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Psychedelic Eyeball posted:It's not in Let's Play sadly, so I don't think the LP mods can change the icon It is now.
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# ? Apr 17, 2016 14:34 |
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# ? Apr 24, 2024 23:43 |
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Jedit posted:Zinio is your friend. Annual digital sub is £30 for 13 issues. I like how there's a little gauntlet based on remixes of the tutorial levels - never really noticed that they were all in a row when I played the game before, probably because I had Lemmings for Windows '95's "Cheat" button that straight up let you skip as many levels as you want, so I just unlocked all the Lemmings and ONML levels and played them piecemeal. Wonder if they were all designed at the same time? Paul.Power fucked around with this message at 19:44 on Apr 17, 2016 |
# ? Apr 17, 2016 19:41 |
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And here we are, with the proper thread tag! Big hugs to you Geop.
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# ? Apr 18, 2016 00:49 |
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Sign me up as someone who got stuck in Lemmingland. I knew you could use the builder to turn around, but using that technique to turn around at the end never occurred to me.
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# ? Apr 18, 2016 05:01 |
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I am full of nostalgic memories. I was about 6 when I played this game so I didn't make it past the fun levels from what I recall. It's great to see this LP and evokes all kinds of fuzzy feels.
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# ? Apr 18, 2016 21:03 |
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Pretty sure that last one there is to reinforce that builder-turnaround trick from Lemmingland. You have all the tools to solve it normally, but players can use that new trick they were forced to learn last level to squeeze out an extra save and feel clever about it without being forced to do so to succeed. Come at this from the perspective of a new player going through for the first time without a FAQ and the reasoning makes sense. It's a great way to reinforce the usage of a new skill the player recently learned.
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# ? Apr 18, 2016 21:21 |
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NEW UPDATE The Tricky difficulty is over! Celebrate good times! ...uh oh. This means that Taxing is next, isn't it? Tricky - Levels 21-30
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# ? Apr 20, 2016 22:04 |
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Tightrope level looks insanely unfair if you don't have a way of guaranteeing your third builder is going the right direction.
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# ? Apr 20, 2016 22:42 |
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couldn't you put the right blocker far to the right, and maybe increase the release rate, so that there's a sizable gap in the lemming loop? Then wait for the gap to hit the right blocker and turn left, so the only lemmings in the gap would be headed right. Also, in a previous episode, I noticed: when a builder runs out of bricks and shrugs, its job is listed as "Shrugger".
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# ? Apr 21, 2016 04:23 |
NullBlack posted:couldn't you put the right blocker far to the right, and maybe increase the release rate, so that there's a sizable gap in the lemming loop? Then wait for the gap to hit the right blocker and turn left, so the only lemmings in the gap would be headed right. Anyhow, it turns out I didn't get to Taxing at all - the level that stopped me as a kid was I Have A Cunning Plan. By the way, could that be a Blackadder reference? The fourth series was broadcasted in 1989 so it was probably better known back then.
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# ? Apr 21, 2016 07:03 |
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anilEhilated posted:It's got a really tight time limit; if you put the blockers too far apart, the lemmings won't make it there in time.
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# ? Apr 21, 2016 07:09 |
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I really appreciate the soundtrack upgrade. The original just sounds so terrible, especially the how much is that doggie in the window song.
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# ? Apr 21, 2016 12:12 |
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If you need to build a bridge over a blocker in a certain direction you just have to set a builder a few lemmings back in the line and then let the front lemmings that will be your blocker walk further forward so the bridge doesn't hang over him. That way all lemmings on the bridge are walking in the right direction and you can build a second bridge from there to get them out. Doesn't really work on levels where you need to go left though.
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# ? Apr 21, 2016 12:22 |
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Quirkk posted:If you need to build a bridge over a blocker in a certain direction you just have to set a builder a few lemmings back in the line and then let the front lemmings that will be your blocker walk further forward so the bridge doesn't hang over him. That way all lemmings on the bridge are walking in the right direction and you can build a second bridge from there to get them out. Doesn't really work on levels where you need to go left though.
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# ? Apr 21, 2016 13:32 |
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Even Cascade has 100% solutions on at least some versions: https://www.youtube.com/watch?v=zZ9ubP4jUqQ https://www.youtube.com/watch?v=NouFPY0yb5o I haven't managed to pull it off in SuperLemmini, E: I can wall off the big staircase, but my best is 99% since I haven't been able to stop just one lemming from getting through before the left side is sealed off. Alpha3KV fucked around with this message at 15:22 on Apr 21, 2016 |
# ? Apr 21, 2016 14:20 |
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holy poo poo
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# ? Apr 21, 2016 15:53 |
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Really liked the look of the Rainbow Island level. So many arches, so many deathtraps, yet going through it seemed nice and peaceful. The Tricky levels more or less lived up to their difficulties name. Game still looks fun up to this point.Alpha3KV posted:Even Cascade has 100% solutions on at least some versions:
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# ? Apr 21, 2016 19:35 |
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Alpha3KV posted:Even Cascade has 100% solutions on at least some versions:
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# ? Apr 21, 2016 23:36 |
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NEW UPDATE Taxing is here! Brace yourselves for imminent impact! This is where Lemmings no longer plays nice and where you'll have to devise more twisted solutions to win. Levels will be involving enough so that I can only cover 5 of them per video. Enjoy! Taxing - Levels 1-5
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# ? Apr 25, 2016 21:59 |
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Captain Foo posted:Tightrope level looks insanely unfair if you don't have a way of guaranteeing your third builder is going the right direction. This but prison. I assume this is an issue many levels have, or else it wouldn't have gotten built in to various versions of the game?
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# ? Apr 25, 2016 22:30 |
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I think I beat the first level of Taxing, then that was it for me. I'm not even sure if I managed to complete all of the Tricky levels. I think I made it though a decent number of them though.
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# ? Apr 25, 2016 22:34 |
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Cinnamenders.
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# ? Apr 26, 2016 00:47 |
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Captain Foo posted:This but prison. I assume this is an issue many levels have, or else it wouldn't have gotten built in to various versions of the game? A couple of them suffer from it but there also seem to be some which deliberately use it as a mechanic, so it's difficult to tell. I think it might just be that DMA were still figuring out what did and didn't make a level fun as they were building this game, and a couple of weird design decisions ended up getting made.
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# ? Apr 26, 2016 00:50 |
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The lower route for that Prison level didn't look like it was remotely fun. Having to quickly alternate between dropping a single tile and bashing through the bars... so many points of failure for just that one section.
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# ? Apr 26, 2016 02:02 |
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On Taxing 4, the default release rate is slow enough that you can have the first lemming out of the right hatch dig, and none of them will climb out of the pit. On the Win95 version without water, I once did that and managed to get the second lemming out of that hatch to bash left while the first one was still digging, at just the height that he would go under the steel and clear the floor of the left side. This created a very convenient funnel to a holding pit while I made a complicated zigzag on the left half of the map to reach the exit without worrying about the spike traps. Speaking of which, their trigger points are roughly aligned with the second tubes from the bottom.
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# ? Apr 26, 2016 02:13 |
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DoubleNegative posted:The lower route for that Prison level didn't look like it was remotely fun. Having to quickly alternate between dropping a single tile and bashing through the bars... so many points of failure for just that one section. Alpha3KV posted:On Taxing 4, the default release rate is slow enough that you can have the first lemming out of the right hatch dig, and none of them will climb out of the pit. On the Win95 version without water, I once did that and managed to get the second lemming out of that hatch to bash left while the first one was still digging, at just the height that he would go under the steel and clear the floor of the left side. This created a very convenient funnel to a holding pit while I made a complicated zigzag on the left half of the map to reach the exit without worrying about the spike traps. Speaking of which, their trigger points are roughly aligned with the second tubes from the bottom.
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# ? Apr 26, 2016 02:59 |
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I think I had a demo or something that just came with the first level of each difficulty when I was a kid. I distinctly remember using two blockers right at the start of taxing 1, and nuking then all, so they were all in one place. For that same level, I would use a miner before the first pillar, then bash under all of them, and blow up the blocker when the first bridge was almost done. I remember messing up the timing and having them fall shorten to the rope trap, but I don't remember running out of time.
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# ? Apr 26, 2016 03:07 |
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unpronounceable posted:I think I had a demo or something that just came with the first level of each difficulty when I was a kid. I distinctly remember using two blockers right at the start of taxing 1, and nuking then all, so they were all in one place. You could start at level 1 of any difficulty
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# ? Apr 26, 2016 21:54 |
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Why is the music wrong now?
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# ? Apr 26, 2016 22:37 |
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Captain Foo posted:You could start at level 1 of any difficulty Yeah, but I couldn't play any level 2.
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# ? Apr 26, 2016 22:48 |
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thedaian posted:I think I beat the first level of Taxing, then that was it for me. Those first two Taxing levels actually looked easier than some of the Tricky ones. The difficulty certainly doesn't seem to be a clear progression.
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# ? Apr 27, 2016 12:23 |
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Alpha3KV posted:On Taxing 4, the default release rate is slow enough that you can have the first lemming out of the right hatch dig, and none of them will climb out of the pit. On the Win95 version without water, I once did that and managed to get the second lemming out of that hatch to bash left while the first one was still digging, at just the height that he would go under the steel and clear the floor of the left side. This created a very convenient funnel to a holding pit while I made a complicated zigzag on the left half of the map to reach the exit without worrying about the spike traps. Speaking of which, their trigger points are roughly aligned with the second tubes from the bottom. Could you send a basher all the way to the right just under the metal, then blow him up before he got as far as the water so that you could build your way upward, and then create a spiral stair all the way to the top?
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# ? Apr 27, 2016 18:41 |
Ilustforponydeath posted:Why is the music wrong now? By 'wrong' do you mean 'not original PC speaker quality'? Because if so you should probably take those rose colored glasses off.
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# ? Apr 27, 2016 18:49 |
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Ilustforponydeath posted:Why is the music wrong now? Whybird posted:Could you send a basher all the way to the right just under the metal, then blow him up before he got as far as the water so that you could build your way upward, and then create a spiral stair all the way to the top? On the PC version, all of this is negated because there was no water in this level for some reason. You can bash straight out of the level and build upwards without any worries in the world.
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# ? Apr 27, 2016 22:53 |
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Ignatius M. Meen posted:By 'wrong' do you mean 'not original PC speaker quality'? Because if so you should probably take those rose colored glasses off. Not original amiga quality, more like. This sounds like it's made in mario paint.
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# ? Apr 28, 2016 19:21 |
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NEW UPDATE Taxing is showing off its true colors. As in... the levels are a big mixed bag. Some levels involve really gimmicky solutions, others barely require you to change your strategies, others are difficult and a few levels are just overly mean! Taxing - Levels 6-12
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# ? May 3, 2016 00:26 |
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I laughed way too much at all the lemmings going the wrong direction and drowning. twice
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# ? May 3, 2016 01:12 |
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best video yet.
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# ? May 3, 2016 01:23 |
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Yeah I also burst out laughing at what happened at the 13 minute mark.
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# ? May 3, 2016 01:24 |
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# ? Apr 24, 2024 23:43 |
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Oh man, level 11 was fantastic. Thanks for being a good sport and keeping that in the recording.
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# ? May 3, 2016 01:36 |