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Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
In the classic Wolfensteins, is there anything that beats the Mutant Death Dance as the literal worst thing?

Hmmmm.

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Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

Temin_Dump posted:



Good god, I hope not.

Rage is a good man-shooter. :colbert:

Its just that someone decided to bolt on a :mediocre: driving game to it.

Temin_Dump
Mar 14, 2016

Fish Noise posted:

In the classic Wolfensteins, is there anything that beats the Mutant Death Dance as the literal worst thing?

Absolutely not.


Klaus88 posted:

Rage is a good man-shooter. :colbert:

Its just that someone decided to bolt on a :mediocre: driving game to it.

I wasn't saying that Rage was a bad game or anything. Although I do agree, the driving parts are completely asinine.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
So, the final level of Spear terrified me as a kid. Not sure when I exactly played it, as I played it after Doom was out, but I remember the final boss with its sudden change of environment and the spooky ghosts really bothering me. Consequently, I never beat it! :haw:

nielsm
Jun 1, 2009



Thyrork posted:

So, the final level of Spear terrified me as a kid. Not sure when I exactly played it, as I played it after Doom was out, but I remember the final boss with its sudden change of environment and the spooky ghosts really bothering me. Consequently, I never beat it! :haw:

Having never played SoD, only the shareware Wolf3D, that was about the only part I'd call actually interesting in the entire playthrough.

Skippy Granola
Sep 3, 2011

It's not what it looks like.

Temin_Dump posted:

Absolutely not.


I wasn't saying that Rage was a bad game or anything. Although I do agree, the driving parts are completely asinine.

I'm gonna have LOTS to say about Rage when we get there.

(btw hit me up if you are doing Wasteland Legends and want a bro-operator)

Temin_Dump
Mar 14, 2016

Skippy Granola posted:

I'm gonna have LOTS to say about Rage when we get there.

(btw hit me up if you are doing Wasteland Legends and want a bro-operator)

Certainly. I was actually just checking out your rage LP. Good stuff! I'll be sure to get in touch when we get to that point

Temin_Dump
Mar 14, 2016

It's Catacomb 3D!
(Also Hovertank, but whatever)

Thyrork posted:

So, the final level of Spear terrified me as a kid. Not sure when I exactly played it, as I played it after Doom was out, but I remember the final boss with its sudden change of environment and the spooky ghosts really bothering me. Consequently, I never beat it! :haw:
You know, somewhat related to that, when I got to the end of Episode 1 for Doom for the first time, that really scared me. Something about the sudden ambush followed by kind of creepy music in the aftermath. Although nowadays, I think the song that plays during that part is pretty cool.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Oh yeah, Doom hosed me up around the same time that SoD did. I remember that childish dread being nearly overwhelming and reminding myself that stopping it all is just a ESC button away. :allears: I also remember being super pumped at fighting not one but two "bosses" at the same time at the end of the first episode. (soft spoilering that since we're not there yet ;) )

That I remember this so vividly 24ish years later says something.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




is Catacomb 3D using Commander Keen music? It sounds really familiar

Temin_Dump
Mar 14, 2016

Thyrork posted:

Oh yeah, Doom hosed me up around the same time that SoD did. I remember that childish dread being nearly overwhelming and reminding myself that stopping it all is just a ESC button away. :allears: I also remember being super pumped at fighting not one but two "bosses" at the same time at the end of the first episode. (soft spoilering that since we're not there yet ;) )

That I remember this so vividly 24ish years later says something.

Haha, yeah Doom leaves one heck of an impression on children it seems. It indirectly taught me that everybody dies, but that's a story for Doom 2.

Aces High posted:

is Catacomb 3D using Commander Keen music? It sounds really familiar

It sure is! They couldn't even be bothered.

Temin_Dump fucked around with this message at 18:24 on Jun 1, 2016

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Huh, so the game I played as a kid was the sequel to Catacomb 3D: Catacomb 3D Abyss. It had a nice sense of progression as there was a different tile set and monsters for each level.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
I'm trying to imagine what modern sequels/remakes of these two would be like and for Hovertank all I got is "first person Brigador"

Aces High
Mar 26, 2010

Nah! A little chocolate will do




how much did games like this cost again? I think I recall you would get your shareware episode and then it would cost $15 and mailing fee for the rest of the game? Did you have to do that for poo poo like Hovertank and Catacomb too? That just seems like a waste of money

Temin_Dump
Mar 14, 2016

Aces High posted:

how much did games like this cost again? I think I recall you would get your shareware episode and then it would cost $15 and mailing fee for the rest of the game? Did you have to do that for poo poo like Hovertank and Catacomb too? That just seems like a waste of money

That did seem to be the case with the Commander Keen games. Though for the 2 Softdisk games we just did, I'm pretty sure it worked through some kind of magazine subscription thing. If I remember correctly, Softdisk had a monthly software catalog, and the bimonthly gamer's edge catalog, and Hovertank and Catacomb were part of that. No idea how much the subscription cost though.

Gloomy Rube
Mar 4, 2008



NoNotTheMindProbe posted:

Huh, so the game I played as a kid was the sequel to Catacomb 3D: Catacomb 3D Abyss. It had a nice sense of progression as there was a different tile set and monsters for each level.

Both sequels are better design-wise, with way prettier areas and more interesting monsters, but there's literally no music instead of a repetitive track so that's... maybe good?

CheeseThief
Dec 28, 2012

Two wholesome boys to brighten your day

Aces High posted:

how much did games like this cost again? I think I recall you would get your shareware episode and then it would cost $15 and mailing fee for the rest of the game? Did you have to do that for poo poo like Hovertank and Catacomb too? That just seems like a waste of money

I have no idea about the cost but I'm fairly certain buying the full game got you a catalog with everything they had for sale as well.

I'm mostly curious about people who bought the full game abroad, did they have to import the full version back in the day? By comparison the shareware would spread far and wide pretty much anywhere an IT guy might be asked to travel for work.

General Maximus
Jul 14, 2006
Standard models come in white labcoats for inexplicable reasons.

Aces High posted:

is Catacomb 3D using Commander Keen music? It sounds really familiar

Even better, that menu interface is ripped from the later Keen games as well. It's reskinned, but it's the exact same menu. Even the little pong thing is there.

Edit: I could be wrong but I think some of the wall textures are graphics lifted from Keen as well. In the level with the fake portals there's a block with a grey slimy looking wall that I'd swear is straight out of the tar island level in Keen 4.

General Maximus fucked around with this message at 13:01 on Jun 3, 2016

Temin_Dump
Mar 14, 2016

Captain Rufus posted:

Wouldn't mind seeing Shadowcaster in there.

Well, I've got good news and bad news for you.

The good news is that we covered Shadowcaster

The bad news is that I'm terrible at it.

Crosspeice
Aug 9, 2013

Holy poo poo, Catacombs 3D uses literally everything from Keen 4: the music, the sounds, the graphics, the colour scheme. That's really weird.

Also if you need someone to talk over Keen with, I've got 31 videos of me doing just that. But please don't do Keen GBC, I haven't erased it from my memory quite yet.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
Coccyx.

These Wolf3D-Doom era games have been pretty fascinating to watch.

Temin_Dump
Mar 14, 2016

Crosspeice posted:

Holy poo poo, Catacombs 3D uses literally everything from Keen 4: the music, the sounds, the graphics, the colour scheme. That's really weird.

Also if you need someone to talk over Keen with, I've got 31 videos of me doing just that. But please don't do Keen GBC, I haven't erased it from my memory quite yet.

Haha, wow they phoned it in even more than I thought!
Also, sorry, I gotta do Keen GBC.

Fish Noise posted:

Coccyx.

These Wolf3D-Doom era games have been pretty fascinating to watch.

I knew there was an easy one that I was missing!

Also yeah, it's interesting to see what people were able to pull off with such a simplistic engine.

Temin_Dump fucked around with this message at 18:09 on Jun 3, 2016

nielsm
Jun 1, 2009



Shadowcaster felt much more like it was set in real environments rather than just rough schematics of some poorly defined building, compared to Wolf3D. That's just my impression from your short video here. I'd say the reason it isn't better known today is probably because of its bad interface.

Gloomy Rube
Mar 4, 2008



Shadowcaster's inventory system is exactly the same as I.M. Meen's. I wonder if they based it on the Shadowcaster engine?

Temin_Dump
Mar 14, 2016

Gloomy Rube posted:

Shadowcaster's inventory system is exactly the same as I.M. Meen's. I wonder if they based it on the Shadowcaster engine?

Oh wow, I just looked this up, and it's uncanny how similar the interfaces are.

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment
Are you gonna do that zombie island game that's half shooter, half first person adventure game and which I can't remember the name of right now?

Temin_Dump
Mar 14, 2016

Klaus88 posted:

Are you gonna do that zombie island game that's half shooter, half first person adventure game and which I can't remember the name of right now?

I'm happy to say that I won't be playing Isle of the Dead for this thread. Unless there's like a huge demand for it of course.

Gloomy Rube
Mar 4, 2008



While checking to see what engine Meen uses, I discovered that apparently Shadowcaster had an automap? Did I miss you using it in the LP or did you not know there was one either?

Temin_Dump
Mar 14, 2016

Gloomy Rube posted:

While checking to see what engine Meen uses, I discovered that apparently Shadowcaster had an automap? Did I miss you using it in the LP or did you not know there was one either?

I knew about the automap, and used it for like a second around the 3 minute mark. I just didn't find it terribly useful due to the way it maps things out.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Holy drat, this looks like a huge undertaking. I friggin' love Doom and modding Doom though. I'll throw a couple at ya'll if interested when you get to that point. Goonspeed :)

burnaboy
Jun 2, 2011

Lipstick Apathy
it's crazy that you are doing all the licensed stuff in addition to the games made directly by ID.
See you stumble around shadow caster was driving me nuts.
I remember the manual had a bunch of useful tips like Kurt being able to swim but the cat beast getting hurt by water, because it's a cat you see.
good luck with the rest of the LP you'll need it.

burnaboy fucked around with this message at 11:05 on Jun 4, 2016

LogicalFallacy
Nov 16, 2015

Wrecking hell's shit since 1993


Well dammit. I just stumbled on this thread, and I had been planning on doing my own Doom megathread once I had a little more confidence that I could put out videos that weren't complete poo poo. I'll probably still end up doing it, since I plan on doing strictly Doom games and modding all of them. (Except DO4M of course) Definitely good to see that there is a decent amount of interest in this though.

Temin_Dump
Mar 14, 2016

Wamdoodle posted:

Holy drat, this looks like a huge undertaking. I friggin' love Doom and modding Doom though. I'll throw a couple at ya'll if interested when you get to that point. Goonspeed :)
Yeah, we've got a lot of videos in the pipeline for sure. It's still fun to do so far though! Thanks!

burnaboy posted:

it's crazy that you are doing all the licensed stuff in addition to the games made directly by ID.
See you stumble around shadow caster was driving me nuts.
I remember the manual had a bunch of useful tips like Kurt being able to swim but the cat beast getting hurt by water, because it's a cat you see.
good luck with the rest of the LP you'll need it.
Yeah, I never practice for any of my recordings. You might be going nuts for the next couple of videos. Sorry about that. I get better once we get to Doom though!


LogicalFallacy posted:

Well dammit. I just stumbled on this thread, and I had been planning on doing my own Doom megathread once I had a little more confidence that I could put out videos that weren't complete poo poo. I'll probably still end up doing it, since I plan on doing strictly Doom games and modding all of them. (Except DO4M of course) Definitely good to see that there is a decent amount of interest in this though.
Well, I look forward to whenever you start that up. The more Doom the better I think!

S.D.
Apr 28, 2008
Two Doom threads? The answer is obvious.

DEATHMATCH

LogicalFallacy
Nov 16, 2015

Wrecking hell's shit since 1993


S.D. posted:

Two Doom threads? The answer is obvious.

DEATHMATCH
I won't be firing mine up for a while, since there's a bunch of poo poo that needs to happen first. Besides gaining the aforementioned ability to not make completely awful videos, I need to arse myself to actually beat Doom 3 and its expansion, find out what mod or mods I'll be using using with it, and wait for Project Brutality's update to drop. (Yes I plan on LPing Doom with PB. No I will not be advocating it as the :airquote:true Doom experience:airquote:)

Skippy Granola
Sep 3, 2011

It's not what it looks like.

LogicalFallacy posted:

No I will not be advocating it as the :airquote:true Doom experience:airquote:)

Good. We're celebrating Doom here and that means celebrating it at its best.

Temin_Dump
Mar 14, 2016

Speaking of Doom mods, I haven't mentioned yet, but we're gonna be playing vanilla Doom until the source ports come into existence. I hadn't even thought much of it until it was brought up. Hopefully it won't be a problem for people.

nielsm
Jun 1, 2009



Temin_Dump posted:

Speaking of Doom mods, I haven't mentioned yet, but we're gonna be playing vanilla Doom until the source ports come into existence. I hadn't even thought much of it until it was brought up. Hopefully it won't be a problem for people.

As in version 1.666 for DOS, emulated? (I don't actually remember if there were any later patch-versions of the original.)

Temin_Dump
Mar 14, 2016

nielsm posted:

As in version 1.666 for DOS, emulated? (I don't actually remember if there were any later patch-versions of the original.)

As in version 1.1 in DosBox. Of course I'll be upgrading my version as new wads require them. Around 1997, we'll start seeing some source ports.

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Mikedawson
Jun 21, 2013

Aces High posted:

:aaaaa: hoooooly poo poo that is cool

A couple pages back, but there's an entire blog dedicated to things like this.

http://itrunsdoom.tumblr.com/

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