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tfw your potential team is entirely inSANEly sexy anime babes Nemo, Storied Traveler "Foul beast, witness the might of the ancestors! Blooming Spirit Fiesta, ku-*cough*" Nemo isn't like the other Kobolds. His ears are long and cropped, he prides himself on his patience and mastery rather than inquisitiveness, his diction is practiced (almost theatrical), and he has little interest in engineering or technology. Oh, and he isn't a Kobold at all. No one is really sure where Nemo and his leathery (and equally strange) traveling companion Gilfrey came from - and Nemo isn't terribly interested in disclosing that information. Fortunately the Kobolds he has spent a lot of his time with don't seem to particularly care about his history as long as he's willing to pull his weight and put food on the table. And Nemo does just that; His skill with a longsword and his lust for the flourish and theater of battle have not only brought home the bacon, the pair have risen through the Guild ranks with alarming speed. In fact, whispers of nepotism, favoritism, and plain old bribery can be heard behind Nemo's back whenever the young... whatever he is, takes a break at the tavern. He doesn't let it get to him though, his singing blade and, uh, "beautiful" words speak for themselves. Now the pair are looking for a more stable group to deflect some of their criticism and to hopefully find a place to finally call "home". ___________________________ So I'm trying to do something weird here based on Fire Emblem Fates' Odin/Laslow/Selena characters, where they're actually from a previous game and basically weird dimension hoppers who take on new identities to blend in. Nemo and Gilfrey hail from an older FFTA-based Strike campaign on these forums, where they were Nero and Godfrey the magician pair. That part of their story can be as important or irrelevant as the game demands, but I loved the character and the idea of having to explain how he exists and wants to escape his old life interests me and it seemed like there was room to play with that with strange races who hail from different places in the lore. I may edit this if by good friend Brennon decides to go with a different concept than porting Godfrey over like we talked about. Countblanc fucked around with this message at 07:11 on May 6, 2016 |
# ? May 5, 2016 04:46 |
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# ? May 10, 2024 18:03 |
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grassy gnoll posted:Q&A time. Oh, wow, where do I start? Let's leave out the stuff that just doesn't work, because you could trip over them with how many there are. The ones that make you ill are pretty terrible! It's like they're doing the opposite of what they say on the label. I had one - Professor Scaverous' Superpower Salve - which claimed to have megammoth blood in to give you amazing strength and stamina. Instead, I began vomiting for like two days straight, because megammoth blood is TOXIC TO NORMAL PEOPLE. It took me a long time to recover, but when I did, I DESTROYED him in the columns. The other contender is... I don't remember the name, but it had rare jewel fly wings in, some plants that are pretty common around here, you know. Pretty tricky to whip up, actually. It said that it would enhance your senses and make you a better fighter. Turns out? Hallucinogenic. A bunch of hunters found me wandering the forest six hours later with bare feet, giggling to myself. I think that's the only time my father was ever so worried he got mad at me. I've been extra careful to check the label and look the ingredients up ever since.
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# ? May 5, 2016 06:53 |
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Anime game, eh? Very well. Here is some anime: Moira Walsh, part of the inSANEly sexy anime babe problem, but most importantly a Diver of Questionable Renown Moira grew up on Riverside, a regular human girl with a thus far relatively mundane life. Her father was a diver, her grandmother was a diver, and she is a diver as well. She differentiates herself from the rest of her family by claiming to specialize in salvage and recovery, although this is just a more glamorous way of saying she spends her time hunting for sunken treasures hoping to find a big score rather than fishing or hunting clams. Her biggest find to date was an abandoned, early grosspanzer, half-buried in the muddy riverbank and tragically encrusted with far more than it's fair share of rust. It obviously doesn't run, but her long-term plans chiefly center around changing this. It would be safer and easier, after all, to seek out bigger, more interesting, more exciting fortunes surrounded by thick armor plating instead of a swimsuit! But they don't even make Calidyne Arrays for this type of grosspanzer anymore, and this is to say nothing of the myriad other problems the poor machine has. She's a capable enough tinker, sure enough, but some things are just out of her league. She's going to need some help. bahamut fucked around with this message at 07:45 on May 5, 2016 |
# ? May 5, 2016 07:42 |
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An Necessary Evil What would you do to keep on living, what price would you pay? What would you even be after it was all done "Who... who am I?" Stormgale fucked around with this message at 20:59 on May 5, 2016 |
# ? May 5, 2016 20:50 |
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Footage of Eliza's dad at work.
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# ? May 5, 2016 21:40 |
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Countblanc posted:tfw your potential team is entirely inSANEly sexy anime babes Gilfrey, Unlikely Adventurer "Oh this? There's no inherent danger present - unless I'm aiming at you. Which I would never do without a reason, of course." Whatever else he may be, Gilfrey is at least very useful to have around, which explains why the kobolds would tolerate a mostly hairless, rotund, and grotesquely tailed person claiming to be 'one of them'. An alchemist and self proclaimed 'scholar', Gilfrey is somewhat out of his element in the frontier, but his skills have translated alarmingly well to a world of engines, combustion, and monster hunting. Never one to be limited by academic convention, he's sought to merge his knowledge and skills into a hybrid field of alchemy, engineering, and magic all his own. He's taken quite a liking to technology really- it offloads a lot of the in the field work to preparation and planning - something Gilfrey absolutely adores. You don't even have to chant a phrase or draw a magical circle to do something great these days, just pull a trigger or yank a chain and you can move mountains (or theoretically cause grievous harm to others). While he still keeps his old books on hand, his new implements of choice are various mechanical weapons, the simplest of which is an old-model launcher with a few.. adjustments to it. He's joined up with the clan in fervent hope that he'll find some place to fit in, or maybe find some friends along the way. Hyper Secret Secondary Character Concept Ace, Hunter Extraordinare! "Purr-pare to face my sensei's Lance technique!" Deep in the oldest tomes, there are tales of ancient hunters who strode into battle against monstrous dragons armed with nothing but swords and bows. In even older tomes, if you read between the lines, you'll find mention of the true and trusty companions said hunters brought with them, a friend mostly lost to the annals of history: the Palico. Felyne. Something like that- what's important is technology has rendered the questionably useful companions somewhat obsolete, if not outright dangerous. It was all fun and games giving cats small swords and bombs, but when you give one control of a rail mounted machine gun, the laughing stops. Ace, however, is not about to let the proud and storied tradition of his people die out. He has honed his skills in the wild, and has now come to answer Blue Valley's call. A master of weaponry, tactics, technology, and raw courage, he will show these upstarts the true spirit of monster hunting, and guide them to a glorious and successful future! brennon fucked around with this message at 06:48 on May 6, 2016 |
# ? May 6, 2016 05:40 |
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grassy gnoll posted:Have you ever sent a hunter to their death? "I've sent enough." She makes an effort to avoid eye contact as she answers that. "I run Guilds. Businesses. I feel for every single person who's worked under me. But guilt is the one thing they beat out of you in the Association. That's why the waivers, the fine print, all the paperwork to tell me where to send the last paychecks. Hunters know what they're risk every day. And I work hard to make sure that no job is way over their heads." "It still happens."
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# ? May 6, 2016 17:44 |
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About four hours until close. I haven't had time to do much but work and shitpost today, so I apologize for the lack of questions for everyone. If you haven't gotten interrogated, don't worry! It isn't a factor in selection. Picks will be made tomorrow morning.
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# ? May 7, 2016 01:07 |
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Picks! Bleu (ARB) Radios (Velyoukai) Guillaume (K Prime) Gwenivere (Comrade Gorbash) Nemo (Countblanc) and Gilfrey (brennon) Initial business: Countblanc and brennon - you guys are welcome to keep the from-another-world backstory, but I can't promise it's going to come up a lot in the course of the game. You're welcome to keep it as a detail and play into it whenever you like, but if that's going to be an issue, let me know and we'll work something out. Everybody - needs sheets now. You should coordinate with your fellow players. Synergizing your class coverage is probably not a bad idea! Your guild needs a name, a leader, and a general idea about how you came together. You'll start the game with your first big job, so you likely haven't known each other very long. Whether your leader is the ultimate authority or just the person who has to sign paperwork is up to you. Finally, this game is going to be on the sandboxy side. If there is a particular thing you want to do, monster you want to hunt, or other special cool thing you'd like, please let me know. The inverse is true - if there's a particular thing you want to not have to deal with or just hate the thought of, now is the time to tell me. Questions can be put to me in this thread or via PMs as you see fit. Will anyone be unable to finish a character sheet and be ready to play by around Tuesday?
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# ? May 7, 2016 15:31 |
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Probably a Buddy Defender here, though I might waffle on the role depending on what else we have. Probably not going to have a full kit, was thinking the medic-ey mini-kit and a general advance to let her talk to animals, I don't have my book nearby at the moment.
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# ? May 7, 2016 16:15 |
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I can definitely have my stuff ready by Tuesday. I'll probably post the final one on Monday some time since this weekend I'll be pretty booked but I'm gotten quite good at making Strike sheets quickly. I'll likely do Duelist or Rogue, and either Defender or Striker. Multiple of both of those roles is totes kosher for good party composition so don't be afraid to pick them just because it's what I'm doing. For kits I'm either going to use the Gunslinger or the Wayfarer. Regarding the world traveler bit, I'm totally fine with it just being a footnote the vast majority of the time - Hunters travel to exotic places and see weird and majestic things all the time, it's only natural they wouldn't bat an eye when a know-it-all rodent brandishing a sword told them he was here to slay.
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# ? May 7, 2016 17:57 |
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I should be good to go for Tuesday. The Archer most likely for class, though I'm going to consider the Warlord a bit. Blaster, Leader, or Striker for role, depending on what others are looking towards. For kits, I was planning on the Gunslinger, but I suspect I'd be picking different advances to Countblanc.
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# ? May 7, 2016 18:55 |
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Shapeshifter Controller No actual shapeshifting involved - the alternate form is his bike. Bike Dragoons! pre:Motivation: Stay alive, feel alive, keep the danger rolling Background: Outrider -Skills: Luring, Evasion, Crawler Connections, Crazy Ideas -Trick: Will knows how to cheat death on the run. When fleeing, he always knows the best path out. Origin: Too-Bold Kobold -Skills: Getting Lucky, Crew Connections -Complication: Too Crazy For a Crew Wealth: Average (+1) Kit: The Flame -Weakness: Adrenaline Rushes -Choices: King of the Chase (Driver) Gear: MKX Y100 Bike (modified), Shotgun, Other Shotgun, Memento of the Miners Tactical Combat Class: K Prime fucked around with this message at 04:14 on May 13, 2016 |
# ? May 7, 2016 20:52 |
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Tuesday no problemo. Looking pretty solidly at either Magician/Blaster or Magician/Leader, depending on whether I think making mean items or kind items is more likely with monster gizzards. Probably mean items! Also, I vote for an everyday salaryman/farmer/miner for our Guild Master. Hunt for the people!
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# ? May 7, 2016 21:10 |
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Nemo is definitely NOT guildmaster material, he's joining explicitly to clear any suspicions of collusion and that'd just make it worse. Also as for general requests, I have two: Story: I'd like us to have a rival, or like, a rival group. Maybe not one immediately, but someone who beats us to a hunt, or directly competes with us in the rankings and is reoccurring. Mechanics: When it comes to hunting giant mons it's easy to forget to make non-elite/champion enemies. Just make sure to include some standards/goons/stooges for our multi-target characters.
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# ? May 7, 2016 21:31 |
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I'd dig for whatever scavenging and salvaging we do to have a narrative effect on Blue Valley as well as any mechanical, combat'y effects it could have for us directly. Like makin' better/niche-specific farming tools or mining equipment, or discovering an ice dragon has a gland or organ that can keep making cold temperatures for a long rear end time, so we can harvest them for improved iceboxes/freezers for people to store food over time+winter. Or special rock-monster salts that better season/preserve food and make sick rear end jerky!
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# ? May 7, 2016 21:39 |
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I'll likely be doing Scholar as my kit, with Leader as my role. I was possibly considering Bombardier for class, but if this is MH oriented I have to ask: can expect there to be crowds or more just instances of single enemies? Once I get working on the sheet I'll have more to say. If it's not bombardier I'd expect Magician or something similar. Countblanc posted:Regarding the world traveler bit, I'm totally fine with it just being a footnote the vast majority of the time - Hunters travel to exotic places and see weird and majestic things all the time, it's only natural they wouldn't bat an eye when a know-it-all rodent brandishing a sword told them he was here to slay. Yeah, I agree. The important part is the characters as they stand now, I don't have any expectation of past stuff coming up or being too important. If we're looking for more of a pen pushing, bookkeeper leader Gilfrey is an outstanding candidate in my opinion. I like it conceptually too since it avoids putting any Ace Hunter Leader pressure on anyone, but if someone wants that go for it. As for guild names, I'm no good with them- we could always hold off and see what our first adventure holds and name ourselves appropriate if we want, however. I'll probably have more to ask/say once I put together my sheet (which will probably be tonight), as I'm a real fan of mechanic-flavour agreement.
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# ? May 7, 2016 22:55 |
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pre:Name: Radios Class: Magician (Chaos) Role: Blaster Background: Eccentric Monventor Origin: General's Bastard Kit: The Tinker Resources: Poor [1] Fallback: Not until level 2. Motivation: To keep going forward and never look back. Class/Role Abilities Chaos Adept: When you roll a 6 on an attack, you get a Chaos Surge: you may choose to apply an effect line from a randomly chosen Encounter Spell you don’t know instead of doing extra damage. Multi-target Boost: Can choose to turn Ranged(X) into Burst 1, aimed within X's radius. Center of Burst 1 may be moved 1 per value of Reach. If choose to not turn Ranged(X) to Burst 1, when roll 3-4 on attack, deal 2 Dmg to another target within X. If 5-6, either deal 2 Dmg or effect of power to an additional target within range. Terrain Boost: Within Ranged(5), can at-will:
Velyoukai fucked around with this message at 20:24 on May 20, 2016 |
# ? May 8, 2016 03:29 |
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Settled on Archer Striker, with Blitzer and Mobility Boost. Still going with the Gunslinger kit, still working on the other parts. One thing I was wondering is if any of us knew each other before we joined up in the guild. Gwen and Will in particular make sense as having a previous friendship. For story requests, I always like trains and airships. Also, I'd like to see lingering stuff from the most recent war come up from time to time. In regards to the Guild Leader, I think the first thing to decide is what role we want the leader to play. Then we can decide who should be in that role. I'm inclined to be somewhere between "just the person who signs the documents" and being the commanding officer who can give everyone orders. Sort of someone who can break ties in decisions and speak for us during negotiations, things like that, but is still answerable to the group.
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# ? May 8, 2016 06:06 |
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pre:Name: Nemo Class: Rogue Role: Defender Background: Clan Veteran Origin: "Kobold" Kit: The Wayfarer Resources: Poor [1] Fallback: Not until level 2. Motivation: To see the world and entertain himself (and others) while doing it. Class/Role Abilities Brawler: When you roll a 5 or 6 on any attack, choose one Status from the following list, apply it to the target, and cross it off. When you roll a 4, you may apply one of the Statuses if you forgo dealing your base damage. - Prone - Dazed until the end of their next turn - Disarmed (only Basic Attacks, no damage on triggered or opportunity attacks) until the end of their next turn - Immobilized and you (and only you) have Advantage on attacks against them (escape ends) Stickiness Boost: +1 damage on Opportunities. Defense Boost: When you take 3 or more damage, Resist 1. When you roll a 3-6, heal 1. Feats Minor Striker: Once per encounter, when you hit with an attack, deal +2 damage instead of using your Role boost. Additionally, you gain Quick Shift as an Encounter power. Skills Longswordsmanship Chuuni Intimidation Formal Dialogue Sprinting Drinking Sword Tricks (flourishes, etc. showboating) Navigation Haggling Tricks A Galaxy Far, Far Away: Nemo's unique origins allow him to spin amazing tales, captivating non-hostile audiences and making fast friends. Go Home and be a Clan Man: Clan life has prepared Nemo for tedious bureaucracy. He can fill out paperwork and do other medial tasks with speed and precision. Complications Making a Deviljho out of a Jaggi: Nemo has a flair for the theatric and not everyone is so amused by his over-exaggerations and boisterous speech. Sweet Tooth: Unfitting of a hunter, Nemo actually prefers the sweet to the savory, and has been easily distracted by offered treats before. Stuff Leather armor (decorated in non-functioning sigils), strangely dull longsword, a few remaining confectioneries from his homeland, his journal, his guild ID. Kit Advances Wayfarer Base: When you enter a civilized place, etc. etc. it's too long to paste here. Itinerant Artist: When you make a real life picture, song, poem, etc., of a place your group has been or an encounter they've had, your character does that in game and you gain an Action Point. Powers Flank (At-Will, Move Action) Special: Choose one enemy within 2 squares. Shift up to your speed to any square adjacent to it. Choose one ally adjacent to the same enemy. They may also shift up to their speed to any space adjacent to it. Hasten (At-Will, Move Action) Special: Move up to 2 squares. Increase your Initiative by 1. If your Initiative would exceed 7, it wraps around to 1 and you can act again this round. Trap (At-Will, Move Action) Special: Gain your speed in squares of movement. Designate an enemy. If that enemy ends its turn within 5 squares of you, you have Advantage on your next attack against in next turn. Evasion (Encounter, Move Action) Special:Gain your speed in squares of movement. Your movement this turn does not grant Opportunities, ignores Difficult Terrain, and you can move through enemies and obstacles, though not walls. Sucker Punch (Encounter, Free Action) Special: Make a Basic Attack without Advantage against an enemy you would normally have Advantage against. You do not get your Role Boost on this attack. Action Trigger: You Call That a Punch, Kupo? (Role Encounter Reaction) Trigger: An enemy hits you. Spend an Action Point. The attack misses instead. Countblanc fucked around with this message at 03:25 on May 9, 2016 |
# ? May 8, 2016 10:07 |
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Proposal: A council of leaderships for different focuses in the guild.
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# ? May 8, 2016 13:32 |
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I think there may be some miscommunication here, Vel. Right now your guild consists entirely of the player characters. That'd be a lot of bureaucracy for six people. Unless you're suggesting "When situation X, person Y is in charge; in situation A, person B is in charge" or something along those lines. Though I figure that tends to happen naturally.
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# ? May 8, 2016 13:49 |
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pre:Bleu Cornflower and Tura and Keu Background: Wildbreaker Origin: Rūnian Kit: Doctor Skills: Cooking, Foraging, Medicine, Navigation, Rūnic Technology*, Taming, Tracking, Weather Prediction, Wings* Complications: Scapegoat, Wanderlust Tricks: Pathfinder: Bleu can always plot the fastest route between two locations. Whisperer: Bleu can always communicate with animals (but not monsters). Advances: Emotional Power (Rūnian), First Aid Class: The Buddies Role: Defender Feats: Minor Striker** Options: Super-Buddy, Defender Buddy Role Boosts: Defense, Stickiness Passive Effects: Aware, Big Active Effects: Enervating, Handsy At-Wills: Team Attack, Recall Buddy, Coordinated Attack, We Are One Encounter: Boosted Buddy, You Call That a Punch? * Emotional Power skill. ** Keu is the "minor striker" in question. quote:Wildbreaker quote:Rūnian quote:Emotional Power (Rūnian): This assists with Rūnian skills, allowing her to activate their ancient devices and ruins, with increasing potency based on the level, or to use her wings with greater facility; generally they're best for gliding or assisting jumps or exploiting updrafts, but may be capable of more if she embraces her heritage. She also might be drawn to items and locales left behind by the Rūnians, and may be tempted to use their power. However, it's possible that if she gets drawn too far much into this power, she will meet whatever fate her ancestors suffered. I'll nominate Subaltern Gwenivere Llewellyn as leader, since JRPG convention tells me the most "normal" character in a party is most likely to become the guiding light. As for guild name, well, how about Azure Parade, but that's just because I'm thinking Blue Valley + something vaguely that means walking + distortion of being translated badly by Japanese designers. And obviously, Bleu's design right now leans her towards discovering massive, Team ICO-like ruins (which no doubt also might have massive monsters nearby, of course). The idea of building up the valley is a neat one and I'd second it. Ancient mysteries to solve and hidden resources to uncover would be nice, too! Alien Rope Burn fucked around with this message at 20:34 on May 8, 2016 |
# ? May 8, 2016 20:14 |
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pre:Name: Gilfrey Class: Bombardier (Lasting) Role: Leader Background: Alchemist Origin: Nu Mou, uh, lookalike Resources Poor [1] Fallback: None Yet Motivation To find recognition for his abilities, and a place in the world (friends included!) Kit: The Scholar I've got it! (Baseline) - When you discover something strange or inexplicable, gain an Insight Token and write down the strangeness. You may spend three Insight Tokens to have a eureka moment about one of the things on your list. This is a sudden stroke of insight, equivalent to rolling a 6 on a knowledge roll. And yes, this can be used to learn knowledge Skills. Broad Expertise (Alchemy) - Pick a fairly broad area of knowledge, such as History, Finance, or Biology. You are an expert in that field. When researching or recalling information in that field, you gain a Bonus on a roll of 4 or 5 (as though you had rolled a 6). Skills: Arcana Potion Brewing Machinery Explosives Dissuasion Myths and Legends Herbalism Tea Preparation and Service Tricks: Focused Mind - When he has a moment to collect himself and focus on a task, Gilfrey's concentration can be nearly impossible to break. Functional Insight - Everything worked once, and Gilfrey can make it work again. Broken down engines, faded enchantments, or even disused ballistae, Gilfrey knows how to make it work one last time. Complications: Dutiful Scholar - Gilfrey has an overwhelming drive to find out how or why the mysterious or complex works, regardless of if such investigations are safe or appropriate. Terminally Lame - Unless he possess a position of unassailable advantage, Gilfrey is simply incapable of appearing threatening or awe inspiring. Feats: Lucky: Once per encounter you may force an enemy to reroll one attack against you. Once per encounter you may reroll one Saving Throw, escape attempt, or Panic Roll. Powers: Shaped Blasts: Crosses: A cross or X shape extending 2 squares in four directions from the central square. Cones: Essentially one fourth of a 5x5 square, divded along two diagonals (and including those dividing lines). In other words, a pyramid of 1, 3, then 5 squares. At-Will: Magitek Strike (Grenade): Range 10, 2 Damage, Effect - Create a zone including your target based on the Ammo you choose. The zone will last until the start of your following turn and have effects based on the type of Ammo you chose. Aetherochemical Blast (Toxic Bomb): Ammo - Creatures starting their turn in the zone or entering it must make a Saving Throw. If they fail, they take Ongoing 2 Damage (save ends). Near-field Pulse (Sonic Bomb): Ammo - All creatures in the zone are pushed 2 squares (pushed away from the bomb, not from you). Entering the zone costs 2 extra squares of movement. Encounter: Aerosolized Ether (Energizing Bomb): Friendly Ammo - Creatures starting their turn in the zone or entering it gain an extra Move Action. Role: Teamwork Boost: Gain the Tactics encounter power. When you roll a 5 or 6 on an attack, you gain an additional use of said power. Tactics: Encounter - One ally of your choice may spend a Move Action immediately. Heal: Ranged 5 - Target may regain Hit Points equal to half its maximum (round down). The target may pick one of the following options: * If prone, stand up. * Make a Saving Throw against one status that allows one or attempt to escape a Grab. * Enemies have Disadvantage to attack the target until the end of the target's next turn. * If this brings the target to full health, they may also choose to have Advantage on their next attack. Try again!: Encounter, Reaction - Trigger: An ally makes an attack and dislikes the result. Spend an Action Point. The ally may reroll the attack. Inventory: Arcane tome, modified MK .7 launcher, reinforced Robe, shell casings, alchemy kit, Old-world Alchemist's Hat brennon fucked around with this message at 09:19 on May 11, 2016 |
# ? May 8, 2016 20:22 |
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grassy gnoll posted:I think there may be some miscommunication here, Vel. Right now your guild consists entirely of the player characters. That'd be a lot of bureaucracy for six people. Mostly the latter, since just the PCs, yeah. That said, I am not adverse to just picking up some pod farmer off the streets to be a figurehead guild leader, since other than Gilfrey, I don't think our party has much in the terms of "solid, non-volatile/alien reliability" in terms of leadership. *pot kettle* I also haven't eaten yet today, though, so maybe I'll speak more sanely after food.
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# ? May 8, 2016 21:24 |
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Only let Will lead if you want to sign up for endless dumb ideas involving ramping, monsters, and more ramping.
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# ? May 8, 2016 23:35 |
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The monsters part of that means more monster parts to research and turn into inventions. That's a strong campaign promise for Will!
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# ? May 9, 2016 00:40 |
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I think Gilfrey would make a good leader because he's woefully boring, a leader's greatest strength. As for the name I feel it needs something more action-driven, and possibly something that expresses the unique makeup of the group. I mean we have basically-aliens, dogs on motorcycles, eccentric salesmen, magical delivery girls, and who knows what else. I suggest something like "Blades United". For the record, Nemo would recommend "Hungering Blades: Hunters of the Final Prey". I've also made a few changes to my sheet since I posted it (namely, I'm a rogue now because I didn't want to deal with "Guessing Game" in a non irl game)
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# ? May 9, 2016 03:21 |
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Subaltern Gwenivere Llewellyn "You'd think the first industrialized war, the first one driven by calidyne technology, would have provided enough combat to last a life time. But not for me. You'd never have guessed. I never did, until I was in the thick of it. I enjoy battle. And I'm good at it. Put a rifle in my hands and an enemy in front of me, I come alive. The more the better. The higher the stakes, the better. It's not that I like killing. It's the fight, putting it all on the line." "I wasn't sad to see the war end. Most of the people caught up in it weren't like me. Putting them through that for my sake would be monstrous. But I am like me, and after a taste of that, I couldn't go back to civilian life. Back to being a seamstress? I could sew a dozen dresses for a queen and it wouldn't be worth one minute in a fight." "Fortunately, there's another foe out there. I wasn't cut out for peace anymore, but hunting... there was something I could do." quote:Name: Gwenivere Llewellyn Comrade Gorbash fucked around with this message at 01:00 on Sep 3, 2016 |
# ? May 9, 2016 04:27 |
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I'm generally against the idea of having a guild leader that's not part of the group. Pick Gwenivere as your leader if you want someone who won't back down from a challenge, who thinks there's no such thing as overkill, cares about the thrill of the hunt over business matters, but also knows how to ramrod a squad and isn't naive about the practical requirements. As for group name, I'm always partial to what I think of as side-ways names. Naming the group after the bar where the charter was drawn up, for example. Azure Parade would work for me; I'll see if I can think of other suggestions after I get some sleep. Oh, and I meant to ask - would the group start with a crawler of some kind? I obviously don't expect us to have a full up tank, of course.
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# ? May 9, 2016 06:02 |
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Countblanc posted:I think Gilfrey would make a good leader because he's woefully boring, a leader's greatest strength. Oh hell yeah, I love the name Blades United
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# ? May 9, 2016 06:08 |
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Nepotism at work! That said, my in-party vote is for Gilfrey. And what about those who don't even use blades? What about "Wildcard Hunters", or just "Wildcards," if we're appealing to the hodge-podge nature of our assembly?
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# ? May 9, 2016 11:05 |
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Comrade Gorbash posted:Oh, and I meant to ask - would the group start with a crawler of some kind? I obviously don't expect us to have a full up tank, of course. No, but maybe later. The real trick is going to be figuring out how to have crewing a tank be exciting. Giving the tank to just one person would be pretty lame, but so is having one poor bastard load. I'll think on it. In the interim, you're hauling the cart full of monster parts back yourselves.
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# ? May 9, 2016 15:22 |
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I got one picture for you:
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# ? May 9, 2016 15:53 |
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How about "Out of the Blue"?
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# ? May 9, 2016 17:08 |
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Fortunately, none of our current indecision will stop the game from starting. Question for tomorrow, do you want me to throw you straight into the opening monster hunt or do you want to play out the hiring process?
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# ? May 10, 2016 02:26 |
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Fight.
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# ? May 10, 2016 02:34 |
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I dream/dread to imagine what the hiring process would be like. If our guild master is one of the PCs, then doesn't that mean they tried to recruit the others? I vote for either: A. Hiring process iff Gilfrey GM B. HUNTING FOR MATS that opens literally with an explosion please and thank you
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# ? May 10, 2016 11:30 |
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I... am indifferent.
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# ? May 11, 2016 00:25 |
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# ? May 10, 2024 18:03 |
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I'll do whatever the guild needs to succeed, and if that involves hiring PCs and NPCs alike I will take on the task with all of my strength.
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# ? May 11, 2016 01:07 |