|
This looks really cool, and I'd like to try it. I'll work on a character this weekend!
|
# ¿ Apr 28, 2016 23:29 |
|
|
# ¿ Apr 28, 2024 13:45 |
|
Stats: 6#3d6 9 5 9 7 7 13 Looks like I get the crappy stats. Guess I'll make an Expert, because those stats won't do anything else at all. The book says 'At your discretion, you may replace one of your prime requisites with a score of 14 to reflect the natural aptitude that led you to your career.' Is that something we're doing, because a 14 in that int slot would go a long way to making this playable stats. Life event stuff: What was the event’s final outcome? Negative, but with a silver lining for you Who initiated the event? A parent, family head, or work superior Which quality was most affected by the event? Your desired or intended career What conflict figured in the event? A trial of your professional skills Another consequence of the event was… You incurred/are owed a debt What other elements were involved? Someone else's sacrifice or loss Kieran: A Caerleon native, Kieran was a generally unsuited to most of life on the harsh planet due to his somewhat lovely, well everything (except intelligence, If I cant replace that with a 14, Im swapping the 13 to the int slot, but I kinda wanna keep the rolls in order on principle). He was a small-time thief in the crew run by his older brother. His only true passion was breaking security systems and tinkering with hi-tech systems. Prior to the current setting his brother's crew was hired to steal something from a facility way out in the desert. The job went off without a hitch, mostly. The crew escaped with several crates of what turned out to be pre-scream tech of some sort. After turning the artifacts over to the buyer, we were rich for the first time. The success was short-lived though. At the site, Kieran had apparently left behind a piece of electronics that had his brother's fingerprints on them. His brother was quickly arrested, refused to talk or make a deal that would indict the hapless Kieran, tried for treason, and transferred to the prison station Bitterhold to serve out a life sentence. Left with 2 shares of what was a ludicrous sum of money to him, Kieran set out to rescue his brother, and after months of effort has managed to secure a post as a guard on the prison station where his brother is being held. However, when he got to the prison, he found that his brother had been transferred off the station to places unknown less than a week after arrival. Inspection of the prison logs show that he was visited by the researcher who ran the lab the artifacts were stolen from the day before he was transferred, but nothing else about where or why or with whom. Additionally, the buyer of the artifacts has disappeared off the face of the planet seemingly. Now stuck on a prison rotation for however much longer Kieran is going to continue to try and investigate where his brother is and break him out, and maybe figure out what was so important about those pre-scream artifacts that made them worth a treason charge, and life in prison. Hit Die: 1d6-1 1 Starting Money: 1d6+4 7 Sheet: https://docs.google.com/spreadsheets/d/1dCE__OY3ZS2881AbLXgBqibE-v4iRVVJrEjxq8XdPJw/edit?usp=sharing L0cke17 fucked around with this message at 05:49 on May 5, 2016 |
# ¿ May 2, 2016 06:16 |
|
Zeppelin Insanity posted:
I edited my original character post with the character sheet. With your permission, I would like to swap the exosuit skill in the technician background with security to better reflect my character's back-story and skillset. I also decided to swap my 13 cha for dex because having no physical ability at all seemed bad. My family didn't have any reaction, as their deaths are the reason my brother and I became criminals. Our father was a mid-level bureaucrat in the Eagle clan. He was in charge of the maintenance of the irrigation infrastructure for the main crop production areas run by the Eagle clan. Growing up working on that machinery is where I first acquired my talent with machines, but my original dream was to practice medicine like my mother. My father fell afoul of a particularly gruesome practice among the Eagle clan when I was 14, and my brother 19. When a pump failed, causing pipes to burst across the system, he was called to trial by combat (an archaic, yet still legal form of punishment and sentencing) for his 'incompetence'. In fact, it was sabotage by one of his subordinates who wanted to usurp his job. My father was not a fighter by any means, and was slain in the ring in short order. One of the many horrendous things about trial by combat is that the winner gets to claim the loser's posessions, including his family. The accuser being the state in this case, our mother was now an 'employee' of the clan, and she was reassigned to an asteroid belt mining rig as the doctor, and died there in an accident shortly after. My brother took me and ran as soon as the news about our mother came in, and we fell in with a small gang that my brother was shortly running. I am now 27 and we have been running in that gang ever since.
|
# ¿ May 5, 2016 06:06 |
|
hectorgrey posted:Quick question for people from Caerleon - how do you feel about Welsh being the main language on that planet (given the name being a Welsh name, and the fact that the GM specifically said to ask you guys)? Or possibly the different clans might speak different languages based off of Celtic ones? I'm cool with Welsh being the main language.
|
# ¿ May 6, 2016 05:34 |
|
Zeppelin I updated my character sheet with goals. Are they appropriate? Too easy, too vague? I'm unsure as to exactly the balance we're trying to strike here.
|
# ¿ May 6, 2016 19:47 |
|
Will edit skills as soon as you click button for the new fancy character sheet Gonna do Maltech(since noone else is, and it could get interesting with a robot/brain hybrid), and shift a couple other points around.
|
# ¿ May 7, 2016 00:20 |
|
Knacks: Drive It Faster (all vehicles have +2 speed) Great with starships: +1 to all relevant skill checks Specialist: roll 1d8+4 on Tech/Maltech Rolled a billion duplicates, http://orokos.com/roll/m-L0cke17 for history rather than link all them. Rejiggered skills so as to complement, rather than duplicate others.
|
# ¿ May 7, 2016 16:47 |
|
Also, a note on posting. I work a LOT, and I probably can't guarantee I'll make more than 1 post/day most weekdays and maybe 2-3 on each weekend day, but I will make the time to do at least 1/day. Maybe some days I can do more, but don't expect to see half a dozen posts a day out of me due to my schedule.
|
# ¿ May 7, 2016 17:02 |
|
We are at a good spot plotwise to add one more I'd say.
|
# ¿ May 26, 2016 01:11 |
|
Quickly phone posting to let you Zeppelin that I am still alive and will be back to actively posting soon. Have internet after the move, and soon will have time/access again to keep Kieran moving along in the story
|
# ¿ Jun 5, 2016 05:11 |
|
Rhyos posted:Feds don't wear Armani. I'll be making a post tonight after I get home!
|
# ¿ Jun 6, 2016 23:53 |
|
Zeppelin Insanity posted:It's been quiet, and Locke is still probably dealing with the move Yeah, I thought it would be over by now, but the truck doesnt show up until tomorrow . I've been living out of a suitcase and have no furniture. I have a computer, on the floor. next to the google fiber jack, and thats really it at the moment.
|
# ¿ Jun 10, 2016 05:20 |
|
I don't want to do this, the game is getting really interesting, but after my move RL commitments are taking up way too much of my time to be able to take part effectively in this game, so I'm gonna drop out. Good luck guys! And great job so far Zeppelin!! I've really enjoyed your style.
|
# ¿ Jun 14, 2016 05:58 |
|
|
# ¿ Apr 28, 2024 13:45 |
|
I'm definitely gonna a keep reading the thread, it's quite fun!
|
# ¿ Jun 14, 2016 14:44 |