Akogare Zephyr posted:Oh no! Why do this now when I have an injured shoulder? Oh my gawsh, as if I could let season 2 of Goonther Souls pass me by. Fine. Have this doodle. But please rest up yer' shoulder, Akogare Hope it heals up fast!
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# ? May 2, 2016 04:20 |
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# ? Apr 19, 2024 08:47 |
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Gonna invade Geop all the time as a hollow named Cesare Borgia
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# ? May 2, 2016 04:43 |
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Oh god they blocked off that fog door to spare new players from making stupid mistakes? They're going soft.
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# ? May 2, 2016 06:16 |
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SynthOrange posted:Oh god they blocked off that fog door to spare new players from making stupid mistakes? They're going soft. This is like saying 'wow, this game is easy!' because you killed three enemies with no problem in the tutorial. Give it a little time first, we only just got to the home base, after all.
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# ? May 2, 2016 06:22 |
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SynthOrange posted:Oh god they blocked off that fog door to spare new players from making stupid mistakes? They're going soft. From what I understand of Scholar of the First Sin (which I haven't actually played, this is just hearsay really), it's basically a Dark Souls 2 romhack where they shove chain chomps everywhere haphazardly and the difficulty curve is all over the place but overall harder than vanilla Dark Souls 2
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# ? May 2, 2016 06:26 |
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Somebody get on a death counter.
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# ? May 2, 2016 06:29 |
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Hamsterlady posted:From what I understand of Scholar of the First Sin (which I haven't actually played, this is just hearsay really), it's basically a Dark Souls 2 romhack where they shove chain chomps everywhere haphazardly and the difficulty curve is all over the place but overall harder than vanilla Dark Souls 2 This is an extremely uncharitable way of putting it. Some zones in Scholar are easier than the base game, some are harder, and while there's a slight overall increase in enemies, they're mostly just rearranged. Scholar is much better-paced in terms of difficulty entirely because of how much easier it is to upgrade equipment and it gives you better stuff much earlier than base 2. How much harder it is than 2 really depends on how comfortable you are fighting groups of enemies. If you grasp how to do it well, then I honestly think it's easier than base 2. If you don't, then it'll inevitably be harder.
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# ? May 2, 2016 06:29 |
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Mighty Dicktron posted:This is an extremely uncharitable way of putting it. Some zones in Scholar are easier than the base game, some are harder, and while there's a slight overall increase in enemies, they're mostly just rearranged. Scholar is much better-paced in terms of difficulty entirely because of how much easier it is to upgrade equipment and it gives you better stuff much earlier than base 2. Ah, alright. People were super down on it, but I guess that's just typical internet hyperbole and hating all things.
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# ? May 2, 2016 06:54 |
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Hamsterlady posted:Ah, alright. People were super down on it, but I guess that's just typical internet hyperbole and hating all things. i've only ever played scholar of the first sin and i feel comfortable saying i like dark souls 2 more than 1
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# ? May 2, 2016 07:07 |
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One thing I really like about Dark Souls 2 is that this time around, the broken sword is actually a weapon of use instead of being the game's way of saying "here's some useless garbage to not attack things with, idiot". I mean, sure, you're gonna replace it pretty early, but even then its low stat requirements and REMARKABLY low stamina consumption per swing means hey, this thing actually has a niche.Hamsterlady posted:From what I understand of Scholar of the First Sin (which I haven't actually played, this is just hearsay really), it's basically a Dark Souls 2 romhack where they shove chain chomps everywhere haphazardly and the difficulty curve is all over the place but overall harder than vanilla Dark Souls 2 It's Dark Souls 2: Master Quest.
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# ? May 2, 2016 07:30 |
Having thoroughly played and sincerely enjoyed both DS2 vanilla and Scholar in order of their release, I can safely say that Scholar was the stronger showing. The enemy placements make for much more fun and dynamic encounters, and at least most of them make plenty of sense thematically -- I'd go so far as to say they tell the story a hell of a lot better than the earlier version. The new story bits that they added are neat as well. More importantly, it frontloaded a good handful of potentially playstyle-defining items, which is really fantastic for this kind of game.
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# ? May 2, 2016 07:46 |
I can think of at least two locations where the devs added enemies out of nothing but pure spite for the player but it's a more polished experience in general. The DLC being a completely different matter is a problem on its own.Mazed posted:More importantly, it frontloaded a good handful of potentially playstyle-defining items, which is really fantastic for this kind of game.
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# ? May 2, 2016 08:39 |
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anilEhilated posted:I can think of at least two locations where the devs added enemies out of nothing but pure spite for the player but it's a more polished experience in general. The DLC being a completely different matter is a problem on its own. Some of the new enemies are definitely there just to gently caress with the old players who played the original ds2 a lot.
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# ? May 2, 2016 08:42 |
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uhh guys, you missed an item somewhere
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# ? May 2, 2016 08:58 |
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double nine posted:uhh guys, you missed an item somewhere
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# ? May 2, 2016 09:00 |
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I'm interested in seeing the crews reactions to some of the bigger changes in SotFS if only one of them played it. There's a late game area which had such a huge change done to it that it becomes basically an awesome gimmick level, but we're still waaays from it so enough about that. Real excited for this LP, literally googled three days ago if Geop had said anything about playing this. also, geop didn't do a jump attack, just saying even tho that probably gets cleared up in later episodes. The input is the same as the "kick" but with r2. I'm pretty sure all weapons make it super clear when you succeed at a jumping attack.
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# ? May 2, 2016 09:52 |
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The input combination for jump attack (and guard break I think... it's been months) is very finicky, I found. You have to be not moving at all, then hit move + whichever attack button at precisely the same time. It was so obnoxious (and got me killed so often) that I ended up using an external utility to rebind it, essentially. I changed it to holding the A button (I think it was) and then hitting whichever attack button. So much better. I haven't had a chance to try Dark Souls 3. Does anyone know if they've tightened up those particular inputs yet?
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# ? May 2, 2016 10:49 |
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Antistar01 posted:I haven't had a chance to try Dark Souls 3. Does anyone know if they've tightened up those particular inputs yet? They're the same as they always were
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# ? May 2, 2016 10:53 |
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Shiiiiit. I've been crawling through SotFS incredibly slowly and carefully, I'd better pick up the pace and make sure I finish before Geop does... Also re the jump attack and guard break, how are you setting up the bindings, Antistar01? I've been trying out some autohotkey stuff but even then it doesn't seem to work properly.
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# ? May 2, 2016 11:09 |
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I tend to kick a lot by accident in DS3, so...
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# ? May 2, 2016 11:12 |
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Squint! I re-watched your Demon's Souls LP just recently. Great that you're back at it, dude. Also, good luck, Geop. May God have mercy on your souls.
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# ? May 2, 2016 12:31 |
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Yay! I watched the last one while gf and newborn kid was sleeping during a 3 month parental leave here in the socialist hellhole i live in. It introduced me to the dark souls series. In the last one I was as clueless as geop, but this time around I know poo poo!
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# ? May 2, 2016 12:39 |
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Hamsterlady posted:They're the same as they always were Oh well, hopefully I can just use the same tweak again. Crazy Achmed posted:Also re the jump attack and guard break, how are you setting up the bindings, Antistar01? I've been trying out some autohotkey stuff but even then it doesn't seem to work properly. I used Joy2Key, following this guide.
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# ? May 2, 2016 12:57 |
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Ooh, this is going to be fun. Thank you for doing this, Geop. I hope Panzer is able to make an appearance at some point as well. And I'm glad to see you take to lighting sconses so quickly. The real Sconse Souls starts here...
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# ? May 2, 2016 14:44 |
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Crazy Achmed posted:Shiiiiit. I've been crawling through SotFS incredibly slowly and carefully, I'd better pick up the pace and make sure I finish before Geop does... I dunno, I'd say you've got a few months at least.
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# ? May 2, 2016 16:33 |
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Jump attacks and kicks really aren't difficult to do consistently. I'd say my most frequent DS input error is actually doing a kick when I didn't intend to since the window is so wide. Maybe it's the analog nature of the triggers messing things up. I find it works every time if I push forward as I start pulling R2. Sindai fucked around with this message at 16:53 on May 2, 2016 |
# ? May 2, 2016 16:49 |
Regarding guest stuff, nothing is really planned! We might have a session or two of goofing around, though, if we hit a patch where commentators are unavailable. I've got a few guests in mind, though
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# ? May 2, 2016 17:13 |
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Antistar01 posted:The input combination for jump attack (and guard break I think... it's been months) is very finicky, I found. You have to be not moving at all, then hit move + whichever attack button at precisely the same time.
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# ? May 2, 2016 17:44 |
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about kicking, I'm playing dark souls 3 (on pc) and I noticed a huge difference kicking/jump attacking between my logitech 310 and my xbone controller. The logitech only kicked about once in 6 attempts and the xbone controller about 50% of the time. So it's not just a matter of dexterity, controller latency might have a big impact. e:fb
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# ? May 2, 2016 17:46 |
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Honestly, between Kuvo, Vicas, and Squint there's already a lot going on. I'd still like to see Addar come back for a session, as well as Panzer
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# ? May 2, 2016 18:01 |
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Pwnstar posted:I remember when Dark Souls 2 first came out and lots of people who took the games very seriously were mad that the old ladies kept teasing them about dying and losing their souls over and over. Now I think a bunch of old ladies calling the player poo poo is kind of funny.
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# ? May 2, 2016 18:45 |
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My reaction to it at the time was "Yeah, I guess that's fair "
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# ? May 2, 2016 18:52 |
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In addition to a death counter, I think we'll need a running counter of how many times the thread gets locked after devolving purely into puns.
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# ? May 2, 2016 18:52 |
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Raygereio posted:I rolled my eyes at it when the game first came out. I just didn't like how on the nose it was with the whole "Yeah, you're going to fail over and over again". But that might because at the time I had gotten annoyed at how every goddamn preview tried to hype up how super hard the game would be. I generally don't think Dark Souls is really about the difficulty, that's just how it's marketed. I feel that the relatively high difficulty is just a part of the game's atmosphere. It's what I enjoyed a lot about Dark Souls and Dark Souls III. Dark Souls II didn't really get that, I feel, and instead was pretty much "This is a hard game, it's hard. Very hard. so hard " The game is still great, but that one aspect I actually enjoyed the most about the first game is missing for the most part. Though, it has its moments.
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# ? May 2, 2016 19:00 |
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NGDBSS posted:That's most likely a controller issue rather than a game issue. I'd thought it was the latter, but after some testing with both a Logitech Dual Action (which does them fine) and a Logitech F310 (which gives issues given a certain deadzone on the left stick) I'd found it was just the former.
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# ? May 2, 2016 19:14 |
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The moral of this game is that women are bad.
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# ? May 2, 2016 21:51 |
IGgy IGsen posted:Dark Souls II didn't really get that, I feel, and instead was pretty much "This is a hard game, it's hard. Very hard. so hard " The game is still great, but that one aspect I actually enjoyed the most about the first game is missing for the most part. Though, it has its moments. It reminds me of Gothic 1 and 2 in that regard: weak story, nonexistant characterization (okay, DS doesn't really suffer from those), but boy you learn to like the characters because you end up saving each other's rear end in every encounter.
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# ? May 2, 2016 22:29 |
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I'm happy.
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# ? May 2, 2016 22:34 |
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I enjoy the fact that at least part of DS2's story is personal. Sure, there's also the business of figuring out what happened with the current kingdom and dealing with it, but as we're told in the opening cutscene the player character/Bearer of the Curse is first and foremost setting out on their journey to deal with the undead curse however they can. When DS2 first came out, both facets of the story were subtle to the point of being obtuse at times. (When I first reached the end I was wondering what was going on...but then I read some item descriptions and realized I'd not been paying enough attention.) And thankfully, the DLC (which is good on the whole) and the Scholar update helped a fair bit to clarify matters, so Geop will be seeing the full story. Obviously there's more to talk about on the personal side of the narrative, but that's a discussion to be had a ways down the road.
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# ? May 2, 2016 23:08 |
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# ? Apr 19, 2024 08:47 |
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double nine posted:uhh guys, you missed an item somewhere Oh poo poo, there goes Geop's 100% run! LegzMackenzie posted:Squint! I re-watched your Demon's Souls LP just recently. Great that you're back at it, dude. I'm not dead after all! Wish I had time to produce an LP of my own, but these days everyone's doing them either faster or better (and often both). Demon's Souls will always have a special place in my heart, though!
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# ? May 2, 2016 23:42 |