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Waci
May 30, 2011

A boy and his dog.

Jayne

Cursing the quartermaster out loud (though quietly enough to be sure nobody could quite make out what she said over the ongoing commotion), Jayne stares at the crude drawing of Leman Russ stuck to the Sentinel's dashboard. gently caress bureaucrat's sense of humour. You'll drive a Leman Russ, just like the ones on the posters, they said. Laughed in her face and doodled on a post-it note, they did. So now, instead driving their enemies from the ship with a glorious instrument of the God Emperor's fury, Jayne trundles towards the firing line with what she's convinced is a forklift truck with a lasgun welded on. For fucks sake, hadn't she seen sentinels used as cargo lifters by the ship's ratings? This was NOT what the recruiters had told her. Even her friend Joe, whose existence seemed to revolve around going around with a stylus and drawing fetching pictures of the military life for use by the recruiters and other media types had made good-hearted fun at her misfortune.

Continuing her tirade, she eventually stomps to the front line. A firing line of brave Imperial faithful are shooting from an advantageous position at cowardly heretics hiding behind whatever cover their primitive minds can identify. Well, at least that part looked like a poster. She briefly wonders whether it fit some sort of twisted sense of fairness that the poor sods stuck walking around on foot got exactly what was advertised, while the luckier people with something to drive got shafted and stuck with dry humour and re-purposed loading dock equipment.

Trying her best to shove the bitterness towards the munitorum out of her head for a moment in favour of more urgently important things, she parks the sentinel behind the Imperial line and looks more carefully at the enemy positions. All in cover, behind reasonably heavy things. Not wishing to unduly damage the ship's structures with reckless suppressing fire down a hallway, she instead prepares to shoot anything leaving cover, while her new friend the sentinel's machine spirit, surprisingly friendly despite being similarly stuck in less than glorious equipment, makes its own preparations adjusting the multi-laser's aiming systems. Keeping an eye peeled on the battlefield, a stray thought crosses her mind of what would happen if someone accidentally ended up in the cross-fire. Despite the sweetness of the thought of "accidentally" shooting that rear end in a top hat janitor Bob who had "cleaned away" her beloved pet lump of moss (it had been in a standard issue mason jar borrowed from the mess, clearly labelled as Mossy!), Jayne remains determined to check whether the moving thing is a friend or foe first before pulling any triggers.

Sitting somewhere sensible and overwatching down the hallway. 45 degree arc look like it could cover both the chaos formation and the boarding pod entrance. +0 pinning test inside that cone, and will full auto with the multilaser if something steps out of cover.

pre:
Name: Jayne
Specialty: Operator
Demeanour: 

BS:43=20+20+3
WS:20=20
S:20=20
T:30=20+10
Ag:45=20+20+5
Int:40=20+20
Per:33=20+10+3
Wp:30=20+10
Fel:30=20+10

Wounds: 11
Fate: 3
CP:
IP: 1d5

Aptitudes:
Agility, Ballistic Skill, Fellowship, Fieldcraft, Intelligence, Tech, Toughness

Skills:
Common Lore (Tech, War, Imperial Guard)
Tech-Use
Operate (Surface) +10
Navigate (Surface)
Awareness
Lnguistics (Low Gothic)
Survival
Athletics

Talents:
Technical Knock
Weapon Training (Las, Low-Tech)
Rapid Reload
Resistance (Fear)
Hatred (Chaos Space Marines)
Tank Hunter
Push the Limit

Traits:
Anti-armour Regiment

Gear:
MIU
Auspex
Combi-tool
Data-slate
Lascutter
Standard regimental kit
Sentinel
-Multilas
-Good Craftsmanship Truck Nutz™

XP spent: 
Commerce -200
Operate (Surface) +10 -200
Push the Limit -200
pre:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	43	20	30	45	40	33	30	30	

M36 Lasgun 	60/60 	2 spare charge packs
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen0 60 Full Reliable	(uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 60 Full Unreliable	(uses 4 shots)

Initiative: 1d10+4
Wounds: 11/11
Fate: 3/3
Armor: 4 all, 5 vs Blast
Awareness: 33

Hatred (Chaos Space Marines)
Tank Hunter
Rapid Reload
Push the Limit
Resistance (Fear)

Sentinel
Speed 10, Manoeuvrability +10, Size enormous, structural integrity 20
Armour: front 25, sides and rear 15
Enhanced Motive Systems, Open-topped, Walker
Multi-laser 	100/100 	2 spare charge packs
	Mounted		150m -/-/- 2d10+10 E, Pen 2, Rld 2F, Reliable 

Waci fucked around with this message at 06:49 on Jun 23, 2016

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