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And if anyone were wondering just exactly how ridiculous that pushwall maze is:
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# ¿ Apr 29, 2016 23:28 |
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# ¿ Apr 28, 2024 20:25 |
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Obviously Hitler needed a lot of milkmen to make sure he always had milk for breakfast. I mean, we all know what he thought of juice. (I'm sorry)
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# ¿ May 19, 2016 16:44 |
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THE BAR posted:I can just imagine Hitler sitting down for his Kruppflakes, raging over the lack of milk. KennyMan666 fucked around with this message at 21:18 on May 21, 2016 |
# ¿ May 21, 2016 21:15 |
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Also, I actually have the Spear of Destiny big box. Bought it for super cheap at some point. When looking now the floppies aren't actually in the box so they're probs in a floppy case at my parent's place, but the box and manual are here... as well as a "warranty registration" card you apparently were meant to mail to FormGen. I can snap some pictures if wanted.
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# ¿ May 22, 2016 13:36 |
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Kaboom Dragoon posted:I remember playing... I think it was Strife? Some PC 2D run-and-gunner that had mouse aiming For controls, a thing I found was that I prefered having strafe left/right on the same row as moving forwards, so I've opted for WERD as my base. Pinky rests naturally on A for crouch and I just feel like I can reach more keys if my default finger position is on WER than WAD (or ESF for that matter). Jump I've used the right mouse button for since the DN3D/Quake days. (also invert mouse forever)
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# ¿ Jun 17, 2016 07:07 |
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Jobbo_Fett posted:Is this only for Doom 1? I ask because this isn't the case for Doom 2, which has a map with 'own species' infighting. That Barons and Hell Knights won't infight was for some time thought to be because they shoot the same type of projectile, but it's actually a hardcoded exception in the Doom II engine. Some console ports and Doom 64 don't have that exception, letting them infight each other as they would any other monsters.
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# ¿ Jun 18, 2016 17:27 |
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Okay, now that I'm caught up, I can finally correct you about the Super Shotgun: In the first Doom II video, you claimed it fires 15 pellets per shot, just barely more than 2x regular shotgun. This is, in fact, wrong - it's 20 pellets per shot, so just under 3x the pellets for 2x the ammo. Also, interesting tidbit about the Firemace: It's not a guaranteed spawn, and only one can exist in a level. A placed Firemace only has a ~75% chance to actually show up, and if more than one are placed, only one can actually appear and the others will either be replaced with other Things (in v1.0 - as per the Doom Wiki, Disciples of D'Sparil in E1, Weredragons in E2, Ophidians in E3, and (through a bug) Shadowspheres in the E4 secret slots) or just become nothing (in later versions). River of Fire, where it first appears, has three possible locations for it. KennyMan666 fucked around with this message at 13:26 on Nov 21, 2016 |
# ¿ Nov 21, 2016 12:36 |
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Oh, yeah, I guess information in annotations are lost to me since I watch the videos in mpv through the Open With extension and annotations don't show up there.
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# ¿ Dec 4, 2016 12:21 |
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Well, Commander Keen is canonically BJ's grandson, and the mobile Wolfenstein RPG confirms that Doomguy is a descendant of BJ (though the canonicity of the mobile RPGs can be disputed, just work with me here). So, either Commander Keen's the father of Doomguy... or Commander Keen is Doomguy as a kid. (though the Doom RPG character is named Stan Blazkowicz, I'm just now finding out from the Doom Wiki.)
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# ¿ Dec 7, 2016 12:35 |
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The Shotgun Guy's shotgun is much weaker than Doomguy's. The Shotgun Guy only shoots three pellets, each one doing 3-15 damage (which is the damage range every hitscanner shot in the game has, from the Zombieman up to even the Spider Mastermind). The player's shotgun shoots seven pellets at 5-15 damage each.
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# ¿ Aug 15, 2020 10:35 |
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Extremely minor correction regarding the Pain Elementals: Additionally, as opposed to gif, gib is actually supposed to be pronounced with a soft g, as it comes from "giblets". And perhaps most importantly, we've been wrong about Cacodemons this whole time. They don't ride bicycles, they use skates!
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# ¿ Aug 28, 2020 10:00 |
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# ¿ Apr 28, 2024 20:25 |
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If I were to design an actual Doom chess set (which has to exist already but anyway) without restrictions for choices, off the top of my head I'd probably go with... Pawn - Imp (most common monster in stock Doom) Rook - Baron of Hell (iconic heavy hitter) Knight - Cacodemon (flying, and really the most iconic Doom monster) Bishop - Arch-Vile (the priest of the demons) Queen - Spider Mastermind (the only demon considered female, and one of the two big boss demons) King - Cyberdemon (while being the strongest enemy isn't really fitting the chess king, it fits for being the final boss of the game) (or the comedy option: King - Romero's head) But if I were to put a chessboard in an actual level, so the monsters should be similar sized and not too much bullshit in one room, I think I'd pick (without having really looked closely at what was on the one in Hell Revealed): Pawn - Imp (same reason) Rook - Demon (runs straight at you and at least looks bulky) Knight - Cacodemon (can attack from above other monsters) Bishop - Revenant (attacks from angles) Queen - Arch-Vile (fast and can hit you basically anywhere) King - Baron of Hell (slow royalty)
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# ¿ Sep 11, 2021 11:20 |