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I go with either 40 weight or 60 weight with my main units. Stack limit is 100 so that lets me attack from either 2 or 3 sides without overstacking horribly plus a little bit extra to sponge losses. Haven't launched the game in ages so I could be wrong but I think the (number) is the carry capacity of your transport. In the case of horses it means that much weight of guns can be towed at walking pace.
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# ? Apr 9, 2016 21:17 |
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# ? Apr 19, 2024 00:08 |
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Fintilgin posted:So what is your suggested unit weight for flexibility? The smaller number is the weight of the unit without its transports, i.e. what carrying capacity is needed to transport it. Its important to note that stacking is not the same as weight they are separate values. I use around 60 stack units to allow attacking 1 per hexside. For 1-2 hexsides the limit is 100 stack but it goes up 50 per extra hexside and the bonus you get increases greatly. A good illustration of this is where I am holding out near Nagaoka. He has four hexsides to attack over but is unable to use the large bonus attack from 4 hexsides to overwhelm me because his units are too large. The limit would be 200 stack but the four units are around 400 total so he would take horrendous casualties and may not win despite outnumbering me badly, the river doesnt help either. Saros fucked around with this message at 22:21 on Apr 9, 2016 |
# ? Apr 9, 2016 22:11 |
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Saros posted:From having a look at those unit it seems Cairo is having some fun with his naming schemes. If anyone wants me to name a front, leader or unit after them (or something else) let me know. Just indicate your preference for unit type and for leader/HQ which enemy you'd rather face. My name is Cathode Raymond and I am one of Cairo's most accomplished generals. I lead the Corpse Corps. I leveled up recently! See? All will fall before me and my pimped out light tanks!
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# ? Apr 12, 2016 03:43 |
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^^I'll try find a front that's going under the tracks of Cairo's supertanks to assign you to. The turn has finally come back to me so last chance to get names in.
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# ? Apr 12, 2016 16:40 |
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Turn 17, September 1934 Light losses last turn during the other players moves. North Nippon We clean up the few remaining Nipponese troops, now to start hte very long process of moving these troops somewhere useful. Central Nippon The view at the start of the turn. Looks like one final Tank division and he's moved up more infantry to slaughter. Artillery beats the poo poo out of his infantry in the open. Look at those readiness values. Armored cars and light tanks murder them. Don't worry tank division I haven't forgotten you... We also attack his sub but it escapes. Him and Soviets have a lot of dudes acomplishing not very much. South Nippon Das Reich doesnt acheive a lot, Empire is coming to the rescue though. Western front I move my troops up to attack Khiran next turn. There's not much there to defend it. Overview Summary More lopsided kill ratios. Unfortunately im in a spot of trouble with oil. I am moving engineers to upgrade more Oil wells and after this turn there should be no more ship movements which will help a lot. I also que up a few more trains. I can also cut down divebomber flights over Nippon as he's totally out of tanks in the north to hit. The main issue is that I am trying to move a huge amount of tanks from east to west and tanks are so heavy no amount of trains will ever be enough so some are having to drive. Kills, im doing okay. Diplomacy Eastern Empire warns us he's going to have to attack next turn having delayed as long as possible but will be as fumble fingered as he can get away with. Soviets enquire about an alliance break, I'm not sure if he means to stab EE in the back or what but he definitely wants NIppons Oil, as you can see from the graph he's out.
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# ? Apr 14, 2016 16:09 |
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Turn 17, other empire moves Aka when it all starts to go to poo poo. Burgundy Grey hunter strikes deep into the Empire, why he left such huge gaps in the border is beyond me. He also arrives on the Southern front. Then the cheeky bugger tries to take Velburg ampihbiously. Luckily he fails miserably in true Grey amphibious style. He does land next door however, there are no engineers with the invasion to build a port and the number of aircraft around means he wont be able to supply them (aircraft can intercept supply flow over the sea). These guys are doomed. Cairo Cairo pshes over the Schweinfurt line. DR is horrifically overstacked so loses quite badly. Luckily Cairo blows the bridge with an artillery bombardment. So overstacked, with rifles even. Ugh. He picks off another DR tank unit in the south as well. He also finds a bunch of troops from somewhere to reinforce around Khiran. I'll still break his lines next turn and even if the city holds i'll be in artillery range when mud comes so I can simply destroy it. Das Reich DR throws Cairo off his oil in the south. And sinks a bunch of cargo ships. He is really mismanaging his armies at this point, all the HQ's are too far back to give bonuses and a lot of units/hexes are far too big and overstacked. Nippon Nippon breaches DR's lines and kills a few Engineers. Then he moves up infantry to hold the breach and attacks Empire's cargo ships. Only 2 go down so its not too bad. He comes after my subs with DD's and loses one to an ambush. The Empire Empire lands his troops and reminds everyone he still rules the skies. Goodbye NIppon tanks. The spearheads are destroyed. Over in the west the Cairo armored spearheads are destroyed from the air. He also moves to support the defence against Cairo. Nippon's moved in a lot of fighters in his turn. He also moves into the line in the south. You can see Nippons two last Tank units are basically gone, next turn they can hopefully artillery the poo poo out of his troops in the open and push him back. Soviet Union Artillery breaks DR's soft line in the south He uses all his (single shot) Katyushka in Nippon for very little effect, my troops are just too dug in to rough terrain. and again. Eastern Empire This is where poo poo really goes pear shaped. The Empire has badly neglected even token forces on the border. He's hosed. after a lot of bombardment EE breaks the line in three places in the west. we're hosed. Oh shitballs. Luckily its mud in the north next turn. I managed to stall EE this long with diplomacy and we have an agreement depending on which way the wars go so it's not all over yet. Saros fucked around with this message at 20:32 on Apr 14, 2016 |
# ? Apr 14, 2016 20:20 |
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Charts to the end of turn 17 Losses As you can see my allies really caught it this turn. They gave pretty good too and I lost very little while killing a bunch of Nipponese. Kills The losses to everyone else is a lot more spead out than our side. As you can see 3/4 of the top killers this turn were our alliance players. Force points Nippon continues to decline everyone else increases their power overall turn by turn. I also think the southern front will turn around. Greys Ampibs are hosed, only 25% supply gets through even before teh aircraft get at it. And nippon has no tanks left and a bunch of infantry exposed in the open with shitloads of tanks and artillery around. Saros fucked around with this message at 21:01 on Apr 14, 2016 |
# ? Apr 14, 2016 20:43 |
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Uh, doesn't mud HURT your side more than it helps? It slows down any incoming offences, true, but it also denies you the benefits of that airframe superiority you and dryb have going. I can't remember if the entrenchment bonuses only mount up in snow, too.
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# ? Apr 14, 2016 21:25 |
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What's the range for HQs to give bonus to subordinate units? I thought it was eight hexes? Can you change it from game to game? ATG looks like it has a super flexible editor.
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# ? Apr 14, 2016 22:17 |
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Right now what we need more than anything else is time to dig in along the Empire frontlines and stop the Burgundy/EE advance, the lack of any border guard at all (why im not sure I offered plentry of warnings this would happen eventually) means he's gonna lose factories and cities if it doesnt go mud. Plus nearly all of our airframes are in the southern half of the map and will be unaffected next turn.
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# ? Apr 14, 2016 22:18 |
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Thalantos posted:What's the range for HQs to give bonus to subordinate units? I thought it was eight hexes? Somehow missed this. Range is 7 hexes but the you only get 100% bonus out to three, its about a 25% drop per hex after that. All these rules are fully customisable, the editor is a bit clunky but allows oyu to set games up pretty much however you want. You can edit rules like supply distance, make the map however you want, set up your own weather rules, or even change the individual stats/pictures etc on subformations.
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# ? Apr 18, 2016 16:28 |
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Hey Saros, I've played about 40 hours of this game in the last two weeks as a result of reading your lp. How do I get in on the next game you guys do?
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# ? Apr 18, 2016 17:00 |
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Post in the Grognard games thread in games, its fairly simple to just make your own game and recruit people too. Im currently playing 3 games + my WITP LP so I have no time for any more!
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# ? Apr 18, 2016 17:07 |
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Turn 18, October 1934 Again light losses, I think the Artillery kills were Soviet Katyushka. Promotion finally, i've had my HQ's a bit overstacked with troops which slows down XP accumulation. South Nippon Looks like the BB is still there, 2x CA probably as well as the 4 (now 3) DD's. No escorts as the DD's stopped short of returning. Poor play, if he didn't have planes in the city I could easily sink these capital ships in port with my subs. I expect he thinks ships in port are safe (they are not). Grey's amphibious invasion is a disaster. Only 25% of supply arrives even before the planes get at it and they're disrupted from the landing. Central Nippon Same old routine here, I stand down the bombers to save fuel as there are no decent targets for them to hit (all his tanks are dead and the Soviets used all their heavy artillery up). Artillery hits his troops till they hardly know which way is up. Totally hammered. Time for the armor to move in. We rout his corps out of their positions but have no inclination to follow, he's got to wise up eventually right? It's only going to get worse as another whole artillery division will arrive shortly. Infantry guns harass the other flanks. So many infantry able to do so very little. Southwest front. Artillery hits the flank of Cairo's line. Due to limited fuel I can't dash to Khiran this turn but I will isolate his forward troops and occupy the suburbs. After the atrillery tanks and infantry break the line with minimal casualties to us. We chase down the infantry unit and exterminate it. Finally we occupy the suburbs of Khiran. The artillery division, reinforced to 8 pieces will tear apart the city next turn. This front at least is going okay. Summary Decent kill ratio: maintained Oil is a bit of a problem but I am upgrading two wells next turn so it should stabilise. I have a massive reserve of about 8 tank divisions in my homelands (shipped there from the Nippon invasion) that I can't move out becasue of the lack of fuel. It's a touch frustrating.
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# ? Apr 18, 2016 17:18 |
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Saros posted:
Poor Grey can't ever catch a break
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# ? Apr 18, 2016 21:03 |
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Grey's crushing the Empire. He should reinforce that instead.
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# ? Apr 18, 2016 23:21 |
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Greys actually doing very little fighting against the empire, Empire left huge sections of his front unmanned and Grey just walked over the border and occupied a chunk of territory. The real heavy lifting is being done by Eastern empire.
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# ? Apr 19, 2016 00:36 |
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Turn 18 Other player moves Burgundy Grey Reinforces failure. - His troops are so disrupted they cant even oush out a bunch of staff. He makes a bit more headway further east. In the west his armored spearhead races east and finds a Corps HQ I had forming up. Cairo Fighters attack DR's tanks sitting on Cairo's oil. A haphazard attack fails but the tanks are out of supply so will be in trouble next turn. He also overruns a DR infantry unit in the North. Troops try rush to the rescue of Khiran. DR is pushed out of the Khiran suburbs. Das Reich Phi basically conducts a bunch of suicide attacks this turn, throwing his men away for no gain, I'm pretty pissed at this as I had Cairo and the Soviets at the negotiating table and he's thrown away his entire army in one turn so the rest of us are hosed too. It certainly looks like he did it on purpose and its very frustrating for me. He also pulls off defending Empire's airbase in the east region so Empire will lose all his planes there next turn. The rest of the players will come later. Saros fucked around with this message at 05:10 on Apr 26, 2016 |
# ? Apr 21, 2016 17:14 |
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Saros posted:Somehow missed this. Ah, cool, thanks! I thought the range was around 7-8 hexes, but I did not know about the decreasing effectiveness of the bonus. How about if you "link" HQs together, does it propogate through? dylguy90 posted:Hey Saros, I've played about 40 hours of this game in the last two weeks as a result of reading your lp. How do I get in on the next game you guys do? Heya, I'm playing my first goon game now, and it's pretty ace. I'd love to get in on another, though, since it's averaging about 5 days between my turn.
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# ? Apr 21, 2016 17:52 |
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Phi whined and wanted to quit the moment poo poo went south, so what did you expect?
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# ? Apr 21, 2016 18:38 |
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Thalantos posted:Ah, cool, thanks! I thought the range was around 7-8 hexes, but I did not know about the decreasing effectiveness of the bonus. How about if you "link" HQs together, does it propogate through? Noboby seems to know for sure if HQ bonus goes through more than one level but I expect not. Riso posted:Phi whined and wanted to quit the moment poo poo went south, so what did you expect? At least one more turn would have been nice. Then I could have secured a deal with one of the factions and had leverage over Cairo in the form of threatening to blow up Khiran. Now i'm on the backfoot yet again. Saros fucked around with this message at 05:16 on Apr 26, 2016 |
# ? Apr 21, 2016 18:44 |
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Why are Phi's units doing so little damage? Is overstacking hurting them, or were all those attacks just terrible ideas?
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# ? Apr 21, 2016 18:54 |
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A combination of attacking with too few troops, from only one direction, without artillery or air support against heavily dug-in and in some cases armor-supported units. E: basically imagine the infantry wave attacks of ww1 and that's what happened for the most part. Also, I believe the stack limit is 100 for a single hex, so in most cases that's the one thing he didn't gently caress up. S w a y z e fucked around with this message at 19:26 on Apr 21, 2016 |
# ? Apr 21, 2016 19:21 |
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Saros posted:Noboby seems to know for sure if HQ bonus goes through more than one level but I expect not. That's what you get for allying with Hitler, I guess.
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# ? Apr 21, 2016 20:23 |
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ArchangeI posted:That's what you get for allying with Hitler, I guess. Yeah, pretty much this. Irrational suicidal orders fit right into the RP.
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# ? Apr 21, 2016 20:50 |
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ArchangeI posted:That's what you get for allying with Hitler, I guess. To be fair for a good while I thought he was only pretending to be hitler to fool Generation Internet. ro5s posted:Why are Phi's units doing so little damage? Is overstacking hurting them, or were all those attacks just terrible ideas? The attacks were mostly terrible ideas, some could/should have worked but many times he sent units in one at a time instead of together, his unit composition was also a bit bloated bad (way too many rifles) and a number were horrendously (2-4x) overstacked. Saros fucked around with this message at 05:15 on Apr 26, 2016 |
# ? Apr 21, 2016 21:02 |
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I don't see any heavily overstacked attacks in those reports (more than ~120 units). Am I looking at stacking the wrong way? I thought it was < 100 total units (+50 per hex side) before it becomes an issue.
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# ? Apr 21, 2016 21:07 |
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The stacking limit is cumulative per hex per turn. So if you attack a hex with 100 stack point all future attacks will start at 100 stack and go up from there. 120 units is also pretty significantly overstacked considering tanks are worth 5-10, artilley 5ish infantry 1-2.
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# ? Apr 21, 2016 21:09 |
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Turn 18, Other player moves Nippon He comes sub hunting with a destroyer squad. We lose one. I expect he will sortie his heavies next turn when mud arrives and interferes with airpower. On our front he largely ineffectively bombards with infantry guns. Some infantry shuffle forward but no attacks. The Empire The usual story, airpower devastates armored spearheads. You can see my defensive corps forming up to defend his heartlands. Medium tanks run down the survivors. Empire is getting desperate for fuel however. After my bombardment his tanks run over the EE defences on the peninsula. More trashing Nippons troops on the Peninsula. It's not quite enough however, they really should have gotten that med tanks of nippons with the divebombers. Artillery hits Cairo positions in the west. Soviets More wasted Katyushka? Reich's exhausted and dispirited troops are thrown out of their positions. Eastern Empire He retreats to prepared fortresses on the peninsula, abandoning his Raw. Artillery breaks the forts in the west. but defenders hold on grimly. in some places anyway. The Empire is totally hosed.
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# ? Apr 21, 2016 21:40 |
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oh. I guess he ran out of AP/moves to properly close the pocket. Maybe he has been taking tips from Grey? What was so dire about DR's position to make Phi rage quit anyhow?
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# ? Apr 21, 2016 22:56 |
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Veloxyll posted:oh. I guess he ran out of AP/moves to properly close the pocket. Maybe he has been taking tips from Grey? Not unequivocally winning, probably. There are people who just can't handle reverses of any kind in war/diplomacy games, even if they're not fatal.
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# ? Apr 21, 2016 23:11 |
So, out of curiosity, why didn't you delay everything by a turn or two so that the Great Patriotic War could kick off and thus ensure you wouldn't end up in the current situation? Because right now your timing seems to have been spectacularly poor.
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# ? Apr 22, 2016 00:33 |
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Mostly I was just unlucky. I couldn't delay because my invasion fleet was detected and I had to load and launch it 2 turns previous so it was a guessing game as to when the war would start. Everything pointed to me having chosen the right turn but Nippon/Burgundy/Cairo got cold feet at the very last minute. I also needed the element of surprise for it to work as well as it did and every turn was another opportunity for NIppon to build garrisons and/or a navy. In fact he told me was apparently building a battleship that very turn in Nagaoka which would have complicated things immensely. Everyone allying aganst us was a very far fetched circumstance and I maintain it was a piss poor decision from the Soviets and Burgundy. The Soviets are going to gain very little from this war when they could have gotten a good portion of NIppon very easily and Burgundy (Grey) isnt interested in doing his own thing due to circumstances in his personal life preferring to just follow his current alliance. Lastly Gen Internet seems to have presented this as some huge backstab and we were oh so untrustworthy when really we only had a very vague agreement to not militarise our border and I spun a tale about attacking Das Reich to keep him looking the other way. Hardly a staggering betrayl.
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# ? Apr 22, 2016 01:22 |
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I can't wait for the two sides to be able to go read each other's threads, I love the different propagandistic spins the different sides put on the same events.
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# ? Apr 22, 2016 02:03 |
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Saros posted:Everyone allying aganst us was a very far fetched circumstance and I maintain it was a piss poor decision from the Soviets and Burgundy. The Soviets are going to gain very little from this war when they could have gotten a good portion of NIppon very easily and Burgundy (Grey) isnt interested in doing his own thing due to circumstances in his personal life preferring to just follow his current alliance. Speaking of engaging in fruitless wars only for the sake of your allies, how'd you convince Dryb to make an airforce for your invasion of Nippon rather than building units to hold off a possible land attack?
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# ? Apr 22, 2016 02:33 |
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dublish posted:Speaking of engaging in fruitless wars only for the sake of your allies, how'd you convince Dryb to make an airforce for your invasion of Nippon rather than building units to hold off a possible land attack? He did that completely by himself, I had no input on his army composition. [e]Those troops over on the DR front were originally for an amphibious landing on Nippon, He was going to sieze the space south of Nagaoka but we had to divert them when circumstances changed. Saros fucked around with this message at 13:26 on Apr 22, 2016 |
# ? Apr 22, 2016 03:13 |
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So it turns out there is a VERY serious bug with using the auto-reinforce option and planes, moving planes via auto-reinforcement apears to cost 100x fuel as much as it should which is why I have had such a huge oil deficit. The auto reinforce was using about 1000 fuel per plane it moved and this happens in the reinforce phase which means I never get to see the fuel which is loving insane considering that my production is about 4500/turn. This is why I have been bombing fuel so badly for the last while and I suspect the cause of other players having oil issues as well. I suspected something must have been up because I have hardly been using fuel units for 2 turns now to conserve it but I was still losing fuel every turn. Saros fucked around with this message at 14:21 on Apr 25, 2016 |
# ? Apr 25, 2016 14:08 |
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Saros posted:Greys actually doing very little fighting against the empire, Empire left huge sections of his front unmanned and Grey just walked over the border and occupied a chunk of territory. The real heavy lifting is being done by Eastern empire. Did he wait for the Empire to draw away north (which would be a basic yet cunning ploy force multiplied by the enemy's horrendous mistake), or did the Empire just never station troops there (in which case what do you think of the timing and quality of the execution of Grey's operation)? RA Rx fucked around with this message at 14:27 on Apr 25, 2016 |
# ? Apr 25, 2016 14:19 |
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You'd have to look at the GI's LP as I cant see into Grey's territory but to me it looks like just moved all his units towatds the Empire at their best speed, they have arrived very strung out and piecemeal. Empire just never put any units on the border which is frankly insane considering we could see Greys troops two turns before they arrived.
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# ? Apr 25, 2016 14:25 |
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# ? Apr 19, 2024 00:08 |
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Huh. That's weird. Max divebombers and no land units on a whole front. Just noticed your mentioning of the bug. That's a pretty serious bug. Should call a pause and edit the game if possible? Or you could just not tell people and let it work itself out naturally, maybe gaining back the asvantage over time or more if you survive. Not sure how the others might feel about it though.
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# ? Apr 25, 2016 14:29 |