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Why does the clothing damage conflict with the premise i.e. Aya isn't actually there but is brainjacking dudes? At least other games with stupid mechanics like at least tried to justify them in-universe. Is Dave Fisher being stripped to his boxers, or something?
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# ? Apr 30, 2016 00:45 |
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# ? Apr 23, 2024 08:52 |
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There's a clothing damage "mechanic" that's only there for cheap fan service and affects nothing in the game at all. Yes, quite classy indeed.
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# ? Apr 30, 2016 00:47 |
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Defiance Industries posted:It starts with Japanese cultural attitudes towards the people who handle the dead. People who do that are the lowest of the low, to the point where people who did that used to have to live in their own isolated settlements away from everyone. On top of that, in Confucianism the body needs to be intact for burial, and so donating organs would be considered defilement both on the part of the technician and the people who accepted the organ (since their organs are also now not intact). That explains far more than it should about the plot of Dark Souls.
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# ? Apr 30, 2016 01:02 |
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Orange Fluffy Sheep posted:Why does the clothing damage conflict with the premise i.e. Aya isn't actually there but is brainjacking dudes? Look, it's really simple, alright? Aya's only imagining that she has clothes on, since the soul is unburdened by those things. But as her soul gets rattled around during the course of the missions the cumulative wear has to get reflected somehow. And her self-image is nigh-invincible and dead sexy, so the only thing with any give is her clothes.
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# ? Apr 30, 2016 01:44 |
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Honestly I dont think Tabata is the cause for any of the games. I think he wants to be the SE director that ships games, since all of his games got released on time and iirc on budget. I'd like to think he signs off on anything as long as it doesn't interfere with release day.
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# ? Apr 30, 2016 01:47 |
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It's been like 5 or 6 years since I played this game and I've forgotten, but are you locked to playing Normal difficulty the first time you do episodes? Because that's a pretty dick move to always get a big fat D rank on every mission the first time to lower your score.
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# ? Apr 30, 2016 02:00 |
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Dumb terminology and the clothing damage aside, the gameplay looks...alright? Like, I'm expecting that the game is going to be utterly poo poo in the end, and even right now, the whole narrative/gameplay mix is already getting stupid, but the actual gameplay seems like you could actually have fun with it, provided that the missions are designed decently.
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# ? Apr 30, 2016 02:03 |
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The time-travel and possession stuff would be really good in a game interested in taking full advantage of it. The design of that monster and the way it moves in the final cutscene is pretty baller too. Oh Square, you and your cutscenes that are always so much cooler than your games.
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# ? Apr 30, 2016 02:05 |
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XavierGenisi posted:Dumb terminology and the clothing damage aside, the gameplay looks...alright? We just saw all the gameplay has to offer. There's an overly detailed weapon upgrade system but no reason to engage with it and then a ridiculously overly detailed leveling system but the actual combat is just hide in cover - > crossfire -> overdive -> repeat.
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# ? Apr 30, 2016 02:07 |
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dis astranagant posted:We just saw all the gameplay has to offer. There's an overly detailed weapon upgrade system but no reason to engage with it and then a ridiculously overly detailed leveling system but the actual combat is just hide in cover - > crossfire -> overdive -> repeat. Wait, seriously? Like there's no additional minor gimmicks or level design or interesting enemies that change things up even a tiny bit? This is seriously all the sort of thing we have to look forward to as far as the gameplay goes? Really?
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# ? Apr 30, 2016 02:17 |
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XavierGenisi posted:Wait, seriously? Yeeeep. It's a PSP game after all.
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# ? Apr 30, 2016 02:19 |
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Some of the boss fights have gimmicks and you have your standard assortment of generic shooter enemies for the most part. If you bother with the weapon upgrades the gameplay gets even dumber because pistols get an upgrade that lets you easily stunlock and overdive kill everything on your own without bothering with crossfire.
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# ? Apr 30, 2016 02:21 |
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Oh, by the way, TDI didn't mention it but we do get the possesed soldier's weapon when we bodyjack them. It's just that we somehow also keep all our other weapons too. Square Enix also released another awful game at around the sane time also about body hopping, Mindjack. But I think Third Birthday had the better body hopping gameplay, to be honest. And it is an interesting idea for a game, its just so out of place in a Parasite Eve game.
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# ? Apr 30, 2016 02:38 |
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It's a PSP game that was origionally going to be a PHONE game if I remember correctly.
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# ? Apr 30, 2016 02:43 |
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We haven't even gotten to how stupid, random and unfun the upgrade system is in this game. You want to toss fireballs and healing spells? Well, you can't. gently caress you.
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# ? Apr 30, 2016 02:47 |
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As someone that knows nothing about Parasite Eve or this game or any of the dudes that this thread shitted on, I look forward to the upcoming trainwreck
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# ? Apr 30, 2016 03:09 |
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I could say so many words as to why this is already a horrible game if you liked the first two but The slacker???? The WAD???? Really? Slackers and Wads?
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# ? Apr 30, 2016 03:18 |
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I've wanted to see an LP of this train wreck for a while, but to have TDI doing it is more than I could have wished for.
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# ? Apr 30, 2016 03:19 |
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I meant to have concept art of the Wad in that update, but I forgot to put it back in when editing. Here it is now. Wad... Really? Wad?
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# ? Apr 30, 2016 03:41 |
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Hey, at least it lets you include lines about Wads blowing their loads. On Aya.
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# ? Apr 30, 2016 03:44 |
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Wads and slackers sound like the fat anime perve target audience, not like monsters
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# ? Apr 30, 2016 03:44 |
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Never played this cuz who the gently caress owned a PSP? I feel like I probably would have been alright not knowing about it. Strapped in for this train wreck.
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# ? Apr 30, 2016 04:37 |
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It's a shame this game is such a skeevy clusterfuck, because it's actually pretty cool. Like if they released it on Steam, I'd buy it. Yeah I said it.
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# ? Apr 30, 2016 05:11 |
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The Dark Id posted:
It kind of looks like a wad of old gum on the bottom of your shoe? That's all I got.
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# ? Apr 30, 2016 05:38 |
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Am I the only one who kinda feels like the combat in this game would make for a really kickass Ghost in the Shell game? Otherwise, wow, the plot looks so dumb so far.
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# ? Apr 30, 2016 06:08 |
Two updates in and I've already been worked into a frothing rant about sexualization in games/media/entertainment. Dis gonna be good.
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# ? Apr 30, 2016 06:14 |
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Bright side: Aya at least remembers how to do Liberation right off the bat... kinda?
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# ? Apr 30, 2016 07:45 |
So is the big reveal supposed to be that Aya and co are the bad guys? Because going back in in time and possessing soldiers - then abandoning their bodies when you get them killed - doesn't exactly scream "good guy" to me. Granted, they're trying to stop random tentacles and nerds presumably from outer space, but still. It's a pretty interesting concept though. Who thought the creepy clothing damage was a good idea?
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# ? Apr 30, 2016 08:09 |
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RyuujinBlueZ posted:Am I the only one who kinda feels like the combat in this game would make for a really kickass Ghost in the Shell game? The Dark Id's favourite tormentors, Cavia, actually developed a GitS for the PS2, featuring mind-jacking and 3rd person shooting action. It's kinda average. This game though... Best of luck TDI! The Aya/Lightning costume trade has already been mentioned, so here's the Dissidia costume; Want to know why it's better? Clothing in Dissidia doesn't take battle-damage.
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# ? Apr 30, 2016 09:01 |
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The thing that gets me most about the clothing damage mechanic is that when injured, Aya is covered in big, bleeding wounds, which don't exactly scream "sex appeal" to me. If they were going for fanservice, it feels like they either missed the mark or were aiming at a very specific audience.
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# ? Apr 30, 2016 11:25 |
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Why exactly did we leave the realm of Resident Evil-style magical biology to some bizarre version of Quantum Leap, anyway? It would have been so much easier to just have Aya just enter the environment and command a unit. You could use the body mechanic by just transferring control from one soldier to the other. It would make so much more sense.
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# ? Apr 30, 2016 11:50 |
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I don't know why people are saying clothing damage doesn't affect anything because it does affect the damage you take. It can even get pretty severe. Each type of outfit has a defence rating (A, B, C). B usually means you take regular damage. So Aya's default which is a B takes more damage than an unlockable that would provide A rank defences. Someone compiled the damage numbers online, so for the first outfit it goes: 100% damage when intact 120% damage when damaged 175% damage when completely destroyed Except nearly every single outfit other than the second one immediately available(takes 75% damage when intact) provides miserable defence that gets even worse when ruined. Guess what, the more fanservicey the more damage you take, up to 260%. And supposedly they affect running speed but I don't really remember that. While all this might matter on Normal, on difficulties above you get 2/3 shotted so it means gently caress all. Now, I want you all to take a guess at what clothes provide the best defence in the game. Oh what a surprise, it's Lightning costume with a 30% damage reduction. Of course. Because Lightning is so perfect even her clothes are better than everyone else's.
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# ? Apr 30, 2016 13:02 |
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Pesky Splinter posted:The Dark Id's favourite tormentors, Cavia, actually developed a GitS for the PS2, featuring mind-jacking and 3rd person shooting action. It's kinda average. Man, I forgot all about that game. I was always really impressed that it was better than I'd expected. I had no idea Cavia made it. Crazy.
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# ? Apr 30, 2016 14:12 |
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HGH posted:Oh what a surprise, it's Lightning costume with a 30% damage reduction. Of course. Because Lightning is so perfect even her clothes are better than everyone else's.
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# ? Apr 30, 2016 15:18 |
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How many shower scenes are we getting in this run?
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# ? Apr 30, 2016 15:43 |
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HGH posted:I don't know why people are saying clothing damage doesn't affect anything because it does affect the damage you take. It can even get pretty severe. It technically does something. But because enemies get stronger roughly as you do and Aya has nebulous level-ups that raise her stats in a way that isn't communicated to the player well, it may as well be a system that doesn't exist. Especially when your health bar consists if disposable meat puppets in the area and if Aya is getting torn up, it's probably a boss or mid-boss that will be one or two hit wrecking her anyway. I'm not digging far into any of this game's systems, because they're all half-baked rubbish. Edit: It doesn't help that if anyone is really into The 3rd Birthday for some addled reason, the bulk of the unlockables are extra costumes and higher difficulty modes which both toss that entire system in the trash since, as you said, the costumes all have poo poo defense and on higher difficulties everything kills Aya's meat puppets almost immediately. Secondary Edit: I'll probably have another update late tonight/early tomorrow. It's the weekend. I got kids. I'm busy! The Dark Id fucked around with this message at 16:34 on Apr 30, 2016 |
# ? Apr 30, 2016 16:09 |
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SelenicMartian posted:How many shower scenes are we getting in this run? Zero, I think. Surprisingly.
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# ? Apr 30, 2016 16:10 |
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The Dark Id posted:I'm not digging far into any of this game's systems, because they're all half-baked rubbish. But yeah I get where you're coming from, it doesn't matter in the grand scheme of things.
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# ? Apr 30, 2016 16:15 |
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You keep saying that Aya's character model (rather than her possession victim's) is there for my benefit, but I don't feel like I've benefitted from it. What's the point of having a possession mechanic if you're not really possessing people? What's the point of possession if the player character looks/moves/acts the same regardless of who is being possessed? Why wasn't there an adult in the room when this game was being developed? Someone to say, "alright kids, you can have your dumb possession mechanic or your gross clothing damage mechanic, but you can't have both. They're mutually exclusive, and you should know that, and I shouldn't have to tell you this."
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# ? Apr 30, 2016 17:49 |
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# ? Apr 23, 2024 08:52 |
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Cathode Raymond posted:You keep saying that Aya's character model (rather than her possession victim's) is there for my benefit, but I don't feel like I've benefitted from it. How. Dare. You.
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# ? Apr 30, 2016 17:58 |