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Highwang
Nov 7, 2013

No Pineapple?
No Thank You!
Latest episode: Rajyaki, Part 3; Alternate Ending feat. TorpidTypist (Sept 10th)




About this game:

Muramasa: The Demon Blade is Vanillaware's 3rd game released, and probably their most successful game ever. Released in 2009 on the Nintendo Wii and HD Remastered on the Playstation Vita (of all things) in 2013, the game covers the turbulent stories of two individuals as they inadvertently find their way across the legendary Muramasa swords and a mysterious technique known as the Oboro style. Muramasa TDB is a very action-packed game complimented by its gorgeous art styles, fantastic interpretations of Japanese folklore, great writing across two separate plots and an amazing soundtrack, so I decided to LP it.

Plans for this LP

This will be a full playthrough of the Vita version of Muramasa. Going to go and do everything: every Sword, every challenge mission, every ending, and the Vita DLC "Genroku Legends." I'd eat all the food but sadly that's irrelevant to anythinggently caress that we're eating the food, food episode confirmed. While this sounds like a lot, a good 80% of it comes naturally just from playing the game. Commentary will most likely be solo unless one of my friends asks to join in. Episodes will be broken up into a Tuesday/Saturday format, with Momohime episodes on tuesday and Kisuke episodes on saturday. I will try to keep commentary consistent enough in each plot string, but I would recommend watching them in release order just in case since there's some interesting observations across them.

I should also probably mention that this series is technically considered NSFW. While there's nothing overtly sexual or pornographic, there are a lot of revealing designs and japanese anime tropes (re: hot tub scenes) that might get you fired at work. Be careful guys.

I'd also like to do a mythology series much like I did with La-Mulana, though I honestly haven't the foggiest idea on where to look up said information. If someone in the thread can help, you'd contribute to a more in-depth LP.

Rules:

Gameplay tips are fine since I'm all for discussing strategies and poo poo. No plot spoilers though, much like Odin Sphere before it this game has a pretty drat good plot and dropping those bombs ahead of time would kill the fun factor. If you want to request something done in the game, I'll try to get to it but I record in chunks so it may take a while to get to them.

Relevant links:

Shameless self plug of my Odin Sphere stream archive
An interview with George Kamitani where I got most of the meat of Episode 0's content from.

Table of Contents

Lets-Play of the Demon Blade (i.e. a playlist)

For the main campaign ToC, its recommended to go left to right rather than binge a campaign










Post Game!







Genroku Legend DLC!







Special Videos






Highwang fucked around with this message at 01:07 on Sep 11, 2016

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Highwang
Nov 7, 2013

No Pineapple?
No Thank You!
Reserved for...something maybe?

Highwang fucked around with this message at 23:10 on May 14, 2016

Highwang
Nov 7, 2013

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Chimera-gui posted:

Someone else can probably explain this better than I can, and correct me if I'm wrong, but don't the Japanese cremate their dead both to save space and for semi-religious reasons?

For space, yes. Though I thought that was more of a modern practice. Religious though, I'm at a loss.


Oxxidation posted:

I'm still incensed that the fuckin Vita was the only platform to get the Remastered version. The original is serviceable but has some quality-of-life issues and the translation is horribly threadbare.

Yeah I'm of the opinion that Sony bought and remade the game to promote Vita sales honestly, but that's just my tinhat logic. At least Odin Sphere HD is getting the full gamete of current sony consoles.

Highwang
Nov 7, 2013

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AnotherGamer posted:

Why do you call Quick Draw "item crash"? This isn't Castlevania.

Cause I like the term. I correct myself by Kisuke-1 or Momo-2, can't remember which.

Highwang
Nov 7, 2013

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Episode 2 starts as act 1 for Kisuke. Time for badass ninja adventures.


FractalSandwich posted:

This isn't necessarily obvious, and I find it pretty funny: the 百 momo in 百姫 "Momohime" sounds exactly the same as 桃 momo "peach". 100% of the 1 native Japanese speakers I've polled about it were pretty confident that it's a deliberate joke about the other princess called "Peach".
This wouldn't surprise me considering the initial launch system being the Wii, could've been a cheeky callback/homage to Princess Peach.


FractalSandwich posted:

Could be. There's also a secret third reference that's actually much clearer than either, which is to the "night parade of a hundred demons". The first characters of 百姫 "Momohime" and 鬼助 "Kisuke" together are the same as the 百鬼 hyakki there. This one is called out explicitly in the name of Momohime's story, "朧剣百鬼夜行", which this version translates as "Pandemonium of the Demon Blade", as seen here in the video.
Now that's a bit of trivia I had no clue was there. Amazing.

Highwang
Nov 7, 2013

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For those wondering, I do intend to cover everything we've talked about but I recorded the first 2 acts in a batch. Peoples comments will start being addressed in act 3.


Akujiki posted:

This depends on a number of things, actually, including what you define as profanity. If you define profanity classically (as in, profane words, that show disrespect to God), then you're correct. If you consider its more modern definition as a basic synonym for vulgar language, Japanese actually has quite a bit of it.

In an effort to establish Kisuke's manner of speech (his speech is very informal and he uses incredibly rude language in addressing people), vulgar language is a pretty reasonable thing, and it's not really what I'd call a "heavy amount". Guy's using language that would get him outright fired in Japan (address your boss as "teme" and see how long you stay employed!).

Do some groups overdo it? Naturally, but generally speaking if you have any history with fansubs you know which groups are troll subs anyways
I think for me it might be a clash of mindsets since I played the Wii version first. The dub from Marvelous(?) didn't really portray kisuke as a violent or rude person, so it feels like an abrupt shift to see him like this.

Highwang
Nov 7, 2013

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RareAcumen posted:

I'm surprised that, after the last LP, your friends aren't already here to torment you further by vehemently getting off topic as you try to explain game mechanics.

None of my friends are interested in this game.

Highwang
Nov 7, 2013

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Today marks probably the least visually impressive but most satisfying to fight boss in the game.

Also a few notes:
-Vids will now start featuring input from YT/SA comments about lore, so thanks for contributing everyone.
-I want to make on of those table of contents images that is an image dissected into various parts, but I don't know how I'd pull that off in GIMP. If anyone can help me out there that'd be rad.

Highwang
Nov 7, 2013

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Rigged Death Trap posted:

The young monk, Ikkyu, is named after the Historic monk of the same name.

Akujiki posted:

Ikkyu is great. He was a drunk and (to a certain degree, if memory serves) whoremonger. Basically like the worst kind of priest, who still managed to walk very far down the path of priesthood.

That's actually a fitting parallel considering how Rankai is thirsting for revenge against Jinkuro to the point of exploiting his monastic teachings. I wonder if yong Ikkyu being in the game is a cheeky reference or speculating with history?

Also for anyone who cares, OP has been updated with a fancy new table of contents that I had to wrestle GIMP to the ground in order to make.

Highwang
Nov 7, 2013

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FractalSandwich posted:

Are you aware that you put Momohime's TOC in front of Kisuke's background, and Kisuke's TOC in front of Momohime's background?

...No. I went off the character-select screen which had Momo on the left and Kisuke on the right. Looking back on footage though I just notice that the characters swap places during the transition of japanese characters to character select.

I'm not sure how to fix this, mainly because mirroring it would be stupid. Can't just flip text either since it might confuse the readers outright. Might have to change the background image, unless others have ideas they wanna pitch.

Highwang
Nov 7, 2013

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One of Momohime's many awesome boss fights is now live, and all your guys' research is starting to bear fruit!

Thanks for the help so far, let's keep this weaboo-train rolling.

Highwang
Nov 7, 2013

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Akujiki posted:

Of interest is Jinkuro mentioning Yukinojo's status as the "personal swordmaster of the shogun's family". After Yagyuu Munetoshi created Yagyuu Shinkage Style (basically name changing the Shinkage Style he learned), he taught it to his son, Yagyuu Munenori, who established the school in Edo. He eventually became the tutor of Ieyasu's son Hidetada - making the Yagyuu Shinkage Style the shogun's official style of kenjutsu. It's a pretty high honor, as you might imagine (as well as a strong position of influence). Yukinojo, here, has inherited that position for the shogunate.
Interesting piece to know for a way later update.

Highwang
Nov 7, 2013

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FractalSandwich posted:

The little yellow goblin things are named as "gaki" on the official website, and the blue fleshy things as "nuppebo".

Good to finally have names for those little goblin assholes gently caress. Also yeah, nuppebo is confirmed the blue thing we fought earlier.

Also, to keep any viewers that are bored at work safe, I have added a warning to the thread OP and now mentioning this series is technically NSFW due to some of the later god designs and, more specifically, the hot-tub scenes. Don't want you guys getting fired over LP afterall.

Highwang
Nov 7, 2013

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Argas posted:

Just a request but later on in the LP, could you make a compilation of clips just of cooking and eating the variety of food in the game? Top results of searches for food porn of this game is usually old and from the Wii, or super janky Vita clips.
Was actually debating doing that during editing, now I gotta convince a few friends to commentate on this video during a grill-out or something.

Highwang
Nov 7, 2013

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Help me figure out how to edit future vids for viewership convenience.

Today we take a fun tour across midland Japan, learn about culture and fight a rad as poo poo boss. Also, odds are I'll have the first bit of history vids up this weekend since I found a good resource that talks about Yokai/Spirits.

Also as a bonus, here's the songs from this episode that make me smile. Pretty sure someone else mentioned the songs here as well
https://www.youtube.com/watch?v=wZb0k_-z00g
https://www.youtube.com/watch?v=9t_IdRMe4CE


bpACH posted:

Regarding your comment about christians in Japan during the shogunate:

Christianity was introduced in 1549 by the Portuguese, but it was banned by the Japanese authorities. Refusing to renounce christianity (if you were Japanese) or trying to convert people to christianity was punishable by death until after the end of the shogunate in 1867.

The Japanese Catholic Church went underground after a failed rebellion in the mid 1600's and had ~30 000 members at the time that the ban was lifted (not all of whom rejoined the Catholic Church).

These days, ~1% of the population of Japan self identifies as christian.

Man, that's pretty rough. I wonder if the cross of souls is actually supposed to represent that or not? I was personally guessing.

EponymousMrYar posted:

Regarding Torahime's design, pay attention to what she (and Kisuke) say. She's leading ghost samurai to war against the shogun, atop a horse.

Reminds me an awful lot of Three Kingdoms Cao Cao, which means to me that her design is basically 'Archer Priestess who has donned the guise of a Samurai Warlord.' And that helmet is 110% Samurai Warlord, only missing the face mask.

It is exaggerated, but it ties in to the armored waist and skirt (of which the skirt is not standard Archer Priestess accoutrement.)

Yeah I understand the motif. I just don't like the helmet specifically since it throws her design a bit off-balance imo. Could've made it like 20-30% smaller

Highwang
Nov 7, 2013

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FractalSandwich posted:

The Japanese name of the Cherry Blossom Blade isn't really "Sakura", but it does have "zakura" in it, so I'll let it slide.

And since since you were asking about this a few episodes ago: the Japanese name of the Dark Resurrection Sword is 相模反魂黒光 "Sagami Hangon Kuromitsu".

Oh man thanks for bringing that up. I heard Kuromitsu in editing and wasn't sure if that was the sword. Confirmation helps a lot.

Chimera-gui posted:

In terms of physical appearance they leaned more towards the fish end of the spectrum and were usually repulsive though more attractive ones were not unheard of, particularly following the end of the Edo period and the opening of Japan to the West as the more conventional mermaid elements that we're familiar with were introduced. The most unique attribute of the ningyo though that their flesh is believed to grant eternal life and youth to those who eat it which is featured of many folk tales. Catching one was believed to bring storms and misfortune however, so fishermen who caught these creatures were said to throw them back into the sea and ningyo washing onto the beach was seen an omen of war or calamity.

Kinda weird how this mystical creature's flesh brings about immortality, much like the nuppuppu and the more western-familiar Unicorn. I wonder if all mystical beings are potential immortality-burgers?

Highwang
Nov 7, 2013

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Skippy Granola posted:

Sengoku era and previous Samurai were archers first and foremost weren't they? I recall hearing something to the effect of bragging about your swordsmanship was a nasty self-burn because it meant you were such a pitiful archer you needed to close the distance. The whole Samurai-As-Swordsman thing was a post-gunpowder conceit.

I can't cite a source on this - maybe it was the Civilopedia in Shogun: Total War.

It'd make sense, more than often the success of wars have been tied to the evolution of ranged combat over martial. If you want to see a neat depiction of a historical battle, Crecy (by warren Ellis) was a comic describing the life and trials of English Longbowmen during the wars of the medieval era and also brings up a good commentary on the romantization of the life of Knights and their like. Granted this is a totally different area but I'd imagine for japan the mindset was the same, hell they had a developed archery style that guaranteed accuracy if you did the stance right.

Highwang
Nov 7, 2013

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Today we fight Tengu! Lots and LOTS of tengu. Also crows.

Highwang
Nov 7, 2013

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Normally I'm energetic about the game, but this is honestly the overall low-point. Pardon my cynicism.

Highwang
Nov 7, 2013

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One of my favorite chapters from a storytelling and mechanical design standpoint. Let's fight some creepy-rear end spiders!

also special episode 1 is being edited, should be up tomorrow or with the next episode.

Highwang
Nov 7, 2013

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Chimera-gui posted:

Changing which hand is holding your weapon I understand but having gloves, sleeves, and the like change sides for no reason a little less acceptable since it's still lazy.

Honestly, you're kinda missing the forest for the trees in a way. The game is hand-animated for every single frame with a staggering amount of detail and shading. This demanded a lot of man-hours, especially when during the dev cycle of this game the CEO of vanillaware was 20 million yen in debt.

A small and acceptable sacrifice for the overall picture.

Highwang
Nov 7, 2013

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Today Jinkuro adds literal demons to his checklist of "poo poo I killed on a whim"

Also, Special Episode 1 is in editing and should be out tonight/tomorrow, along with possible Odin Sphere HD stream. Did a social thing last night and totally spaced out on getting it done.

Ubiquitous_ posted:

It's the same thing between the two versions, basically, but the Vita version is using Latin. So Arachnida Interficere roughly translates to Spider Destroyer/Killer.
My main issue now that we've hit this chapter is that we have two swords that are basically the same thing, Onikiri/Demon Slayer vs Kumokiri/Arachnida Interficere. Why not make them a bit more uniform? The Kumokiri is the real outlier considering how nearly every other blade is romanized while that's the only latin one in the bunch.

Localization can be expensive though, so I guess I can't really complain. Its more like a pet peeve than anything.


NGDBSS posted:

You didn't mention it on the video, but there's one aspect of Torahime's attire that bears mention nonetheless. Notice how one arm is bare, while her other arm is clothed with some sort of gauntlet? (Which arm is which isn't constant throughout the video, but I presume that's just a result of sprite limitations.) That's a standard style of dress for archers, at least when one's clothing is otherwise loose. Generally your arm holding the bow would be bare so that the released bowstring wouldn't catch on anything, which might injure you and/or throw off the shot. In contrast your draw arm wouldn't have such issues for the most part, except for your draw hand. Holding and then releasing a bowstring tends to be very damaging to the fingers if you aren't protecting them in some way, and thus there exist numerous examples of protective equipment such as finger tabs (for a three-fingered Mediterranean draw) or thumb rings (for a thumb-based Mongolian draw) to ensure that something else takes the brunt of a bowstring moving at over a hundred feet per second. In particular, Japanese-style archery (kyudo) employs a three- or four-fingered deerskin glove known as a yugake.
Yep. Might've slipped my mind since I actually took a lot of archery classes in college, but this is indeed a thing. During one of these classes, a woman drat-near shattered her arm because she refused to to remove some accessory beforehand. Modern japanese female archers also tend to wear a breastplate if necessary.

Simply put, the force a bowstring puts out is dangerous. Prepare ahead of time kids.

Highwang
Nov 7, 2013

No Pineapple?
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Hey guys, did you know yokai are everywhere and I now understand how my dad felt about pokemon?

Let's talk about the ones we've seen in Muramasa in a little more detail.

IMJack posted:

I think hiding behind the stone piles in that boss fight wasn't meant to shield you from the boss's rage attack as it was to stop the boss from seeing you to launch the attack in the first place. Once he got into flip-out mode he would throw that attack again immediately after he finished if you decided to stay in sight. Also the way the little imps piled in behind the stone piles, really only attacking you if you were hiding in the same place. They scared.

That could be the case, it just feels a bit Un-intuitive that:

-The wording is super vague with "Hide behind the rocks"
-The prompt appears after he gets pissed off, triggering an if/then logic response

Highwang
Nov 7, 2013

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Last of the bonus content for now, here's a mess of a stream for the new Odin Sphere remake which takes a few notes from Muramasa's combat. If you own a modern sony system, buy this game. Its worth it.


FrankZP posted:

I'm pretty sure the spirits rebuilding the stone piles in the demon boss battle are the souls of dead children. They haven't accumulated enough sins to deserve complete damnation, but they didn't have time to perform enough meritorious acts to be allowed into heaven either, so they're stuck at the entrance of the underworld with nowhere to go. There's this demonic hag called Datsue-ba who tells them to build stone piles that they'll one day be able to climb to reach heaven on their own, but every once in a while she knocks the kids' piles down and laughs at them because, well, demonic hag. Fortunately, the reason the Buddhist underworld's entrance isn't choked with millions and millions of dead kids fruitlessly piling up rocks is that occasionally, the Buddha or some other saint or deity (typically Jizo) will smuggle the children into heaven out of sheer compassion.
Ah, this ties into the Jizo statues we often see in the wheat field tileset as well. Neat.

Highwang
Nov 7, 2013

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Let's watch a boss fight that is basically a kabuki play. Chapter's still interesting at least.

Highwang
Nov 7, 2013

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Dr. Video Games 0156 posted:

I think you might be able to get that one big soul if you did it while you still had your sword drawn and could do the dash move thing


wiegieman posted:

I bet you could Cyclone up to that soul you couldn't reach, or use some other sword power.



Sadly not possible, souls disappear during combat and you get locked down in the results screen. Maybe if I predict it just enough I can fly high enough right as results appear.

Highwang
Nov 7, 2013

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A lot of strange things happen today, but this week we finally see a minigame I've been hoping to find along with Jinkuro deciding to crash heaven so he can become a demi-fiend of some kind.

Also, bit of a thing I'm looking for among other players of Muramasa: Promotional images and some screencaps show a giant octopus fight that can occur on the boat, but I've never seen it personally in-game or in videos. Is this a real thing?


Buddhism is something I wanted to cover in a special video covering spirituality, so thanks for that info. I may need to find more general info elsewhere though.


Mzbundifund posted:

This is a really good LP, thanks for doing it. I would totally watch an Odin Sphere LP too, that stream was great.
A Leifthrasir LP is going to happen eventually, I'm just wondering if I should do it in tandem with Dargon Clown or as its own thing. Plus the missions are ranked, so I'm gonna need to practice it and go for full S ranks.

Highwang
Nov 7, 2013

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NGDBSS posted:

(it's there in the background)
Pfft, I had to double check and make sure. That looks more like a tidal wave than a mountain, I wonder if that was intended?

Highwang
Nov 7, 2013

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Rigged Death Trap posted:

Also I think the Raijin/Fuujin thing is just doing a play on common modern Japanese fiction tropes.
If you do notice, Some NPCs speak in a Cadenced, very distinct style, which, iirc, is also a trope which the Japanese Employ when voicing or acting historical Japanese Characters.
It's most noticable with (something) Bishamon, where he Kabukis the poo poo out of his lines. [e]: Oh And Muramasa himself. iirc his cadence and speech is much reminiscent of plays and historical biopics.
That would make a lot of sense since in that stage you are slowly making your way to heaven, a place only depicted in writing and paintings. The level itself changes into more of a traditional painting artstyle, so it wouldn't surprise me that Fujin/Raijin's manner of speech have been fit to match.

At this point I'm basically imagining its Jinkuro telling this story to someone and hamming it up.

Highwang
Nov 7, 2013

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Akujiki posted:

something something commentary about conflating concepts across religion and region in commentary. There's so much here that I want to talk about but I've already spoken about my opinions on trying to make direct comparisons across religions and mythologies and don't want it to become any more tedious.

Oh dont worry about it dude, its pretty interesting given how much of Muramasa is rooted in real life mythos. If you feel like you're talking too much though, maybe give us the cliffnotes version or link to a resource.

Highwang
Nov 7, 2013

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In today's update, Kisuke decides to fight the Dragon God. Luckily this isn't Demons Souls and you don't have to do a whole gimmick to fight him.

Hope you all like the thread's new window-dressing as well.

EponymousMrYar posted:

Finally got around to watching the Odin Sphere Leifraser Stream and dang Highwang, you need to learn when to disengage. Not just the 'hop back a bit, wait a second and then dive right in' style, but the 'you just summoned a huge pillar of fire that is raining boulders of bile and hate, we're fighting way over here now' style.
Yeah, that's me in general. Plus I was still wrapping my head around the game's mindset of "Use items rear end in a top hat. We put them in for a reason"

Also honestly, I think Gwendolyn has it rough against the phoenix rider. Everyone else has a great way of dealing with them except Gwen, mainly because Freeze is a bit of an awful mechanic. Velvet might have it worse off though since she's themed around fire and I'm pretty sure there are elemental resistances in this game.

Highwang fucked around with this message at 01:10 on Jun 19, 2016

Highwang
Nov 7, 2013

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We've reached the first of three endings for Momohime! Witness the conclusion of Jinkuro's ambitions and Momohime's plight!


EponymousMrYar posted:

That's the lesson Cornelius' epilogue in the original ingrains into your brain with dozens of oozes that he can only deal more than 1 damage to via offensive potions. Interesting to see if/how that changes with all the additions to the combat system.
Yeah, unfortunately that's not the case now. They are more like HP sponges that take way more damage from pots and skills, unlike the classic game where they just had low hp but astronomical defense to anything not-potions.

Goggle Fox posted:

Your bonus with "It Was But A Scratch!" was apparently known as Returning Conqueror in the Wii translation. Your health was flashing red and you still pulled through and defeated that enemy pattern while weak. It seems to be set off by just that; hitting near-death health and defeating the enemy regardless.

I see no problem.
Ah. That makes sense then considering how during the Kisuke playthrough I often level up mid-fight and was probably getting stomped during it.


Chimera-gui posted:

Fun Fact: The reason those clouds you brought up are black is because they're storm clouds, hence all the electricity shenanigans.
Yeah that makes sense now, but two designs later on in the LP will probably debunk that. I haven't read much into those specific stories though so who knows.


U.T. Raptor posted:

Well, if there's any place you'd expect to find souls in trees, a forest at the base of Mt. Fuji would definitely be it.
Someone in the YT comments actually brought up the suicide forest. Here it would make sense, though areas that share the same tile-set as Mt Fuji make it a bit confusing.

Highwang
Nov 7, 2013

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Omobono posted:

My interpretation is that Jinkuro was pleading for Momohime's life, but he has a street cred to maintain, you know? So he had to fake the jerkass façade; and then the God of Wisdom calls him on it because wisdom is his job description.

That's pretty much how I see it as well. You see it in earlier chapters when Jinkuro's frantic to say he doesn't give a poo poo about Momo, but its clear he does.

A very anime trope thing to pull. Fitting for how shonen-style Momohime/Jinkuro's story is.

Highwang
Nov 7, 2013

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:coffeepal:

Highwang
Nov 7, 2013

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And now the first of 3 endings for Kisuke! A bit of a long one since we do a lot of things, but lets watch him take the shogun's head!

Also, I'm probably going to either skip or be late to tuesday's update, mainly because Odin Sphere & Va-11 Hall-A have kinda eaten my time and I forgot to record the post-game stuff. I will however, use this time to gauge an opinion from you guys about how I should handle some of the post-game content.

With that, next update will be alternate boss fights, challenge missions, and maybe food?

Highwang
Nov 7, 2013

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Akujiki posted:

Kisuke, leaving the tails is poor form. 3/10 on that tempura.

On Kisuke's ending: I'd really argue against your interpretation of his ending sequence. It's not a revenge plot or anything. It's a very period drama-esque ending in a way[...]
So basically what you're saying is that Kisuke's entire story is like a kabuki play.


Chimera-gui posted:

You said that this was Kisuke's worst ending but technically the first ending for both characters is their worst one.
I was honestly going by personal opinion. Didn't know this was actually a legit bad end, mainly because it ties up the main game so well.


mateo360 posted:

I.... Blame.... Youuu....
I don't get paid until people buy all of Vanillaware's games.

..............I mean, good purchase! :D

Highwang
Nov 7, 2013

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So I have pretty much all of the post-game recorded and ready to go. Just a matter of editing and then commentating.

Meanwhile, I'm playing the DLC for the first time so I don't embarrass myself down the road. When did the game get so hard?

Liffrea posted:

There was an interview with one of the creators back when the game first came out that said that all three endings are canon, and it was up to the player to decide which one they liked the best. IMO, the third endings are definitely supposed to be the "best" but all three are valid and fitting endings to the story.
The fact that its all canon makes sense, mainly because its up to the player to determine where they want this to go. Both of the first endings are pretty sad but still perfectly tidy with the plot, but then the game promises more endings if you further pursue Muramasa's ambitions. Playing along with his obsession however may lead to interesting results, which we'll see in probably like 2-3 updates.

That being said, for those who actually beat the game 100%, Kisuke ending 2 is by far my favorite. It fits his nature perfectly. For Momohime, 3rd ending is probably best and 2nd ending is by and far the most tragic of all 6.

Highwang
Nov 7, 2013

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No Thank You!

Seyser Koze posted:

Well, only Rajaki and Miike play sort-of like the original characters, so you have to learn entirely new people from scratch.

Focus on kunai as Arashimaru, they make everything easier. Except his final boss.

Gonbe is the one I was having trouble with. His life is suffering.

He only gets 1 measly Mon from an encounter. Sometimes even none!

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!


We are officially in the post-game! Lets start off by beating up some familiar bosses with Momohime and getting sweet rewards for it!


Seyser Koze posted:

Yeah, you don't get money as Gonbe, that's why there's an trophy for amassing a relatively piddling amount while playing as him.

In Gonbe's case, the charge attack on the hoe is probably going to be your workhorse. That, and try to keep your buddies in the fight as much as possible.
Finished the DLC on a stream recently. In retrospect, Arashimaru by far is the most painful gameplay wise by merit of what they throw at you and how much gameplay is changed.

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Highwang
Nov 7, 2013

No Pineapple?
No Thank You!

Chimera-gui posted:

I want to assume that these boss fights aren't actually canon for Momohime since she has no reason to fight any of them and especially not her own sister. Same with Kisuke fighting the Momohime story bosses.

Oh they are not canon in the least, but its still something amusing to think about. I'd like to imagine if Vanillaware wasn't in a dire place during development of this game they would've made alternate or gag cutscenes for these fights.

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