Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.






Sorcery. Nay, forgive me – Sorcery! A CYOA series second only to Fabled Lands as far as quality is concerned. It’s an epic 4 book journey through a novel (and unsettlingly illustrated) setting, complete with a unique spellcasting system and a plethora of bullshit insta-deaths.



A crown was stolen, and we journey across 4 different locales, forging our way with steel and spell to retrieve it.

I’ve LP’d the book series a few years ago, and was quite excited to see the adaptation up on steam. Unlike (say) Joe Denver's Lone Wolf, it was in no way disappointing. It retains all the text (though not all the mechanics) of the original, while expanding upon and explaining a whole bunch of interesting stuff. Do you recall the Paddington runs in my LP? Completely terrible mage who always rolls the worst possible outcome? Absolutely possible with no deaths this time around.
The game also utilizes a fairly unique “rewind” mechanic – basically the videogame equivalent of keep your finger on the last page as you check the results of your choice. Thread participation comes in here – people who contribute to the thread, whether by way of arguments for good choices, relevant or interesting bits of info or fanart of some sort, will have a chance to rewind time to save the goonmind from its own stupidity.

Xander77 fucked around with this message at 16:31 on May 7, 2016

Adbot
ADBOT LOVES YOU

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



A post reserved for fanart, current point totals for various posters in the thread, and a recap of our adventures so far.

Stats posted:

Stamina: 16/20
Gold: 11
Rations: 0
Spirit animal: Gorilla

Weapons: Sword
Magical Items: Bamboo Flute, Giant Tooth (1), Goblin Teeth (4), Beeswax (2), Nose-Plugs, Vial of glue, Pebbles (7)
Treasure: None.
Other items: Apes' teeth (3). Snattas' Teeth (2).
Clues: None.

We saved:
Old guy in tree
Alianna the Witch
Plague village (?)
The Swinn chieftain's daughter

Lord Shinva's spirit



Points earned by posters:
idontlikepease: 10 points (1 used up).
CirclMastr: 5 points (3 used).
Ariong: 2 points. (2 used)
Xarn: 1 points. (1 used)
JamietheD: 1 point.
Talgeese: 1 point.
Whybird: 1 point.
Comstar: 0 points (2 used).

Maps:
Shamutanti Hills (book 1)

The Cityport of Kharé (book 2)




Book 1 challenges. Can we:
Survive the fields of the Black Lotus?
Meet a man with an identical twin?
Be eaten to death by bats?
Collect 5 Giant's teeth?
Collect more than seventy Gold Pieces?
Kill a tiny pest?
Solve the riddle of Daddu-Ley?
Be cursed by a spirit?
Set off, and survive, all three traps in the final maze?
Complete the game without a single fight (except for the tutorial sparring match)?
Be kissed by a witch?
Destroy a village?
Possibly save a village?
Get an item that will be of use only in the third and fourth books?


Start of book 2

Book two challenges - can we:

Meet Vik the Slaver?
Meet the founder of the City of Kharé?
Collect the Green-Haired Wig, the Cloth Skullcap, the Bracelet of Bone and the Gold-backed Mirror in a single run-through? (And we mean, a single one!)
Buy the Legendary Sword? Or better still, buy it twice?
Collect more than a hundred and fifty Gold Pieces?
Burn down the market?
Meet the King Down Under - and incite a revolt against him?
Rig the fight in Dwarftown?
Steal gems and jewels from the God Courga?
Go bald?

Fanart and fanfic:
A prayer to our Spirit, by Ariong:

Ariong posted:

Dear Fox God,

Please whip me up some of that sweet spirit magic and pull me out of this headhunter jam. You know I'm a good fox friend. I go above and beyond. I pray every day. I got a tattoo in your honor. I even sacrifice small woodland creatures for you to eat on the reg. "You don't have to do that", you say. "That's creepy", you say. "It doesn't even work like that!" I hear you cry. Yet still I toil in your honor. Please Fox God, show these headhunters the error of their ways, and show me that I didn't get this "FOXXY" tramp stamp for nothing.

Your disciple,
Steve

The farming Mantis Man, by CirclMaster:


CirclMastr posted:

Also I decided to make a YAPatar featuring our green wig:




Xander77 fucked around with this message at 14:28 on Oct 30, 2016

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Rule explanations and spell list:
Stamina and Attack Power. We no longer have the division of Stamina, Skill and Luck.
Stamina is our health – we use it to fight, to take damage from various CYOA bullshit, and to cast (some, but not all) spells.
Attack power is connected to, but distinct from stamina. This is a bit complicated – the first post actually playing the game illustrates things a bit (with helpful images and the game's own words), if you’re having trouble following. Every round, you and your opponent decide how hard you’re going to attack (limited by your stamina / attack power). If you can only attack up to 10, and you attack with all your might, using the full 10, come next round you’re going to be worn out, and barely able to attack with a strength of 3-4. Your attack power will slowly regenerate, provided you don’t keep swinging with everything you’ve got.
More importantly, damage is determined by a fairly complex interplay of how committed to the attack you and your opponent are. If you invest 0 in an attack, you’re “defending” – any attack, including 0.1 strength poke will damage you for 1 health. But that also includes an attack with the strength of 10 or so (though I believe some exceptionally powerful attacks can do more damage even if you’re defending). If you both attack, the one with the lower score will take 2 damage (again, unless the winner is exceptionally skilled). However, if you’re both going for a relatively high-powered attack, the loser will take 3-4 damage, depending on the skill of the winner. High power attacks are high risk scenarios.
You can often tell what your enemy is going to do based on their combat messages, but sometimes it’s purely a matter of luck. Which is why:
A. Fights are also voted on, with an averaging of the first 3 votes determining the numerical strength of our blow.
B. Fights also have the lowest required number of points to retry (more on retries and rewinds below).

Provisions: Eat once a day for a bit of healing, eat again during the same day for less healing. If you don’t eat at all during the day, you’ll take a fair bit of damage by the end of it.
Your Spirit Guide: Unlike the original game, you have a spirit animal rather than a Goddess. The animal changes to reflect your actions / alignment. We can call on it every few days for a bit of healing and (ever so rarely) to save us from an insta-death / curse / plague.
Spells: Depending on the whims of the writers, the position of the stars, we may get to cast a three letter spell to solve a specific problem. In-game, we’re given three star-screens worth of letters to choose from, and can (if we feel like doing it the hard way) start from any position to assemble a spell (for the most part, you can only assemble existing spells, with no false leads and gibberish). Generally speaking, if the first letter of the spell is on the first screen, you can probably use that spell. So whenever we have an opportunity to cast something, I’ll be showing you the first screen, and you are free to consult the spellbook to see what spell we should cast based on that.

Here are all the spells we can use:

Spellbook posted:

Spell Name:: ZAP
Effect: Lightning bolt. Effective against most non-magically defended creatures
Requirements: none
Cost: 3HP

Spell Name:: HOT
Effect: Fireball equivalent of ZAP. Great unless something is flame-retardant
Requirements: none
Cost: 3HP

Spell Name:: FOF
Effect: Magical/physical barrier, keeps out all magic/non-magic intruders. V. strong and malleable
Requirements: none
Cost: 3HP

Spell Name:: WAL
Effect: Creates an invisible wall, impervious to missiles, creatures etc
Requirements: none
Cost: 3HP

Spell Name:: LAW
Effect: Takes control of an attacker’s will. Non-intelligent creatures only, short duration
Requirements: none
Cost: 3HP

Spell Name:: DUM
Effect: Creature becomes clumsy and uncoordinated and drops its weapon
Requirements: none
Cost: 3HP

Spell Name:: BIG
Effect: Makes you massive. Great against large opponents, bad in small spaces.
Requirements: none
Cost: 1HP

Spell Name:: WOK
Effect: Creates a 3 foot diameter invisible metal shield on your left arm.
Requirements: 1GP (unusable afterwards)
Cost: 1HP

Spell Name:: DOP
Effect: Unlocks all non-magically locked doors
Requirements: none
Cost: 1HP

Spell Name:: RAZ
Effect: Doubles a weapon’s damage for a single battle
Requirements: Edged weapon (i.e. not your fists), Beeswax (used up afterwards)
Cost: None

Spell Name:: SUS
Effect: Tells you if there is a trap coming up and if caught in a trap, how to escape it (most of the time).
Requirements: none
Cost: 1HP

Spell Name:: SIX
Effect: Sorcery!’s answer to mirror image, creates 5 other copies of you, enemies don’t know which is the real you
Requirements: None
Cost: 1HP

Spell Name:: JIG
Effect: Makes an enemy dance a merry jig until you stop playing/scarper.
Requirements: Bamboo Flute
Cost: None

Spell Name:: GOB
Effect: summons goblins to fight for you for 1 battle
Requirements: 1 Goblin tooth per goblin (used up afterwards)
Cost: None

Spell Name:: YOB
Effect: Summons a kickass giant
Requirements: Giant’s tooth
Cost: None

Spell Name:: GUM
Effect: sticks something (monster) to something else (floor)
Requirements: A vial of glue (used up: e.g. you throw it)
Cost: None

Spell Name:: HOW
Effect: Gives info about escaping from a perilous situation/defeat seemingly invincible enemies, like SUS but for when traps aren’t involved
Requirements: none
Cost: 1HP

Spell Name:: DOC
Effect: cause a health potion/blimberry juice to be “upgraded” to heal full health.
Requirements: medical potion or Blimberry Juice
Cost: None

Spell Name:: DOZ
Effect: Slows an enemy to 1/6th speed making it easier to fight/evade
Requirements: none
Cost: 1HP

Spell Name:: DUD
Effect: Illusory treasure to distract or bribe people
Requirements: none
Cost: 1HP

Spell Name:: MAG
Effect: Protection from magic
Requirements: none
Cost: 1HP

Spell Name:: FAL
Effect: causes you to float gently to the ground, useful when you step off a cliff/fall down a hole
Requirements: none
Cost: 1HP

Spell Name:: DIM
Effect: Causes a creature to become muddled and confused, be careful it doesen’t turn on you in its deranged state
Requirements: none
Cost: 1HP

Spell Name:: FOG
Effect: renders a room pitch black to all but the caster i.e. blindness
Requirements: a sealed room with no windows
Cost: 1HP

Spell Name:: MUD
Effect: Creates a patch of super effective quicksand on the floor
Requirements: Grains of sand
Cost: None

Spell Name:: NIF
Effect: Makes a bad smell, everyone vomits. The bigger the nose the harder it hits
Requirements: Nose plugs (to protect yourself)
Cost: None

Spell Name:: TEL
Effect: read the mind of an intelligent creature to find out strengths, weaknesses, fetishes etc.
Requirements: Cloth Skullcap
Cost: None

Spell Name:: SAP
Effect: Demoralizes a creature
Requirements: none
Cost: 1HP


NOTE - These are all the spells you'll be able to cast in Book 1. The rest have ingredients that have to be found in Book 2 onwards.


Spell Name:: GAK
Effect: Freaks out enemy, depends on the creatures initial bravery
Requirements: Black facemask
Cost: None

Spell Name:: GOD
Effect: everyone suddenly really likes you, may produce conflicts with duty
Requirements: Jewel of Gold
Cost: None

Spell Name:: KIN
Effect: Creates an identical replica of the creature you’re fighting, same skill & stamina etc to fight for you.
Requirements: Gold Backed Mirror
Cost: None

Spell Name:: PEP
Effect: Super strength
Requirements: Potion of firewater
Cost: None

Spell Name:: ROK
Effect: Sorcery!’s answer to ‘stone to flesh’ petrifies an enemy
Requirements: stone dust
Cost: None

Spell Name:: NIP
Effect: Super speed
Requirements: must snort “yellow powder” (used up in the snorting process)
Cost: None

Spell Name:: HUF
Effect: a tremendous wind out of the horn capable of blowing things over, or off shelves etc.
Requirements: a Galehorn
Cost: None

Spell Name:: FIX
Effect: holds an animate/inanimate object fixed in space unable to move, even in midair. wears off as you leave.
Requirements: an oak sapling
Cost: None

Spell Name:: NAP
Effect: sends an enemy to sleep, requires your attention as you have to swing the pendulum.
Requirements: a brass pendulum
Cost: None

Spell Name:: ZEN
Effect: Levitation
Requirements: Jewel-studded medallion
Cost: None

Spell Name:: YAZ
Effect: makes you invisible, you can still be heard though. Unintelligent creatures aren’t as fooled as intelligent ones
Requirements: A fine pearl ring
Cost: None

Spell Name:: SUN
Effect: Makes the jewel glow brightly. Brightness is controlled by you, anywhere between a blinding light and dim illumination.
Requirements: yellow sun jewel
Cost: None

Spell Name:: KID
Effect: creates an illusion of anything you want. Only works on intelligent creatures.
Requirements: Bracelet of bone
Cost: None

Spell Name:: RAP
Effect: Talk to intelligent creatures in their own language
Requirements: green-haired wig
Cost: None

Spell Name:: YAP
Effect: talk to animals
Requirements: green-haired wig
Cost: None

Spell Name:: ZIP
Effect: teleport a short distance away, rather unpredictable
Requirements: Ring of green metal
Cost: None

Spell Name:: FAR
Effect: see briefly into the immediate future, non controllable
Requirements: a crystal ball, how cliché
Cost: None

Spell Name:: RES
Effect: brings someone back to life, they are rather groggy after the resurrection.
Requirements: Holy water
Cost: None

Spell Name:: ZED
Effect: No one knows, the only person to cast it disappeared. Must be pretty awesome though?
Requirements: ?
Cost: ?

Rewinds: Just to reiterate – whenever you contribute something of value to the LP (a good explanation for your vote that convinces people to vote the same, fanart, relevant anecdotes, a better thread title, whatever), you gain an arbitrary number of points. A small number of points allows you to ask for a re-do on a combat encounter. A larger one allows for a rewind of a CYOA section. A fairly large investment will give you the chance to rewind several CYOA sections back. Exact values will be adjusted throughout the LP.
Finally, here’s a handy map of the route we’re going to travel, from bottom left to topmost right:

Xander77 fucked around with this message at 14:07 on Mar 8, 2016

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Finally, a post with some actual gameplay


First of all – check out the intro in video form. This LP is going to be a bit short on music and videos, so get them while you can. The intro is really suitably bombastic, and I rather recommend it.




: The book Analander is male by default, but that doesn't mean our Analander can't be female. If only the game itself bothered to acknowledge that... :shrug:


It is said the Crown was never forged, only found: by Chalanna the Reformer, a lowly foot-Soldier who became Emperor of the Eastern World. Such is the power of the Crown. The air around it crackles with influence.
* Take it!
* Wait…

The Crown sits unguarded on a pedestal of light. After so many hardships, can it really be so simple? Or is this yet another deception? And sure enough, as soon as you think of it, the image of the Crown begins to flicker. You turn about, to see something approaching…







It is sunrise. You dress, breakfast on bread and goat’s milk, and collect the pack and sword from beside your bed.

* Test the blade
* Pray for Luck
* Leave the Hut


: Now, this is important to note – generally speaking , when you are presented with a number of options, you will only get to partake in an arbitrarily small number, before the rest are cut off. Here, we can safely explore all the options, but that isn’t going to be the case much longer.




: Same here. Generally speaking, when you have several destinations to choose from, you only get the chance to visit one or two. You can draw the path to your destination however you want, it doesn't matter much.

Eyes follow you as you leave the hut and walk towards the great Shamutanti Wall. The frontiers-people of this tiny settlement are well aware of your mission.

*Greet them
* Ignore them

Well, let them look. When they next see your face, they will be celebrating the triumphant return of a bold adventurer.
A man is waiting for you on the path to the Cantopanni Gate, the final doorway between Analand and the wilds of Kakhabad. Your recognize the Sergeant of the Sightmaster warriors. He holds out his hand.




: * Greetings.
* Move, bitch, get out the way!



: This mission will involve procurement on site.

One of huts, set slightly back from the others, is decorated with glyphs and strange symbols. A terrible smell emanates from its doorway. This is the hut of the Chief Mage. He has been preparing your spellbook for days, reading star charts to work out which spells will be available to you in different locations in the Hills and beyond.

: gently caress magic, am I right? We choose not to enter at all.

Magic is the strongest force in the world, but it is unpredictable and strange. Besides, perhaps you will be able to survive with what you already know. But you are making a dangerous choice.

: We are, however, forced to train with the Sergeant at least once.

You walk with the Sergeant to the training ground, and he wraps the base of his staff in leather.

: 'To begin with, defend yourself against me.'



: Goddamit, bluffed on the very first round of the very first fight. With a bit of luck, this battle can be beaten in a single round... or drag on for a while.


: Often, enemies who are kind enough to let you know they're going to defend will actually lash our with a a weak little jab, to the tune of 1 attack power, just to discourage this kind of thing.


: Most enemies won't be quite so blatant about advertising their next attack, obviously. Some will have a message for you to interpret, sometimes they will just attack.


: With a few exceptions, regular enemies will rarely attack with anything stronger than a 5-6. I seem to recall the Sightmaster has an upper limit of 8, so its time to demonstrate what happens to the loser when two strong attacks meet.


: Yup. When a strong attack is overpowered, the loser suffers maximum damage. That's 4 hp in one blow I didn't quite manage to capture.


: We throw everything we have into the next blow, and though his is a measly 0.1 jab, we do the regular 2 hp worth of damage. Note that a stronger attack would have been wasted - even had we poured all 10 strength into that blow, it still would have done a mere 2 damage.


: How nice of him to tell us. Take a look at the attack power gauge for both fighters. Even if you don't have a cue telling you how the enemy is going to attack, you can sorta figure out how hard he'll be able to swing.


: And we finally get to see a regular fight round, and the animations that accompany it. Good thing we managed to roll just high enough, rather than drag the combat out any further.

You perform a medium play, beating the Sightmaster Sergeant. He bows. ‘You have finished me. Excellent.’
5 stamina lost. Competent combat.
‘You seem to remember the basics,’ the Sergeant says, breathlessly. ‘Good! Another round?’


: Nah.

‘Very good,’ the Sergeant agrees. ‘But if you wish a bout in earnest, then I warn you, I will not go easy on you.’ He indicates the wider yard where there is space for a true match.
You reach the foot of the might Gate. It is sealed. The Sergeant places one hand on the wood. ‘The Gate has been locked for some time to deter raiders’ he tells you. ‘But you will have no difficulty. The stars in this place allow the DOP spell to be crafted.’ And he stands back.


: So, here's the thing. Unlike the books, you can't choose to play as a magic-free Warrior. The series is called Sorcery, after all. All leaving the spellbook behind does is make sure we have no idea what our spells actually do. Oh, and prevent you from doing certain magical experiments, IIRC.



: Every time we cast a spell, we are presented with three star fields. Kinda cool, but the transition gets hella tiring if you're trying out different things in the same situation.



: We've been told that DOP is the spell to use here, but why start making sense now?





: ‘Be silent, before I blast you.’

The Sergeant bows low to you, awe in his eyes. He and his Warriors will not forget you.


: Anyway, this was a short preview of "a portrait of an Analander as a complete douchebag". The good news? We don't actually have to play things out this way.



: A handy rewind button stands at our beck and call. Starting with the next post, we'll be right back in our tent, ready to start our adventure in a (hopefully) less assholish manner. Go ahead and vote on how we're going to proceed through the outpost and out the Gate. (The rewind button doesn't actually cover the prologue and the choice of protagonist gender. It matters, though not very often, so if you decide to support the cultural patriarchy stay true to the books, it won't be too difficult to just restart the prologue)

Xander77 fucked around with this message at 22:49 on May 9, 2016

CirclMastr
Jul 4, 2010

I picked up this game about a week ago, and somehow made it through the first book with only one death.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Just to clarify things, here's what we can vote on at the moment:

Is the Analander going to be male or female?
Are we going to be assholes to various fellow Analanders?
Are we going to grab all, half, or none of the 24 GP the Sergeant offers us?
Are we going to use DOP or a different spell to open the gate?


Some of these matter less than others. I'm not putting the spellbook up for a vote, becase there's really no reason not to get it.

Xander77 fucked around with this message at 04:57 on Mar 8, 2016

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
I vote we are a woman Analander, diplomatic, preferring to find our own way in the world (No money), and we shall be practical, and use DOP.

Looking forward to see how this goes. :)

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
Let's say female, since if the book doesn't acknowledge that at all, things will be much funnier that way.
We will be nice to other Analanders because with a name like "Analanders" we really don't need any more troubles than the world will already heap on us.
Take all of the money because it's money.
Use DOP to open the gate because see above about Analanders.

SystemLogoff
Feb 19, 2011

End Session?

idonotlikepeas posted:

Let's say female, since if the book doesn't acknowledge that at all, things will be much funnier that way.
We will be nice to other Analanders because with a name like "Analanders" we really don't need any more troubles than the world will already heap on us.
Take all of the money because it's money.
Use DOP to open the gate because see above about Analanders.

This sounds good to me.

The Lone Badger
Sep 24, 2007

Xander77 posted:

Spell Name:: GUM
Effect: sticks something (monster) to something else (floor)
Requirements: A vial of glue (used up: e.g. you throw it)
Cost: nONE

Spell Name:: FOG
Effect: renders a room pitch black to all but the caster i.e. blindness
Requirements: a sealed room with no windows
Cost: 1HP

Umm... these aren't spells.

We're a woman (named Steve)
We're nice to people who don't threaten/rob us
We're going to take all the money, this is a vital mission
And we'll dop the gate.

Comstar
Apr 20, 2007

Are you happy now?
We're a woman (named Steve)
We're nice to people who don't threaten/rob us
We're going to take all the money, this is a vital mission
And we'll dop the gate.
.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



You turn to the crowd and bow. Some smile in return, but are too afraid to approach. Other make gestures of protection; you are going beyond the Wall, so they believe you cursed.

: Greetings, Sergeant.


: He touches his forehead with two fingers. 'You are almost ready, my lady", he says. 'I have for you a gift from the King. Twenty-four Gold Pieces. It is all we can spare, at this time.'
He hold out a pouch.

: GIMME. I mean... "Thank you".

: 'You should buy some supplies before you pass the Wall. And you must collect your spellbook if you wish magic to aid you. Finally, if you wish to practice your swordplay, I will go one last round with you'. And he points with his staff towards the training ground.


: People are much more accommodating when you're not being an rear end in a top hat all over the place. Who knew. Anyways, let's not just take a spellbook along, but bug the Chief Mage for everything he knows about magic:



: Oh hey, there's a brand new option on the map, now that we have some sweet sweet :10bux: (A different resolution to make destination text more visible? The screenshots are kinda large already...)



Small traders in the Settlement supply the Sightmaster Warriors with weapons, armor, food, and clothing. You go over with the Sergeant to the stall selling flaltbreads and cheese.
'Two Gold Pieces per ration', the owner says.


*Buy one ration
*Buy two rations
*Buy more
*Haggle


...

: Point totals so far:
CirclMastr gets 1 point for the first reply.
JamietheD gets 1 point for the first vote.

The Lone Badger posted:

Umm... these aren't spells.

Aren't they? I guess I should write the developers and let them know.

The Lone Badger
Sep 24, 2007

I mean, sticking things to the ground with glue and the inside of a closed windowless room being dark aren't magical per se.

CirclMastr
Jul 4, 2010

We definitely need to buy more than just two rations.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



CirclMastr posted:

We definitely need to buy more than just two rations.
You check your pack - there's plenty of room inside.

*I'll take four
*I'll take six


: We can get six rations for "just" 10 Gold Pieces. On the one hand, going a day without food will result in a loss of health. On the other hand, we only have 24 GP total, and may find more food elsewhere.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Meanwhile: Here are some of the challenges added into the adaptation. Can we:

Survive the fields of the Black Lotus?
Meet a man with an identical twin?
Be eaten to death by bats?
Collect 5 Giant's teeth?
Collect more than seventy Gold Pieces?
Kill a tiny pest?
Solve the riddle of Daddu-Ley?
Be cursed by a spirit?
Set off, and survive, all three traps in the final maze?
Complete the game without a single fight (except for the tutorial sparring match)?


(Got them all, except for the second one)

Xander77 fucked around with this message at 11:55 on Mar 13, 2016

CirclMastr
Jul 4, 2010

Xander77 posted:

Meanwhile: Here are some of the challenges added into the adaptation. Can we:

Survive the fields of the Black Lotus?
Meet a man with an identical twin?
Be eaten to death by bats?
Collect 5 Giant's teeth?
Collect more than seventy Gold Pieces?
Kill a tiny pest?
Solve the riddle of Daddu-Ley?
Be cursed by a spirit?
Set off, and survive, all three traps in the final maze?
Complete the game without a single fight (except for the tutorial sparring match)?


(Got them all, except for the second one)

Some of these, I don't even know how it's possible. But then, I've only done the one playthrough so far.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Votes?

Including votes for "skip this poo poo, I want to get to the good parts" (warning, the good parts will involve even more shopping)?

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
If we're now stuck with the buy more option, I guess buy four. If the earlier menu items are still open, though, I want to see haggle, because that sounds like the sort of thing that will lead to hilarious bullshit. The ultimate goal of this would be to buy two at a reduced price, but I suspect it's more likely we won't be allowed to buy any or will get in some kind of fight.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



: Trying to buy 4 rations does open the "too expensive" option, which might the same as "Haggle"? (It is)

: ‘Do you know who I am? I am Analand’s great white new hope’, you tell him.
The man looks uncomfortable. ‘I know that. But I have to feed my family today, no matter what happens to the Crown.’


: And now we can only buy 1 or 2 rations, no more. Which is kinda bullshit, but not necessarily hilariously so. (This is a cheap a set of rations as we'll ever find, by the way).

*Buy one ration
*Buy two rations

Xander77 fucked around with this message at 14:25 on Mar 9, 2016

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
Fine, buy two and let's move on with additional shopping (and getting killed).

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



idonotlikepeas posted:

Fine, buy two and let's move on with additional shopping (and getting killed).
That's everything we can buy at the moment - Analand only has swords, spells, and stale cheeses to give us. Surely the barbarian Shamutantis (Shamutants?) will have more to offer.

I thought we could run through the sparring session with the Sergeant once more - or better yet, the "real" fight after the sparring session in which he doesn't quite tell us his every move in advance - just to get used to the combat system; but since the LP isn't getting a lot of votes at the moment, we may want to get out the Gate and start exploring already?

CirclMastr
Jul 4, 2010

Xander77 posted:

That's everything we can buy at the moment - Analand only has swords, spells, and stale cheeses to give us. Surely the barbarian Shamutantis (Shamutants?) will have more to offer.

I thought we could run through the sparring session with the Sergeant once more - or better yet, the "real" fight after the sparring session in which he doesn't quite tell us his every move in advance - just to get used to the combat system; but since the LP isn't getting a lot of votes at the moment, we may want to get out the Gate and start exploring already?

Oh god please tell me you're not going to take votes on how we attack every round of combat.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



CirclMastr posted:

Oh god please tell me you're not going to take votes on how we attack every round of combat.
Depends on the level of interest, I suppose. It would certainly encourage the thread to seek more creative solutions than simple combat. And, to reiterate, you can totally complete the game without a single "proper" combat encounter.

Comstar
Apr 20, 2007

Are you happy now?
Buy two.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Xander77 posted:

Depends on the level of interest, I suppose. It would certainly encourage the thread to seek more creative solutions than simple combat.

Cast ZED :unsmigghh:

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



: 'You must be sure to eat every day, or you will suffer. Eating more will give you extra strength, but is not necessary".

: Steeeeeeeeeeeeeeve! You can inhale aaaaaair and process it with a straaaaange mechanism known as luuuuuuungs! With this daaaaaark proceeeeesssssss you can perform the aaaaaaancient rite known as breeeeaaaathing!

...

With apologies to superior LPers rendered, let's see what happens if we properly overpower the Sightmaster:




: Hell yeah, one swing, one kill knockout. I do love how even the combat contains little elements of characterization and commentary. Now, it's time to open the Gate.



: Not being an utter raging rear end in a top hat continues to pay dividends. We wouldn't be able to get this info-dump had we blown up the gate.

I fear he is dead.
If I overtake him, then he is too slow.
That does not concern me.

vilkacis
Feb 16, 2011

If I overtake him, then he is too slow.

I played a bunch of CYOA stuff in the distant past, but never this one. Which means I'll get to see all new and interesting bullshit CYOA instadeaths, oh boy! :munch:

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

If I find him, I'll laugh at his slowness.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



:The Sightmaster nods, peering at something on the horizon. 'I believe he is returning, but transformed. I hope you do not meet the same fate'. He claps you on the shoulder.



: Together, you step into the shadow of the Wall.
'One last word', he declares. 'When you have the Crown, find the highest point you can find(sic). We will be watching'.


I understand.
Watching from where?

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
wut

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



: Gonna assume that's a request for as much information as possible, as there are a number of "more info" and "stop talking already" choices in the conversation:



: With that done, we can finally - FINALLY - make our way through the Gate of Analand, and into the wilderness beyond.





: By Libra Crow, my precious bodily fluids are being contaminated by chemtrails!

: As you can see, the very distant proximity of swarthy folk is enough to drop our stamina from 20 to 10. What do we do in response?

Cover my mouth
Keep walking

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Can we cast spells at any time? Would MAG work in this instance?

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Bobbin Threadbare posted:

Can we cast spells at any time? Would MAG work in this instance?
Only when directed to. You generally have the spell that will make sense in the specific situation available, but the writers stars are fickle, and sometimes only align for a bunch of borderline useless bullshit.

vilkacis
Feb 16, 2011

Keep walking! Our swarthy folk tolerance is severely lacking and if my CYOA experience has taught me anything, it's that we need to build it up as soon as possible if we are to have any hope of surviving even a single book.

Jade Rider
May 11, 2007

All the pages have been censored except for "heck," and she misread that one.


Walk it off, we'll be fine. Presumably.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.





: In case you're wondering, this is a cutscene mandated nerf. Can't really justify starting the very first book with 20 stamina, can we? On the bright side, having only 10 HP means we'll have to be a bit careful.



: Now it's time for the first major decision of this playthrough. This is a non-linear adventure, and we can choose our path. Better yet, there's a fairly coherent map that will let us know where each path is likely to lead. Better better yet, we can always rewind if we're dissatisfied with a particular path (this is a good chance to earn some rewind / hint points with a persuasive argument as to why we should head in a specific direction). Here's a slightly zoomed out view of the surrounding area:



: And as long as we're looking, here's the entire map. We aim to cross is length-wise.



So. Do we go north to travel cross-country, or east towards a low-rise?

Xander77 fucked around with this message at 01:53 on Mar 10, 2016

CirclMastr
Jul 4, 2010

The seer said we were going to that city first, so let's take the low rise to the city.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

The town is probably a safer bet. Faster than going off-road, too.

Adbot
ADBOT LOVES YOU

CuddlyZombie
Nov 6, 2005

I wuv your brains.

Something that hasn't been mentioned in this thread is that Hidetaka Miyazaki, the director of Demon's Souls, Dark Souls, and Bloodborne, cited the original Socrery! books as major inspirations in this interview:
http://www.gamespot.com/articles/dark-souls-3-interview-it-wouldnt-be-right-to-cont/1100-6432425/

Neat!

  • Locked thread