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Didn't see this mentioned, but way back, the shareware version of Wolf3D (at least the one I had), was an older engine than the one that made retail release. The most notable difference I found was that push-walls didn't slide, while they and all other doors kinda snapped to their open state. Adlib effects were.... interesting, especially all the digitized speech and sampled sounds (guard exclamations, etc.). It's funny also that some of the regular effects like ammo and food pickups stay the same, even when using SoundBlaster in the settings. Anecdote: Wolf3D was the first thing my dad and I played when he splurged on the Soundblaster PRO. Hearing the metal door in E1M1 and the ACHTUNG! for the first time are memories he and I still yammer on about today
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# ¿ May 12, 2016 22:02 |
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# ¿ Apr 29, 2024 07:15 |
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Temin_Dump posted:I went and looked for a video of this, and was unable to find it. Do you have a link to a recording of this? I'm interested to see that. I can't find anything either. Sorry I remember it was a very limited demo. Maybe just the first episode. I stunk at the game way back, and I got stuck on floor six, so I'm not sure if Hans was even in it at floor 9. I was playing on a 286 and the splash screen looked different, more pixelated. EGA maybe... e: A clue I just found at https://tcrf.net/Wolfenstein_3D_(DOS) says that "Salute" was cut music used for the splash theme in the prototype version of Wolf (whatever that means). THAT is the theme I remember hearing when the game started. I have no idea how on earth I had that version of the game! Sharp_angus fucked around with this message at 04:00 on May 14, 2016 |
# ¿ May 14, 2016 03:53 |