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I am so glad you are doing the two semi-official wolfenstein 3D expansions. Amazingly, I have found a grand total of 0 people on the internet who have LPed it with commentary.Jobbo_Fett posted:I can't stop hearing "MEIN FROMAGE!" from the milkmen. I hear "Mein Frobozz" but that's because I spent too much time playing text-games back in the day.
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# ¿ May 18, 2016 10:02 |
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# ¿ Apr 29, 2024 08:54 |
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Psychotic Weasel posted:Wasn't it just a Wolfenstein map pack with some new enemies thrown in (although I guess that could've been said of any of the original 6 episodes). I don't think I ever played it as a kid. This is basically right, but it also comes with new music, and the level design takes a huge step up from regular Wolfenstein 3d from what I recall. Most of the levels are more compact, so it's harder to get lost, there's a lot of new tiles and decorations to help alleviate the monotony, and it overall feels like a more polished game. They changed the chaingun pickup sound (IIRC) though which is laaaame.
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# ¿ May 18, 2016 20:47 |
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Mr. Fortitude posted:Spear of Destiny itself is better than Wolfenstein 3D, but those mission packs for it are another story entirely. The mission packs are interesting in their own right as they're basically a TC of wolfenstein 3d, with new textures, reskinned enemies with new sounds, etc. So at the very least we'll get to see more enemy bios!!
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# ¿ May 19, 2016 01:51 |
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It's kinda amazing how Commander Keen improved from the first game in a short amount of time. 2 and 3 have better level design by a lot compared to the various mazes in 1. Though, watching this video was all I needed to finally realize that the aliens from Half-Life aren't the aliens from Keen, despite them both starting with Vorti-
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# ¿ May 20, 2016 00:09 |
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Capilarean posted:Uh, have you played Keen 3? Because the level design is ABYSMAL. The whole game was cranked out in a couple weeks or so and it shows. The answer to that question is "no I haven't" and I was just assuming it was good based on 2 and 4
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# ¿ May 21, 2016 07:16 |
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Crembo posted:Excellent LP so far, but one small gripe with the sound balance: when you talk, you overpower the music; but you never stop talking for more than two or three seconds. (which makes your "oh this is a nice song" comments a little frustrating) Agreeing with this. I love "Jazzin' Them Nazis" the best out of all the songs in wolf3d, but I could barely hear it the whole time.
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# ¿ May 21, 2016 09:58 |
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Temin_Dump posted:Part 2 of SOD is ready to go Can't wait until you go through Super 3d Noah's Ark!
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# ¿ May 25, 2016 04:53 |
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NoNotTheMindProbe posted:Huh, so the game I played as a kid was the sequel to Catacomb 3D: Catacomb 3D Abyss. It had a nice sense of progression as there was a different tile set and monsters for each level. Both sequels are better design-wise, with way prettier areas and more interesting monsters, but there's literally no music instead of a repetitive track so that's... maybe good?
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# ¿ Jun 2, 2016 10:38 |
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Shadowcaster's inventory system is exactly the same as I.M. Meen's. I wonder if they based it on the Shadowcaster engine?
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# ¿ Jun 3, 2016 18:28 |
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While checking to see what engine Meen uses, I discovered that apparently Shadowcaster had an automap? Did I miss you using it in the LP or did you not know there was one either?
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# ¿ Jun 3, 2016 19:47 |
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I am so glad to hear that I'm not the only one to pronounce "Gib" that way. "Jib" just sounds so dang weird to me.
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# ¿ Jun 15, 2016 00:36 |
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Speaking of controls, I've become accustomed to using space bar as use because of early FPS games, so I can't handle the modern "Press E to use" system. I for some reason also use E as jump and Z as crouch and I have no idea where that came from. It had to have been an early FPS, but I can't think of one that has crouching in it so maybe I'm just nuts.
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# ¿ Jun 16, 2016 17:08 |
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The music was REALLY hard to hear this time, I didn't even realize there was music in the first level until I saw the little music thing pop up for the second level.
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# ¿ Jun 18, 2016 21:28 |
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Xarn posted:Thanks, I'll check them out. Use software rendering
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# ¿ Jun 25, 2016 23:36 |
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Rushputin was amazing, and I'd love it if he could be in more episodes, that was wonderful.
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# ¿ Jul 13, 2016 19:42 |
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There are like... at least a hundred custom "megawad" type expansions people have made, including ones with sky textures that work like doom's skyboxes, upwards of nine different weapons with different ammo types, usually four different key colors, etc etc etc. This was actually a pretty huge thing, and there's a goon that's still making a new mod at the moment.
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# ¿ Jul 16, 2016 22:35 |
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Curse you Morphogenetic Field, you brought all the bad guys back to life
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# ¿ Jul 20, 2016 17:22 |
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I'm kinda sad that we're at the end of Wolf3d stuff. Some of the mods and stuff get pretty amazing, so I'm a teensy bit disappointed you're not going into them at all.
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# ¿ Jul 22, 2016 16:45 |
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Temin_Dump posted:
Oh dang alright, I'll try to find a really good one. Argh, the pressure! I'd say a pretty good example of how much better mods are than the base games are would be something like the "Operation Eisenfaust" series. http://www.moddb.com/mods/operation-eisenfaust-origins and http://www.moddb.com/mods/operation-eisenfaust-legacy are where you can find them. The second one is especially 'different', with NPCs and dialogue and stuff like that.
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# ¿ Jul 22, 2016 17:30 |
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I love your commentary but I really cannot stand Coffee's at all. It's either just "Sorry I wasn't paying attention", "Is this a Sandy Petersen level?" if you see a cacodemon, "Look it's Olive Garden" if you see a vine anywhere, pointing out something that happened quite a long time ago that didn't need to be pointed out, or laughing about something that isn't funny. It's really grating compared to your guys' commentary.
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# ¿ Jul 28, 2016 18:16 |
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Temin_Dump posted:OH GOD!!! SECRET'S OUT! Also, considering just doing a video a day for the Doom wads at this point. I can't stop myself. (Also, we're trying to clear up the backlog of videos we have at this point) I wouldn't mind having a video to watch every day And thanks, Coffee, for promising to tone it down. I dunno what about it bugged me so much especially since everyone else seemed fine with it, though.
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# ¿ Jul 29, 2016 03:30 |
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0 deaths. I believe in you
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# ¿ Sep 15, 2016 14:50 |
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I'm guessing 7, some of the boss enemies have some brutal attacks. Gosh, I love heretic, so I'm really looking forward to this.
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# ¿ Oct 28, 2016 04:42 |
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1995 was a brutal year. I'll go for 15 deaths. Still think you'll do well
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# ¿ Dec 5, 2016 06:41 |
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Echoing the others in regards to really enjoying watching the playthroughs of the wads. Besides, they'll get more interesting as time goes on, we're still in 1994, the year of really really old wads. They really ramp up after a while. Speaking of, I notice the list you're using only goes up to 2003. Are you going to be just using the cacowards to pick wads from 2004 onward?
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# ¿ Dec 21, 2016 16:35 |
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PSWII60 posted:Is that the same Cyriak that makes stuff like this and this?? In addition to the answer being yes, he also composed all the music in his wad, and one of the songs used for a level is also used in a video (the one with all the chimpanzees)
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# ¿ Dec 22, 2016 04:12 |
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Honestly, the only beef I have with this LP is that Rushputin isn't the guest often enough
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# ¿ Jan 18, 2017 16:51 |
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I'm catching up after not watching for a while, and Temin, I would just like to say that it angers my doom sensibilities when you pick up a green armor when the last armor you picked up was blue and you're only at 50% or something! Aaargh, you're taking needless extra damage!!
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# ¿ Mar 10, 2017 08:49 |
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I'd say 11 is pretty reasonable.
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# ¿ Jun 21, 2017 18:37 |
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Amulets and Armor did get some patches and new releases after the LP, but the creators have dropped off the planet over the last few years. Maybe they'll come back with their promised windows version soon
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# ¿ Jun 22, 2017 00:24 |
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Temin_Dump posted:I live..... Again. The only thing I know of that you missed is in E1M3, in one of the early versions, maybe shareware, there's a switch that raises the ground out of the acid pit early in that o-shaped room. If you hit the switch and run over the acid at the same time, it'll make both triggers fire and it'll just ascend endlessly, from what I recall. I know there was a video of this somewhere, but I can't for the life of me find it, so it might have been a late beta or something instead, but I'm pretty sure it was in the original shareware, or an early early patch version.
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# ¿ Aug 3, 2017 05:27 |
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fishmech posted:https://tcrf.net/Doom_(PC,_1993)/Revisional_Differences#E1M3:_Toxin_Refinery Ahh, thanks a lot, that page in general looks like it'll be a big help to Temin to look for stuff he missed, too!
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# ¿ Aug 3, 2017 22:47 |
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Gonna guess 18, Hexen gets pretty brutal. Also, are you planning to do the expansion packs to Heretic and Hexen any time?
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# ¿ Aug 12, 2017 02:48 |
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Temin_Dump posted:Yes, but they didn't come out until 1996, so they're a bit later on. Gotcha. I've just seen LPers skip the expansions because "they're just more levels" But I guess if you did the mission packs for Wolf 3d I shouldn't have been too concerned
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# ¿ Aug 12, 2017 06:32 |
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Temin_Dump posted:https://www.twitch.tv/temin_dump Out of curiosity, how many deaths did you have in PSX doom?
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# ¿ Aug 13, 2017 08:20 |
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I play Hexen with a music replacement wad since the music's a bit too atmospheric and subtle for me, so it was weird seeing the ice world not being accompanied by a midi rendition of "Crocodile Rock"
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# ¿ Aug 23, 2017 03:44 |
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From what I recall, the Wings of Wrath in Hexen, unlike the ones in Heretic actually are permanent? After using them, they continue to work through the other areas of the hub and only deactivate when you move onto the next one? I remember checking out the pit in the fire level.
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# ¿ Aug 30, 2017 06:37 |
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Master levels... Just thinking of a certain one makes me wanna roll high. I'll guess 50
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# ¿ Dec 11, 2017 05:05 |
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Maybe the G in G-type stands for "Gun"
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# ¿ Apr 7, 2018 03:02 |
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# ¿ Apr 29, 2024 08:54 |
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I'm gonna go for broke and guess 120 which was the correct answer to the previous one, so it should always be correct, right?
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# ¿ Apr 19, 2018 20:22 |