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Phrosphor
Feb 25, 2007

Urbanisation

jBrereton posted:

What is An RTS Anymore to you?

Meaningful choices, soft counters, assymterical sides, interesting mechanics (veterncy, directional cover, suppression, well designed resourcing systems)

Basically not StarCraft.

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Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Perestroika posted:

Xenos are in fact cool and good, while Space Marines have become bland and boring. :colbert:

I will crush all your Spirit stones under the treads of a million Leman Russ Battle Tanks.


IF THEY WERE IN THIS GAME

Bleusilences posted:

It doesnt excuse it but wasn't THQ's idea in the first place to make COH2 a dlc paradise and they just followed this design through the lifespan of the game?

Judging by the DLC plans of the recent Total war games I think Sega plays a pretty big part.

sassassin
Apr 3, 2010

by Azathoth

Soulfucker posted:

have you ever seen a warhammer product

Have you?

Compare it to the DOW2 trailer, which has a coherent narrative to accompany the at-times excessive on-screen murder.

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!

Man Whore posted:

I will crush all your Spirit stones under the treads of a million Leman Russ Battle Tanks.


IF THEY WERE IN THIS GAME


Judging by the DLC plans of the recent Total war games I think Sega plays a pretty big part.

DoW2 Retribution turned into a DLC fest before Sega were involved too. It's inevitable with DoW3.

Baller Time
Apr 22, 2014

by Azathoth
But what will be the amazing preorder bonus if there won't be any gear items anymore?!

poptart_fairy
Apr 8, 2009

by R. Guyovich

sassassin posted:

Have you?

Compare it to the DOW2 trailer, which has a coherent narrative to accompany the at-times excessive on-screen murder.

"Everyone dies, all is pointless" was basically the DOW2 cinematic as well dude.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

poptart_fairy posted:

"Everyone dies, all is pointless" was basically the DOW2 cinematic as well dude.

It's 40k grimdark

sassassin
Apr 3, 2010

by Azathoth

poptart_fairy posted:

"Everyone dies, all is pointless" was basically the DOW2 cinematic as well dude.

No it isn't.

poptart_fairy
Apr 8, 2009

by R. Guyovich

sassassin posted:

No it isn't.

True, it has a bunch of bugs show up to further highlight how pointless flamethrowing faces was.

Iretep
Nov 10, 2009
They die for the immortal god emperor. Its far from pointless. :colbert:

Tirranek
Feb 13, 2014

The sense of bleak pointlessness to it all seemed intentional to me. No matter which side you're on, in the end you all fall into the same hole.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Eldar fall in a very different hole than space marines.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Fallen Rib

Man Whore posted:

Eldar fall in a very different hole than space marines.

A well lubed one atleast

HMS Boromir
Jul 16, 2011

by Lowtax
I liked Dawn of War 2's campaign when I first played it but I reinstalled it during a recent free weekend in hopes of getting someone to play it coop and I couldn't stand more than 5 minutes of it before being bored out of my skull. I was never a huge fan but I've never been as down on a game I liked the first time around as I was on DoW2 so I don't really know what happened there.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
You're stupid and probably depressed so it won't allow you to enjoy a good game.

Mordja
Apr 26, 2014

Hell Gem
Eh, thanks mods.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Larry Parrish posted:

Not being able to handle using say, a group of 10 units the same way you would a single unit isn't really the games fault

It's more that if we're using DoW1 multiplayer as a reference, winning in DoW1 was largely a matter of effectively rushing your opponent's production down by hitting certain unit types in your build order before the enemy could react appropriately. Rolling into the enemy base and torching their barracks with an early vehicle rush or stomping all of their resource points and choking them out with an early Khorne Berserker push was how the vast majority of games were won, with games devolving into slugfests only if an initial rush failed. At this point you generally settled into building a gigantic monotonous blob of whatever your highest tier spammable units were with some vehicle support and trying to outblob your opponent. Individual unit losses don't really matter here and positioning outside of using the cover system is pretty whatever because you can spam reinforce in the field.

DoW2's multiplayer mechanics almost expressly forbid rushing an opponent out of the game because the base structure is incredibly difficult to kill and protected by extremely annoying turrets. Instead, DoW2 is centered entirely around map control and chipping away at the enemy's forces; in effect, the enemy's army became the target objective. Brand new units in DoW2 multiplayer are expensive and take a fair amount of time to produce, but upgrading and replacing lost troops in an existing unit takes significantly less resources and time, with the caveat that you can't replace lost units in the field without specific abilities/vehicles so you need to maintain contact with HQ. This means that every single unit you produce is really important and achieving full unit wipes before an enemy can disengage matters a great deal, so how you position and approach combat matters a lot outside of merely using the cover system. Achieving a flank on the enemy so they don't have a clear retreat path for battered units is enormously dangerous for them in DoW2.

Basically, DoW1 multiplayer is a game all about crippling the enemy's ability to produce hard counters to whatever unit you happen to be producing at a given point, while DoW2 multiplayer is a game all about how to outmaneuver and inflict decisive damage against the enemy's army.

SirDrone
Jul 23, 2013

I am so sick of these star wars

Jerkface posted:

A well lubed one atleast

Do you think love can bloom on the battlefield? :commissar:

sassassin
Apr 3, 2010

by Azathoth

poptart_fairy posted:

True, it has a bunch of bugs show up to further highlight how pointless flamethrowing faces was.

The Space Marines have an obvious objective, the Eldar have an objective, one side wins and then a bigger foe appears. Narrative. Proceed to level 2.

This trailer is just a series of gorey murders with no sense of place or progression. It's just stuff happening until everything is dead. If that's the game I have no interest in it.

Manxome Foe
Apr 6, 2005

Beware the Jabberwock, my son! The jaws that bite, the claws that catch!
This thread is people bitching about trailers and "what is an RTS?" when we just had the glory of a new DoW game dropped on us.

Behold the grimdark awesomeness and rejoice in the power of the Emperor you heretics.

sassassin posted:

This trailer is just a series of gorey murders with no sense of place or progression. It's just stuff happening until everything is dead. If that's the game I have no interest in it.

Yup. Because the actual game will just be bodies raining from the sky and then you click ok and the credits roll.

It was obviously a dream/nightmare sequence of some sort. Holy hell you guys are taking this waaaayyy too literally.

Archer666
Dec 27, 2008

sassassin posted:

The Space Marines have an obvious objective, the Eldar have an objective, one side wins and then a bigger foe appears. Narrative. Proceed to level 2.

This trailer is just a series of gorey murders with no sense of place or progression. It's just stuff happening until everything is dead. If that's the game I have no interest in it.

Never play a multiplayer game, bro. Ever.

sassassin
Apr 3, 2010

by Azathoth

bear is driving! posted:

Yup. Because the actual game will just be bodies raining from the sky and then you click ok and the credits roll.

It was obviously a dream/nightmare sequence of some sort. Holy hell you guys are taking this waaaayyy too literally.

I'm judging tone and content. I haven't said anything about "bodies raining from the sky". My main complaint is actually the absence of anything establishing what might happen in the game itself. The trailer is just gore porn designed to titillate children.

Davincie
Jul 7, 2008

bear is driving! posted:

This thread is people bitching about trailers and "what is an RTS?" when we just had the glory of a new DoW game dropped on us.

Behold the grimdark awesomeness and rejoice in the power of the Emperor you heretics.



yes, the grimdark awesomeness of what looks like a little child's toys

poptart_fairy
Apr 8, 2009

by R. Guyovich

sassassin posted:

I'm judging tone and content. I haven't said anything about "bodies raining from the sky". My main complaint is actually the absence of anything establishing what might happen in the game itself. The trailer is just gore porn designed to titillate children.

Because it's an announcement trailer you prissy weirdo.

And your complaint was actually about the pointless violence which has been in all of DoW's trailers, announcement or otherwise. You're making 2's trailer out to be much deeper and story lead than it ever actually was.

HMS Boromir
Jul 16, 2011

by Lowtax

Blacktoll posted:

You're stupid and probably depressed so it won't allow you to enjoy a good game.

Yikes

sassassin
Apr 3, 2010

by Azathoth

poptart_fairy posted:

Because it's an announcement trailer you prissy weirdo.

And your complaint was actually about the pointless violence which has been in all of DoW's trailers, announcement or otherwise. You're making 2's trailer out to be much deeper and story lead than it ever actually was.

3 minute long trailers are not immune from analysis. What's the point if potential consumers aren't supposed to react to them?

Defensive bunch, aren't you.

poptart_fairy
Apr 8, 2009

by R. Guyovich

sassassin posted:

3 minute long trailers are not immune from analysis. What's the point if potential consumers aren't supposed to react to them?

Defensive bunch, aren't you.

It's more that your argument is weird and you're making a comparison that doesn't work. Dawn of War has always been about pointless violence, none of its media has portrayed the series otherwise. DoW 3 is more abstract about things but you stomp your foot and suddenly declare this as the tipping point.

Megasabin
Sep 9, 2003

I get half!!
It's kind of sad that even from the initial announcement you can tell this game will be a mediocre attempt from a studio that has no talent left. Dumbing down the cover system to capturable bunkers that provide full-protection only, and simplifying gameplay to make it "easier to see what's going on" are both just lol.

One day someone will actually revive the RTS genre, but this game ain't gonna do it.

madmac
Jun 22, 2010

HMS Boromir posted:

I liked Dawn of War 2's campaign when I first played it but I reinstalled it during a recent free weekend in hopes of getting someone to play it coop and I couldn't stand more than 5 minutes of it before being bored out of my skull. I was never a huge fan but I've never been as down on a game I liked the first time around as I was on DoW2 so I don't really know what happened there.

The DoW 2 campaign starts you off really, really slow. It doesn't start getting interesting until at least like an hour in, IIRC. And the Retribution campaign was mostly just bad, Orc storyline aside.

OTOH, the first two DoW campaigns are by the number RTS campaign snoozefests, Dark Crusade has some cool ideas ruined by the agony of hero rushing enemy bases over and over again before they start spewing out literal endless hordes of enemies you can only beat by slowly wading through for an hour and a half or more. Soulstorm was just Dark Crusades again except (thankfully) getting rid of the perpetual bases and then everything else being horrible. (And I have beaten Soulstorm many times over, so believe me I know, I know...)

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Davincie posted:

yes, the grimdark awesomeness of what looks like a little child's toys



Looks pretty spot on for the table top.

Cautiously optimistic for this but I have my doubts after what happened with COH2.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

poptart_fairy posted:

It's more that your argument is weird and you're making a comparison that doesn't work. Dawn of War has always been about pointless violence, none of its media has portrayed the series otherwise. DoW 3 is more abstract about things but you stomp your foot and suddenly declare this as the tipping point.

The other two involve a fight that's scaled appropriately with the game. This one really only has the knights and don't give a feel for how big an actual force will be.

Mordja
Apr 26, 2014

Hell Gem
Boy I can't wait for some gameplay videos so we can stop analyzing a CGI killfest.

An awesome CGI killfest.

Anyone know when exactly the next issue of PCGamer is? Is it this month or next?

jBrereton
May 30, 2013
Grimey Drawer

Phrosphor posted:

Meaningful choices, soft counters, assymterical sides, interesting mechanics (veterncy, directional cover, suppression, well designed resourcing systems)
So Dawn of War/CoH, right. I don't see why you would assume the game is going to be ruined before we even know anything about it?

jBrereton
May 30, 2013
Grimey Drawer

sassassin posted:

I'm judging tone and content.
OK. Well since most of the Cool Sick Gore is literally a dying marine's fevered dreams of revenge, you'd think the tone is Somewhat More Reflective And Self-Aware 40k?

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I think the visuals look fine? I mean, yes, they're still in the early stages, but the models themselves look good, and Relic has always done great unit animations. After seeing how good the painterly style of units in hte Total Warhammer gameplay trailers looked, I am fine with Relic adopting the style for Dawn of War 3. More silly, less usesless grimdark.

Phrosphor
Feb 25, 2007

Urbanisation

Megasabin posted:

Dumbing down the cover system to capturable bunkers that provide full-protection only

If this is true and cover is gone then what a waste of everyone's time.

Corvo
Feb 5, 2015

Senseless violence and death in war? What the gently caress :psyduck:

Megasabin posted:

It's kind of sad that even from the initial announcement you can tell this game will be a mediocre attempt from a studio that has no talent left. Dumbing down the cover system to capturable bunkers that provide full-protection only, and simplifying gameplay to make it "easier to see what's going on" are both just lol.

One day someone will actually revive the RTS genre, but this game ain't gonna do it.

The sad thing is that the multiplayer of DoW2 was hugely innovative and revitalized the genre in a big way but welp, back to base-building and simplistic mechanics I guess. I know there's a market out there for people who just want to move big blobs around and watch stuff explode but it's disappointing to hear that the franchise will be regressing so much.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

BillBear posted:

But seriously, I hope this doesn't suck, huge armies are a welcome return.

Hell yes. If the warhams game corpse count isn't at least on par with below, it's a bad hamgame.


Megasabin
Sep 9, 2003

I get half!!

Phrosphor posted:

If this is true and cover is gone then what a waste of everyone's time.

From the PC Gamer article:

"Relic RTS games tend to have complex terrain with lots of medium and strong cover zones. The system has been simplified in Dawn of War 3 to allow for clearer counter-play. Cover in the demo I saw consisted of circular barricade structures that units can capture. Units in cover are resistant to ranged fire, but can be quickly eliminated by close-combat squads. The change makes Dawn of War 3's big, chaotic battlefields easier to parse, and gives melee units an important role as siege-breakers. "


I'll translate for you for free:
"We think gamers were too stupid to understand high vs low cover built into the environment in an organic way, so we changed to to a giant flashing cover objects to make it easier!". "Also CoH was a fluke success, and we have no understanding of what made our games good, fun, interesting, and unique".

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Phrosphor
Feb 25, 2007

Urbanisation

Corvo posted:

Senseless violence and death in war? What the gently caress :psyduck:


The sad thing is that the multiplayer of DoW2 was hugely innovative and revitalized the genre in a big way but welp, back to base-building and simplistic mechanics I guess. I know there's a market out there for people who just want to move big blobs around and watch stuff explode but it's disappointing to hear that the franchise will be regressing so much.

Ashes of the singularity and grey goo are two examples of big "blockbuster" RTS games that followed a pretty traditional format and didn't really light the world on fire. So there is a precedent not to do the big blobs and base building thing again, but that won't stop them trying.

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