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And in fact, you wouldn't even need to use Attack the Flank since if you move it to the tunnels, Opo's Blade of Bone will cause it to die - which also makes me realise I need to change the text on that card to read 'after an enemy disengages from you' since the intent was that any damage caused by it happened after the disengage, i.e. does not cause it to blow up on Opo.
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# ? Apr 5, 2016 10:18 |
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# ? Apr 25, 2024 05:05 |
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The dice really don't seem to like you Mike! SilverMike takes 5 wounds from Dredge SilverMike uses Quickshot on Skitterling, killing it for 0xp SilverMike uses Quickshot on Crypt Wreck, dealing 2 wounds SilverMike saves 2 as assist, 2, 2 as reserve Then Surge increases by 1 MTV draws a card. Shrike enters the tunnels, Shrike engages MTV. Tunnels Surge: 5/6 Objective 0/8 Player 4: MTV Crib Death Engaged Enemies Shrike, 0/5 Damage: 0/10 XP: 1 Dice: 5 Player 1: GTR Engaged Enemies Damage: 2/10 XP: 1 Dice: 5 Player 2: Opopanax Engaged Enemies Crypt Wreck 2/6 Bhacthasa Herald 4/5 Damage: 3/12 XP: 1 Dice: 5 Player 3: SilverMike Engaged Enemies Dredge 0/5 Damage: 5/8 XP: 1 Dice: 5 Reserve Dice: 2, 2 Assist Dice available: 2 (SilverMike) Action Queue: MTV to decide whether or not to block attack, then roll dice and take actions. Kerro fucked around with this message at 11:02 on Apr 5, 2016 |
# ? Apr 5, 2016 10:32 |
Okay I'm blocking the Shrike. My rolls were: 2, 3, 1, 6, 4: all of which I kept. I will brand the unharmed Shrike for 2 points of damage. (1) I will use Light's Blessing to give everyone some shield. (2, 4) I will use Drawn to Light to pull the Dredge away from the Witch Hunter, delaying its attack. (3) I will put my 6 into the assist pool.
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# ? Apr 5, 2016 15:28 |
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MTV takes 3 wounds from Shrike MTV uses Brand on Shrike, dealing 2 wounds MTV uses Light's Blessing. All players gain 1 shield MTV engages the Dredge 6 added to assist Then Surge increases by 1 GTR draws a card. Dredge enters the tunnels, Shambler engages GTR. Tunnels Surge: 6/6 Objective 0/8 Player 1: GTR Engaged Enemies Shambler, 0/4 Damage: 2/10 Shields: 1 XP: 1 Dice: 5 Player 2: Opopanax Engaged Enemies Crypt Wreck 2/6 Bhacthasa Herald 4/5 Damage: 3/12 Shields: 1 XP: 1 Dice: 5 Player 3: SilverMike Engaged Enemies Damage: 5/8 Shields: 1 XP: 1 Dice: 5 Reserve Dice: 2, 2 Player 4: MTV Crib Death Engaged Enemies Shrike, 2/5, Dredge 0/5 Damage: 3/10 Shields: 1 XP: 1 Dice: 5 Assist Dice available: 2 (SilverMike), 6 (MTV) Action Queue: GTR to decide whether or not to block attack, then roll dice and take actions.
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# ? Apr 5, 2016 20:35 |
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Block Attack Initial Roll: 4,1,4,2,2 Final Roll: (1 Kept, then 3,3 Kept) 3,1,3,3,6 3: Misdirect Herald==>Shrike in Tunnels (Herald takes 2 from Blade of Bone and dies) 3: Good Dog==>Crypt Wreck engaged with Opopanax 3: Misdirect Crypt Wreck==>Shambler in Tunnels (Dog + Blade of Bone deals 4 damage and kills it) 6: Use as 4 to heal Silver Mike for 3 Set 1 Aside for Assist Dice. Well, I cleaned out the tunnels for a bit!
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# ? Apr 6, 2016 01:19 |
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GTR takes 1 wounds from Shambler (-1 due to shield) GTR sends Herald and Crypt Wreck to their doom in the tunnels. All players gain 4xp GTR heals SilverMike for 3 1 added to assist Then Surge does not increase Opopanax draws a card. Endbringer enters the tunnels. Nothing engages. Tunnels Surge: 6/6 Objective 0/8 Player 2: Opopanax Engaged Enemies Shambler 0/4 Shrike 0/5 Damage: 3/12 Shields: 1 XP: 5 Dice: 5 Player 3: SilverMike Engaged Enemies Damage: 2/8 Shields: 1 XP: 5 Dice: 5 Reserve Dice: 2, 2 Player 4: MTV Crib Death Engaged Enemies Shrike, 2/5, Dredge 0/5 Damage: 3/10 Shields: 1 XP: 5 Dice: 5 Player 1: GTR Engaged Enemies Shambler, 0/4 Damage: 3/10 Shields: 0 XP: 5 Dice: 5 Assist Dice available: 2 (SilverMike), 6 (MTV), 1 (GTR) Action Queue: Opopanax to decide whether to spend any XP, and decide whether to block the freshly arrived Shrike and Shambler (which is getting +1 attack). Then roll dice and choose actions. (Technically spending XP should happen before drawing a card, but in this case I'm jumping ahead so you don't have to wait for me if I'm not around)
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# ? Apr 6, 2016 02:03 |
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So that's the tier 1 boss which just entered the tunnels, which means subsequent enemies will be a bit harder! You seem to be on top of things though, I'm sure it will be fine Just a reminder for spending XP - you can buy new skills for xp equal to 5 times the level of the skill, or new dice at the cost of 5xp for the first, 10 for the second, 15 for the third etc. You can also buy your other level 0 skill for 3xp if you wish.
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# ? Apr 6, 2016 02:05 |
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Ok I could be wrong about how a couple things work so let me know how this looks Spend 5XP on Drain Life Soak the damage from both of the creatures (7dmg) Initial Roll: 4,6,5,4,1 4 Bandage: Heal me up for one 1 Strike: Hit the Shrike for 1dmg 6(3), 4 Drain Life: Hit them both for 2dmg, which if I'm reading that right kills them all Put the 5 in reserve. Should kill them both and I take 6dmg.
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# ? Apr 6, 2016 02:51 |
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Ah sorry, I think I see how you took that from it - I'll need to rework the wording on it. Drain Life should be: "Heal 2 wounds for each enemy engaged with you. Any enemy engaged with you which has 2 or less health remaining is killed" - i.e. enemies which are nearly dead can be finished off. So Drain Life would heal you for 4 (since you have two enemies engaged) but would not kill either of them since they would both have more than 2 health left. Let me know if you want to get a different skill instead.
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# ? Apr 6, 2016 02:56 |
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Ok I had a feeling. I'll still go with it and just leave them weak for now.
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# ? Apr 6, 2016 03:41 |
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Opopanax takes 4 wounds from Shambler (+ 1 due to second creature) and Shrike (-2 from armour, -1 from shield) Opopanax uses Strike dealing 1 damage to Shrike Opopanax uses Drain Life healing 4 wounds 5 added to assist (I'm assuming you meant assist rather than reserve since you don't have any react abilities which use a 5?) Then Surge increases! An extra enemy is drawn. Prey-Seeker enters the tunnels SilverMike draws a card. Prey-Seeker enters the tunnels. Dredge engages Silvermike. SilverMike has the opportunity to react. Tunnels Surge: 1/6 Objective 0/8 Player 3: SilverMike Engaged Enemies Damage: 2/8 Shields: 1 XP: 5 Dice: 5 Reserve Dice: 2, 2 Player 4: MTV Crib Death Engaged Enemies Shrike, 2/5, Dredge 0/5 Damage: 3/10 Shields: 1 XP: 5 Dice: 5 Player 1: GTR Engaged Enemies Shambler, 0/4 Damage: 3/10 Shields: 0 XP: 5 Dice: 5 Player 2: Opopanax Engaged Enemies Shambler 0/4 Shrike 1/5 Damage: 3/12 Shields: 0 XP: 0 Dice: 5 Assist Dice available: 2 (SilverMike), 6 (MTV), 1 (GTR), 5 (Opopanax) Action Queue: SilverMike to decide whether to spend any XP, then decide whether to react - if there's still an enemy engaged, whether to block. Then roll dice and take actions.
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# ? Apr 6, 2016 04:08 |
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Haha I misunderstood that ability even after you explained. Ok I'm clear now. And yes, I'm a little confused still on reserve v assist.
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# ? Apr 6, 2016 04:27 |
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I'll spend XP for a 6th die and then react using my 2 and MTV's 6 to Knockback Shot my engaged Dredge over to MTV. 1st roll: 1-1-3-4-5-6, holding 1-1-3-6 2nd roll: 1-3, stopping at 1-1-1-3-3-6 Actions: Using 1-3 to Chain Shot at MTV's enemies: 1st Dredge takes 3, 2nd Dredge takes 2, Shrike takes 1. Using another 1-3 to Chain Shot again: 1st Dredge takes 2, 2nd Dredge takes 3, Shrike takes 1. Dredges should be dead for 4 XP, Shrike should be alive with 4 damage taken. This leaves me with a 1 and a 6, anyone have a request for my dice? I could spend the 1 to Quick Shot and kill the Shrike I just hit or spend 1-6 to Open Fire and kill anything with 4 HP remaining. If I kill a Shrike, I could also spend the 6 as a 5 to buy one of the 2 cost items or save the 6 for a future turn.
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# ? Apr 6, 2016 04:42 |
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I vote for whatever clears the most chaff since we have boss incoming.
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# ? Apr 6, 2016 04:46 |
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Opopanax posted:Haha I misunderstood that ability even after you explained. Ok I'm clear now. And yes, I'm a little confused still on reserve v assist. Let me know if you can think of an alternate wording that would be clearer! Looks like it might need some work. Happy to rewind a bit if you'd rather do something else given the misunderstanding. Regarding reserve and assist, the short version is: Reserve dice are for you to use later Assist dice are for anyone to use later
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# ? Apr 6, 2016 04:57 |
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Nope, totally my fault, I made assumptions there.
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# ? Apr 6, 2016 05:08 |
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SilverMike posted:Actions: Remember that the Dredge that engaged you will take 2 damage from Knockback Shot, so you could actually kill all 3 of them with 2xchain shot.
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# ? Apr 6, 2016 05:16 |
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Ah, right. Thanks for catching that. Revised Actions: Using 1-3 to Chain Shot at MTV's enemies: 1st Dredge takes 3, 2nd Dredge takes 2, Shrike takes 1. Using another 1-3 to Chain Shot again: 1st Dredge takes 2, 2nd Dredge takes 1, Shrike takes 3. All should be dead for 5 XP earned. 1-6 remaining in my pool + a 5 from the Shrike.
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# ? Apr 6, 2016 05:22 |
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I'll use the 1-6 for an Open Fire on Opo's Shrike, killing it for 6 XP total earned this turn. Then I'll use the 5-5 I've gained from killing 2 Shrikes to buy the Chalice of Penance for some self-healing via murder.
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# ? Apr 6, 2016 05:53 |
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SilverMike uses knockback shot to move Dredge to MTV and deal 2 wounds. SilverMike uses Chain Shot twice, killing all enemies engaged with MTV. All players gain 5xp SilverMike uses Open Fire on Shrike engaged with Opopanax, killing it. All players gain 1xp Then Surge increases MTV draws a card. Faceless enters the tunnels. Endbringer engages GTR Tunnels Surge: 1/6 Objective 0/8 Player 4: MTV Crib Death Engaged Enemies Damage: 3/10 Shields: 1 XP: 11 Dice: 5 Player 1: GTR Engaged Enemies Shambler, 0/4, Endbringer 0/10 Damage: 3/10 Shields: 0 XP: 11 Dice: 5 Player 2: Opopanax Engaged Enemies Shambler 0/4 Damage: 3/12 Shields: 0 XP: 6 Dice: 5 Player 3: SilverMike Engaged Enemies Chalice: 0/5 Damage: 2/8 Shields: 1 XP: 6 Dice: 6 Reserve Dice: Assist Dice available: 1 (GTR), 5 (Opopanax) Action Queue: MTV to decide whether to spend any XP. Then roll dice and take actions. Kerro fucked around with this message at 07:09 on Apr 6, 2016 |
# ? Apr 6, 2016 07:07 |
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Could you possibly take one of the monsters about to murder me? Preferably the boss? On my turn I can shuffle them around some more to prevent his nasty attack from taking place. Otherwise I'll probably have to let it hit the objective.
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# ? Apr 6, 2016 07:14 |
Gravy Train Robber posted:Could you possibly take one of the monsters about to murder me? Preferably the boss? On my turn I can shuffle them around some more to prevent his nasty attack from taking place. Otherwise I'll probably have to let it hit the objective. Sure thing hoss. Let's hope the dice roll that way. Building my turn now.
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# ? Apr 6, 2016 14:47 |
I'm buying an extra die and the Level 1 Skill Burning Cage Initial roll was 5, 5, 4, 5, 3, 1. I rerolled the 5s. Rolled 3, 1, 5. Rolled the 5 again. Got another 5 lol. 3, 1, 5, 4, 3, 1 I'll use Drawn to Light to snag the Endbringer. [3] Cauterize to heal everyone. [3, 4] Brand to slap the Engbringer with 2. [1] Brand again to hit it again for 1. [1] 5 into the assist pool in case anyone wants to shop. e: I'm assuming that the monster's effect won't take place until my next turn, as the Endbringer wasn't engaged with me when I first rolled. Let me know if I interpreted that incorrectly.
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# ? Apr 6, 2016 15:04 |
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MTV Crib Death posted:e: I'm assuming that the monster's effect won't take place until my next turn, as the Endbringer wasn't engaged with me when I first rolled. Let me know if I interpreted that incorrectly. Yep that's quite right. There was also a '1' available on your turn as an assist dice from GTR. Since it's about to be his turn, if you don't use it now it will be lost (well, rerolled on his turn) so unless you have another preference I've applied it as one more use of Brand. For everyone, make sure to check the assist dice that are available at the bottom of each update. It can sometimes make a pretty big difference! MTV engages the Endbringer MTV uses cauterise to heal all players for 1 and himself for 3 MTV uses Brandx3 to deal 4 damage to Endbringer Then Surge does not increase GTR draws a card. Leng Priestess enters the tunnels, causing Skitterling to be added to the tunnels. Skitterling and Prey-Seeker engage GTR Tunnels Surge: 2/6 Objective 0/8 Player 1: GTR Engaged Enemies Shambler, 0/4; Prey-Seeker 0/5; Skitterling 0/3 Damage: 2/10 Shields: 0 XP: 11 Dice: 5 Player 2: Opopanax Engaged Enemies Shambler 0/4 Damage: 2/12 Shields: 0 XP: 6 Dice: 5 Player 3: SilverMike Engaged Enemies Chalice: 0/5 Damage: 1/8 Shields: 1 XP: 6 Dice: 6 Reserve Dice: Player 4: MTV Crib Death Engaged Enemies Endbringer, 4/10 Damage: 0/10 Shields: 1 XP: 1 Dice: 6 Assist Dice available: 5 (Opopanax), 5 (MTV) Action Queue: GTR to decide whether to spend any XP, what if anything to block. Then roll dice and take actions.
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# ? Apr 6, 2016 20:57 |
Oops! I will try to remember to look at the assist pool. Thanks for the extra brand!
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# ? Apr 6, 2016 21:46 |
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Going to spend 5xp on an extra die, and 5xp on Carrion Call. I'll block the Shambler and Skitterling for 5 damage, but I have to let the Prey Seeker hit the objective Initial Roll: 6,1,1,6,4,5 Final Roll: 6,1,1,6,4,3 Spend 5,5: Buy Tome of Mirrors 3: Good Dog==>Boss Monster 6: Use as 2 for Carrion Call==>Boss Monster (Deal 4 Damage) 1: Savage==>Boss Monster (dies) 4: Use Healing Draught on Myself to heal 3 Tome of Mirrors: Swap my Shambler with Opopanax's Shambler (it takes 2 damage) 1: Savage==>Shambler (dies) 6: Use as 2 for Frightening Howl This way hopefully there will be no new engages on Opopanax's turn and he can help clean up the last wave before more arrive.
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# ? Apr 7, 2016 01:06 |
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That's some efficient murdering. GTR takes 5 damage from Shambler and Skitterling. Skitterling engages Opopanax. Prey-Seeker deals 5 damage to objective GTR kills Endbringer. All players receive 5xp GTR heals himself for 3 GTR buys Tome of Mirrors, swaps and kills Shambler. All players receive 1xp. Pyrotechnic Flintlock becomes available. GTR activates Frightening Howl. Tunnels can hold 1 additional enemy. Then Surge does not increase Opopanax draws a card. Void Wraith enters the tunnels Tunnels Surge: 2/6 Objective 5/8 Player 2: Opopanax Engaged Enemies Shambler 0/4; Skitterling 0/3 Damage: 2/12 Shields: 0 XP: 12 Dice: 5 Player 3: SilverMike Engaged Enemies Chalice: 2/5 Damage: 1/8 Shields: 1 XP: 12 Dice: 6 Reserve Dice: Player 4: MTV Crib Death Engaged Enemies Damage: 0/10 Shields: 1 XP: 7 Dice: 6 Player 1: GTR Engaged Enemies Shambler, 0/4; Prey-Seeker 0/5 Damage: 4/10 Shields: 0 XP: 7 Dice: 6 Assist Dice available: Action Queue: Opopanax to decide whether to spend any XP. Then roll dice and take actions.
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# ? Apr 7, 2016 01:53 |
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Is there a good reason not to spend XP?
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# ? Apr 7, 2016 01:56 |
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Only if you were wanting to save for something more expensive i.e. a level 3 skill, or another die if you couldn't afford one.
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# ? Apr 7, 2016 01:57 |
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Can you jump ahead with skills like that? I assumed you had to buy them in order
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# ? Apr 7, 2016 02:00 |
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No, you can buy them in any order if you have the xp to do so. I'll clarify that in the rulebook. Edit: The intended trade-off around that is that the higher skills (typically) require more dice to use, so if you haven't bought dice yet they can be harder to make effective - plus having to wait to buy them meaning potentially having weaker early turns if you don't purchase any lower level skills. Kerro fucked around with this message at 02:59 on Apr 7, 2016 |
# ? Apr 7, 2016 02:57 |
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I'm saving some commentary for after the game, but I just want to let you know how much fun I am having playing Musical Monsters and shuffling things around.
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# ? Apr 7, 2016 03:53 |
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Thanks, that's nice to hear We realised after we'd created it that it had become as much a game of monster shuffling as monster killing, but we're kind of okay with that!
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# ? Apr 7, 2016 04:02 |
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Yeah I have to say, this is pretty neat and much easier to pick up than it seems. I'm going to take a new dice, and "I'll Take you all". Initial Roll 2,6,1,3,6,4 Kept all 1,2,3 I'll Take you All to grab GTR's Shambler and deal 2dmg to it. 6(1) Strike on the Skitterling 6(3), 4 Drain Life to heal me for 6 and kill the Shambler I drew in earlier and the Skitterling.
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# ? Apr 7, 2016 04:26 |
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Just some bookkeeping: my Chalice should be up to 4 hearts from kills now after Opo's actions go through.
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# ? Apr 7, 2016 04:33 |
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Oops, I realised I forgot to mention the bit where you get attacked, which would also mean that the Skitterling would move on to SilverMike. That said you can do pretty much the exact same thing regardless, so I've gone with that - let me know if you would like to change it: Opopanax takes 4 damage from Shambler and Skitterling. Skitterling engages SilverMike. Opopanax uses Bring Them To Me on GTR's Shambler, and SilverMike's Skitterling. Both take 2 wounds. Opopanax uses Strikex2 (1,6) on existing Shambler Opopanax uses Drain Life to heal 6 wounds and kill two Shamblers and one Skitterling How does that look? Same result except it also kills the Shambler that started engaged with you. SilverMike posted:Just some bookkeeping: my Chalice should be up to 4 hearts from kills now after Opo's actions go through. Thanks, I've definitely found that this stuff is a lot easier to keep track of playing it tabletop since you only have your own items/xp etc to worry about - keeping it updated for all players is kinda burning my brain.
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# ? Apr 7, 2016 04:37 |
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I like yours better
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# ? Apr 7, 2016 04:51 |
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Okay going with that then. Opopanax kills 2 Shamblers and 1 Skitterling. All players gain 2xp. Surge increases SilverMike draws a card. Faceless enters the tunnels. Prey-Seeker engages SilverMike Tunnels Surge: 3/6 Objective 5/8 Player 3: SilverMike Engaged Enemies Prey-Seeker 0/5 Chalice: 5/5 Damage: 1/8 Shields: 1 XP: 14 Dice: 6 Reserve Dice: Player 4: MTV Crib Death Engaged Enemies Damage: 0/10 Shields: 1 XP: 9 Dice: 6 Player 1: GTR Engaged Enemies Prey-Seeker 0/5 Damage: 4/10 Shields: 0 XP: 9 Dice: 6 Player 2: Opopanax Engaged Enemies Damage: 0/12 Shields: 0 XP: 4 Dice: 6 Assist Dice available: Action Queue: SilverMike to decide whether to spend any xp, and whether to block Prey-Seeker. Then roll dice and take actions. Kerro fucked around with this message at 06:09 on Apr 7, 2016 |
# ? Apr 7, 2016 06:06 |
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I'll buy Hide in Shadows for 10 XP, lose 1 shield and take 4 damage from blocking the Prey-Seeker, and roll my dice. 1st roll: 3-3-3-3-3-4, keeping 3-4. 2nd roll: 1-1-2-5, keeping 1-1-2-3-4. 3rd roll: 1, ended with 1-1-1-2-3-4. Actions: Exhaust my Chalice of Penance and remove 2 hearts to heal myself for 2, bringing me to 3/8 damage taken. @ GTR's Prey-Seeker: 1-1-1 to Quick Shot three times, doing 6 damage and killing it. 2-4 to my reserve to use Hide in Shadows on my next turn. 3 to assist pool. Chalice of Penance should be at 4/5 after this turn, everyone gains 2 XP. Unless someone chimes in with ideas to change my turn before MTV posts, I'm locked in. Saving the 2-4 for Hide in Shadows will let me heal 3 damage and skip engagement checks. I'm liable to try for the 2-4 combo every turn now to keep myself clean and able to freely shoot down your monsters. And Hide + Chalice should let me tank the Prey-Seeker for a long while, so focus on other monsters first.
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# ? Apr 7, 2016 07:06 |
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# ? Apr 25, 2024 05:05 |
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Alright, let's see what this looks like: SilverMike takes 4 wounds from Prey-Seeker SilverMike heals 2 from Chalice SilverMike uses Quick Shotx3 to kill Prey-Seeker. All players receive 2xp SilverMike places 2,4 in reserve, 3 in assist Then Surge increases MTV draws a card. Void Wraith enters the tunnels. Faceless engages MTV Tunnels Surge: 4/6 Objective 5/8 Player 3: SilverMike Engaged Enemies Prey-Seeker 0/5 Chalice: 4/5 Damage: 3/8 Shields: 0 XP: 6 Dice: 6 Reserve Dice: 2, 4 Player 4: MTV Crib Death Engaged Enemies Faceless 0/7 Damage: 0/10 Shields: 1 XP: 11 Dice: 6 Player 1: GTR Engaged Enemies Damage: 4/10 Shields: 0 XP: 11 Dice: 6 Player 2: Opopanax Engaged Enemies Damage: 0/12 Shields: 0 XP: 6 Dice: 6 Assist Dice available: 3 (SilverMike) Action Queue: MTV to decide whether to spend any xp, and whether to block. Then roll dice and take actions.
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# ? Apr 7, 2016 09:31 |