think so.”



“HEY! FAILMARK! I WANNA TALK TO YOU!”

“Are you insulting Erika Redmark the Mad?!?!”

“Yeah. Helps pass the time.”



“I have heard that she is quite the hellion, and does not suffer fools gladly.”

“Well, she puts up with me, so I must be doing something right?”





“Huh. Larger than her last one.”

“Come in here before I teleport you.”



“Yo' Red. Watcha' doin'?”

You stand before Erika, master archmage of Exile. She looks surprisingly young - only the cold, ancient look on her face belies her true age. She watches you as if you were a particularly intriguing new form of insect. "I am called Erika. Simply Erika."

“Yeah. So, what are you doing up here? I would have thought you would stay down by the Abyss.”

“Oh, be silent you crone. Let your peons speak, that I may try to see if they have some semblance of intelligence when pooled together.”

“And gently caress you too. I can't help but remember who didn't show up for Patrick's funeral.”

For a moment, her face contorts in anger, then returns to its normal arrogance. “I sent my regards. You delivered them on my behalf.”

Exactly. Now, your turn everyone.”

“You want us to talk to her?!?”

“Survival instinct. Good. Signs of sapience.”

“Pardon me, Grand Archmagus, but why are you here?”

“I have a great many jobs. I am the greatest wizard in Exile. I am a total foe of the Empire. I have an assortment of hobbies. I teach magic, sometimes. Which of these interests you?"

“As a wizard myself, so stand before someone so mighty, it doesn't seem possible.”

She shrugs. "A simple truth. There are mages in Exile whose work I admire, but none of them are any match for me, and none have assisted Exile as I have."

Exile does owe you a debt of gratitude.”

"Would you like to hear my story?"

“No.” She plugs her ears anyways.

“Yes please! Story time!”

She begins to speak. She is calm as her story begins, but the more she speaks, the angrier she gets. It's a fearsome sight. "I was a mage on the Surface, working for the Empire. There was a power struggle ... we fought for Hawthorne's favor. My side lost. I, Patrick, and others were cast down into the depths, and I, their leader, was cursed!"

She digs her nails into the arm of her chair. "They dared to lay spells on me! If ever the light of the sun touches me again, I will die in an instant! I have no hope of ever leaving these caves! For that, the surface filth must pay!"

“Huh, usually the tirade lasts a lot longer.”

“I am feeling magnanimous to these worms you command.”

“So, your beef with the Empire is political in nature?”

"The Empire cast me into Exile, and cursed me in the bargain. I will destroy it, whatever I do! I believe you are sympathetic to this. Perhaps you wish me to bestow a boon upon you?"

“Uh, yeah. About that. Erika, we have evidence that you're already doing something like that.”

She scoffs. "I am many things, but not a fool! You thing I would leave my symbol there for anyone to find, large as life? To lead them back to me? If you believe that, you're a fool."

“Perhaps it was there to attract your attention?”

“To copy another mage's mark like that is a grievous insult. Even Garzhd never did that, for the forgery would destroy the thin veneer of his credibility. Before a certain Slith destroyed his mind. Then he might have had the stupidity to try, save for his demise.”

“Good! Just checking.”

“You spoke of a boon?”

“Yes. There is an amulet I wish to give you."

“An amulet? What is it?”

"The surface is in turmoil, and it falls to you to forge us a place in the confusion. I wish to aid you. I can track your progress, and provide you aid when need be. To do so, you must wear one of my special amulets. Leave to the west and enter the fourth room on the left. Get the amulet there and bring it to me. And stay out of the other rooms - the aren't safe."

“Before we go, you mentioned that you can teach some spells of minor power?”



Coming back here later for sure!



“What sort of hobbies could she have?”

"You would not comprehend them. Best you do not ask. And do not stray too far from this hall."

“You really don't want to know.”



“Fourth on the left.”



We'll be coming back here eventually and poking our head into all of these doors. Just not today.





“Got it, let's check in with her.”

"Ah! You're back!" Erika says. "Do you have the amulet?" You show it to her. "Excellent. Now, the question is, do you wish me to activate it?"

“Might as well.”




“Leaving! Thankyou! Goodbye!”



“Can we do something safe now? Like go back to the surface?”

“Yeah, I think it's time we did that. Back to Fort Emergence.”

* * *



“Not Erika. Going back to the Surface for more clues.”

“See you.”

I also went to see Levy. You get a reward from him after each major Plague is dealt with.

“For services rendered...” Levy looks through a large book, finds something of interest and produces a potion from under the counter. "Well done! Here is the reward for dispatching the Alien Slime."



I really should just sell this, as I could use the 800 gold sooner than this thing stops being horrific overkill.

And before I go back to the surface, I should train Niarl and Matthias up some more. Let's take care of that.


Getting those free points of Intelligence really helped. I bumped her Strength up to 3 for the HP gains, gave her Mage 4 for Ice Bolt from Solberg, and what we'll be acquiring later on, and dumped the rest into her SP pool. More SP = More Fireballs = More XP = More Skill Points = More SP!


Four free Intelligence! Huzzuh! Mage 4, and +9SP for the same reasons as Ni'aurrl. I also really need to invest in Mage Lore. At the very least, to find out what's in that book back in the Slime Pit.


* * *



“I think, this time, we go west.”

berryjon fucked around with this message at 07:34 on May 2, 2016

LuffyVeggies
Mar 11, 2016
Ah, great to see an update! Especially one very heavily story-driven. I love seeing your rewrites, berryjon - they make great use of character interactions.

A couple of things I wanted to mention this update: first, Erika's stats



Yeah, that's for the doubters - she can and will kick your rear end from the Surface to the Abyss and back without even trying. At least, she could if it wasn't for that "sunlight kills her" thing.

Also, in regards to prices:

berryjon posted:

From this, and some other poking around, it seems that for every 'degree' of price gouging is a 20% increase or decrease. Thankfully, this does not affect the price at which we sell things to the stores.

I'm not entirely sure that's how it works, but I'm also not sure what all of the price changes are. I do know the following:
Extremely Cheap = 1/2 price
Very Reasonable = 30% off
Pretty Average = Exact price
Exorbitant = double price

There are others such as "expensive", "somewhat pricey," and "utterly ridiculous," but I don't know their exact changes. What I do know is that I believe there is only one shop in the game that has the latter price, and the description is entirely accurate.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

LuffyVeggies posted:

There are others such as "expensive", "somewhat pricey," and "utterly ridiculous," but I don't know their exact changes. What I do know is that I believe there is only one shop in the game that has the latter price, and the description is entirely accurate.

I'm pretty sure that Utterly Ridiculous shows up several times. Generally it's when the shopkeeper hates your guts.

MagusofStars
Mar 31, 2012



You should show off what happens if you try to exploit the "unsettling lack of guards" by stealing or attacking someone. Let's just say the Vahnatai learned their lesson about proper security.

LuffyVeggies posted:



Yeah, that's for the doubters - she can and will kick your rear end from the Surface to the Abyss and back without even trying. At least, she could if it wasn't for that "sunlight kills her" thing.
Also notice the four Doomguards in the corners for backup. You know, just in case.

That said, IIRC, you *can* kill her in a straight fight if you're crazy enough to try and overpowered enough to do so.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

MagusofStars posted:

That said, IIRC, you *can* kill her in a straight fight if you're crazy enough to try and overpowered enough to do so.

That is a bonus non-canon update after everything is done if I've ever heard one.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

JustJeff88 posted:

That is a bonus non-canon update after everything is done if I've ever heard one.

It'd basically amount to dousing her in an antimagic field and then surrounding her so she can't move. Her melee is nothing much, so that renders her helpless, giving you time to take out the Doomguards (or just ignore them; a sufficiently strong Bless spell will make your party borderline impossible to be hit in melee). Then it's just a matter of overcoming her 40 armor so you can damage her, which is IIRC not an insurmountable task. It'd take a long time and be expensive on the energy potions, but those are available in infinite supply with enough grinding (as is, thanks to the random shops, everything that is not literally unique).

berryjon
May 30, 2011

I have an invasion to go to.

TooMuchAbstraction posted:

Then it's just a matter of overcoming her 40 armor so you can damage her, which is IIRC not an insurmountable task.

You would kill Erika like you kill Garzahd - Rings of Will and Mind Duel her to death. She has less MP than HP, and you don't have to worry about that Armor rating getting in the way.

Gullwhacker
Aug 11, 2007
Until seeing the screenshot, I'd forgotten about that amulet from when I played the demo, way back when.

I can't remember ever learning what that thing was for, so that should be a fun surprise.

Also there's things in that tower that can and will kill you. What they are I don't remember, I only recall 'right, I got a few game overs poking around'.

Caveat: I was not good at this game.

The Lone Badger
Sep 24, 2007

LuffyVeggies posted:

Yeah, that's for the doubters - she can and will kick your rear end from the Surface to the Abyss and back without even trying. At least, she could if it wasn't for that "sunlight kills her" thing.


Couldn't she shroud an area in magical darkness of something? Or bioengineer massive trees that block all light?
(Or have a light-sealed tower and use teleportation to emerge at night to wreak... whatever it is Erica wreaks.)

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

The Lone Badger posted:

Couldn't she shroud an area in magical darkness of something? Or bioengineer massive trees that block all light?
(Or have a light-sealed tower and use teleportation to emerge at night to wreak... whatever it is Erica wreaks.)

She *could* probably just slap on a big robe with some magic runes on it and a pair of shades: the problem isn't so much that there aren't ways for her to get (and stay) on the surface, but that she would still be unable to experience the sun or engage in public activity, on top of the obvious dangers that instant-kill sunlight creates for someone with so many enemies. Anyone with a mirror and sufficient luck would have a chance to kill her.

Getting killed by a mirror is not the kind of risk Erika would want to take.

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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
It might also be something as simple as "exposure to any light that ultimately came from the sun is lethal". In which case reflected moonlight might kill her too...and thus even if she were on the surface, she wouldn't be able to see anything unless she was in a sealed room using candlelight, glowing moss, etc. In which case, what does being on the surface accomplish?

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