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when i was a kid i remember reading there was a super laser beam with a much longer input, but i can't for the life of me find anything about it now
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# ? Apr 4, 2016 19:12 |
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# ? May 8, 2024 07:14 |
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Looper posted:when i was a kid i remember reading there was a super laser beam with a much longer input, but i can't for the life of me find anything about it now I think it's C^, C>, Cv, C< (x2) + Z. I'll try it out in a later video. I also forgot to post the cover of Frog Mountain that I mentioned this episode, because it rules: https://www.youtube.com/watch?v=_6gZXG7DleA&hd=1
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# ? Apr 6, 2016 08:39 |
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Episode 7 – サスケデレ CURRENT GAME OVER COUNT: 四でござる。。。ばか。 MiniFoo fucked around with this message at 05:43 on Apr 28, 2016 |
# ? Apr 7, 2016 09:21 |
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PLASMAAAAAAAAAAAAAA
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# ? Apr 8, 2016 05:07 |
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Episode 8 – Practical TAS Techniques, course 102 CURRENT GAME OVER COUNT: 5. It begins. MiniFoo fucked around with this message at 05:44 on Apr 28, 2016 |
# ? Apr 9, 2016 21:24 |
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So what, does it take some time for your character to rotate to the direction you're pointing in while under water? If so, that definitely sounds painful with how inaccurate the N64 controls could be at times. Though even then, I could probably never stay angry at this game with that game over screen.
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# ? Apr 10, 2016 05:48 |
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Ramos posted:So what, does it take some time for your character to rotate to the direction you're pointing in while under water? If so, that definitely sounds painful with how inaccurate the N64 controls could be at times. iirc sasuke is almost too responsive but can only attack from super close up and aiming is awful, whereas yae controls much more sluggishly but has that invincible charge and can attack at range though aiming is awful
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# ? Apr 10, 2016 06:10 |
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Episode 9 – No progress was made CURRENT GAME OVER COUNT: 8 Looper posted:
Yeah, Sasuke does seem to be more responsive underwater, but Yae works better because of her range and speed (and invincibility). Aiming isn't too bad once you get the hang of it; there's definitely other, more pressing (hah!) control issues to complain about in this game. MiniFoo fucked around with this message at 05:44 on Apr 28, 2016 |
# ? Apr 11, 2016 09:15 |
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Three game overs in a single update with zero progress! This is Also was that a Urusei Yatsura costume for Yae at the start? GilliamYaeger fucked around with this message at 12:00 on Apr 11, 2016 |
# ? Apr 11, 2016 11:56 |
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I loving love this game.
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# ? Apr 11, 2016 11:57 |
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This castle is where I put down this game. I remember spending hours just getting through it, and when I finally did, 10 year old me decided "yeah I basically beat this game, no need to do any more of it." Watching this castle again, I do not regret that decision in the slightest.
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# ? Apr 11, 2016 16:30 |
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I actually beat this game back when I was a dumb kid with more stubbornness than sense. So speaking from experience I'd say that the game would be hard but fair if it wasn't for the loving camera, which moves it into bullshit territory. The way that it's just a bit too zoomed in and is almost always badly positioned means that you basically have to trial and error your way through everything, because you can't see what's coming for poo poo.
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# ? Apr 11, 2016 17:01 |
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i like this picture
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# ? Apr 11, 2016 17:18 |
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Ryugu Castle theme
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# ? Apr 11, 2016 18:36 |
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Alabaster White posted:Ryugu Castle theme In Japan there's a Goemon pachinko game (because that's what Konami does with game series instead of making new entries) and they remixed a bunch of music from this game for it, including the Ryugu Castle music. Of the music we've heard so far in the LP, there's also a remix of the first castle music, Kappa Road, Frog Mountain, and PLASMA.
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# ? Apr 11, 2016 19:52 |
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GilliamYaeger posted:Also was that a Urusei Yatsura costume for Yae at the start? Yes, I was about to mention that before Kuvo laughed at Goemon's Impact costume. It's a funny reference, but unfortunately also highlights how blocky character models were in that era. Cerebral Bore posted:So speaking from experience I'd say that the game would be hard but fair if it wasn't for the loving camera, which moves it into bullshit territory. The way that it's just a bit too zoomed in and is almost always badly positioned means that you basically have to trial and error your way through everything, because you can't see what's coming for poo poo. I'd argue that the size of the characters and enemies in relation to the rest of the screen is just fine, but I totally agree on the camera tracking part. It's the difference between stuff like this and this. (Most of Nintendo's first-party 2D games do this well. Also that's a fascinating article that goes into depth about camera tracking in side-scrollers.)
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# ? Apr 11, 2016 21:22 |
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Shinjobi posted:I loving love this game.
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# ? Apr 11, 2016 22:50 |
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InspectorCarbonara posted:The Ryugu Castle music is so good. That Kappa Road. I'd pay money for the composers of the 64 games to make an album that's just Goemon style music.
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# ? Apr 12, 2016 07:58 |
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I just started listening to basically that entire Pachislot OST and I don't even care this is from Mystical Ninja instead, GODDAMN LISTEN TO THAT SHAMISEN AND HAMMOND ORGAN Also there's a remix of my aforementioned favorite GGA track in that playlist, but I will wait to post it until the time comes
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# ? Apr 12, 2016 08:26 |
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So which character are you most comfortable playing with at this point? Goemon?
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# ? Apr 12, 2016 08:28 |
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Episode 10 – loving CHRIST CURRENT GAME OVER COUNT: 10, double digits baby! Zanzibar Ham posted:So which character are you most comfortable playing with at this point? Goemon? I'd say Sasuke, followed closely by Yae. Kuvo will disagree, of course (double jumping). MiniFoo fucked around with this message at 05:44 on Apr 28, 2016 |
# ? Apr 14, 2016 04:24 |
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A sonorous choir of penitents posted:YOU SON OF A BITCH! loving CHRIST! GGGGAAAAAAAAAAAAAH! SING, MY ANGEL OF MUSIC!
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# ? Apr 14, 2016 06:24 |
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Kuvo did that on purpose.
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# ? Apr 14, 2016 06:25 |
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After that perfect ending of Kuvo failing to heed his own constant past advice, I felt this was both fitting, and needed. Here's to many more episodes of Game Overs.
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# ? Apr 14, 2016 19:40 |
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drat that camera really hates your guts.
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# ? Apr 15, 2016 01:31 |
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RIP headphone users, indeed. So does the game just ignore inputs if one person gets hit or something? It seems like a lot of times you magically can't jump while someone is say, standing in spikes.
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# ? Apr 15, 2016 07:08 |
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Zenostein posted:So does the game just ignore inputs if one person gets hit or something? It seems like a lot of times you magically can't jump while someone is say, standing in spikes. If you're referring to something like this, then nope: it's just the bad camera. Goemon can't move right any further because Yae is all the way to the left, and since neither character model is supposed to go off-screen and the view doesn't zoom out, you get situations where a player will be screwed because they can't get to a safe position before taking more damage. Volfogg posted:After that perfect ending of Kuvo failing to heed his own constant past advice, I felt this was both fitting, and needed. This is fantastic.
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# ? Apr 15, 2016 09:13 |
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The whole time I was wondering "when does the second game over happen?". Delicious.
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# ? Apr 15, 2016 23:23 |
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Episode 11 – Skeleton Fish Missiles, on tour 4/16–6/18 CURRENT GAME OVER COUNT: 10. I made sure of this. MiniFoo fucked around with this message at 05:45 on Apr 28, 2016 |
# ? Apr 16, 2016 07:05 |
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It's nice to see that the game itself is on our side in the game over count contest and is trying its best to inflate the numbers.
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# ? Apr 16, 2016 09:04 |
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I do have to wonder if they playested 2 player at all, and if they did, if they were just like "gently caress it, the camera is impossible to fix, just ship it."
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# ? Apr 16, 2016 10:30 |
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Remember when Konami turned Ebisumaru into an anime girl?
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# ? Apr 16, 2016 16:25 |
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Yes. I really didn't play much of that game past the first stage.
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# ? Apr 16, 2016 22:10 |
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MiniFoo posted:If you're referring to something like this, then nope: it's just the bad camera. Goemon can't move right any further because Yae is all the way to the left, and since neither character model is supposed to go off-screen and the view doesn't zoom out, you get situations where a player will be screwed because they can't get to a safe position before taking more damage. Yeah, pretty much. I guess that's better if the game does just kill you every time you aren't on screen. Except it seems to refuse to recenter the camera when one player dies, so hahahaha. It also kinda looks like the camera isn't quite aware you're on a second level, like when you're on the second floor after the underwater tunnel. What an amazing sidescrolling camera they came up with. I assume the camera is just as poo poo in 1p, only you don't have a
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# ? Apr 18, 2016 08:20 |
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Episode 12 – I am your enemy I suppose. CURRENT GAME OVER COUNT: 10, because again, Impact battles don't count a cartoon duck posted:Remember when Konami turned Ebisumaru into an anime girl? Technically, they actually did this twice. First, in the ending of Ganbare Goemon 2 for the Famicom: Then in this game (that I should have gotten ready for an April Fools switch): MiniFoo fucked around with this message at 05:45 on Apr 28, 2016 |
# ? Apr 20, 2016 08:41 |
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I'm glad Fishman of the Month got a less pathetic Impact battle in this game. e: he does a victory pose when he wins Kite Pride Worldwide fucked around with this message at 08:52 on Apr 20, 2016 |
# ? Apr 20, 2016 08:48 |
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Incidentally, Impact and Miss Impact have separate health bars, so you probably would have won on that second attempt if you hadn't switched back to the half-dead giant robot.
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# ? Apr 20, 2016 15:05 |
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I assume that Suzaku's supposed to be a yōkai since the term is often translated as ghost during localization.
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# ? Apr 20, 2016 17:58 |
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Cerebral Bore posted:Incidentally, Impact and Miss Impact have separate health bars, so you probably would have won on that second attempt if you hadn't switched back to the half-dead giant robot. I didn't even notice that, so thanks for pointing it out. I'm sure we'll totally forget by the next time we need to drunk drive the robots. By the way, a new episode will be posted soon – I've been reorganizing my Google+ pages and poo poo, so I'll be starting to reupload the current videos to an old channel as well.
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# ? Apr 27, 2016 10:34 |
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# ? May 8, 2024 07:14 |
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Episode 13 – Grimace's Revenge CURRENT GAME OVER COUNT: one dozen All of the old videos are now located on my "new" (old) YouTube channel, so if you actually care about subscription notifications, please follow me there from now on. I've also added a playlist to the OP.
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# ? Apr 28, 2016 05:53 |