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fits
Jan 1, 2008

Love Always,
The Captain

"Gimmicky bastard."


Welcome to Battlestar Galactica: The Board Game: Online!

This will be a 6 player game with the following setup:
Base BSG game (with Pegasus Errata)
Official No Sympathizer Variant
Unofficial DEFCON Variant
Unofficial Retooled Distance to Kobol
Unofficial Special All-Adama Character List
Unofficial Hard Mode

Full explanation of the rules are at the bottom of this post. Anyone is welcome to play, but there is going to be one big character gimmick and uh, this may be unbalanced. But the fun is in the journey!

Rules, FAQ, and Errata can be found here.
General BSG discussion thread is here.

    REQUIREMENTS:
  • You must have PMs enabled to play.
  • You are expected to be active and check in at least twice per day.

    THE ACTION QUEUE
  • At the bottom of every game-relevant mod post, there is an Action Queue that announces what we are waiting for to continue the game.
  • If you are at the top of the Action Queue, you have 24 hours to post or PM me to complete it. This is a soft limit - once the 24 hours pass, the top of the Action Queue will be auto-resolved at my discretion.
  • Note: I intend to keep this game going at a fairly quick pace, though maybe not as fast as some people. Try to be able to check in a couple of times per day.
  • If I have to repeatedly auto-resolve your choices, you will be replaced.
  • You may pre-load actions ahead of time (ex. ## If my Viper is attacked, play PIL-3 (Evasive Maneuvers)). This MUST be done via PM. Please be as specific as possible.

    ANNOUNCING PLAYS/ACTIONS:
  • All game actions must be prefaced with two #s, and bolded (ex. ##Move to Communications). Please be specific and brief.
  • If you're playing a card, make sure to list the skill type, number and card name (ex. ##use LEA-1 (XO) on Adama).
  • All face-down cards, including Quorum Cards and Skill Cards will be delivered to the players via PM. Your cards will be auto-drawn for you at the beginning of your turn. Any player that has a choice in what to draw will need to announce what skill set they are drawing (ex. ##draw 1 Politics 1 Engineering.) or, if pre-loaded, will have it announced with that turn update.
  • Pre-loading is a big part of keeping a forum game running smoothly. Players are encouraged to pre-load whenever possible, especially in cases of pre-skill check cards.
  • :siren:Seriously, please put in preloads for everything you can think of - Declare Emergency, Strategic Planning, and Evasive Maneuvers are good examples. In general I won't pause in the middle of resolution and wait for people to play these unless it's a game-ending situation.

    SKILL CHECKS:
  • Players must announce the number of cards they are playing in the thread, then PM me the specific cards they are playing. Skill checks will be resolved after all players have announced the number of cards in the thread and PM'ed their contribution, or a reasonable amount of time has passed.
  • Skill checks will have a 24 hour time limit. After 24 hours, the check will be resolved. This is not absolute but will be enforced at my discretion.
  • Turn order will NOT be enforced on Skill Checks. Turn order will be enforced upon request and in the following circumstances: playing an Investigative Committee Card, activating the Admiral Quarters/Airlock, or any Skill Check that could end the game.
  • Face-up cards that affect skill checks (Investigative Committee, At Any Cost, etc.) should be played as soon as possible after the check is announced (or should be pre-loaded to me before the check happens). If one of these cards is played after other players have announced their contributions, they may change their contribution.

    SECRECY:
  • Players MUST read and abide by the Secrecy Clarifications in the official FAQ.
  • DON'T EDIT YOUR POSTS!
  • Players may ONLY use the words, "low" or "high" to describe their contributions to skill checks. That’s it. You can use "medium", but only when contributing multiple cards and only to describe the entire contribution.
  • No communication outside of this thread between players is allowed.
  • Players may not quote anything from PMs. This includes cards and messages from the mod.
  • Do NOT post pre-loads in the thread. These MUST be done via PM.

    CYLON SHIP ACTIVATIONS:
  • Cylon ship activations are done automatically.
  • Ships are activated starting in Sector Alpha and proceed clockwise around Galactica.
  • By default, Raiders will target unmanned Vipers first before targeting MkVIIs and Assault Raptors in that order. If you want to change this for your turn, let me know.

    PILOTS NEED TO PEW PEW MORE DEFCON VARIANT VERSION 3.2.A:
  • Cylon Attack Cards are removed from the Crisis Deck and are placed in their own separate deck. This deck cannot be scouted, examined, or otherwise affected by cards and abilities.
  • The DEFCON Level is a number that can range between 1 (bad) and 100 (good). It starts the game at 7.
  • When a Crisis Card would be drawn, either during the Crisis Step or by activating the Caprica location, roll a d8. This roll cannot be modified, re-rolled, or otherwise affected by cards or abilities.
    • On a roll greater than or equal to the current DEFCON Level, the top two CACs are drawn, either by the CAG during a human player's turn or by the Cylon player activating Caprica, and they choose one to resolve. The other is buried. The DEFCON Level is then increased by 7.
    • On a roll lower than the DEFCON Level, a regular Crisis Card is drawn and the DEFCON Level is reduced by 1.
  • When the fleet jumps, the DEFCON Level is decreased (bad for humans) if there are Cylon ships on the board.
    • -3 for each undamaged Basestar.
    • -1 for each damaged Basestar.
    • -1 for each Heavy Raider.
  • The DEFCON Level can be increased (good for humans) when a Nuke or Viper destroys Cylon ships.
    • +1 for each Basestar destroyed.
    • +1 for each Heavy Raider destroyed.
    • +1 for every 3 Raiders destroyed (running total kept throughout the game).
  • The CAG Title is in play. The CAG chooses the CAC to play during a human player's turn. He also chooses which type of Viper to deploy according to any CAC setup and if an unmanned Assault Raptor remains in space after a jump.
  • There is NO escort action, but Civilian Ships are automatically removed when the fleet jumps.
  • Nukes use base game rules.
  • The fleet starts with 5 Regular Vipers, 3 Viper Mark VIIs, 1 Assault Raptor, and 4 Regular Raptors.
  • :siren: All-Adama Game Mod: The fleet starts with an additional 2 Regular Vipers and 1 Mark VII Viper, in the Damaged Vipers Box :siren:
  • Raiders have a component limit of 20.
  • Note: The base game crisis cards are used for the crisis deck, but a few extra Cylon Attack Cards from other expansions are included in the DEFCON CAC deck to prevent it from running out.


    :siren: House Rules
  • Official No Sympathizer Variant: Starting Resources are 8 Fuel, 7 Food, 9 Morale, and 10 Population; Revealed Cylon players draw 3 Skill Cards on their turns (instead of 2).
  • Retooled Distance Variant: All Destination cards have +1 Distance, and Kobol is at 12 Distance instead of 8.
  • Special All-Adama Character List: All Characters are replaced with changed versions of Lee "Apollo" Adama.
  • Hard Mode: The fleet cannot gain jump prep if "FTL Control" is damaged.


To sign up, post ##Would the real Lee Adama please stand up?. Signups will remain open until probably Friday, maybe Thursday evening. I cribbed most of this OP from Podima but I think I edited out the bits that don't apply here, ask if something looks off.

fits fucked around with this message at 06:07 on Apr 28, 2016

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fits
Jan 1, 2008

Love Always,
The Captain
Reference

These lists, along with reading the rules of play, should be all you need to know!

Characters

quote:

NOTE: Maximum one "Alert Viper Pilot" per turn. Current player chooses if multiple players are trying to AVP into one viper.

Military Leaders

Lee "Surya" Adama (LEA/2 TAC/2 PIL/1) Setup: Admiral's Quarters
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, activate one of these locations, if undamaged: Admiral's Quarters, Communications, Weapons Control, or Armory. Afterwards, activate up to 4 unmanned vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.

Lee "Amun-Ra" Adama (LEA/3 PIL/1 TAC/ENG/1) Setup: Armory
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, look at the top Crisis or Destination Card and place it on top or bottom of the deck. Afterwards, activate up to 4 unmanned vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.

Political Leaders

Lee "Tonatiuh" Adama (LEA/2 PIL/1 POL/TAC/2) Setup: Press Room
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, draw 2 Quorum Cards and choose 1 to give to the President, and either play or bury the other one. Afterwards, you may activate up to 4 unmanned vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.

Lee "Utu" Adama (POL/2 LEA/2 PIL/1) Setup: President's Office
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, draw 2 skill cards from any skill set. Afterwards, you may activate up to 4 unmanned vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.

Pilots

Lee "Apollo" Adama (PIL/2 LEA/POL/2 TAC/1) Setup: Launch and pilot Viper
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, you may activate up to 6 unmanned Vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.

Lee "Shamash" Adama (TAC/2 PIL/2 LEA/ENG/1) Setup: Launch and pilot Viper
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, if you are piloting a Viper, you may move to any space area and (even if you didn't move) attack 1 Cylon Ship in your area or use the Action on a Piloting Card. Afterwards, you may activate up to 4 unmanned vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.


Support Crew

Lee "Inti" Adama (ENG/2 PIL/1 LEA/TAC/2) Setup: FTL Control
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, you may repair any damaged location. Afterwards, you may activate up to 4 unmanned vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.

Lee "Dažbog" Adama (LEA/2 PIL/1 TAC/ENG/2) Setup: Communications
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, you may destroy a Raptor to gain an Assault Raptor or return a destroyed Raptor to the Reserves. Afterwards, you may activate up to 4 unmanned vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.

Locations

quote:

GALACTICA
Note: A character moving to Galactica from Colonial One or a piloted Viper must discard a skill card.

FTL Control
Action: Jump the fleet if the jump preparation track is not in the red zone. Roll a die; if the result is 1-6, lose a number of population indicated on the fleet’s space on the jump preparation track.

Weapons Control
Action: Attack one Cylon ships with Galactica. Roll 3-8 to hit a raider, 7-8 to hit a heavy raider, and 5-8 to hit a Basestar.

Command
Action: Activate up to two unmanned vipers. An activation can be used to a.) launch a viper from either of the two launch zones, b.) move an unmanned viper to an adjacent space area, or c.) fire an unmanned viper’s weapons (3-8 to hit a raider, 7-8 to hit a heavy raider, 8 to hit a Basestar).

Communications
Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s). Only the player taking the action may look at the back of the ships.

Admiral’s Quarters
Action: Choose a character; then pass a Tactics/Leadership Skill Check of 7 to send him to the “Brig.” Characters in the “Brig” can only add 1 skill card to skill checks, and being in the Brig prevents a Cylon from doing any damage if he reveals himself.

Research Lab
Action: Draw 1 engineering OR 1 tactics Skill card.

Hangar Deck
Action: Launch yourself in a viper. You may then take 1 more action. You must be in the Hangar Deck to use a “Repair” skill card action on damaged Vipers.

Armory
Action: Attack a centurion on the Boarding Party track (destroyed on roll of 7-8),

Sickbay
You may only draw 1 Skill Card during the Receive Skills step of your turn. A character can (and should) move out of sickbay during the Movement step of his turn.

Brig
You may not move, draw Crisis Cards, or add more than 1 card to skill checks.
Action: Pass a Politics/Tactics Skill Check of 7 to move to any location.

COLONIAL ONE
Note: A character moving to Colonial One from Galactica or a piloted Viper must discard a skill card.

Press Room
Action: Draw 2 politics Skill Cards.

President’s Office
Action: If you are President, draw 1 Quorum Card. You may then draw 1 additional Quorum Card or play 1 from your hand.

Administration
Action: Choose a character; then pass a Politics/Leadership Skill Check of 5 to give him the President title. Revealed Cylons may not be given the President title.

CYLON LOCATIONS
Note: These locations may only be used by a revealed Cylon player or a non-infiltrated Cylon Leader.

Caprica
Action: Play 1 of your Super Crisis Cards or draw 2 Crisis Cards, choose 1 to resolve, and bury the other on the bottom of the deck. Cylon Activations are not triggered after this Crisis.

Cylon Fleet
Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each basestar. Activating heavy raiders will advance the centurions one step on the boarding party track, even if there are no heavy raiders on the board.

Human Fleet
Action: Look at the top card of the Crisis or Destination deck and place it at the top or bottom of that deck. Then draw 2 Skill Cards of different types (may come from outside of your skill set). OR Infiltrate Galactica.

Resurrection Ship
You may not voluntarily move to this location (as the Brig or Sickbay). You may only draw 1 Skill Card during your Receive Skill Cards step. Action: Draw 1 Super Crisis Card.

Skill Cards

quote:

Politics
(1-2) Consolidate Power: Action: Draw 2 Skill Cards of any type, even your outside skill set on Character Sheet.
(3-5) Investigative Committee: Play before cards are added to skill check. All are played face up (excluding the Destiny Deck).

Leadership
(1-2) Executive Order: Action: Choose another player who takes 2 actions, or moves and takes 1 action. Cannot use on a revealed Cylon or Sympathizer. Limit 1 "Executive Order" per turn.
(3-5) Declare Emergency: Use after skill check is totaled. Reduces difficulty by 2. Cannot reduce partial pass difficulty. Limit 1 per skill check.

Tactics
(1-2) Launch Scout: Action: Can only use if there is an undamaged Raptor in the reserves. Roll die 3 or higher look at top Crisis or Destination Card and place on top or bottom of deck. Otherwise, destroy a Raptor and remove it from the game.
(3-5) Strategic Planning: Play before a die roll to add 2 to result. Limit 1 per die roll.

Piloting
(1-2) Evasive Maneuvers: Play after a Viper is attacked to reroll. If Viper is piloted subtract 2 from the new roll.
(3-5) Maximum Firepower: Action: Play while piloting a Viper to attack up to 4 times.

Engineering
(1-2) Repair: Action: Repair your current location, or if in the Hangar Deck repair up to 2 damaged Vipers.
(3-5) Scientific Research: Play before any cards are added to a skill check. All Engineering cards count as positive strength.


CYLON LOYALTIES

quote:

You are a Cylon – Can Send a Character to Sickbay - Action: Reveal this card. If you are not in the “Brig,” you may choose a character on Galactica. That character must discard 5 Skill Cards and is moved to “Sickbay.”
You are a Cylon – Can Send a Character to the Brig - Action: Reveal this card. If you are not in the “Brig,” you may choose a character on Galactica. Move that character to the “Brig.”
You are a Cylon – Can Reduce Morale by 1 - Action: Reveal this card. If you are not in the “Brig,” you may reduce Morale by 1.
You are a Cylon – Can Damage Galactica - Action: Reveal this card. If you are not in the “Brig,” you may draw up to 5 Galactica damage tokens. Choose 2 of them to resolve and discard the others.

TITLE CARDS

quote:

Admiral
When the fleet jumps, you draw 2 Destination Cards and choose 1.
You control the Nuke Tokens.
Action: Launch 1 Nuke at a Basestar (the Nuke Token is discarded).
1-2 = Damage Basestar twice.
3-6 = Destroy Basestar.
7-8 = Destroy Basestar and 3 Raiders in the same area.

President
At the start of the game, draw 1 Quorum Card. You control the hand of Quorum cards. The Quorum hand limit is 10.
Action: Draw a Quorum Card into your hand.
Quorum cards can be played as an action and specialize in increasing resources and dealing with unrevealed Cylons.

CAG
On a human player's turn, if a Cylon Attack Card would be drawn, you draw 2. Choose 1 to resolve and place the other at the bottom of the Cylon Attack Card Deck.
When a Cylon Attack Card is resolved, you choose which Viper types to deploy.
Action: Activate 1 unmanned viper and then give the CAG Title Card to any other human player.
Action: Once per turn, if you are piloting a Viper, you may activate 1 unmanned Viper and then take another Action.

Succession Lists:

President
Lee "Utu" Adama
Lee "Tonatiuh" Adama
Lee "Shamash" Adama
Lee "Apollo" Adama
Lee "Amun-Ra" Adama
Lee "Surya" Adama
Lee "Dažbog" Adama
Lee "Inti" Adama

Admiral
Lee "Surya" Adama
Lee "Amun-Ra" Adama
Lee "Apollo" Adama
Lee "Dažbog" Adama
Lee "Inti" Adama
Lee "Tonatiuh" Adama
Lee "Shamash" Adama
Lee "Utu" Adama

CAG
Lee "Apollo" Adama
Lee "Shamash" Adama
Lee "Dažbog" Adama
Lee "Tonatiuh" Adama
Lee "Amun-Ra" Adama
Lee "Inti" Adama
Lee "Surya" Adama
Lee "Utu" Adama

COMBAT TABLE
pre:
Target          Attacker    Roll    Result  
Raider          any         3-8     Destroyed
Heavy/Centurion any         7-8     Destroyed
Regular Viper   any         5-7     Damaged
                any         8       Destroyed
Viper MarkVII   any         6-7     Damaged
                            8       Destroyed
Assault Raptor  any         7-8     Destroyed
Galactica       Raider      8       Damaged
                Basestar    4-8     Damaged
Basestar        Viper       8       Damaged
                rear end. Raptor 7-8     Damaged
                Galactica   5-8     Damaged
                Nuke        1-2     Damaged twice
                            3-6     Destroyed
                            7-8     Destroyed and destroy 3 Raiders in the same area
Note: I rolled these pretty fast and loose, if there's anything you think should be changed speak up before the game starts!

fits fucked around with this message at 21:40 on Apr 29, 2016

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
So you only changed the Skill Sets and the OPGs, huh?

I do appreciate you using Hard Mode.

##Would the real Lee Adama please stand up?

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
Uhh... yeah



##Would the real Lee Adama please stand up?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Did you not post in the discussion thread?

fits
Jan 1, 2008

Love Always,
The Captain

Some Numbers posted:

Did you not post in the discussion thread?

posted it in the wrong bsg thread :negative:

And yes, just changed skill sets and opgs. If this doesn't end in a trainwreck I'll probably ramp it up for Apollo Only, Final Destination Kobol

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them
##Would the real Lee Adama please stand up?

This will be a thing.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Dibs on Lee Adama!

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I guess I maybe ought to play in this one?

##Would the real Lee Adama please stand up?

Podima
Nov 4, 2009

by Fluffdaddy
This is not a signup post as I'm traveling for the next four days, but make it a good trainwreck for me to read!

Metos
Nov 25, 2005

Sup Ladies
Please lose to food, please lose to food

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Metos posted:

Please lose to food, please lose to food

:argh:

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them

Metos posted:

Please lose to food, please lose to food

:allears:

Klades
Sep 8, 2011

##Would the real Lee Adama please stand up?

I hope I get to pick Lee this time :ohdear:

Also, when someone launches a viper, who gets dibs on AVPing into it?

Klades
Sep 8, 2011

Klades posted:

Also, when someone launches a viper, who gets dibs on AVPing into it?

ha ha nevermind I missed some bold text.

SixFigureSandwich
Oct 30, 2004
Exciting Lemon

##Would the real Lee Adama please stand up?

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
##Would the real Lee Adama please stand up?

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
A suggestion:

Utu's OPG is basically Consolidate Power (plus the viper activation everyone else gets). The other OPG's are new abilities, or slightly better versions of cards:

Amun-Ra is Launch Scout without risking a Raptor
Shamash is Full Throttle that lets you go anywhere
Inti is Repair without having to move

Seems like it could use a slight buff, maybe draw 3 and put one in the Destiny Deck?

fits
Jan 1, 2008

Love Always,
The Captain
hes also at the top of the president succession so eh. I could buff it but i don't see a huge need to

Gwaihir
Dec 8, 2009
Hair Elf
I love BSG and I love gimick games!

##Would the real Lee Adama please stand up?

fits
Jan 1, 2008

Love Always,
The Captain
Looks like thats it for signups :shrug: (e: Last minute run-in I didn't see, you're lucky)

And your Adamas are:

7 Nevets
2 Friction. 123
5 Klades
4 Max Peck
1 Some Numbers
8 Gwaihir

John Dough and Brony Hunter :rip: are the odd men out and get first dibs at the next game. Everyone else, grab a Lee and starting draw

fits fucked around with this message at 15:10 on Apr 29, 2016

fits
Jan 1, 2008

Love Always,
The Captain
Also: I'm not strictly enforcing the normal character selection rules but you will have to have at least 1 each of military/political/pilot

And if anyone agrees Utu or something else should be changed, speak up now

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
##Surya
##Draw 2 LEA 1 TAC


Edit:

Oh, wait, if I go first I get a full draw anyway. Stupid.

Gwaihir
Dec 8, 2009
Hair Elf
I like Nevets's suggestion about draw 3 and stash one in Destiny.

fakeedit: Are we following turn order for character picking?

Gwaihir fucked around with this message at 16:02 on Apr 29, 2016

Gwaihir
Dec 8, 2009
Hair Elf
If not, Supportdama here I come:
##Dazbog
##Draw 1LEA 1TAC 1ENG

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
##Utu
##2 POL 1 LEA


I'll be the guinea (no I don't just want to be president why do you ask that).

Here is a musical accompaniment for when you're picturing six lees flying about shooting cylons:

https://www.youtube.com/watch?v=ZsCpNC5da5s&t=24s

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
##Tonatiuh
##2 Pol, 1 Lea

fits
Jan 1, 2008

Love Always,
The Captain
Nevets - Lee "Surya" Adama - MIL - LEA/2 TAC/2 PIL/1
Friction. 123 - Lee "Utu" Adama - POL - POL/2 LEA/1
Klades - ???
Max Peck - ???
Some Numbers - Lee "Tonatiuh" Adama - POL - POL/2 LEA/1
Gwaihir - Lee "Dažbog" Adama - SUP - LEA/1 TAC/1 ENG/1

Still going to need a pilot! Someone has to fly those vipers

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Pp give me a random available character after Klades picks--a pilot if he doesn't take one since I'd have to then

Gwaihir
Dec 8, 2009
Hair Elf
Hahaha, in a game of all Adamas, no one picks "Actual Pilot Adama" until last.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Technically, we're all pilots, even if some of us don't fit into our jumpsuits anymore.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

fits posted:

Still going to need a pilot! Someone has to fly those vipers

We're going to have six pilots. I think we can fudge the character selection rules just a bit.

Klades
Sep 8, 2011

## Amun-Ra
For that sweet, sweet 3 LEA draw and because in my head I can go "Amun-RAAAAAAAAAAAAAAAH"

## Draw 3 LEA

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
Godspeed, Adamas :patriot:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Pp draw lea tac pil regardless of pilot randomized

fits
Jan 1, 2008

Love Always,
The Captain
Nevets - Lee "Surya" Adama - MIL - LEA/2 TAC/2 PIL/1
Friction. 123 - Lee "Utu" Adama - POL - POL/2 LEA/1
Klades - Lee "Amun-Ra" Adama - MIL - LEA/3
Max Peck - Lee "Shamash" Adama - PIL - LEA/1 TAC/1 PIL/1
Some Numbers - Lee "Tonatiuh" Adama - POL - POL/2 LEA/1
Gwaihir - Lee "Dažbog" Adama - SUP - LEA/1 TAC/1 ENG/1

Loyalty and starting draws to go out when I get home

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
I'm wondering if everyone having Apollo's drawback will slow things down. There are alot of President/Admiral/Current Player discards X cards crises, and we'll have to wait for fits on each one of them to tell us what we lost.

What do people think about using the honor system and randomizing our own discards?

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
I don't know why that would slow things down since it would just be included in the next mod post, which is the only point where we have more choices to make anyway.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
If anything, it might speed things up, because we won't have to wait for everyone to check in and post their discards. fits can do all the discards for us and just move on.

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Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Also, I'm very confused. When would we be able to move on from a Crisis without the moderator? The next player won't get their hand until the mod checks in anyway.

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