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Skyrim: Paralyze is a spell and weapon effect that does exactly what you think. Creatures are frozen in place and fall over for the duration and have to right themselves once it wears off. It's incredibly powerful to keep the more dangerous foes at bay while you go kill their minions. A quirk with the spell is that affected creatures maintain their momentum and will often go rear end-over-head if they were in a sprint. One handed swords have a power attack where they reel in and then spin, hitting everyone around them. If you paralyze an enemy doing this move at just the right time, there is a good chance that the game will spazz out and the enemy will fly off like a helicopter.
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# ¿ Apr 28, 2016 04:37 |
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# ¿ Apr 28, 2024 23:55 |
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CordlessPen posted:This might not be 100% accurate since I haven't played this game in a decade, but in the underrated Psi-Ops for PS2, there were 2 ways to get psi power back from enemies : from dead enemies, which worked all the time but only gave a bit of power back, and from live enemies, which only worked from the back but gave much more and killed them in the process. I felt like such a teenage genius when I fell upon that exploit. That game was so fun. I replayed the boss fights I don't know how many times.
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# ¿ Apr 30, 2016 20:16 |
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Man, I'm 200 hours of playing Fallout 4 and have not touched a single drug. Now with the War on The Commonwealth mod, I may need to.
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# ¿ May 11, 2016 05:11 |
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C-Euro posted:drat, I never thought of that. If you are in the water temple with the Roc's Feather and the Pegasus Boots but NOT the flippers yet, you can launch yourself to an area surrounded by water and have no way of getting back. It's the only time in a Zelda game that I had to completely restart
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# ¿ May 12, 2016 22:09 |
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Lord Chumley posted:https://tcrf.net/The_Legend_of_Zelda:_Link%27s_Awakening/Version_Differences#Angler.27s_Tunnel Yes, thank you. I didn't give all the details. It killed me as a kid.
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# ¿ May 18, 2016 01:30 |
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Bust me if you will but I will only come back a shittier poster than you could imagine.
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# ¿ May 18, 2016 04:48 |
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theshim posted:In Fable, the main way you leveled up was by stacking your combat multiplier. The more consecutive hits you could land without getting hit back, the larger the bonus grew, which multiplied all exp you received. That shield, the silver unique axe and the graveyard with the never ending (and weak to silver) zombies maxed me out right there. CrimsonAuthor posted:What? When you save and quit you're sent back to the dungeon entrance. There's a permanently unwinnable condition possible if you use the boot-feather jump over the water then use a key there. They might be talking about that? e: Also from personal experience, don't use the screen warp glitch in the bird temple. The wrecking ball may become unrecoverable and also force a complete restart. (The screen warp can break the game hilariously in both good and bad ways) [/quote] Yep, that's what I was referring to. Someone linked a wiki on it.
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# ¿ Jun 24, 2016 19:53 |
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Quest is such a joke of a game that I tried so hard to love.
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# ¿ Jul 3, 2016 22:27 |
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Mister Adequate posted:Am I high or is the protagonist of Quest 64 really called Brian? Makes me want to make an epic RPG spanning a whole galaxy and the protagonist is named Steven.
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# ¿ Jul 4, 2016 02:19 |
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Jerry Cotton posted:It's funny though: I've never played an RPG where the player character wasn't called PENUS. Fallout 4 let's you name yourself Fuckface and Codsworth, your fancy robot butler will say your name at every opportunity.
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# ¿ Jul 4, 2016 03:53 |
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# ¿ Apr 28, 2024 23:55 |
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My second (BECAUSE OF COURSE THE FIRST WAS MY OWN DUMB NAME) was CherryBomb and was a great Punch-Lady that Codsworth totally had a crush on.
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# ¿ Jul 4, 2016 05:32 |