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Are there any other 'skill combo' names you get like the Athlete? Also quite a few of these levels seemed Basher/Builder-heavy. Hopefully we'll start seeing some other skills get their time to shine. That SNES difficulty end animation was really cute, thanks for throwing it into the video!JFairfax posted:there is a fantastic history of DMA Design here: http://www.dmadesign.org
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# ? Apr 5, 2016 05:15 |
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# ? Apr 19, 2024 23:33 |
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There's no other skills you can have simultaneously. Climber and Floater are both passives, all the others are actively doing something.
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# ? Apr 5, 2016 05:21 |
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Anyone played Lemmings Revolution? It has a whole heap of new tricks that mix up the puzzles. The installer no longer works on Windows 10 and I had to do a registry hack to get it running, but it still plays fine. Mush Man fucked around with this message at 17:38 on Apr 6, 2016 |
# ? Apr 6, 2016 17:36 |
Am I crazy or was there a Lemmings platformer too?
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# ? Apr 6, 2016 17:52 |
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anilEhilated posted:Am I crazy or was there a Lemmings platformer too? There totally was!
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# ? Apr 6, 2016 17:56 |
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Mush Man posted:Anyone played Lemmings Revolution? It has a whole heap of new tricks that mix up the puzzles. The installer no longer works on Windows 10 and I had to do a registry hack to get it running, but it still plays fine.
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# ? Apr 6, 2016 20:59 |
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Mush Man posted:Anyone played Lemmings Revolution? It has a whole heap of new tricks that mix up the puzzles. The installer no longer works on Windows 10 and I had to do a registry hack to get it running, but it still plays fine.
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# ? Apr 6, 2016 21:33 |
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Psychedelic Eyeball posted:I heard a bunch about it but I never could find it in stores anywhere. So it's a 3D Lemmings game that plays like 2D Lemmings? The 3D is purely presentational except that levels loop around. Rotating the cylinder is effectively scrolling and lemmings walking in each direction stay on their own side of the path. In fact, most things are actually prerendered 3D sprites. So yeah, it's very 2D.
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# ? Apr 7, 2016 05:13 |
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When in comes to the level art, in particular the rocky levels, did they draw some kind of outline of a level and when they were happy with how it played the artists had to "draw within the lines"? Great work on the LP, you are closing in on the stressful levels and I feel rather scared.
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# ? Apr 7, 2016 09:40 |
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NEW UPDATE Time for the fear to slowly creep in, it's time to take on the Tricky levels! With that said, the Tricky difficulty starts off gently, giving you a few levels to further ease you in the game with those patented "choose your adventure" levels that give you every skill in the book to prevail. However, we're getting some stages that require more finesse to win. You better get ready! Tricky - Levels 1-10
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# ? Apr 11, 2016 23:51 |
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Are you deliberately handicapping yourself by avoiding using the paws button?
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# ? Apr 12, 2016 13:35 |
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'A doddle' is a british term for something very easy. It may have derived from 'toddle', something so easy a toddler could do it, in effect.
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# ? Apr 12, 2016 13:50 |
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Hey Eye you said you were using a remake version? Where'd you get that?
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# ? Apr 12, 2016 20:25 |
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AJ_Impy posted:'A doddle' is a british term for something very easy. It may have derived from 'toddle', something so easy a toddler could do it, in effect. "Here's one I prepared earlier" is a catchphrase from the long-running children's show Blue Peter (they do a lot of projects you can make at home). Good catch on the potential reference to reused level design. "Been there, seen it, done it" may well be another such reference, although it's also a saying people come up with when they're feeling particularly jaded about some supposedly exciting experience (all it's missing is "bought the T-Shirt"). "There's a lot of it about" is usually used in reference to illnesses that are going around at a given moment, like a stomach bug or a common cold variant.
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# ? Apr 12, 2016 21:35 |
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I thought the "metal" stuff was always indestructible? I noticed on level 9, when you ordered all the lemmings to self-destruct, they actually blew a few holes in the blocks. Are some of them secretly destructible? Or is it a bug related to the mass self-destruct option?
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# ? Apr 12, 2016 21:40 |
PurpleXVI posted:I thought the "metal" stuff was always indestructible? I noticed on level 9, when you ordered all the lemmings to self-destruct, they actually blew a few holes in the blocks. Are some of them secretly destructible? Or is it a bug related to the mass self-destruct option? I never figured out the precise rule, but there is some bug/unintended feature in how metal is indestructible, that lets you destroy it in some circumstances. It has something to do with the game thinking the digging/bombing is actually only affecting normal walls. I think it's hard to do intentionally.
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# ? Apr 12, 2016 21:56 |
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I think it happens when you bomb while standing on a staircase. Since the staircase is bombable, and also seems to intersect the terrain a little bit, the explosion continues.
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# ? Apr 12, 2016 22:03 |
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I thought it might have been because the metal had algae on that bit? None of the rest was affected.
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# ? Apr 12, 2016 22:04 |
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I've usually only noticed it when I've been nuking all my lemmings, so I assume it's a bug/to do with when all the lemmings are exploding. The clear the map button is great. For extra fun, hit it when your lemmings are still on their way to the portal and see if they make it in time!
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# ? Apr 12, 2016 22:22 |
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Wanamingo posted:THERE'S A HOLE IN THE BUCKET, DEAR LIZA So will we get to see a dickery filled two player video?
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# ? Apr 12, 2016 22:32 |
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Tiggum posted:Are you deliberately handicapping yourself by avoiding using the paws button?
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# ? Apr 12, 2016 22:50 |
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Sorry for the double post, I just remembered about the following, which would be nice to address.100 HOGS AGREE posted:Hey Eye you said you were using a remake version? Where'd you get that? You can also stretch the window to the size you want so I'm using this opportunity to play in sweet HD and have it look great to boot! It's probably the best way to play Lemmings right now. It gives you all of the convenience and bells and whistles while staying true to the game's original mechanics. Manic_Misanthrope posted:So will we get to see a dickery filled two player video?
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# ? Apr 12, 2016 23:44 |
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If you want to know where to get SuperLemmini, it's here: http://www.lemmingsforums.net/index.php?PHPSESSID=5a456a461869620f5a9b77f99368d103&topic=1793.0;all Note that the latest version requires Java 8.
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# ? Apr 13, 2016 00:25 |
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The current issue of Retro Gamer magazine has an interview with one of the guys who worked on Lemmings, if anyone's interested.
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# ? Apr 13, 2016 13:19 |
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For those wondering about how the solid steel broke, here's some information from Tasvideos that describes how to do this (breaking through steel can help save a lot of time in the tool assisted speedrun) I'll spoiler tag the methods that weren't shown in the video What we saw was Psych using the self-destruct button while lemmings were walking up and down a staircase that was built above the steel, if they blew up right on the part of the staircase that was a specific distance from the steel, the steel gets damaged, another thing that happens is one lemming blew up causing another to fall as the staircase he was standing on was blown up, then that lemming would blow up while falling at a distance high enough from the steel to blow some of it away. Here's the comment by LordTom who made the TAS for lemmings LordTom posted:Going through steel/wrong way arrows: * Bomb: Bomber lemmings can damage steel if the detonation occurs a sufficient distance away. * Bash: Bashing just as a lemming turns around will usually take a small chunk out. When there's only a few pixels of steel remaining, you can just bash through forwards. * Dig: By first building a bridge and digging down from it, it is possible to dig various distances into steel. Using these unintended methods of breaking steel can actually allow you to make alternative solutions to save time, but in many cases are too precise to do without savestates or frame-by-frame playing. Danzel Glovington fucked around with this message at 22:46 on Apr 13, 2016 |
# ? Apr 13, 2016 22:42 |
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Do you think you'll do demo videos of the games from the cross-promotional levels at any point, like Menacing?
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# ? Apr 15, 2016 18:45 |
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Whilst farting I posted:Do you think you'll do demo videos of the games from the cross-promotional levels at any point, like Menacing? Funny thing you're talking about Menacing though, because it's time for a NEW UPDATE The second portion of Tricky is upon us. This is where the game starts to transition from being a chill, happy-go-lucky adventure game to being a puzzle game where you have to use your skills in a creative manner to win. Nothing too difficult yet, with one exception. We'll run into the one level of the game where a lot of casual Lemmings players stop playing the game altogether! Let's see what this is about! Tricky - Levels 11-20
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# ? Apr 15, 2016 21:01 |
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Psychedelic Eyeball posted:Not too sure about it. Honestly, I know absolutely nothing about these games and I've never played them. Before I started the LP, I didn't even knew these levels were supposed to promote other Psygnosis games. god drat did you make postcard from lemmingland look easy Captain Foo posted:I played Lemmings as a kid! quite a bit! Fun is fun and quite easy, but the game ramps up FAST after that. The legendary stopping wall in my house was only ever Tricky 19.
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# ? Apr 15, 2016 22:50 |
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loving hell I remember watching my dad play this on our family computer when I was really little. Even when I was older I was never that good at micromanaging the little bastards to do well at it. I will really enjoy this LP though.
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# ? Apr 15, 2016 23:56 |
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In the ACID level, you had to build over the entry hatch. That made me wonder, if a lemming falls on top of the entry hatch, is it solid? Can the lemming walk on it or will it fall straight through?
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# ? Apr 16, 2016 00:04 |
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Carbon dioxide posted:In the ACID level, you had to build over the entry hatch. That made me wonder, if a lemming falls on top of the entry hatch, is it solid? Can the lemming walk on it or will it fall straight through? I believe the hatch has no collision.
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# ? Apr 16, 2016 00:06 |
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Hey Psych, there's a new tag in Games:
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# ? Apr 16, 2016 00:44 |
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We need a mod to fix this pronto.
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# ? Apr 16, 2016 01:08 |
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Also Imp Zone and its previous incarnation as Your Console Sucks had this one for a close to a decade now:
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# ? Apr 16, 2016 02:33 |
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Alpha3KV posted:Also Imp Zone and its previous incarnation as Your Console Sucks had this one for a close to a decade now: If we can vote on tags then I'd vote for this one cause I like it a little more.
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# ? Apr 16, 2016 03:07 |
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Jedit posted:The current issue of Retro Gamer magazine has an interview with one of the guys who worked on Lemmings, if anyone's interested.
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# ? Apr 16, 2016 04:32 |
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Lizard Wizard posted:Hey Psych, there's a new tag in Games:
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# ? Apr 16, 2016 23:05 |
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I think the way they get exotic tags on threads is by moving the thread to the subforum with the tag, modifying the tag and then moving it back. I'm not sure if it requires the help of an accomplice moderator from the other subforum, though. You could always ask.
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# ? Apr 16, 2016 23:13 |
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FinalGamer posted:Holy poo poo what up fellow Retro reader! now I'm gonna have to see if I can order myself a copy. Zinio is your friend. Annual digital sub is £30 for 13 issues.
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# ? Apr 16, 2016 23:45 |
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# ? Apr 19, 2024 23:33 |
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Good to see you back again after the aborted Binding of Isaac LP. I watched all of those videos in a row and I was wondering when you were gonna get to use Bombers in ways other than getting rid of Blockers, but the last one answered my question. I remember having the Nintendo Power that had a mini-strategy guide for the Game Boy version of Lemmings. That must have been quite a weird port.
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# ? Apr 17, 2016 06:03 |